Superheroes Rebooted - Ready to Rrrrrender?

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Comments

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Tim, see my sig line. Just under "Posts: 28,985 and counting!" text! It's all ready to download!

    Enjoy and please read the ReadMe file for useage rights!

    Thanks!

  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    RAMWolff said:
    Tim, see my sig line. Just under "Posts: 28,985 and counting!" text! It's all ready to download!

    Enjoy and please read the ReadMe file for useage rights!

    Thanks!

    And added to my Ultimate Super-Heroes freebies list. Thanks, RAMWolff! :)

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    your welcome. I hope you get some use out of the set. it's not perfect by far but there are some useful things in the set.

  • nabob21nabob21 Posts: 1,053
    edited December 1969

    Knight22179,

    Thanks for your reply to my Mystique question. Unfortunately that is what I thought the answer would be.

    nabob21

  • TimbalesTimbales Posts: 2,422
    edited December 1969

    RAMWolff said:
    Tim, see my sig line. Just under "Posts: 28,985 and counting!" text! It's all ready to download!

    Enjoy and please read the ReadMe file for useage rights!

    Thanks!

    awesome, thanks!

  • wsterdanwsterdan Posts: 3,054
    edited September 2013

    BorgyB said:
    Rduda said:
    Helmet I'm working on:

    Atomic Robo? :coolsmile:
    That was my first thought.

    Atomic Robo's one of my favourite comics these days.

    -- Walt Sterdan

    Post edited by wsterdan on
  • wsterdanwsterdan Posts: 3,054
    edited December 1969

    I had an urge to do some 60s heroes, but heroes reworked to fit in the current Batman Beyone universe. DC's doing great stuff with BB, Superman Beyond and Justice League Beyond, even bringing back characters like the Metal Men into the BBU.

    I figured that with all the weird stuff that happened to the original Challengers of the Unknown, it wouldn't be too far-fetched to have them turned into children (I'm pretty sure it happened at least once already) but have them unable to reverse the process, so that they're stuck growing up again (borrowed time... with interest).

    Here's the first draft; now I have to do their older selves immediately after the plane crash (thanks, AntFarm).

    -- Walt Sterdan

    Young-Challengers-02.jpg
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  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    I LOVE the Challengers of the Unknown. Where is the pretty blond, June Robbins? Had to look her name up....

  • wsterdanwsterdan Posts: 3,054
    edited December 1969

    RAMWolff said:
    I LOVE the Challengers of the Unknown. Where is the pretty blond, June Robbins? Had to look her name up....

    My original thought was that she *wasn't* turned into a child, and thus grew older, looking after their business affairs while they each grew up apart, coming together again at her passing. :(

    -- Walt Sterdan

  • ServantServant Posts: 765
    edited December 1969

    RAMWolff said:

    I'm uploading the full SuperSuit Set right now to my server. I'll have it available via my freebie page over in the Freepozitory a little later. It's about a 70Mb download. Contains 4 pairs of gloves, Mask, Cape, Supersuit, 2 pairs of shorts, two pairs of boots and a morphing Superlogo. I'm releasing it AS IS. There are some very basic textures that's included. Everything is properly organized. I have it under People> Genesis> !!Heroes> RAMWorks. There are allot of morphs for the cape and allot of fit morphs for the Supersuit but mostly for my Bruno shapes that I released a couple of weeks ago now.

    Looks neat! :coolsmile:

  • TimbalesTimbales Posts: 2,422
    edited September 2013

    thanks Ram!

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    Post edited by Timbales on
  • Sphinx MagooSphinx Magoo Posts: 586
    edited December 1969

    Another play at a Target View Chris II character, this one inspired by characters like the Electrocutioner and the Shocker.

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  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    TimG said:
    thanks Ram!

    Oh neat. It really is fun to see folks use your stuff! lol

  • TJohnTJohn Posts: 11,339
    edited December 1969

    RAMWolff said:
    TimG said:
    thanks Ram!

    Oh neat. It really is fun to see folks use your stuff! lol
    That suit made me think of this DC guy. Isn't that a Jack Kirby cover?

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  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Nope, that's an Al Milgrom cover. He's more known for his talents in inking but did some cover work back then for Firestorm. It's a classic now! :-)

  • TJohnTJohn Posts: 11,339
    edited December 1969

    RAMWolff said:
    Nope, that's an Al Milgrom cover. He's more known for his talents in inking but did some cover work back then for Firestorm. It's a classic now! :-)

    I'll bet I know who his favorite artist was when he was learning to draw, then. ;-)
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    He and Jack worked together on a few titles for Marvel back in the day! So yea, influence is noticeable. :-)

  • wsterdanwsterdan Posts: 3,054
    edited December 1969

    SmallFry said:
    Another play at a Target View Chris II character, this one inspired by characters like the Electrocutioner and the Shocker.

    Looks pretty neat.
    Does Chris have any other characters (male/female) in the same style?

    -- Walt Sterdan

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Made a bit boo boo in my uploaded zip with the suit and goodies. In the data folder add in a folder and name it Richard McCormick. Now drop all the folders in the data foldef (from my zip) into it and your good to go. I'm not sure what I was thinking (I wasn't, I was getting over food poisoning and apparently it poisoned my brain too....) So sorry for the trouble. I'm reuploading to ShareCG right now.

  • Geminii23Geminii23 Posts: 1,328
    edited December 1969

    So has anyone heard from Randall Lloyd on those SuperSuit Expansions being officially released?

  • TJohnTJohn Posts: 11,339
    edited December 1969

    RAMWolff said:
    Made a bit boo boo in my uploaded zip with the suit and goodies. In the data folder add in a folder and name it Richard McCormick. Now drop all the folders in the data foldef (from my zip) into it and your good to go. I'm not sure what I was thinking (I wasn't, I was getting over food poisoning and apparently it poisoned my brain too....) So sorry for the trouble. I'm reuploading to ShareCG right now.

    Thanks for the heads up. And thanks for sharing. :)
  • TimbalesTimbales Posts: 2,422
    edited December 1969

    RAMWolff said:
    Made a bit boo boo in my uploaded zip with the suit and goodies. In the data folder add in a folder and name it Richard McCormick. Now drop all the folders in the data foldef (from my zip) into it and your good to go. I'm not sure what I was thinking (I wasn't, I was getting over food poisoning and apparently it poisoned my brain too....) So sorry for the trouble. I'm reuploading to ShareCG right now.

    I was going to say something, but I took you at your word when you said "Here you go, you're on your own now!" ;)

  • TimbalesTimbales Posts: 2,422
    edited December 1969

    Terry's new set is awesome

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  • Randall LloydRandall Lloyd Posts: 88
    edited December 1969

    Geminii23 said:
    So has anyone heard from Randall Lloyd on those SuperSuit Expansions being officially released?

    Still Comin!!!

  • Geminii23Geminii23 Posts: 1,328
    edited December 1969

    Geminii23 said:
    So has anyone heard from Randall Lloyd on those SuperSuit Expansions being officially released?

    Still Comin!!!

    Sweet! With so much stuff being released only for V6/G2 these days, I was starting to think there was nothing left to look forward to for Genesis 1. (Which actually has had the interesting effect of more money left in my pocket lately)

  • 3dLux3dLux Posts: 1,231
    edited December 1969

    Geminii23 said:
    So has anyone heard from Randall Lloyd on those SuperSuit Expansions being officially released?

    Still Comin!!!

    Yay! :cheese: Regret having missed the testing thang but so looking forward to this :) And I was a huge fan of this thread since I saw it on the old site :-P

  • 3dLux3dLux Posts: 1,231
    edited December 1969

    tjohn said:
    RAMWolff said:
    TimG said:
    thanks Ram!

    Oh neat. It really is fun to see folks use your stuff! lol


    That suit made me think of this DC guy. Isn't that a Jack Kirby cover?

    Wow, this takes me back :P

  • RAMWolffRAMWolff Posts: 10,343
    edited September 2013

    TimG said:
    RAMWolff said:
    Made a bit boo boo in my uploaded zip with the suit and goodies. In the data folder add in a folder and name it Richard McCormick. Now drop all the folders in the data foldef (from my zip) into it and your good to go. I'm not sure what I was thinking (I wasn't, I was getting over food poisoning and apparently it poisoned my brain too....) So sorry for the trouble. I'm reuploading to ShareCG right now.

    I was going to say something, but I took you at your word when you said "Here you go, you're on your own now!" ;)

    Hopefully everyone has redownloaded and found it to work as expected. IF there are other glitches please let me know. I meant that AS IS is for the suit and extras. IF there are issues with the ZIP and how things are loading then that is something I need to fix.

    AS IS: Everything conforms and works but because of the lack of auto shapes I didn't get around to adding to each and every item there will be poke throughs esp with the state of the weight mapping on Genesis 01 (02 is greatly improved).

    A couple of tips tip I can relate to you:

    1) If the poke throughs are really a mess you can try this: Go into the Scene tab's fly out menu and in the Edit > Geometry> Add Push Modifier and set it to 0.50 or less and make sure you have Smoothing added or on and that will help allot with things, esp the suit.

    2) If the cape is not cooperating as a conformer then just add it to the scene and parent it to the Neck since there are plenty of morphs to move it around. It is rigged so all the twist, front back and side to side work just fine when selecting the Cape node. See the image below...

    Hope that helps y'all! :-)

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    Post edited by RAMWolff on
  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    RAMWolff said:
    TimG said:
    RAMWolff said:
    Made a bit boo boo in my uploaded zip with the suit and goodies. In the data folder add in a folder and name it Richard McCormick. Now drop all the folders in the data foldef (from my zip) into it and your good to go. I'm not sure what I was thinking (I wasn't, I was getting over food poisoning and apparently it poisoned my brain too....) So sorry for the trouble. I'm reuploading to ShareCG right now.

    I was going to say something, but I took you at your word when you said "Here you go, you're on your own now!" ;)

    Hopefully everyone has redownloaded and found it to work as expected. IF there are other glitches please let me know. I meant that AS IS is for the suit and extras. IF there are issues with the ZIP and how things are loading then that is something I need to fix.

    AS IS: Everything conforms and works but because of the lack of auto shapes I didn't get around to adding to each and every item there will be poke throughs esp with the state of the weight mapping on Genesis 01 (02 is greatly improved).

    A couple of tips tip I can relate to you:

    1) If the poke throughs are really a mess you can try this: Go into the Scene tab's fly out menu and in the Edit > Geometry> Add Push Modifier and set it to 0.50 or less and make sure you have Smoothing added or on and that will help allot with things, esp the suit.

    2) If the cape is not cooperating as a conformer then just add it to the scene and parent it to the Neck since there are plenty of morphs to move it around. It is rigged so all the twist, front back and side to side work just fine when selecting the Cape node. See the image below...

    Hope that helps y'all! :-)

    Thanks for the tips. :)

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Yur most welcome! :-)

This discussion has been closed.