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I get a solid black line there.|
Using color picker to match the concrete gives a passable result,
but then I can't use one of my many sky photographs for a background!
I believ someone already mentioned this, but I'll add my vote
for a "Block D" with a road in the center leading to a cul-de-sac.
Just edit a copy of your sky background so the bottom 3/4 or so is the concrete color. Not an ideal solution, granted, but at least a work-around that hopefully, ummm... works for you?
@Tynkere -- great render, I think the guy with the moped is facing a losing battle!
Needs the IRay chrome shader for the Cuda's wheels & trim. I always update those older vehicle models with at least a chrome shader and a glass shader. Fortunately with the way Alberto Daniel Russo modelled them, it's quick and easy to do.
Yes, that will work for now.
But I would expect C3D to fix it, eventually, so I don't have to correct the problem every time I use the set.
@ColinFrench
Thanks! Glass & mirrors like that because nothing behind them in scene. ; )
About the most one of my cards will do if want to use two of them.
@Petercat
Good catch on that one & ColinFrench handy workaround for me. My thanks you both.
Meanwhile, have been having fun with doors/windows.
Anyone had any luck with garages? Unless missing something, don’t think garage doors are part of “Build a Room” packs.
Suggestions?
thanks for reading
--Bruce
Door should open in towards the house interior.
Good Call. Something did looked odd about door. So obvious once someone points it out. O_o
Probably time for its own topic if no one else messing with garage interiors & this is commercial one.
Thanks for pointing mistake out though. Luckily only just starting project.
--Bruce
Could picture it now. Knock knock! Someone knocks on the door. Wack! The door slams into the person knocking. Owner of house asks who is there? Person in bushes said Just me in the bushes.
The neighborhood is impressive. However I can't justify spending much money on a solely exterior set. Most of my work involves people hanging out inside.
Some open outward, they are security doors that are difficult to kick/batter open.
They have pins and sockets on the hinge side, so removing hinges won't work.
Yes, when I was remembering that most doors in residential neighborhoods open inwards I was thinking that is a security risk for outsiders busting down doors and also it is a bit more difficult to pull open a door if you have to get out in an emergency. Of course one can raise their windows so...
Laughing. Well outward swinging doors might give some new life to 'knock-knock' jokes.
Anyway if anyone interested...
Garage door from “Modern House” ; x-scale = 101.2%
Side-Door: “Create a Room pack 3” Wall 64 or 65 -- if want swing outside or inside.
x-scale 113%
y-scale 99.6%
------
Front Door for house 21022 on block C: wall 92 or 93 (rotate 180 for hardware/hinges to match & open inward.)
-----
To make a quick 4-way stop intersection from block C
Block C Initial Place
X -4607.158
y = 0
Z -4555.0
Block C Second place or instance
(to the right to make a street.)
X = -4607.158
Y= 0
Z= 4555.0
Block C third instance or place
(to the top to make a street)
X = 4017.842
y = 0
Z = -4110.0
X rotate -180
Z rotate -180
Block C fourth instance or place)
(completes 4 way stop)
X = 4037.842
y = 0
z = 4535.0
y rotate 90
Enjoy!
--Bruce
thanks
Nice kitbashing Bruce, glad to see you found a garage door that works, and good use of those unfinished stud walls inside.
I assume the grass is the patch from the same Create-A-Room Expansion Pack 2 ? Too bad applying something like that over a whole neighborhood would kill most computers. Maybe some day.
Here is a render using a section of the Neighborhood. I have to admit I really like it.
I have a problem with this product. In the preview scene, when I load it, it's all dark and it's impossible to see every model (I have to change to hidden line view), and when I render, the image is with a few of light, seeming it's night. How can I fix this problem?
And the problem is the product didn't come with Lights Presents. How do you fix the darkness problem?
How did you get to render with sunny day lights? In my render it seems it's night.
Via Sun & Sky selection & choosing the iRay renderer instead of the 3DL or openGL renderers when using products that use iRay materials. iRay aka MDL aka PBR aka PBS.
If you look that the Environment and you'll see you can set the time zone as well as the date, time, & decimal GPS coordinates.
That's a problem I have too with that set because the characters and such you load are at (0, 0, 0) or likely very close when you pose them but then when you merge the neighborhood into the scene (0, 0, 0) happens to be right in one of the insides of the neighborhood's houses. You just choose the top level of the neighborhood and then shift it by a couple of thousand on the X and Z axis until you can see the characters outside the house/garage. It took me about 30 minutes to move the neighborhood around enough to get the characters & car in that position.
It worked!! Thank you so much!! :D
uhh why not just move the characters to where you want them?
Probably because Iray has known issues with items far from origin.
Yes, that is why. I should of said so. It's also easier though to move the whole set parented as one item then to move those two men and the car individually (although I do make groups called 'Actors' to put the two fellows in and put the car into a group for the set 'Collective3d Neighborhood' I call 'Sets' as I often combine different sets or load multiple sets and hide the unused sets for a render).