Superheroes Rebooted - Ready to Rrrrrender?
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Tim, see my sig line. Just under "Posts: 28,985 and counting!" text! It's all ready to download!
Enjoy and please read the ReadMe file for useage rights!
Thanks!
And added to my Ultimate Super-Heroes freebies list. Thanks, RAMWolff! :)
your welcome. I hope you get some use out of the set. it's not perfect by far but there are some useful things in the set.
Knight22179,
Thanks for your reply to my Mystique question. Unfortunately that is what I thought the answer would be.
nabob21
awesome, thanks!
Atomic Robo? :coolsmile:
That was my first thought.
Atomic Robo's one of my favourite comics these days.
-- Walt Sterdan
I had an urge to do some 60s heroes, but heroes reworked to fit in the current Batman Beyone universe. DC's doing great stuff with BB, Superman Beyond and Justice League Beyond, even bringing back characters like the Metal Men into the BBU.
I figured that with all the weird stuff that happened to the original Challengers of the Unknown, it wouldn't be too far-fetched to have them turned into children (I'm pretty sure it happened at least once already) but have them unable to reverse the process, so that they're stuck growing up again (borrowed time... with interest).
Here's the first draft; now I have to do their older selves immediately after the plane crash (thanks, AntFarm).
-- Walt Sterdan
I LOVE the Challengers of the Unknown. Where is the pretty blond, June Robbins? Had to look her name up....
My original thought was that she *wasn't* turned into a child, and thus grew older, looking after their business affairs while they each grew up apart, coming together again at her passing. :(
-- Walt Sterdan
Looks neat! :coolsmile:
thanks Ram!
Another play at a Target View Chris II character, this one inspired by characters like the Electrocutioner and the Shocker.
Oh neat. It really is fun to see folks use your stuff! lol
Oh neat. It really is fun to see folks use your stuff! lol
That suit made me think of this DC guy. Isn't that a Jack Kirby cover?
Nope, that's an Al Milgrom cover. He's more known for his talents in inking but did some cover work back then for Firestorm. It's a classic now! :-)
I'll bet I know who his favorite artist was when he was learning to draw, then. ;-)
He and Jack worked together on a few titles for Marvel back in the day! So yea, influence is noticeable. :-)
Looks pretty neat.
Does Chris have any other characters (male/female) in the same style?
-- Walt Sterdan
Made a bit boo boo in my uploaded zip with the suit and goodies. In the data folder add in a folder and name it Richard McCormick. Now drop all the folders in the data foldef (from my zip) into it and your good to go. I'm not sure what I was thinking (I wasn't, I was getting over food poisoning and apparently it poisoned my brain too....) So sorry for the trouble. I'm reuploading to ShareCG right now.
So has anyone heard from Randall Lloyd on those SuperSuit Expansions being officially released?
Thanks for the heads up. And thanks for sharing. :)
I was going to say something, but I took you at your word when you said "Here you go, you're on your own now!" ;)
Terry's new set is awesome
Still Comin!!!
Still Comin!!!
Sweet! With so much stuff being released only for V6/G2 these days, I was starting to think there was nothing left to look forward to for Genesis 1. (Which actually has had the interesting effect of more money left in my pocket lately)
Still Comin!!!
Yay! :cheese: Regret having missed the testing thang but so looking forward to this :) And I was a huge fan of this thread since I saw it on the old site :-P
That suit made me think of this DC guy. Isn't that a Jack Kirby cover?
Wow, this takes me back :P
I was going to say something, but I took you at your word when you said "Here you go, you're on your own now!" ;)
Hopefully everyone has redownloaded and found it to work as expected. IF there are other glitches please let me know. I meant that AS IS is for the suit and extras. IF there are issues with the ZIP and how things are loading then that is something I need to fix.
AS IS: Everything conforms and works but because of the lack of auto shapes I didn't get around to adding to each and every item there will be poke throughs esp with the state of the weight mapping on Genesis 01 (02 is greatly improved).
A couple of tips tip I can relate to you:
1) If the poke throughs are really a mess you can try this: Go into the Scene tab's fly out menu and in the Edit > Geometry> Add Push Modifier and set it to 0.50 or less and make sure you have Smoothing added or on and that will help allot with things, esp the suit.
2) If the cape is not cooperating as a conformer then just add it to the scene and parent it to the Neck since there are plenty of morphs to move it around. It is rigged so all the twist, front back and side to side work just fine when selecting the Cape node. See the image below...
Hope that helps y'all! :-)
Hopefully everyone has redownloaded and found it to work as expected. IF there are other glitches please let me know. I meant that AS IS is for the suit and extras. IF there are issues with the ZIP and how things are loading then that is something I need to fix.
AS IS: Everything conforms and works but because of the lack of auto shapes I didn't get around to adding to each and every item there will be poke throughs esp with the state of the weight mapping on Genesis 01 (02 is greatly improved).
A couple of tips tip I can relate to you:
1) If the poke throughs are really a mess you can try this: Go into the Scene tab's fly out menu and in the Edit > Geometry> Add Push Modifier and set it to 0.50 or less and make sure you have Smoothing added or on and that will help allot with things, esp the suit.
2) If the cape is not cooperating as a conformer then just add it to the scene and parent it to the Neck since there are plenty of morphs to move it around. It is rigged so all the twist, front back and side to side work just fine when selecting the Cape node. See the image below...
Hope that helps y'all! :-)
Thanks for the tips. :)
Yur most welcome! :-)