Does it dForce?

24

Comments

  • WillowRavenWillowRaven Posts: 3,787

    Both of those look really cute. I can see me buying a lot more stuff due to this thread, lol.

  • nicsttnicstt Posts: 11,715

    Both of those look really cute. I can see me buying a lot more stuff due to this thread, lol.

    Daz thanks you.

    ... And probably Diva too. :)

  • 3Diva3Diva Posts: 11,970
    nicstt said:

    Both of those look really cute. I can see me buying a lot more stuff due to this thread, lol.

    Daz thanks you.

    ... And probably Diva too. :)

    If I made clothes I guess, but since I don't... lol 

    It would be cool to be able to make clothes though. It's something I hope to learn how to do eventually. I made a freebie workout outfit a while back but it's far from Daz Store Quality. heheh Plus one has to learn how to do things like adjustment morphs, and "fits" for all the major Daz Original figures, and learn how to do bones/rigging, etc. I'm hoping that it's something I can eventually learn how to do, but it sounds petty complicated and difficult so I'm not in a big hurry at the moment. lol

  • OdaaOdaa Posts: 1,548
    edited July 2019

    The Double Breasted Suit for Genesis 2 Male is probably a more typical gangster style suit. Even my dad is in a picture wearing such a suit and winds up looking like a gangster. Ugh! He wasn't but those suits are iconic movie stereotype.

    How's it dForce?

    I've done it; my notes on it are buried somewhere in that older thread on dforcing clothes that aren't built for it. 

    ETA: if I remember correctly, I zeroed out simulation on the buttons, and reduced expand contract on the vest to like 95%. I got better results playing with the Dforce Master presets, but couldn't tell you which one I used.

    Post edited by Odaa on
  • WillowRavenWillowRaven Posts: 3,787
    Odaa said:

    The Double Breasted Suit for Genesis 2 Male is probably a more typical gangster style suit. Even my dad is in a picture wearing such a suit and winds up looking like a gangster. Ugh! He wasn't but those suits are iconic movie stereotype.

    How's it dForce?

    I've done it; my notes on it are buried somewhere in that older thread on dforcing clothes that aren't built for it. 

    ETA: if I remember correctly, I zeroed out simulation on the buttons, and reduced expand contract on the vest to like 95%. I got better results playing with the Dforce Master presets, but couldn't tell you which one I used.

    Speaking of which ... I bought both dForce Master products and neither have helped me. The presets don't 'show' or tell me much. I can't see how one differs from the other. Very frustrating.

  • OdaaOdaa Posts: 1,548
    Odaa said:

    The Double Breasted Suit for Genesis 2 Male is probably a more typical gangster style suit. Even my dad is in a picture wearing such a suit and winds up looking like a gangster. Ugh! He wasn't but those suits are iconic movie stereotype.

    How's it dForce?

    I've done it; my notes on it are buried somewhere in that older thread on dforcing clothes that aren't built for it. 

    ETA: if I remember correctly, I zeroed out simulation on the buttons, and reduced expand contract on the vest to like 95%. I got better results playing with the Dforce Master presets, but couldn't tell you which one I used.

    Speaking of which ... I bought both dForce Master products and neither have helped me. The presets don't 'show' or tell me much. I can't see how one differs from the other. Very frustrating.

    search for dforce master in the art studio (or use Ati's browser extension that shows you threads that link to a given product)-someone over there had a pretty systematic documentation of the results of using different Dforce Master presets. The hair based product I never bothered with because you're supposed to weightmap the pieces closest to the scalp to make it work, and I'm not that good at dforce weightmapping.

  • WillowRavenWillowRaven Posts: 3,787
    Odaa said:

    Speaking of which ... I bought both dForce Master products and neither have helped me. The presets don't 'show' or tell me much. I can't see how one differs from the other. Very frustrating.

    search for dforce master in the art studio (or use Ati's browser extension that shows you threads that link to a given product)-someone over there had a pretty systematic documentation of the results of using different Dforce Master presets. The hair based product I never bothered with because you're supposed to weightmap the pieces closest to the scalp to make it work, and I'm not that good at dforce weightmapping.

    I'm not quite sure what you are explaining, but I'll try to figure it out. Thanks :)

     

    Still looking for a decent suit that will work well for my old-school detective, had anyone tried this suit in dforce?

  • scorpioscorpio Posts: 8,533
    Odaa said:

    Speaking of which ... I bought both dForce Master products and neither have helped me. The presets don't 'show' or tell me much. I can't see how one differs from the other. Very frustrating.

    search for dforce master in the art studio (or use Ati's browser extension that shows you threads that link to a given product)-someone over there had a pretty systematic documentation of the results of using different Dforce Master presets. The hair based product I never bothered with because you're supposed to weightmap the pieces closest to the scalp to make it work, and I'm not that good at dforce weightmapping.

    I'm not quite sure what you are explaining, but I'll try to figure it out. Thanks :)

     

    Still looking for a decent suit that will work well for my old-school detective, had anyone tried this suit in dforce?

    The link goes to a texture set the actual suit is this

    https://www.renderosity.com/mod/bcs/zoot-suit/86457

  • WillowRavenWillowRaven Posts: 3,787
    scorpio said:

    Still looking for a decent suit that will work well for my old-school detective, had anyone tried this suit in dforce?

    The link goes to a texture set the actual suit is this

    https://www.renderosity.com/mod/bcs/zoot-suit/86457

    Thanks :) ... Anyone have it and willing to test in dforce?

  • DandeneDandene Posts: 162

    Peasant Dress for Genesis 2 Female seems to work just fine in dforce.  This is with the default settings.  I haven't had great results with the apron.

    dForce Peasant Dress.png
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  • WillowRavenWillowRaven Posts: 3,787

    I like the dress ... got a link and any special settings?

  • DandeneDandene Posts: 162

    Here's the link: https://www.daz3d.com/peasant-dress-for-genesis-2-females

    I used the default settings (I'm just starting to learn dForce, so I'm still testing out all the different dials).  It seemed to play nicely.  The texture is a custom one.  I've tested the dress a few times since and had an instance of it blowing up.  I'm not sure what I did to make that happen.  

  • L'AdairL'Adair Posts: 9,479

    Per request, here's one I did a while back:

    Baldric Holding a Skull

    The jeans are from Street Style Outfit G8M and the tank is from Hellfire Outfit G8M. The shirt poses some issues with the modeled in thickness. And the pants require using the dForce Weight Map Node to keep the belt and belt loops in place. Also, for this pose, I lessened the influence around the ankles.

    You can see my original post with all the details here. (Opens in a new window/tab)

  • AlmightyQUESTAlmightyQUEST Posts: 2,006
    edited August 2019

    Let's see!

    First the pants... turned out pretty well. I had to add back in a smoothing modifier to turn collision on after the simulation. I didn't see poke-through in the viewport, but did in the render, so it likely has something to do with the figure as well as the simulation. Ignore the floating vest and jacket buttons on this one, will get to those in a bit!

    HC Suit Dforce Test Pants 1HC Suit Dforce Test Pants 2

    Next, shirt and pants. Shirt stayed tucked in, which I wasn't sure it would without poking through, and overall the folds look really good, I think. The sleeve cuffs do open up when you simulate. If they were a separate material zone I would have turned dynamics off, as it is you could do some weight mapping for those areas. Elbow bend and the shirt placket and buttons look good. Would still want to add a smoothing modifier or make some other adjustments for a couple spots with poke-through.

    HC Suit Dforce Test Shirt 1HC Suit Dforce Test Shirt 2

    HC Suit Dforce Test 3HC Suit Dforce Test 4

    And now, I started late on this and have work in the morning, but will try the vest and jacket tomorrow.

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    Post edited by AlmightyQUEST on
  • AlmightyQUESTAlmightyQUEST Posts: 2,006
    edited August 2019

    Ok, here we go, H&C Business Suit for G8M continued!

    Next up, the vest. The buttons stayed connected, which is pretty awesome. They are anchored objects to the vest, so they don't distort. I think with some work on the dforce attachments (or whatever the term is) would make them behave even better, as they seem to pull out part of the vest from the back. Maybe it isn't practical to do martial arts in a three piece suit, and movies have been lying to me!

    HC Suit Dforce Test Vest 1HC Suit Dforce Test Vest 2

    HC Suit Dforce Test Vest 3HC Suit Dforce Test Vest 4

    The buckle on the back of the vest crumpled into a gum wrapper with just .05 dynamics strength. However, it is its own material zone, so you should be able to get away with it being at zero strength, and the up/down movement I was hoping to get will likely not really be enough to change the final look. I'll test this out at some point later.

    Now for the main part, the jacket. Of all the parts I was most concerned about this. Jackets are tough, you have the lining, canvas, and padding to give it structure in real life, but digital clothes leave that out from the geometry and build the outer visible layer as if it had that underlying support.

    My first attempt exploded almost immediately, but there is an adjustment morph that works to expand the whole thing, so I applied that at full strength and tried again:

    HC Suit Dforce Test Jacket 1HC Suit Dforce Test Jacket 2

    HC Suit Dforce Test Jacket 3HC Suit Dforce Test Jacket 4

    As before, I would make a bit more effort after the simulation to eliminate pokethrough, but overall it works out better than I had hoped. The buttons stay more or less where you expect them to be, and it folds well under the arms and at the shoulders. The right lapel crumpled badly here, in this pose. However, as it didn't explode, and it kept the general shape pretty well, with a little more time an experimentation simulating it as a heavier materials, I think that could be greatly improved without needing to do anything in a geometry editor.

    In the renders with the jacket, I simulated the pants, shirt, and vest along with it. Realistically, if I was doing this in my own render, I probably wouldn't bother to simulate the shirt under the jacket, and maybe not even the vest depending on how much of it is seen.

    Overall, if you like the look and style of this suit, I think you will be able to use it with dforce to your satisfaction.

    Now, you didn't think I forgot the tie, did you? Because I definitely forgot the tie. I'm leaving from work to go out of town a few days tomorrow and wasn't going to take my laptop with me, but I'll see if I can try it out tonight and update this.

    HCSuit_Dforce_Vest_01.png
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    HCSuit_Dforce_Jacket_01.png
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    Post edited by AlmightyQUEST on
  • 3Diva3Diva Posts: 11,970
    edited August 2019

    Ok, here we go, H&C Business Suit for G8M continued!

    After simulation you might try adjusting the smoothing - dForce simulation tends to turn off smoothing. So after sim, I recommend going to the parameters tab and turning smoothing on and upping the smoothing if needed. That SHOULD get rid of a lot of the poke-through. 

    Post edited by 3Diva on
  • AlmightyQUESTAlmightyQUEST Posts: 2,006
    edited August 2019

    Lastly, I tried the tie. And... it's fine. It doesn't have bones of its own, and it's really clingy with the shirt. I had to adjust some of the abdomen bones in the figure to get it to not intersect with the shirt, and it still wanted to follow the shirt. Honestly I'm not sure it is gaining much from the simulation, and if its under the vest or jacket it will likely look just fine among the other dforced clothing. If I had a wind node or something it might be nice.

    HC Suit Dforce Test Tie

    Thanks for the suggestions, I did add smoothing in, and it helps, but turning up either smoothing or collision iterations actually seemed to make things worse. It's easy enough to turn off body parts, I'm used to that from the past, it's just bothering me a bit that this has been happening lately where I don't see pokethrough or any of the wireframe modes, and only see it in render. Makes it harder to judge what I need to fix. If this were 3Delight I would assume it is displacement, but I'm not sure whether normals can actually move mesh through other mesh?

    Anyway, knowing that the structure holds up, I may take another shot at adjusting the surface settings and putting it all together with the tweaks to get a final result next week.

    HCSuit_Dforce_Tie_01.png
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    Post edited by AlmightyQUEST on
  • Matt_CastleMatt_Castle Posts: 3,004
    If this were 3Delight I would assume it is displacement, but I'm not sure whether normals can actually move mesh through other mesh?

    Displacement is certainly still a possibility in Iray (although often superseded by HD morphs, I've had a lot of trouble with it in some renders). However, if the clothing/character hasn't got displacement maps, then I would guess that it's down to a difference in Viewport and Render subdivision levels, causing the higher detailed mesh in the Render mode to clip. This is particularly true if either of the items has HD level sculpting beyond what the viewport settings are showing.

  • I've had luck using https://www.daz3d.com/dforce-master-cloth-simulation-presets presets on the sleeves of https://www.daz3d.com/peasant-outfit-for-genesis-3-male. Haven't tried the whole outfit, I don't think.

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  • sapatsapat Posts: 1,735

    This is a bizarre question, but will ask anyway. Has anyone made an attempt to dforce an outfit that was originally made for Maddie (Mil Preschoolers)? And OT, is it possible to convert it to any of the newer figures? 
    Is it even in the possible realm of dforce?
    https://www.daz3d.com/red-riding-hood-for-maddie

  • HavosHavos Posts: 5,574
    edited August 2019
    sapat said:

    This is a bizarre question, but will ask anyway. Has anyone made an attempt to dforce an outfit that was originally made for Maddie (Mil Preschoolers)? And OT, is it possible to convert it to any of the newer figures? 
    Is it even in the possible realm of dforce?
    https://www.daz3d.com/red-riding-hood-for-maddie

    Well it is a bizzare question, as that is a very old outfit, and I think there are better, more modern outfits available that are similar. However, I enjoy a challenge, so I autofitted the dress onto Genesis 3 Female. This in itself was not trivial, as there are no commercial clones for Maddie, however if you own this: https://www.daz3d.com/genx2-addon-gen3-kids, you can create you own clone. The result you can see below. There is some triangulation effect, as normal with autofit, but overall it is not too bad.

    However, regarding the main question, dForce did not work well at all. At worst the dress simply vanished, leaving the poor girl clad in nothing but a couple of thin bits of cloth around the wrists, however, in some poses the dress did not implode, but did come apart where the ribbon runs along the chest, resulting in a major wardrobe malfuction. For the sake of the girls modesty, I have not renderered the result. With some weight painting in the relevant areas it may be possible to keep the dress together to allow some use with dForce.

    Red Riding Hood.jpg
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    Post edited by Havos on
  • WillowRavenWillowRaven Posts: 3,787

    Ok, here we go, H&C Business Suit for G8M continued!

     

    HC Suit Dforce Test Jacket 1HC Suit Dforce Test Jacket 2

    Thanks so much for showing all of this. You put in a  lot of work!

  • sapatsapat Posts: 1,735
    Havos said:
    sapat said:

    This is a bizarre question, but will ask anyway. Has anyone made an attempt to dforce an outfit that was originally made for Maddie (Mil Preschoolers)? And OT, is it possible to convert it to any of the newer figures? 
    Is it even in the possible realm of dforce?
    https://www.daz3d.com/red-riding-hood-for-maddie

    Well it is a bizzare question, as that is a very old outfit, and I think there are better, more modern outfits available that are similar. However, I enjoy a challenge, so I autofitted the dress onto Genesis 3 Female. This in itself was not trivial, as there are no commercial clones for Maddie, however if you own this: https://www.daz3d.com/genx2-addon-gen3-kids, you can create you own clone. The result you can see below. There is some triangulation effect, as normal with autofit, but overall it is not too bad.

    However, regarding the main question, dForce did not work well at all. At worst the dress simply vanished, leaving the poor girl clad in nothing but a couple of thin bits of cloth around the wrists, however, in some poses the dress did not implode, but did come apart where the ribbon runs along the chest, resulting in a major wardrobe malfuction. For the sake of the girls modesty, I have not renderered the result. With some weight painting in the relevant areas it may be possible to keep the dress together to allow some use with dForce.

    I own:
    https://www.daz3d.com/genesis-generation-x2
    https://www.daz3d.com/genx2-addon-gen3-kids
    https://www.daz3d.com/v3-and-m3-shapes-for-genesis
    https://www.daz3d.com/genx2-addon-for-genesis-2

    I don't own anything to turn a figure from these early figures into G3F though. Or is that something you tried since I asked if it was possible to convert to newer figures? As far as how to make a clone.....yeesh, clueless. Never done it, never seen it.  Will have to find out where I can get any info about that.  Thanks for your time and trouble.  I'll work on it like you did and try to figure out how to make a clone. Don't' want to OT the topic beyond what I asked.

    I've found other (newer) clothing from Genesis and G2F I'm going to try to dforce. Will post here unless I have blowouts.

  • HavosHavos Posts: 5,574
    sapat said:
    Havos said:
    sapat said:

    This is a bizarre question, but will ask anyway. Has anyone made an attempt to dforce an outfit that was originally made for Maddie (Mil Preschoolers)? And OT, is it possible to convert it to any of the newer figures? 
    Is it even in the possible realm of dforce?
    https://www.daz3d.com/red-riding-hood-for-maddie

    Well it is a bizzare question, as that is a very old outfit, and I think there are better, more modern outfits available that are similar. However, I enjoy a challenge, so I autofitted the dress onto Genesis 3 Female. This in itself was not trivial, as there are no commercial clones for Maddie, however if you own this: https://www.daz3d.com/genx2-addon-gen3-kids, you can create you own clone. The result you can see below. There is some triangulation effect, as normal with autofit, but overall it is not too bad.

    However, regarding the main question, dForce did not work well at all. At worst the dress simply vanished, leaving the poor girl clad in nothing but a couple of thin bits of cloth around the wrists, however, in some poses the dress did not implode, but did come apart where the ribbon runs along the chest, resulting in a major wardrobe malfuction. For the sake of the girls modesty, I have not renderered the result. With some weight painting in the relevant areas it may be possible to keep the dress together to allow some use with dForce.

    I own:
    https://www.daz3d.com/genesis-generation-x2
    https://www.daz3d.com/genx2-addon-gen3-kids
    https://www.daz3d.com/v3-and-m3-shapes-for-genesis
    https://www.daz3d.com/genx2-addon-for-genesis-2

    I don't own anything to turn a figure from these early figures into G3F though. Or is that something you tried since I asked if it was possible to convert to newer figures? As far as how to make a clone.....yeesh, clueless. Never done it, never seen it.  Will have to find out where I can get any info about that.  Thanks for your time and trouble.  I'll work on it like you did and try to figure out how to make a clone. Don't' want to OT the topic beyond what I asked.

    I've found other (newer) clothing from Genesis and G2F I'm going to try to dforce. Will post here unless I have blowouts.

    To make a clone for Genesis 3, you will also need this: https://www.daz3d.com/genx2-addon-for-genesis-3

    Remember you need to turn G3F into the desired clone shape, not the other way round as you stated above. Using Gen X2 you can get the Maddie shape (or any other earlier supported shape) onto G3F, and you can then create the clone with that, but as you said, this is not the subject of this thread, but if you hunt around you should find some postings on how to create clones from a base shape.

  • HylasHylas Posts: 5,222
    edited September 2019

    Could somebody check whether/how the skirt of this outfit works with dForce? Thank you!

    https://www.daz3d.com/leather-warrior-for-genesis-3-male-s

    Post edited by Hylas on
  • OstadanOstadan Posts: 1,130
    Hylas said:

    Could somebody check whether/how the skirt of this outfit works with dForce? Thank you!

    https://www.daz3d.com/leather-warrior-for-genesis-3-male-s

     

    I had fair luck with it. I made the rigid parts of the kilt Not Visible in Simulation, and used a weight map to make the top of the kilt more rigid because it slid down too easily.

    Leather Warrior Undraped.png
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  • HylasHylas Posts: 5,222

    Thank you!

    "weight map" is something I'm not familiar with yet... hope it's easy-ish to learn!

  • Anyone have this set and willing to test it in dforce? https://www.daz3d.com/dm-suit-for-genesis-2-male-s-and-michael-6

  • WillowRavenWillowRaven Posts: 3,787

    Looking into grabbing this outfit in a bundle, today, and was wondering if it's dynamic/dforce-friendly ... anyone have it?

     

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