Show Us Your Iray Renders. Part VII

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Comments

  • IchibanIchiban Posts: 113
    XpiderMan said:

    Okay, until I come up with my own version of Gianni, I'll start creating some of his friends. LOL! And sorry for too many posts in one day.

    These are great. Keep them coming!

  • tkdroberttkdrobert Posts: 3,606

    Mars Patrol

    Mars Patrol: WildHog by tkdrobert

  • SzarkSzark Posts: 10,634

    cool ship

  • WonderlandWonderland Posts: 7,133
    edited March 2019

    Going for an edgy magazine ad look. The gorgeous Tatum by Mousso https://www.daz3d.com/tatum-hd-for-genesis-8-female and Linday’s Side Layered Hair https://www.daz3d.com/side-layered-messy-hair-with-dforce-for-genesis-8-females

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  • FSMCDesignsFSMCDesigns Posts: 12,843

    Nice Alicia! Looks like you got the hair sorted out.

  • XpiderManXpiderMan Posts: 426

    Thank you for the encouragement, Ichivan and everyone else. Here is another of his friends... Vin.

    Vin

  • XpiderManXpiderMan Posts: 426

    Going for an edgy magazine ad look. The gorgeous Tatum by Mousso https://www.daz3d.com/tatum-hd-for-genesis-8-female and Linday’s Side Layered Hair https://www.daz3d.com/side-layered-messy-hair-with-dforce-for-genesis-8-females

    Great job! It does have the feel of a magazine ad!

  • WonderlandWonderland Posts: 7,133

    Nice Alicia! Looks like you got the hair sorted out.

    Thanks (and @XpiderMan) The hair was touching the shoulder at the beginning. I thought it would automatically not collide with the character. I’m still pretty clueless when it comes to dforce. Have to really read up on it and watch videos. I’ve been too lazy lol.

  • JVRendererJVRenderer Posts: 664

    Kim
    Slightly bimbified.

     

  • WonderlandWonderland Posts: 7,133

    Kim
    Slightly bimbified.

     

    Wow, love this! Great word “bimbified”, I often do the same thing lol...

  • Nyghtfall3DNyghtfall3D Posts: 813
    edited March 2019

    Earlier this month, I bought my first DSLR camera, the Canon SL2.  It triggered a massive interest in photography.  Since then, I've spent the last few weeks buried in photography lessons and tutorials on YouTube.  In my studies I've learned a few things I'll be able to use in my 3D art.

    For example, I lit Naryssa with a technique called Rembrandt lighting. It's used in studio portrait photography to produce images that appear natural and compelling with minimal equipment. For this render, I created a disc-shaped spotlight for the Key and a point light to fill in the shadows around her back and face. I also learned about the importance of lighting temperature and how mixing temperatures can enhance an image - namely tungsten vs daylight. In this render, I set the Key light to 5600 to simulate daylight without blowing out her skin tone. The Fill light is set to 3200 to create a subtle yet warm contrast. After fine-tuning several other settings I won't bore you with details of, I added a touch of vignetting to further soften the edges where the light fades to black on the backdrop.

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  • tkdroberttkdrobert Posts: 3,606

    Pacific Rim: Saber Athena

    Pacific Rim: Saber Athena by tkdrobert

  • BlueIreneBlueIrene Posts: 1,318
    edited March 2019

    Catching up on the gossip...

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  • IvyIvy Posts: 7,165
    tkdrobert said:

    Pacific Rim: Saber Athena

    Pacific Rim: Saber Athena by tkdrobert

    This looks really great, Saber raising up from the ocean the pouring rain.. epic scene !!

  • XpiderManXpiderMan Posts: 426

    I think I came out with a version of "Gian" that I envisioned. What do you think?

  • FishtalesFishtales Posts: 6,211
    edited March 2019

    Relaxing

    2019-03-29 07:29:03.257 Total Rendering Time: 20 hours 53 minutes 12.46 seconds

    Click on image for full size.

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  • FishtalesFishtales Posts: 6,211

    Just Cruising

    2019-03-18 22:30:15.179 Total Rendering Time: 1 hours 7 minutes 15.42 seconds

    Click on image for full size.

     

     

  • FishtalesFishtales Posts: 6,211

    A lost taxi in Cloud City.

    2019-03-19 20:35:12.003 Total Rendering Time: 3 hours 21 minutes 31.53 seconds

    Click on image for full size.

     

     

  • tkdroberttkdrobert Posts: 3,606
    Ivy said:
    tkdrobert said:

    Pacific Rim: Saber Athena

    Pacific Rim: Saber Athena by tkdrobert

    This looks really great, Saber raising up from the ocean the pouring rain.. epic scene !!

    Thanks Ivy.

  • SzarkSzark Posts: 10,634

    continuing my nature related renders

    Hell Creek Modules https://www.daz3d.com/hell-creek-modules repurposed a terrain and used Substance Painter to make a mud layer around the edge where it meets the water using a mask by rendering the terrain and water plane from the top camera making the water black and the terrain white.

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  • Robert FreiseRobert Freise Posts: 4,574

    Vey nice Szark

  • Oso3DOso3D Posts: 15,085

    Clever texturing, good job! Very natural look.

     

  • frankrblowfrankrblow Posts: 2,052

    Assimilating Brain Unity is not an easy set to use, but it has possibilities... unless you try to squeeze into the assimilation units.

  • SzarkSzark Posts: 10,634

    Thx Robert and Oso

  • FSMCDesignsFSMCDesigns Posts: 12,843
    Szark said:

    continuing my nature related renders

    Hell Creek Modules https://www.daz3d.com/hell-creek-modules repurposed a terrain and used Substance Painter to make a mud layer around the edge where it meets the water using a mask by rendering the terrain and water plane from the top camera making the water black and the terrain white.

    I love your nature images, nice job!

  • acecombs_b317c01b8dacecombs_b317c01b8d Posts: 100
    edited March 2019

    This is the Bridget 8 figure, with image-based lighting. A number of morphs and textures were added to give the character a little more of a real-world feeling. Postwork was mostly adding finer hair and some vellus hair in Photoshop (may not be visible at this resolution).

    My Daz Gallery

     

    Post edited by Chohole on
  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited March 2019

    Just trying out the new Mule deer from Hivewire (and Rendo)

     

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  • SzarkSzark Posts: 10,634
    Szark said:

    continuing my nature related renders

    Hell Creek Modules https://www.daz3d.com/hell-creek-modules repurposed a terrain and used Substance Painter to make a mud layer around the edge where it meets the water using a mask by rendering the terrain and water plane from the top camera making the water black and the terrain white.

    I love your nature images, nice job!

    Thanks and yours is cool too. Is that fern lake too?

  • FSMCDesignsFSMCDesigns Posts: 12,843
    Szark said:
    Szark said:

    continuing my nature related renders

    Hell Creek Modules https://www.daz3d.com/hell-creek-modules repurposed a terrain and used Substance Painter to make a mud layer around the edge where it meets the water using a mask by rendering the terrain and water plane from the top camera making the water black and the terrain white.

    I love your nature images, nice job!

    Thanks and yours is cool too. Is that fern lake too?

    Thanks! Yeah, I moved and added/deleted some of the instances around though. It's a pretty versatile set and good for a quick render when you don't have time to kitbash an environment from scratch..

  • SzarkSzark Posts: 10,634

    yeah used it a few times myself

This discussion has been closed.