Realistic Renders.....NOT!! 13: A new room to fill!
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Trying something new for me. Just a test render from IndigoRT renderer, scene created in iClone 6 PRO.
Rendering time: 2h 4m 30s
6407 samples per pixel
1124k samples/s
Response function: agfapan-apx-400CD
Are there any guidelines for choosing response functions in unbiased renderers?
Hi Folks,
I had a spare evening so thought I would play with some lighting and genesis character textures. I found this one called Ronin by vyktohria which I had purchased here at Daz some time ago. http://www.daz3d.com/ronin-for-m4-and-genesis
The character was rendered in Daz Studio 4.7 Pro using the 3Delight render engine. So, my first thoughts were....Is it realistic ? I had spent a few hours tweaking the lighting and the eye sclera shading, and darkening the blue iris. The eyes are infact from Raiya's Character texture called Dean. http://www.daz3d.com/dean-for-david-5
Well no....I don't think he is realistic. There are a lot of things in the overall render that give this fact away, to me at least. However, the more I looked at him the more I realised just how good his skin texture is.
If you look at his arms you can see veins, and the skin texture on his arms and chest is various shades and blotched. The more I looked at individual items of this render the more realism I could see.
The problem is....what is realism ? We each define our own idea of "real" from how our brain turns what we see into images.
For example, the other day I was boiling some eggs and for the first time looked at the eggs brown textured surface and thought "this looks just like so many 3D character rendered skin textures". Close up I could see the bump like surface, but it was smooth and uniform. Very much like human skin when a cosmetic foundation cream has been applied.
Maybe this is why I think so many character renders look like shop mannequins or waxwork models. They are covered in eggshell :lol:
If you have an egg in the fridge look at it and you will see what I mean.
I guess, like has been said so many times, it is the lighting that can make or break a render.
Here I used Age of Armour's advanced ambient and advanced distant light. http://www.daz3d.com/advanced-daz-studio-light-bundle
The Ambient light was at 40% intensity and coloured blue 233,255,255
The Distant light was at 70% intensity and coloured off-white/yellow 255,246,232
I will be interested to see how this texture renders in 'Reality 4' but that will have to wait until I get my new computer. In the meantime I will keep tweaking this in Daz Studio and see how things progress.
Hope this has been of interest. :-)
Hi Folks,
I'm still playing around with textures and lights.
This render is of a character texture called 'Edinburgh' by Danae and is for Michael 4. I bought this at Renderosity.com
The texture details are amazing and the sss textures seem particularly suited for Poser 2014. However, I have rendered this picture in Daz Studio 4.7 and used DimensionTheory's HDR ProSets Yosemite Pack one, number 6 lighting, and I am quite pleased with the results. https://www.daz3d.com/hdr-prosets-yosemite-pack-one
Cheers :-)
Very interesting insights into Daz Studio lighting, Musicplayer, and your renders are looking good
Sorry for going AWOL, notifications did likewise again. Great render of Edinburgh there. Those types of textures always did lend themselves well to HDR's as did those by Mec4D. It's often difficult to get so called 'photo real' skin textures to match photographed backgrounds, some are better than others. Our brains are programmed in a certain way and we know instantly when something is wrong. The phenomenon is often known as 'The Uncanny Valley' an effect it has taken special effects teams years to overcome, and they are only just doing so.
Great renders everyone else, keep them coming
CHEERS!
Thanks Rogerbee,
I am so glad you created this thread because it is interesting to see how other artists are trying to achieve realism in their renders.
Some time ago I bought Mec4D's character Eli and rendered him in Poser using one of her own sets of HDR lighting for the scene. I then printed out the rendered picture, and a few of my friends have mistaken it for a photo of a real person. There is something about these textures, both Eli and Edinburgh, that appear so realistic in a Poser render. For some reason I have not been able to achieve the same realism in Daz Studio 3Delight renders unless using the 'Reality' plug-in with Luxrender.
Maybe, I am doing something wrong, so I hope more Daz Studio users post here and give details of their scene lighting and texture settings.
Kind regards, and wishing you and your family, and all the folks here, a Very Happy Holiday Season. :-)
Thanks for your kind comments Artini. I really enjoy this kind of 3D experimentation, and there are some great examples in this thread of what can be achieved.
Cheers :-)
Dress made with Marvelous Designer 2.
This dress made with Marvelous Designer 3
... very nice.
Have MD2 somewhere on the hard drive, picked up the personal licence (for 99$) when it was first released in hopes Daz would offer a bridge plugin for it. May not have all the bells and whistles like the latest version however seeing results like this makes me want to fire it up and play around with it.
...275$ for a perpetual licence upgrade (50% discount for current licence holders) is not quite in the budget and not very fond of the "subscription" software concept as in the long run, it ends up costing more.
Very nice.
well, I started getting notices on this thread. Hmmm... that's odd since I haven't been in this thread in a while.
Let me post some of my recent renders.
I am just experimenting with the AoA lights.
One more before log off.
Very nice.
well, I started getting notices on this thread. Hmmm... that's odd since I haven't been in this thread in a while.
Let me post some of my recent renders.
I am just experimenting with the AoA lights.
...very nice.
Love the AoA Advanced Lights, far more flexible than UE and the spotlights (which can also be tuned into point lights) have an actual square inverse falloff setting. The only thing still needed is bounce lighting.
Thanks,
Actually, the premise of the thread, as started by Jamminwolfie, was to counter all the realism threads. We just post what we do and don't get terribly anal about how we did it.
I too had Eli and was impressed by how he rendered in Poser. I used standard lights, but set up in a way that Cath from Mec4D showed me. I still have the lights, but alas not any of the documentation as to how it was set up. Below is a render of Eli using those lights.
CHEERS!
Very nice.
well, I started getting notices on this thread. Hmmm... that's odd since I haven't been in this thread in a while.
Let me post some of my recent renders.
I am just experimenting with the AoA lights.
Great renders,
I wandered back in here on the offchance and maybe one of my last posts woke something up. I've got so much catching up to do with Daz, and I'll get there someday....
CHEERS!
Going back to what Musicplayer was doing with Poser experimentation, the render below was the furthest I ever pushed Poser. It was done using VSS skin shaders and took hours and hours to render. The basic texture was Mec4D's Byson.
CHEERS!
..that looks really good.
Me, been busy working on a project (actually for pay) the last several weeks. Submitted the first set of images on Monday. This has pushed me into learning modelling. As this is for a proposal, cannot show the items (though petty boring for most as it is all technical stuff).
Discovered that Daz is a quite amazing tool for creating items. Actually might order DreamLight's Modelling in Daz lesson package (on sale for only 10$) s it has more base primitives and morphs that can be applied to create a wide variety of props and even some organic shapes.
Heck, a lot more stable than Hexagon and no messy UV mapping as I can set up material zones with the polygon editing tool.
Sounds like a plan,
Must be good to get paid for doing something you actually like doing. If I tried that last render with my current set up it might take less time and look better, but, I'm not sure I want to go all out again, we'll just have to see.....
Merry Christmas one and all
CHEERS!
..happy Christmas to all.
https://www.youtube.com/watch?v=j9jbdgZidu8&index=21&list=FLAYnX1egxjn_6-4qEXfhsiQ
Thanks!
Hope you had a great one.
CHEERS!
Thanks Rogerbee for the Eli and Byson renders. They do look rather good, especially the Byson texture. Looks like 2015 is going to be filled with lots of rendering fun.
As a side note, I am signed into this thread but not getting e-mail notifications like i do with other threads I am participating in. All very strange.
Cheers :-)
Hey Rogerbee nice work this Model looks so realistic! I guess the Render time took so long.
Thanks Rogerbee for the Eli and Byson renders. They do look rather good, especially the Byson texture. Looks like 2015 is going to be filled with lots of rendering fun.
As a side note, I am signed into this thread but not getting e-mail notifications like i do with other threads I am participating in. All very strange.
Cheers :-)
I've noticed that with this thread and other busy threads in the Commons. Not so much in the other sub-forums, such as the Carrara Discussion Forum.
Perhaps the automated notification system can't keep up?
No worries,
When you did the quote reply, did you click the check box for 'Notify me via email when someone posts in this thread'?
It's often checked by default, but it can't hurt to check. It doesn't always work though, notifications have been known to go AWOL even with that box checked.
CHEERS!
A few things I wanted to work with on this one.
Created in Carrara.
I wanted to practice my low light or night-time lighting skills, I wanted to screw around a little with caustics, I wanted to test some ideas faking SSS, and I wanted to take some wet maps I bought from DAZ 3D a couple years ago and see how well I could do with them.
I built the pool. The surrounding architecture was a DAZ freebie from way back. I built in pool lights to which I added shape lights. To get the caustics to break apart the light in a more realistic manner, I actually used three shape lights for each light. A red light, a green light and a blue light. When combined they form a white light. The caustics breaks the "white" light back into it's component colors giving a prismatic illusion. The shader for the water uses refraction and Fresnel, which helps create the caustic effects.
The effect was pretty subtle and was mostly visible on the pool sides (look closely for the slight prismatic effect-it's there), so I augmented it by creating a caustic looking black and white shader applied to a plane in a separate scene, and then rendered to create an image to use as a gel on some spot lights in the pool scene.
I used three dimmer spots with the gel, with one each pointing back and left and right. I created two more spot lights to light the model. These I had set much brighter and at a somewhat oblique angle to provide the highlight the wet maps need to really stand out, and to define the model as well.
I used a couple shape lights to simulate atmospheric light. The city background is a spherical render I made of Dystopia City Blocks, with customized textures, and wraps around the scene.
If anybody wants, the spherical render is available at my ShareCG account. It's a large jpeg file, and is software agnostic:
http://www.sharecg.com/v/64485/view/6/Texture/Spherical-Dystopia-night-with-clouds
That looks really nice!
CHEERS!
It was all down to the shaders, they were very complex and took a lot of memory for Poser to translate them.
CHEERS!
Something like that, doesn't seem to be a big enough issue for anyone to want to fix it though.
CHEERS!
First render I've done with Reality/Lux that I truly like so here it is.
I made one of the Nidale character using Reality 4 and Luxrender 1.3.1.