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Daz 3D Forums > 3rd Party Software > Blender Discussion

Daz Hair Invisible After Converting

jonaswinfield_1a4222f10cjonaswinfield_1a4222f10c Posts: 2
November 2020 in Blender Discussion

Hello everyone. Let me know if this has been covered in another thread. If the Daz Store says that a hair model is compatible with the Daz to Blender Bridge, shouldn't we automatically assume it will export to Blender without issue? I just bought some G8 hair that is described that way in the store but it won't convert over. Well, at least I can't see it. There is evidence of it in the outliner and there are materials, but it's invisible when I render. I'd love to think this requires a few minor tweaks in my Blender settings. Any help would be appreciated.

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,890
    November 2020

    Which hair? There were some strand-based dForce hairs incorrectly marked as bridge compatible, that may be another that was missed.

  • jonaswinfield_1a4222f10cjonaswinfield_1a4222f10c Posts: 2
    November 2020

    It's the C1 Spiky Hait for G8. I just bought it yesterday.

    https://www.daz3d.com/dforce-c1-spiky-hair-for-genesis-3-and-8

     

  • jonaswinfield_1a4222f10cjonaswinfield_1a4222f10c Posts: 2
    November 2020

    Is D-Force the issue? Would these models below be more compatible with the Bridge?

    https://www.daz3d.com/spiky-hair-for-genesis-3-and-8

    https://www.daz3d.com/fe-short-hair-vol-1-for-genesis-8-male-and-female

  • Richard HaseltineRichard Haseltine Posts: 107,890
    November 2020

    Yes, I would expect - on general principle - non-dForce hairs to work better (note that that's actual dForce hair, not mdoelled hair using dForce cloth to drape, such as many Linday sets, which I would expect to go over as mesh without issue).

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