Good luck with the paths thing! I've no idea what David and Horo are using for a Tru-3D camera rig but, like most things they do, I'm sure it works. Oh, and thx for the appreciation, happy to help :)
The anaglyph lens system consists of a few grouped primitives that must be parented to the perspective camera. Here is one of my breathtaking :red: animations using that lens http://www.horo.ch/raytracing/gal/ani/a0682.swf though the object is rotated and the camera stable.
A suggestion to viewers: extend out your hand to your monitor and below the rotating object so that is looks like it's actually floating above it....very cool.
@Horo: That's a real neat image. I thought, for a moment, I was seeing something abnormal on the object until I realized is was an added object. Nice work.
I’m posting this here too, a render using David’s Recipes for Horo’s TE Filter program post #17 the one with the Warped Ridges and Mudcracks in a hope that Oroboros, Dave or Jay will see it and comment with some tips on improving it.
Wow, I swear I'd responded to your reponse to my query Oroboros! but in looking for some other info today, I happened upon this and no such response is present! Urg.
I solved my problem with your advice, and it worked perfectly. It's been a while, but I believe I needed the two-point 'path' to exist as a standalone entity that I could group/parent and move around - and have things parented to as well. Sort of a portable (in 3-space) pole with a sphere that could be constrained to slide up and down its length, and have the camera(s) track it for a consistent and intentional convergence point through an animation. It worked in my tests, but life got in the way of the intended project for a while.
Anyway, thanks if you are still reading this forum, and again, I'm certain your legacy of information and humor is appreciated by all who happen upon it!
Comments
The anaglyph lens system consists of a few grouped primitives that must be parented to the perspective camera. Here is one of my breathtaking :red: animations using that lens http://www.horo.ch/raytracing/gal/ani/a0682.swf though the object is rotated and the camera stable.
That's super, Horo...and a great product.
A suggestion to viewers: extend out your hand to your monitor and below the rotating object so that is looks like it's actually floating above it....very cool.
Jay
@Horo: That's a real neat image. I thought, for a moment, I was seeing something abnormal on the object until I realized is was an added object. Nice work.
I’m posting this here too, a render using David’s Recipes for Horo’s TE Filter program post #17 the one with the Warped Ridges and Mudcracks in a hope that Oroboros, Dave or Jay will see it and comment with some tips on improving it.
Animated Cascade
https://www.pinterest.com/pin/504192120760103870/
Wow, I swear I'd responded to your reponse to my query Oroboros! but in looking for some other info today, I happened upon this and no such response is present! Urg.
I solved my problem with your advice, and it worked perfectly. It's been a while, but I believe I needed the two-point 'path' to exist as a standalone entity that I could group/parent and move around - and have things parented to as well. Sort of a portable (in 3-space) pole with a sphere that could be constrained to slide up and down its length, and have the camera(s) track it for a consistent and intentional convergence point through an animation. It worked in my tests, but life got in the way of the intended project for a while.
Anyway, thanks if you are still reading this forum, and again, I'm certain your legacy of information and humor is appreciated by all who happen upon it!
cheers,
--ms