Show Us Your Bryce Renders Part 11

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Comments

  • HansmarHansmar Posts: 1,572

    Elvis: you could do it as a Bryce scene via Renderosity and provide a link in the forum? I guess you need to be a vendor at DAZ to provide even free items. But maybe Rashad or Horo or Chohole know more.

  • akmerlowakmerlow Posts: 538
    edited October 27

    Or maybe ShareCG instead of rendo's freebie section. Also deviantart (you can have file upload).

     

     

    Post edited by akmerlow on
  • mermaid010mermaid010 Posts: 2,548
    edited October 28

    Thanks Hansmar, hope you get them glasses soon, love the reflections of the clouds and the coast in the water. Are those sea lions on the shore, these and the birds are a nice addition.

    Horo - thanks

    Electro-Elvis - nice of you to share the sky, hope you find a way.

    Post edited by mermaid010 on
  • SlepalexSlepalex Posts: 729
    edited October 28

    Thanks everybody for the friendly comments.

    @Slepalex: No, it is not a HDRI sky. It is just an ordinary sky.

    I wanted to upload it as freebie for everyone, but could not find an appropriate place. If somebody has a suggestion how to proceed in such cases please let me know.

     

    Electro-Elvis, you can upload the zip file right here. Here is an example of the sky and atmosphere of Gobi Desert.bsk.

    Here the camera looks strictly to the north.

    I used this sky in this work.
    http://www.bryce5.com/details.php?image_id=5152

     

    zip
    zip
    Gobi Desert.zip
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    1.jpg
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    Post edited by Slepalex on
  • mermaid010mermaid010 Posts: 2,548

    That's great one can share here, thanks for the sky Sleplax yessmiley

  • HoroHoro Posts: 6,740

    Electro-Elvis - I think Slepalex came up with the perfect solution. I wanted to suggest bryce5.com but there are only containers to share MAT and 3ds.

    Slepalex - thank you for sharing your Gobi Desert sky.

  • adbcadbc Posts: 982

    mermaid : beautiful anaglyph.

    Hansmar : great cloud experiment.

    Slepalex : thank you for the sky.

  • HoroHoro Posts: 6,740
    edited October 28

    Experiment with unusual ways of lighting a scene with ambient light through True Ambience based on the video Extreme Diffuse Response by David Brinnen (2013). The object was made in Wings3D. Both have white Diffuse and Ambient. At left, Diffusion was boosted with a positve Phased Hyper Texture (PHT) and Ambience is at a low 2. At right, Diffusion has a negative PHT to suck up the light and Ambience is boosted by a positive PHT. No light sources. Rendered with TA. The coloured one below has additionally a HDRI backdrop but no light. The ground plane is just 75% white.

    Tress Negative Positive

    Tress Negative Positive Coloured

    TressNegPos.jpg
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    TressNegPosCol.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 2,548

    Adbc - thanks

    Horo - nice experiments with the Diffuse and Ambient.

  • mermaid010mermaid010 Posts: 2,548
    edited October 30

    Still playing with the Landscapes under Fantastic Skies set, a landscape and a Still. For the still I used a mirror to reflect the vase.

     

     

     

    Lighthouse-scene_b.jpg
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    mirrored vase-fan02.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 6,740
    edited October 30

    mermaid - thank you. Very nice landscape, the lighthouse with the light beams is a nice detail. The "study in blue" also looks very nice.

    The terrain was made from 16 tiles generated in the TE. In the back, two additional terrains. Ambient light by an HDRI, the key light by the sun. A 2D-Face for the water, Specularity boosted with a PHT to get the reflection of the sun on the water.

    High Alpine Lake

    HighAlpineLake.jpg
    1200 x 810 - 247K
    Post edited by Horo on
  • SlepalexSlepalex Posts: 729

    Still playing with the Landscapes under Fantastic Skies set, a landscape and a Still. For the still I used a mirror to reflect the vase.

     

    mermaid010, very beautiful watercolor pictures! 

  • SlepalexSlepalex Posts: 729
    Horo said:

    The terrain was made from 16 tiles generated in the TE. In the back, two additional terrains. Ambient light by an HDRI, the key light by the sun. A 2D-Face for the water, Specularity boosted with a PHT to get the reflection of the sun on the water.

    Horo, the snow looks very realistic. And the fact that it has a blue tint in the shadows is very true!
    What is PHT?

  • adbcadbc Posts: 982

    Horo : beautiful light experiment. I like the landscape with the snow, like Slepalex said : very realistic !

    mermaid : Awesome skies. The blue still is very beautiful.

  • HoroHoro Posts: 6,740

    Slepalex - thank you. A PHT is a Phased Hyper Texture. It is an improved version of the HT (Hyper Texture). A HT can be positive or negative and makes materials brighter (or darker) then is usually possible. With the PHT, the output can be reliably calculated. I have a 5 page PDF (and a pure text file) on my website: Bryce & 3D CG Documents > Mine (PDF) > Material > Phased Hyper Texture. You can create a PHT in the DTE in a minute (reading the 5 page PDF will take longer). 

    adbc - thank you.

  • mermaid010mermaid010 Posts: 2,548

    Thanks Horo, Slepalex and Adbc

    Horo - awesome render, I agree with the others the snow came out nice.

  • HoroHoro Posts: 6,740

    mermaid - thank you.

  • UnifiedBrainUnifiedBrain Posts: 2,267
    Horo said:

    mermaid - thank you. Very nice landscape, the lighthouse with the light beams is a nice detail. The "study in blue" also looks very nice.

    The terrain was made from 16 tiles generated in the TE. In the back, two additional terrains. Ambient light by an HDRI, the key light by the sun. A 2D-Face for the water, Specularity boosted with a PHT to get the reflection of the sun on the water.

    High Alpine Lake

    This is REALLY nice.  I only wish that you had posted a full screen version. :)

  • HoroHoro Posts: 6,740

    UnifiedBrain - thank you. Yes, the version here in the forum is a bit smaller, 1200 pixels wide. In the gallery here https://www.daz3d.com/gallery/#images/881586 it is 1600 px wide (and of course, on my web site).

  • UnifiedBrainUnifiedBrain Posts: 2,267

    Thanks for the info.  Your web site gallery is just stunning.

  • HoroHoro Posts: 6,740
    edited November 3

    UnifiedBrain - thank you, very kind of you.

    Triple stacked inverted terrain, a self made tower and a Trimotor Plane (Daz, 2005 Daniel Askins) under an HDRI enhanced sky. Below the anaglyph with less haze. 

    Fissured

    Fussured Anaglyph

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    FissuredAna.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 2,548

    Horo - absolutely superb, the anaglyph is fantastic,

  • adbcadbc Posts: 982

    Horo : fantastic render and anaglyph.

  • HoroHoro Posts: 6,740

    Thank you mermaid and adbc.

  • HansmarHansmar Posts: 1,572
    edited November 4

    Mermaid, Horo: great renders. Fantastic sky looks wonderful.

    I created two versions of an abstract. Different lighting is the only difference. I am not sure which I like better.

    waterball.jpg
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    waterball-a.jpg
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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 2,548
    edited November 5

    Hansmar – Thanks, both the abstracts are nice, difficult to choose one as both are similar yet different.

    Another render from this fantastic set…https://www.daz3d.com/bryce-7-1-pro-landscapes-under-fantastic-skies

    Riding a Horse.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 6,740

    Hansmar - fascinating. Between the waters. I cannot decide which one I like better.

    mermaid - looking very cool, I like the rider, nice detail.

  • HansmarHansmar Posts: 1,572

    Mermaid: great looking render. Good idea to put the horse in. And thanks

    Horo: Thanks, I had the same problem of chosing.

  • adbcadbc Posts: 982

    Hansmar : Cannot decide either which abstract I prefer, they are both mesmerizing.

    mermaid : Awesome render.

  • mermaid010mermaid010 Posts: 2,548

    Adbc - thanks

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