Show Us Your Iray Renders. Part VII

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  • frankrblowfrankrblow Posts: 2,052

    Going out for groceries in the good old days...

    Sorry it's so dark. After about eight test renders, I gave up on the lighting.

    AM's Warthog (Catalyzer version) and Prehistoric HDRI, plus Kindred Art's ILPK. And the dForce Neolithic outfit by Deacon215 at Rendo.

  • IvyIvy Posts: 7,165

    The Nelson Family vacation

    Click picture or link to play https://www.youtube.com/watch?v=boKVZ2KpwSY

  • L'AdairL'Adair Posts: 9,479

    The Gallery Wall

    The Gallery Wall, by L'Adair

    This is for Llola's monthly render challenge. This month's theme is Diptych/Triptych.

  • MollytabbyMollytabby Posts: 1,163

    @L'Adair that is a gorgeous image!

  • xmasrosexmasrose Posts: 1,409
    edited July 2019

    Ivy Love the video! Amazing!

    L'Adair Stunning!! I love them all but I think the first one (the leo?) is my fav.

     

    And now a stupid and/or fun image :

    Snoopy want cookies!

    What better place to practice than the pool on the roof top. What a view! There Shannon can concentrate on her music and maybe daydreaming too...

    Snoopy loves cookies and can smell them from far far away. But what will happen to the float when Snoopy gets to the plate? Tell me!

     

     

    Post edited by xmasrose on
  • IvyIvy Posts: 7,165

    Thank you very much xmasrose (aka tulipe),

    and great job on your render its very sereal smiley

  • FishtalesFishtales Posts: 6,228

    Catalyzer Gorilla

    Checking Messages

    2019-07-17 23:36:18.938 Total Rendering Time: 2 hours 28.42 seconds

    Click on image for full size.

  • MollytabbyMollytabby Posts: 1,163

    Wow, love the render @Fishtales. The lighting is just so perfect.

  • FishtalesFishtales Posts: 6,228

    Wow, love the render @Fishtales. The lighting is just so perfect.

    Thank you. Nothing special just Sun & Sky and the tablet screen is Emissive.

  • Robert FreiseRobert Freise Posts: 4,666

    @Fishtales Very nice Is that an Ape named Ape checking up on George

  • RafmerRafmer Posts: 564
    edited July 2019

    Black Vicky

     

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  • akmerlowakmerlow Posts: 1,124

    Wanted to render something with Stephanie 3 Petite (i'm very nostalgic for old generations), so here we go...


  • emotionaldreams2emotionaldreams2 Posts: 141
    edited July 2019

    an ebony model i created

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  • asian model im working on

    Bunny.jpg
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  • TourqeGlareTourqeGlare Posts: 64
    edited July 2019

    Steampunk Hurrah!

    I made the clothes in Blender 2.80, did MASSIVE dial spinning to Genesis 8, and rendered it all in Daz Studio 4.11 with some smaller touching up in Gimp 2.10. I also plan on trying to sell the clothes that I made there.

    Here's this for some behind the scenes, if you like. https://twitter.com/LevithorArts

     

     

    Post edited by Chohole on
  • nonesuch00nonesuch00 Posts: 18,856
    edited July 2019

    Steampunk Hurrah!

    I made the clothes in Blender 2.80, did MASSIVE dial spinning to Genesis 8, and rendered it all in Daz Studio 4.11 with some smaller touching up in Gimp 2.10.

    Here's this for some behind the scenes, if you like. https://twitter.com/LevithorArts

     

     

    oh I like that

    Post edited by Chohole on
  • FSMCDesignsFSMCDesigns Posts: 12,854
    XpiderMan said:
    XpiderMan said:

    Using Photoshop and Daz... :)

    Nicely done!, the prop magazines are part of some Daz product or custom own?

     

    Thanks. Like Robert mentioned, the prop magazines are from https://www.daz3d.com/everyday-books

    Great idea for an image, but probably shouldn't have used someone elses promo art for the books

  • FSMCDesignsFSMCDesigns Posts: 12,854
    scorpio said:

    Train Spotting

    very cool!

  • Oso3DOso3D Posts: 15,108

    DA Grove, Foreground (grass), Iray Fog.

    I'm enjoying Grove, but MAN my machine creaks trying to deal with it.

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  • nonesuch00nonesuch00 Posts: 18,856
    scorpio said:

    Train Spotting

    I agree, very nice!

  • tkdroberttkdrobert Posts: 3,618

    Dungeon Crawlers

    Dungeon Crawlers by tkdrobert

  • akmerlowakmerlow Posts: 1,124
    edited July 2019
    Oso3D said:

    DA Grove, Foreground (grass), Iray Fog.

    I'm enjoying Grove, but MAN my machine creaks trying to deal with it.

    A bit dark on my monitor, but i like mysterious look :)

    Post edited by akmerlow on
  • XpiderManXpiderMan Posts: 426
    edited July 2019

    Joseph weeping.

    Post edited by Chohole on
  • Doc AcmeDoc Acme Posts: 1,153

    Created using automotive CAD data.  Not sure why the video looks so choppy in Chrome.  Firefox and even Maxthon looks a lot smoother.  The company purchased a Maya license and hired a Maya expert to help me with animation project load.  Problem is, they thought the renders from Daz looked more realistic than his Maya renderings, so I'm still doing all animation.

    Mmmm.  Not all that surprising.  During production of a little flick called Titanic some years ago, Rob Powers, working on his own with Lightwave, would come back the next day with some requested changes & WOW the producers.  The Maya Team simply said it would take them a week.

     

  • KurotaliaKurotalia Posts: 29

    I was testing out some characters I had just bought when I made this

  • JOdelJOdel Posts: 6,322

    Quick question: I'm stuck needing to render in Iray. I'm on an iMac, so no Nvidia availabvle. What settings do I need to tweak to get as little noise as possible?

    I have done a few renders using Iray, and they always stop while the image is still noisy. I've tried setting the maximum time (default is 7200 seconds) for longer, but it didn't help. So what settings need to be adjusted, and in which direction to get a clear render?

    I'm using the Painter's Lights -- which I am very glad that I grabbed while they wwere still in the store. The scene is Roughy's Medieval Fantasy bedroom with the emmissive fireplace.

  • JOdelJOdel Posts: 6,322
    edited July 2019

    Does it run on a Mac?

    Now I've got another problem. I moved my viewport closer to the fireplace and now part of the wall is transparent. The camera is still well Within the room, but there's a horizontal strip above the fireplace itself that only renders the dome. I turned the dome off, and I've got a patch of transparent wall. 

    These are spot renders, not real renders. I'm not committing 2-4 hours to a render when the spot render shows me the problem in about five.

    It wasn't doing this before I zoomed in in the viewport. This is NOT a transparent wall.

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  • nomad-ads_8ecd56922enomad-ads_8ecd56922e Posts: 2,011
    edited July 2019

    I had an issue like that once with another product here, involving the doors in a standing-set I had kitbashed from multiple copies of parts of one of those scripted rearrange-the-wall-placement room-making modules... and there were random voids showing up in the doors when I went to render my scenes.  Eventually it turned out it was because I had two identical doors in the same spot at various points in my set... one which was set to 100% transparent (by the script) and one which wasn't.  I had to go into the scene listing pane and click the little eyeball symbol next to the 100%-invisible copy of each door to actually hide them the "right" way, and the random holes in the doors went away.  I've guessing you have two identical meshes at that wall, one of which is set to 100% transparent, and its tripping up the rendering engine.

    Post edited by nomad-ads_8ecd56922e on
  • L'AdairL'Adair Posts: 9,479
    JOdel said:

    Quick question: I'm stuck needing to render in Iray. I'm on an iMac, so no Nvidia availabvle. What settings do I need to tweak to get as little noise as possible?

    I have done a few renders using Iray, and they always stop while the image is still noisy. I've tried setting the maximum time (default is 7200 seconds) for longer, but it didn't help. So what settings need to be adjusted, and in which direction to get a clear render?

    I'm using the Painter's Lights -- which I am very glad that I grabbed while they wwere still in the store. The scene is Roughy's Medieval Fantasy bedroom with the emmissive fireplace.

    @JOdel, The default Progressive Rendering settings are:

    • Quality Enable: On
    • Quality: 1
    • Convergence Ratio: 95%
    • Max Samples: 5000
    • Max Time: 7200

    All five of these settings work together for the code to determine when it's "finished" rendering. Convergence Ratio, Max Samples and Max Time are "Stop" conditions. Regardless of any other settings, once one of these three is reached, the render will stop. You can increase how many iterations, (samples,) it takes to reach the Convergence Ratio by increasing the value of Quality.

    However, you can bypass the whole Quality/Convergence algorithm by setting Quality Enable to Off.

    With Quality disabled, the image will render until Max Time or Max Samples are reached. But you can also disable Max Time, by entering a value of zero. That leaves Max Samples as the only stop condition. After the image finishes rendering, you can increase Max Samples if the image isn't "finished" to your liking, and hit the resume button.

    The limit on Max Samples is 15000, but is controlled just as any other parameter in Daz Studio.


    Rule of thumb is, Iray likes light. If you need to speed up your dark renders, try increasing the light in the scene and use Tone Mapping to darken the image. Unlock the Exposure Value parameter and increase the value to darken the render.


    I do not yet have the Medieval Fantasy Bedroom. Looking at the promo images, I suspect the emissive fire uses one or more planes for the embers. These planes will be transparent except for the actual glowing embers. If you "turn off" the fire, do you still get the "horizontal strip above the fireplace itself that only renders the dome"?

This discussion has been closed.