Bryce Animation Brain Dump (Was "Key-Flame: A.M.L. (Basic Intro)")



  • HoroHoro Posts: 10,176
    edited December 1969

    Oroboros said:
    Good luck with the paths thing! I've no idea what David and Horo are using for a Tru-3D camera rig but, like most things they do, I'm sure it works. Oh, and thx for the appreciation, happy to help :)

    The anaglyph lens system consists of a few grouped primitives that must be parented to the perspective camera. Here is one of my breathtaking :red: animations using that lens though the object is rotated and the camera stable.
  • JamahoneyJamahoney Posts: 1,791
    edited January 2015

    That's super, Horo...and a great product.

    A suggestion to viewers: extend out your hand to your monitor and below the rotating object so that is looks like it's actually floating above it....very cool.


    Post edited by Jamahoney on
  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @Horo: That's a real neat image. I thought, for a moment, I was seeing something abnormal on the object until I realized is was an added object. Nice work.

  • mermaid010mermaid010 Posts: 5,050
    edited December 1969

    I’m posting this here too, a render using David’s Recipes for Horo’s TE Filter program post #17 the one with the Warped Ridges and Mudcracks in a hope that Oroboros, Dave or Jay will see it and comment with some tips on improving it.

    Animated Cascade

  • mindsongmindsong Posts: 1,700
    edited January 2017

    Wow, I swear I'd responded to your reponse to my query Oroboros! but in looking for some other info today, I happened upon this and no such response is present! Urg.

    I solved my problem with your advice, and it worked perfectly. It's been a while, but I believe I needed the two-point 'path' to exist as a standalone entity that I could group/parent and move around - and have things parented to as well. Sort of a portable (in 3-space) pole with a sphere that could be constrained to slide up and down its length, and have the camera(s) track it for a consistent and intentional convergence point through an animation. It worked in my tests, but life got in the way of the intended project for a while.

    Anyway, thanks if you are still reading this forum, and again, I'm certain your legacy of information and humor is appreciated by all who happen upon it!



    Post edited by mindsong on
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