Show Us Your Iray Renders. Part VII
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These are great. Keep them coming!
Mars Patrol
cool ship
Going for an edgy magazine ad look. The gorgeous Tatum by Mousso https://www.daz3d.com/tatum-hd-for-genesis-8-female and Linday’s Side Layered Hair https://www.daz3d.com/side-layered-messy-hair-with-dforce-for-genesis-8-females
Nice Alicia! Looks like you got the hair sorted out.
Thank you for the encouragement, Ichivan and everyone else. Here is another of his friends... Vin.
Great job! It does have the feel of a magazine ad!
Thanks (and @XpiderMan) The hair was touching the shoulder at the beginning. I thought it would automatically not collide with the character. I’m still pretty clueless when it comes to dforce. Have to really read up on it and watch videos. I’ve been too lazy lol.
Kim
Slightly bimbified.
Wow, love this! Great word “bimbified”, I often do the same thing lol...
Earlier this month, I bought my first DSLR camera, the Canon SL2. It triggered a massive interest in photography. Since then, I've spent the last few weeks buried in photography lessons and tutorials on YouTube. In my studies I've learned a few things I'll be able to use in my 3D art.
For example, I lit Naryssa with a technique called Rembrandt lighting. It's used in studio portrait photography to produce images that appear natural and compelling with minimal equipment. For this render, I created a disc-shaped spotlight for the Key and a point light to fill in the shadows around her back and face. I also learned about the importance of lighting temperature and how mixing temperatures can enhance an image - namely tungsten vs daylight. In this render, I set the Key light to 5600 to simulate daylight without blowing out her skin tone. The Fill light is set to 3200 to create a subtle yet warm contrast. After fine-tuning several other settings I won't bore you with details of, I added a touch of vignetting to further soften the edges where the light fades to black on the backdrop.
Pacific Rim: Saber Athena
Catching up on the gossip...
This looks really great, Saber raising up from the ocean the pouring rain.. epic scene !!
I think I came out with a version of "Gian" that I envisioned. What do you think?
Relaxing
2019-03-29 07:29:03.257 Total Rendering Time: 20 hours 53 minutes 12.46 seconds
Click on image for full size.
Just Cruising
2019-03-18 22:30:15.179 Total Rendering Time: 1 hours 7 minutes 15.42 seconds
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A lost taxi in Cloud City.
2019-03-19 20:35:12.003 Total Rendering Time: 3 hours 21 minutes 31.53 seconds
Click on image for full size.
Thanks Ivy.
continuing my nature related renders
Hell Creek Modules https://www.daz3d.com/hell-creek-modules repurposed a terrain and used Substance Painter to make a mud layer around the edge where it meets the water using a mask by rendering the terrain and water plane from the top camera making the water black and the terrain white.
Vey nice Szark
Clever texturing, good job! Very natural look.
Assimilating Brain Unity is not an easy set to use, but it has possibilities... unless you try to squeeze into the assimilation units.
Thx Robert and Oso
I love your nature images, nice job!
This is the Bridget 8 figure, with image-based lighting. A number of morphs and textures were added to give the character a little more of a real-world feeling. Postwork was mostly adding finer hair and some vellus hair in Photoshop (may not be visible at this resolution).
My Daz Gallery
Just trying out the new Mule deer from Hivewire (and Rendo)
Thanks and yours is cool too. Is that fern lake too?
Thanks! Yeah, I moved and added/deleted some of the instances around though. It's a pretty versatile set and good for a quick render when you don't have time to kitbash an environment from scratch..
yeah used it a few times myself