Realistic Renders.....NOT!! 13: A new room to fill!
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It's the first render in here: http://www.daz3d.com/gallery/#galleries/2227/
I'm sure there'll be more soon. He just seems to master whatever comes along.
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That's a really nice image.
I have experimented with different light setups in Iray and I think I like the best
setup with environment map and 2 mesh lights: one plane behind the camera
and the sphere above the character.
Below is the example render of Lilith 6 made with such setup.
Rendering Time: 11 minutes 33 seconds
And more Iray renders...
... and when I subdivided terrain (First Bastion set), the strange circles has appeared...
... without subdividing of the terrain, the circles are not so obvious ...
They look great, I do wonder how long they'd take in CPU mode though. Also, to me, they still look like Daz Studio renders. I know that's what they are essentially, but, what I mean is that when you saw a Lux render, you could tell that's what it was.
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Thanks, Rogerbee, and I agree, that they are not look so much better as a 3Delight renders.
The main advantage for me of using Iray, is its speed.
Most of the renders in Iray are beginning to look good just after one minute of rendering (in gpu mode)
and thats way one can easily check, if the image is worth to render further.
There are a lot of different parameters to tweak and it will take time to figure out
what is important to get a better look of the renders.
So my exploring will continue ...
Thanks for understanding, my explorations continue too,
I updated my video card drivers yesterday so I know I'm using OpenGL4.4, and I also turned on Progressive rendering. This really speeded up the render time and I knocked this out in just over 2 minutes, a lot quicker than before. I know you're probably sick of seeing Bjorn like this, but it's the only test scene I've done with everything I want to test in it:
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Mucked around a bit with an old UE light set and a head I got from 3D Scanstore, rendered in just shy of a minute with progressive rendering.
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Progressive rendering ROCKS!! It spat out the render below in under 2 minutes! That's with AoA lights, SSS, the works! Wow! Bring on 4.8 if it can do that even faster!
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This one of Anna took about 2m 20s. I'm happy, this means that when I get back into this full time I can be prolific.
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Wow, Rogerbee, looks really nice and I like your rendering times.
Have to try this progressive rendering myself, too.
Are you using Daz Studio 4.7 series?
Thanks,
Yes, I still have 4.7. As I don't have the Beta I don't know if progressive rendering works with Iray, but it certainly does with 3Delight.
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Progressive rendering is the default with Iray. just F.Y.I.
Oh, gotcha. Thanks!
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Another try with Iray render - this time Gia with Micah Hair.
Rendering time 1hour 12minutes 13seconds.
It looks like the default limit of 5000 iterations was not enough to clear up the fireflies.
It isn't bad, but, you do have to ask yourself 'Could I have done better in 3Delight with nicer lights and a much shorter render time?'. Daz's new wunderkind sometimes looks like a gimmick when you look at it that way. I like to look beyond shouty ad's and promos done by artists that have had longer to work with it. The same may well have been said about Lux, but, everyone, no matter what card they had, could make use of that.
I think Daz wanted a new render engine that they could keep in house and not have to wait for 3rd parties like Paolo with Reality to develop stuff.
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You know that render of the Frankenstein monster I did, I tried it again with progressive rendering on and it took...... 9 seconds!! Woah!
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...as I understand though Progressive rendering does compromise some textures and shading values unless you really poke into scripted rendering which s far beyond me.
For more "realistic" rendering, I have found Iray to be much more intuitive even without complete documentation.
I hadn't noticed any differences with textures and shaders in any of the renders I've done. As I'm only able to use CPU I'm not sure how deeply I'll delve into Iray, Lux on the other hand, that has always intrigued me and I don't need a new graphics card for that. 3Delight is, as it's used in the effects industry, probably capable of realistic renders, maybe it's the characters and shaders in DS that aren't!?
Which version of ZBrush do you have? If it's the latest then there's an uprgade out that gives you 64bit support, and it's free if you have the version you're upgrading from. Sorry if you don't have it, but, if anyone does then it'll be a boon for them.
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Thought I'd try an old scene with progressive rendering. Lots of gear and whatnot on him, just DS default light and it rendered in 2m 45s
Not bad at all!
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Ok, adding lights brought the time up to 7m 30s and my card fans were screaming. Still a nice render though.
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...hmmm....I recognise that background....
Yeah, it's one of those ShareCG freebies from Hobobo I believe. That render I did after that impressed me, it's M5 with gear meant for M3 and the lighting is off the shelf from Inane Glory. 3D art for me is a fun hobby and I don't like getting caught up in things when people take it much too seriously. I want to get what I can out of what I built and don't want to blow a heap of cash on a graphics card for a render engine I may not use much. There was, and still is, so much time put into getting the best out of 3Delight and what it can do. There are things developed for that which Iray and Lux can't use and I can't see anyone dumping them when they've already invested in them so much.
Whatever, I'll try it when it comes out, but, if it puts my CPU (remember that's all I can use) under any strain then I'm pulling the plug and letting my GPU do what I bought it for.
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..you have an AMD GPU Correct?
Yes, that's right, it has 2gb of GDDR5, ample for 3Delight and Lux.
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...well just read a release from Otoy about the upcoming Octane 3 engine. One of the big updates is that it will be compatible with OpenCL meaning one can use it with AMD GPUs (which retail for much less than comparable Nvidia GPUs). Octane also has what is known as Out of Core rendering which splits the workload between GPU and CPU with the GPU primarily handling the geometry and CPU the textures. As I understand even in this mode it is pretty fast. So basically you don't need a very expensive GPU with tonnes of VRAM to get good performance and high quality.
Of course the rub is the price, for Daz it's currently 379€ (that includes both the standalone licence and Daz bridge plugin).
Something to possibly think about though.
Me, I'll still keep working with Iray for now as I see it as an improvement over Reality/Lux even in pure CPU mode. I have two AMD 7950 HDs. (3 GB GDDR5 ea) I was going to install until I saw the issues that Lux was still having with their pure GPU mode.
I'll still rely on 3DL for the "storybook" style I like to use, as it offers the flexibility for a more "personalised" look that an unbiased engine doesn't. (and in 4.8 it is noticeably faster, especially with AoA's Advanced lights). That scene with young Leela and her friend at the bus stop took only about 14 min in normal "bucket" mode at 1,200 x 900, and all the lights were set to Shader Hitmode. I'll give the progressive mode a try later tonight when I get home (have to head to the bank to make a deposit) and compare it to the original one.
Price is always a big consideration for me. Octane is way too expensive, as is ZBrush which I'd love to have someday. I fail to see why Iray couldn't have been a plug in like Luxus was but instead we get it tacked on whether we want it or not. Daz would bang on about choice, but, we weren't given a choice whether or not we adopted Iray.
I don't think there's any difference between 3Delight with or without progressive save for speed, the renders I did didn't look any different anyway. I just want 4.8 to come out so I can just download and enjoy doing what I want to do with it and not get bogged down in debate as to what's better. Daz thought they could avoid it by distancing themselves from Poser, but they've done it again with Iray and what graphics card you have.
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DS 4.8 Beta gives you the choice to render in either Iray or 3delight, so it is an extra choice.
The thing that you need to note from the beta is that DS currently loads up with Iray being the default render engine, so you need to change it to 3delight yourself from the drop-down box to do 'traditional' renders.
Something to note for the full release. I will try Iray, as I am curious, but I bought the GPU I did as I thought it was man enough, and for 3Delight and maybe Lux it is.
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