Terrain Editor and Heightmap Generators for Bryce



  • RasberriRasberri Posts: 141
    edited December 2018

    LOL.. I have a British friend here that calls it the "loo" or well.. mostly has referred to it as "the Bog".. as well as the paper.. he calls "bog paper" laugh

    Eugenius, Cool that Santa got you WC.. I've been playing around with illustrator making some height maps from paper cut graphics, then importing into Bryce and WC.. have not done too much as been sick frown over the holiday..

    hope everyone had a great one here!

    Post edited by Rasberri on
  • Rasberri - I hope you're feeling better. Santa still had some spare credit, so I got myself a 1T internal hard drive however I still need to install it. Illustrator is an awesome vector software and it won't let you down. I'm learning to use isolines and filters in WC1; I prefer using Bryce's Masking for the terrains. 

    Happy New Year to you and the Bryce Forum members!

  • My first landscape using isolines in World Creator 1 and rendered in Bryce. 

    Dark Valley.jpg
    1114 x 819 - 311K
  • mermaid010mermaid010 Posts: 2,317
    edited January 3

    Eugenius- very nice render 



    Post edited by mermaid010 on
  • HoroHoro Posts: 6,345

    Eugenius - now that one came out great.

  • SlepalexSlepalex Posts: 646
    edited January 3

    My first landscape using isolines in World Creator 1 and rendered in Bryce. 

    Very realistic!

    Post edited by Slepalex on
  • mermaid010, Horo, Slepalex - Thank you. I was inspired by an art concept for the game Middle-Earth Shadow of War. 

  • HansmarHansmar Posts: 1,423

    Really good work, Eugenius!

  • JamahoneyJamahoney Posts: 1,650

    Super work....always love works related to games - they truely do inspire (I'm currently way behind in playing 'The Last Of Us'...but so much fun)..


  • Hansmar, Jamahoney - Thank you both for your kind comments. I read up on The Last Of Us storyline and is seems suspenful and a fun game. The graphics and environments look top-notch and I can see why players would be entrenched in the game. 

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