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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeo and Instance Groups

brainmuffinbrainmuffin Posts: 1,226
December 2020 in Blender Discussion

I'm using the preloads in Scifi Ship Building Blocks (https://www.daz3d.com/scifi-ship-building-blocks) and Diffeo to convert to Blender. The Preloads use Instance Groups for some of the portions. Diffeo doesn't convert all the portions when loaded in Blender. The first member of the group is there, but not the rest. How should I prepare the model in Studio for a better conversion?

Comments

  • AscaniaAscania Posts: 1,855
    December 2020

    You will probably need the Instances to Objects add-on without the ability to import actual instances.

  • brainmuffinbrainmuffin Posts: 1,226
    December 2020

    Ascania said:

    You will probably need the Instances to Objects add-on without the ability to import actual instances.

    Is that a Studio or a Blender add on?
  • Lissa_xyzLissa_xyz Posts: 6,116
    December 2020

    https://www.daz3d.com/instances-to-objects

  • brainmuffinbrainmuffin Posts: 1,226
    December 2020

    yep, thanks.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,083
    December 2020

    But one thing I didn't like is that it seemed as if Diffeo sees objects with the same name, it makes them into instances in Blender. That's not necessarily desirable.

  • brainmuffinbrainmuffin Posts: 1,226
    December 2020

    TheMysteryIsThePoint said:

    But one thing I didn't like is that it seemed as if Diffeo sees objects with the same name, it makes them into instances in Blender. That's not necessarily desirable.

    Ok, I'll have to keep that in mind. I may rename objects before I transfer. Thanks.
  • brainmuffinbrainmuffin Posts: 1,226
    December 2020

    I bought the Studio Add on and tried it out today on the Cargo ship. Converted without errors to Blender via Diffeo. Now to figure out if the Preload uses 3Delight or Iray in Studio. I'll post some test renders soon.

  • Raitan2008Raitan2008 Posts: 27
    December 2020

    brainmuffin said:

    I'm using the preloads in Scifi Ship Building Blocks (https://www.daz3d.com/scifi-ship-building-blocks) and Diffeo to convert to Blender. The Preloads use Instance Groups for some of the portions. Diffeo doesn't convert all the portions when loaded in Blender. The first member of the group is there, but not the rest. How should I prepare the model in Studio for a better conversion?

    I just duplicate the instances in blender...it's not so bad if the geometry isn't too high in number.

  • brainmuffinbrainmuffin Posts: 1,226
    December 2020

    Raitan2008 said:

    brainmuffin said:

    I'm using the preloads in Scifi Ship Building Blocks (https://www.daz3d.com/scifi-ship-building-blocks) and Diffeo to convert to Blender. The Preloads use Instance Groups for some of the portions. Diffeo doesn't convert all the portions when loaded in Blender. The first member of the group is there, but not the rest. How should I prepare the model in Studio for a better conversion?

    I just duplicate the instances in blender...it's not so bad if the geometry isn't too high in number.

    My problem is items not appearing on the Blender side.
  • PadonePadone Posts: 3,873
    December 2020 edited December 2020

    @brainmuffin

    There is some instancing support in diffeo. That is, most instanced objects should convert to actual blender instances, this saves memory for large scenes. I know instances work better with the unmorphed options so you may try them to import scenes. Also be sure to have instances checked in the global options.

    Then to report issues to Thomas it may be better to use the diffeo repository.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/57/instances-issue

    https://diffeomorphic.blogspot.com/p/import-into-blender-version-15b_20.html

    global.jpg
    245 x 269 - 16K
    import.jpg
    239 x 149 - 12K
    Post edited by Padone on December 2020
  • brainmuffinbrainmuffin Posts: 1,226
    December 2020

    Some quick renders. Blender shader node generated background "nebula" with a single sun giving some light. Cycles render.

    LowerCam-01.png
    1920 x 1080 - 2M
    LowerCam-03.png
    1920 x 1080 - 2M
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