Kitbash 3d

Can their models be imported into DAZ? Has anyone done so?

Comments

  • OnlyLuvsCatzOnlyLuvsCatz Posts: 22,360

    Don’t think anyone can afford them to find out laugh

  • Yeah, they are pricey. Targeting professional studios?

     

  • FSMCDesignsFSMCDesigns Posts: 8,025

    As long as you can export them as OBJs then they can be imported into DS. Depending on how /if they are UV mapped, you will probably have to reapply textures/shaders once in DS.

  • Lothar WeberLothar Weber Posts: 365

    There’s a free kit available at the moment. Works great with blender. In daz you have to „reshade“ the obj. 

  • ElliandraElliandra Posts: 161

    You should be able to import the OBJ and FBX version into DS as there are import options for those file types.

  • xyer0xyer0 Posts: 2,767

    Daz has an fbx import anomaly that causes all imported items to load on top of each other. And with KB3D sets consisting of 30 or more grouped structures, I found this unworkable. Consequently, I convert to fbx using Carrara, and then save the files in Carrara in Daz format. Then I load the parts (they generally come divided into three sections) into Daz, Uber convert them to Iray, and save them. Sometimes the textures need to be replaced, but KB3D fills a niche that needed to be filled. If you can be bothered to save individual buildings and make thumbnails, your life can be even more beautiful.

  • I imported and used them in Daz, using the obj file of the ‘Cyberpunk Kit’. It imports all the buildings as one OBJ that you have to separate and apply textures/materials manually. You can use the included textures and just apply all of them to the correct channels for each building and/or re-materialize them with new ones yourself. Here’s a few examples of where I used them:

    https://www.daz3d.com/gallery/#images/830371/

    https://www.daz3d.com/gallery/#images/831781/

    https://www.daz3d.com/gallery/#images/833251/

    On the 2nd two images, I did a lot of modeling myself, and mixed it with the buildings from the Kitbash3D kit. I modeled some of the buildings from scratch and also modeled more parts onto some of the Kitbash3D architecture. And it’s also a mix of the included textures, and some I made for the buildings myself.

    Because the OBJ comes as one single file, there’s several ways to separate all the buildings and save them each as individual files, which is something you have to do to use the kit. (You won’t want to use them the way they come assembled together in the 1 obj file).

    If you need to know the easiest way I found within Daz to separate the buildings, let me know and i’ll post the steps.

    If you know the basics of any modeling program, like even hexagon, you can use that to separate and export the individual files. But there’s a simple way I figured out to also do it just within Daz.

  • OnlyLuvsCatzOnlyLuvsCatz Posts: 22,360

    if you convert prop rigging to figure you can create child bones and select and fill the various  geometry with the weight for those bones,

    in general with obj's all in one, I have not got this set

  • dawnbladedawnblade Posts: 1,070

    I imported and used them in Daz, using the obj file of the ‘Cyberpunk Kit’. It imports all the buildings as one OBJ that you have to separate and apply textures/materials manually. You can use the included textures and just apply all of them to the correct channels for each building and/or re-materialize them with new ones yourself. Here’s a few examples of where I used them:

    https://www.daz3d.com/gallery/#images/830371/

    https://www.daz3d.com/gallery/#images/831781/

    https://www.daz3d.com/gallery/#images/833251/

    On the 2nd two images, I did a lot of modeling myself, and mixed it with the buildings from the Kitbash3D kit. I modeled some of the buildings from scratch and also modeled more parts onto some of the Kitbash3D architecture. And it’s also a mix of the included textures, and some I made for the buildings myself.

    Because the OBJ comes as one single file, there’s several ways to separate all the buildings and save them each as individual files, which is something you have to do to use the kit. (You won’t want to use them the way they come assembled together in the 1 obj file).

    If you need to know the easiest way I found within Daz to separate the buildings, let me know and i’ll post the steps.

    If you know the basics of any modeling program, like even hexagon, you can use that to separate and export the individual files. But there’s a simple way I figured out to also do it just within Daz.

    Great work using their kits in DS! I'm interested in knowing the steps you used to separate the buildings within Daz Studio, if you don't mind. Thanks!

  •  

    @dawnblade

    Sure, I already wrote up the steps for someone else so I'll just copy/paste them here:

    After you load the big OBJ file, position your view from above (top) and pretty far away, you want a view that leaves open space around each of the individual buildings (or you could just readjust your view after each step, as long as you create open space around each building, 1 at a time).

    With the geometry editor tool, choose [selection mode] and select [lasso tool].

    Draw a circle around 1 building which will select all the polygons of that building:  https://imgur.com/TB6mNw6

    Select [geometry visibility] then select [Hide Un-selected Polygons] :  https://imgur.com/Ve705M7

    Now you will only have that 1 building visible and you can export it as a new separate OBJ file. On export just choose the option for DAZ and make sure you have [collect maps] or [original maps] selected, either option should work to keep the same texture zones:  https://imgur.com/UBBANMP

    Now choose [geometry visibility] > [show all polygons] which will bring all the buildings back into view. Then you can do the same steps for the next building, and so on, until you’ve exported all of them separately.

    The only minor issue is the when you load them back into daz, they might be sideways… you just have to rotate them exactly 90 degrees to get them upright again. There’s probably an option that needs to be selected when exporting or importing that would change that, but it’s simple enough just to rotate it 90deg so that’s how I did it.

  • dawnbladedawnblade Posts: 1,070

    Thank you so much, @testingtesterson35!

  • TomDowdTomDowd Posts: 136

    @dawnblade

    Sure, I already wrote up the steps for someone else so I'll just copy/paste them here:

    After you load the big OBJ file, position your view from above (top) and pretty far away, you want a view that leaves open space around each of the individual buildings (or you could just readjust your view after each step, as long as you create open space around each building, 1 at a time).

    With the geometry editor tool, choose [selection mode] and select [lasso tool].

    Draw a circle around 1 building which will select all the polygons of that building:  https://imgur.com/TB6mNw6

    Select [geometry visibility] then select [Hide Un-selected Polygons] :  https://imgur.com/Ve705M7

    Now you will only have that 1 building visible and you can export it as a new separate OBJ file. On export just choose the option for DAZ and make sure you have [collect maps] or [original maps] selected, either option should work to keep the same texture zones:  https://imgur.com/UBBANMP

    Now choose [geometry visibility] > [show all polygons] which will bring all the buildings back into view. Then you can do the same steps for the next building, and so on, until you’ve exported all of them separately.

    The only minor issue is the when you load them back into daz, they might be sideways… you just have to rotate them exactly 90 degrees to get them upright again. There’s probably an option that needs to be selected when exporting or importing that would change that, but it’s simple enough just to rotate it 90deg so that’s how I did it.

    Aaaaah! I never thought that selecting/hiding that way would allow for exporting that way. This will save me much much work - thanks!

  • OnlyLuvsCatzOnlyLuvsCatz Posts: 22,360
    edited October 16

    they have an Aristocrasy mini bundle that looks awesome

    too bad I am broke, it's actually affordable

    Post edited by OnlyLuvsCatz on
  • testingtesterson35testingtesterson35 Posts: 87
    edited October 21

     If you're buying a Kitbash3D Kit... At checkout USE COUPON CODE:  Studentbasher

    Post edited by testingtesterson35 on
  • OnlyLuvsCatzOnlyLuvsCatz Posts: 22,360

    And KK has now likely  missed the sale if he wanted his manor house anyway 

    if I actually had money I would have bought that bundle myself 

  • If you're buying a Kitbash3D Kit... At checkout USE COUPON CODE:  Studentbasher

    You'll get like 30%-40% off if that coupon is still working. I'm not sure if it still is, I used it a while ago.

    Here's a render I did with the "Brutalist" kit I bought from kitbash3D:

    https://www.daz3d.com/gallery/#images/859301/

    And here too used some of that Brutalist Kit architecture from kitbash3d, but I redid the textures myself:

    https://www.daz3d.com/gallery/#images/867176/

     

     

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