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Daz 3D Forums > 3rd Party Software > Blender Discussion

Sagan: A DAZ Studio to Blender Alembic Exporter

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Comments

  • hello_4212201hello_4212201 Posts: 0
    December 2021

    Hey, does the sagan export runs on the mac? I've noticed that in the drive folder there's only a .dll file.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    March 2022 edited March 2022

    I'm sorry I missed this. I wasn't tagged in it and notifications are still broken.

    Right now there's no Mac version. I do have a Mac Mini now. I'll work on that after DS5 and when the SDK is updated.

    Actually, I'm hoping that someone else will volunteer to do it. If there is anything that I am less than a competent Win32 programmer, that would be a competent OSX programmer :) It'd be trivial for someone half-way competent, but probably an ordeal for me.

    Post edited by TheMysteryIsThePoint on March 2022
  • GordigGordig Posts: 10,442
    April 2022

    Just discovering that Sagan exports don't support animation in Marvelous Designer. What format of Alembic does Sagan export?

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    April 2022

    Gordig said:

    Just discovering that Sagan exports don't support animation in Marvelous Designer. What format of Alembic does Sagan export?

    @Gordig They absolutely do. It exports Ogawa. Can you describe what you are doing, and what is happening?

  • GordigGordig Posts: 10,442
    April 2022

    Well, one thing I was doing is using an incredibly old version of Sagan. Just updated, so I'll let you know how it goes afterwards.

  • GordigGordig Posts: 10,442
    April 2022

    False alarm. It works after updating to the latest version. I also greatly appreciate the UI improvements.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    April 2022

    Glad to hear it.

  • RL_MediaRL_Media Posts: 339
    April 2022

    Thanks a lot man, now I have a bajillion donuts, and nothing to use them for.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    April 2022

    Ah, yes, but you're pretty good at modeling in Blender now, aren't you?

    And also I googled this:

    What can I do with too many donuts?

    8 Great Things to Do With Leftover Donuts

    1. 1 – Share Them with Family Members. ...
    2. 2 – Give the Donuts Away. ...
    3. 3 – Turn Slightly Stale Donuts Into a Different Dessert Dish. ...
    4. 4 – Make Donut Bread Pudding. ...
    5. 5 – Turning Donuts Into a Cake. ...
    6. 6 – Donut French Toast. ...
    7. 7 – Using Donuts as an Ice Cream Topping. ...
    8. 8 – Just Throw the Donuts Out.
  • RL_MediaRL_Media Posts: 339
    April 2022

    I gave em all to george and his boy :P

    I found out that my version of sagan was a few iterations behind thanks to this thread though. Been really lost in hard suface modelling in blender, but it turns out that I can use none of it in DS lol. For some reason, meshes that look amazing in blender, using stuff like boxcutter addon, look like the daz housecat ate the geometry and coughed up a geometryball. Gonna have to go back to getting a solid workflow of getting people into blender posed and ready to go if I wanna use any of it. 

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    April 2022
    Did you tell Blender's OBJ exporter to apply any modifiers on the object?
  • RL_MediaRL_Media Posts: 339
    April 2022

    Ah all modifiers were smart applied. I think it's just DS don't handle normals as well. At least not out of the box, there may be a way to get it to work.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    April 2022 edited April 2022

    The winding order for DS and Blender is reversed; the normals will be flipped. I don't know how to fix that in DS... maybe you could flip them before exporting, so they'll be correct in DS?

    Post edited by TheMysteryIsThePoint on April 2022
  • WendyLuvsCatzWendyLuvsCatz Posts: 39,286
    April 2022

    with the geometry editor tool selected you can select faces or a whole mesh and right click edi reverse normals

  • RL_MediaRL_Media Posts: 339
    April 2022

    It's not that normals are flipped I don't think. But like say you cut a cylinder into a cube right. Normals look all mangled, until I hit the sharp button in the Hops menu. I am not sure all the voodoo it is doing, but I know it is  "weighting the normals"(whatever tha means lol), and adding creases in certain places. All I know is that the flat parts look and render flat again in blender. But then if exported into DS it looks all messed up worse than it did in blender pre-sharpen. That's like a super simplified example of course, but that sharp button does some magic for sure, and it don't seem to export that magic out. Even when I am trying to just quad model and don't use booleans, stuff will look perfect in blender and look weird as hell in DS. Like it added in random polgons where holes should be and stuff lol. When I am modelling to work on one my projects I know is gonna end up in DS I end up exporting/importing like every ten minutes just to make sure things haven't gone nuts, if it is, I can go back to the last save, and try what I am doing a different way.

  • RL_MediaRL_Media Posts: 339
    May 2022

    TheMysteryIsThePoint said:

    Ah, yes, but you're pretty good at modeling in Blender now, aren't you?

    And also I googled this:

    What can I do with too many donuts?

    8 Great Things to Do With Leftover Donuts

    1. 1 – Share Them with Family Members. ...
    2. 2 – Give the Donuts Away. ...
    3. 3 – Turn Slightly Stale Donuts Into a Different Dessert Dish. ...
    4. 4 – Make Donut Bread Pudding. ...
    5. 5 – Turning Donuts Into a Cake. ...
    6. 6 – Donut French Toast. ...
    7. 7 – Using Donuts as an Ice Cream Topping. ...
    8. 8 – Just Throw the Donuts Out.

     

    Also great ammo to toss at people that displease me. Wish I would have given some thought to that before I gave em all away willynilly. No matter, will make and army of domuts in houdini. A mountain even, I will make it rain donuts. Speaking of houdini, did that project on getting daz peoples into houdini come to anything?

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    May 2022

    RL_Media said:

    Speaking of houdini, did that project on getting daz peoples into houdini come to anything?

    I know of at least three. One, the dev rage quit because he posted it in some dark corner of the Houdini forums and then got all mad when he didn't get many responses. The other two just stopped giving updates. But the last time that happened, the project that disappeared without a trace re-emerged as the DazToMaya bridge, so I find myself fantasizing about DazToHoudini :) Dreaming costs nothing, right?

  • Mosk the ScribeMosk the Scribe Posts: 890
    May 2022

    Yeah, I'm hoping too. Would open so many doors if there was a functional DAZ to Houdini bridge.

  • RL_MediaRL_Media Posts: 339
    May 2022 edited May 2022

    Oh well, from what I am seeing, mantra is a lot slower than cycles. I guess the only reason I bring people into houdini would be for a simulation collision object, and that's easy enough. Don't need to hook in all the texture maps for that kinda stuff.

     

    I followed a basic houdini tutorial and made this render lol. This simple render took about 4 minutes in mantra.

     

     

     

    pretty rhino.png
    1280 x 720 - 332K
    Post edited by RL_Media on May 2022
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    May 2022

    I agree... I only use Houdini for hair sim and retargeting. I'm generally happy importing Alembic into Houdini. It'd be nice to be able to use KineFX on a DAZ armature, though...

  • soo-pasoo-pa Posts: 14
    June 2022

    hi there, i put the DLL in plugins here right? 

    https://i.imgur.com/7dHD7Tg.png

     

    I did but don't see abc in export still

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    June 2022

    @soo-pa

    Hi,

    In the top level menu, you'll have to go to Window|Workpace|Customize. You'll find it under "Miscellaneous". There, you can add a Shortcut for it, or I think what you're expecting is to select the "Menus" tab at the top of the right side panel, drill down into "Main Menu Bar"|File and drag the plugin there.

  • soo-pasoo-pa Posts: 14
    June 2022

    sorry if im being stupid buit there is no miscellaneous at all?

     

    https://i.imgur.com/PQ8BCto.png

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    June 2022

    Sorry, I didn't look closely enough at your screenshot.

    Move the DLL from where you initially put it to C:\Program Files\DAZ 3D\DAZStudio4\plugins and restart DS.

    Be sure not to leave the DLL in that DazCentral1 directory; I have no idea what that does.

  • soo-pasoo-pa Posts: 14
    June 2022 edited June 2022

    for whatever reason my DX3d plugin folder is here, not program files, which is weird : 

     

    it's there now but i still dont see  miscellaneous  :(

    Post edited by soo-pa on June 2022
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    June 2022 edited June 2022

    You're copying sagan.dll, right, not alembic_exporter.dll? Are you sure you grabbed the latest version? Be sure there are not two versions installed.

    Post edited by TheMysteryIsThePoint on June 2022
  • soo-pasoo-pa Posts: 14
    June 2022 edited June 2022

    it seemed i'd grabbed the wrong version.. now i've deleted that and put the sagan DLL there.

    This is right? but i still don't see miscellaneous ?

    This is turning into a total nightmare... I animate only in daz becuase i got used to the keyframes here and animate fast in it.. I am making a short film: half finished here:

     

     

    Totally fucking brickwalled by this stupid software that doesn't allow alembic export. 

    Post edited by soo-pa on June 2022
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    June 2022

    Have you checked for any other versions of sagan.dll or alembic_exporter.dll?

    Have you restarted DS since you installed the latest version?

    Did you check the log for anything suspicious?

    While I've never seen a filesystem setup like the one you screen-shotted, it looks like it should work. Do you know why your directory structure is so different?

  • soo-pasoo-pa Posts: 14
    June 2022

    I have no idea at all... it bewilders me too im going to do a fresh install of daz and try again

  • TorkudaTorkuda Posts: 148
    June 2022

    @TheMysteryIsThePoint

    Okay- I'm a persistent little bugger Mr. Mystery. I figured out your plugin and- yes, this, exactly this is what I needed.

     

    With your go ahead, I will put a small tutorial on how to install and start using your plugin at the top of this thread https://www.daz3d.com/forums/discussion/comment/7568126/#Comment_7568126, so you can just refer people here. I have to admit, I'm not much interested in the animation side of things, but I can get people to the point of importing-exporting scenes and characters.

     

    As to the "fix normal maps" script- I don't see why I need it yet but I'll keep my eye open.

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