Coming Soon™ Collective3d Neighborhood! [COMMERCIAL]

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  • hphoenixhphoenix Posts: 1,335

    Here's a standalone render of a house and its matching garage.  Hopefully shows off a bit more of the dirt and grunge that's present on the shingles, siding, and concrete.

    Those look great!  One suggestion for expansions, though.  Add in the gable vents.  Real houses have to have something there to allow for ventilation, as far as I know.

    Example images of what I'm talking about:  Gable Vents images on Google

    These can even just be greebles that can be applied, but they'd be nice to have a pack of that just 'fit' to the house.

  • Collective3dCollective3d Posts: 446
    hphoenix said:

    Here's a standalone render of a house and its matching garage.  Hopefully shows off a bit more of the dirt and grunge that's present on the shingles, siding, and concrete.

    Those look great!  One suggestion for expansions, though.  Add in the gable vents.  Real houses have to have something there to allow for ventilation, as far as I know.

    Example images of what I'm talking about:  Gable Vents images on Google

    These can even just be greebles that can be applied, but they'd be nice to have a pack of that just 'fit' to the house.

    All the houses that do not have second floor windows have gable vents already.  And all the roof peaks have roof vents as well.

  • hphoenixhphoenix Posts: 1,335
    hphoenix said:

    Here's a standalone render of a house and its matching garage.  Hopefully shows off a bit more of the dirt and grunge that's present on the shingles, siding, and concrete.

    Those look great!  One suggestion for expansions, though.  Add in the gable vents.  Real houses have to have something there to allow for ventilation, as far as I know.

    Example images of what I'm talking about:  Gable Vents images on Google

    These can even just be greebles that can be applied, but they'd be nice to have a pack of that just 'fit' to the house.

    All the houses that do not have second floor windows have gable vents already.  And all the roof peaks have roof vents as well.

    Cool!  I only asked because the sample images you just posted didn't show any.  Good to know those will be added where missing.  :)

     

  • Collective3dCollective3d Posts: 446
    hphoenix said:
    hphoenix said:

    Here's a standalone render of a house and its matching garage.  Hopefully shows off a bit more of the dirt and grunge that's present on the shingles, siding, and concrete.

    Those look great!  One suggestion for expansions, though.  Add in the gable vents.  Real houses have to have something there to allow for ventilation, as far as I know.

    Example images of what I'm talking about:  Gable Vents images on Google

    These can even just be greebles that can be applied, but they'd be nice to have a pack of that just 'fit' to the house.

    All the houses that do not have second floor windows have gable vents already.  And all the roof peaks have roof vents as well.

    Cool!  I only asked because the sample images you just posted didn't show any.  Good to know those will be added where missing.  :)

     

    Yeah, I didn't put any on the side of the houses with the chimneys, although I've seen plenty of houses with centrally aligned chimneys and tiny little gable vents jammed in off center.  Kind of triggers my OCD.  Here's one with a vent.  There are 3 or 4 different styles of gable vents that I used on various houses and garages.

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  • kyoto kidkyoto kid Posts: 42,391
    edited May 2018

    ..so are upper and lower sections of the walls different material zones?

    I have a number of different construction shader sets which could really add some variety like this:

    Very characteristic look where I grew up.

    Post edited by kyoto kid on
  • TynkereTynkere Posts: 834
    edited May 2018

    Thanks for reply.  

    I’m sold, just want to make sure how "Neighborhood" might work if have older products.

    Screenshot might help.

    Building itself & garage-- no problem, just hide & place where would match?

    In Hexagon, even if delete everything from street past sidewalk...  Still might not work because ground scaled differently?  e.g. grass might be poking though driveway or other little 'seams' where they might not line up exactly.

    Really enjoy your products, so thanks for making stuff like this for us.

    --Bruce

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  • Collective3dCollective3d Posts: 446
    Tynkere said:

    Thanks for reply.  

    I’m sold, just want to make sure how "Neighborhood" might work if have older products.

    Screenshot might help.

    Building itself & garage-- no problem, just hide & place where would match?

    In Hexagon, even if delete everything from street past sidewalk...  Still might not work because ground scaled differently?  e.g. grass might be poking though driveway or other little 'seams' where they might not line up exactly.

    Really enjoy your products, so thanks for making stuff like this for us.

    --Bruce

    I would think the only way to make that fit seamlessly with the Neighborhood would be to use your 3d skills to copy and modify a portion of the Neighborhood's terrain and then fit it to the Modern Home.  For someone with a little bit of 3d experience it wouldn't be terribly hard even with free software.  But I think there's probably little chance it lines up right out of the box.

  • Collective3dCollective3d Posts: 446
    kyoto kid said:

    ..so are upper and lower sections of the walls different material zones?

    I have a number of different construction shader sets which could really add some variety like this:

    Very characteristic look where I grew up.

    Different siding types have their own material zones.  Some of the houses have vertical siding on the gables and horizontal on the walls, but not all of them.

  • XyetztXyetzt Posts: 27,546

    Wow!  I hope I can get this as it looks useful for my project.

  • FSMCDesignsFSMCDesigns Posts: 12,855

    This looks like an awesome set! One thing I noticed, especially in that last promo shot, the trees are off scale, too big next to the houses. I have flown around residential areas lots of times and trees are usually many different sizes with very few being this big. Could be regional, but I doubt it.

  • ColinFrenchColinFrench Posts: 649

    Yay! It's released! yes

    Of course, besides the neighborhood block, I also couldn't resist picking up your Contemporary Home 1 and Home Interior 2 (gotta have that staircase) since they were on a great sale.

    @FSMCDesigns, the tree instances are separate so you can turn some of them off to "thin the forest", so to speak, or get rid of some and substitute others. If you're like me, you've probably accumulated a number of tree & bush models over the years as part of various sets. Scaling an instance may work or it may look a little odd. As is common for sets with lots of vegetation, it helps to turn off all the trees & bushes (they're in a group) while working out camera angles etc. Speeds up the display a lot.

    I've been in some cities which had a lot of mature trees, a thick canopy, and others which are relatively sparse. Not sure if it's a regional thing exactly or just how the cities developed over time. Speaking of time, depending on the era of your render, the trees may be different. A scene in the early 50's, when this neighborhood would have been quite new, the trees would also have been younger & thinner.

     

    I'm impressed that the crown of the road is modelled. Nice touch. I wish the chimneys were lower for the homes with a shallow-pitch roof. They only have to go a certain distance above the roofline to get a good draft. Going to have to choose my camera angles carefully! smiley

  • AtiAti Posts: 9,208

    There are plenty of interiors in the other products that are on sale today. :)

  • Actually, I'm a mason, so if this helps at all in the future as to the chimney height, you need to be two feet over the highest peak of the house for ever ten feet your chimney is from that peak. Basically, this means if it's within ten feet of the peak, the chimney is two feet taller then it. Ten feet away and it's the same height. Twenty feet away and it can be two feet shorter. But, with all those tall trees, if you want to get really technical, you have to take those into consideration too, if you want a good updraft, but that may be a bit too nitpicky, lol, and the trees usually don't get to be that much taller then the home until after the chimney has been built. Speaking of nitpicking, and this is just a little idea, not a complaint at all, these homes are great, and this is a model, not the real deal, but since the topic of chimneys was brought up, as well as the trees, the first thing I would suggest to someone IRL would be picking up some spark arresters for their chimneys. You could probably use the assets you've already built in some of the attic vents and just move them onto the chimneys and they would make a convincing facsimile. Those are the little metal "roofs" that go over the flue, and as the name suggests they catch the errant sparks that fly up a chimney that has a good draft, of which all of these would because they have a good height to them wink . Those are almost always part of building code, and besides, wouldn't want to set that beautiful neighborhood on fire!

     

    Great looking set! I'm glad it's broken up into different parts, I'm definitely going to be picking up one, maybe all of the parts. Nice work, and great attention to detail, I've been wanting a nice neighborhood for a little while now and this fits the bill just right, thanks for making this!

  • DaWaterRatDaWaterRat Posts: 2,887

    This looks like an awesome set! One thing I noticed, especially in that last promo shot, the trees are off scale, too big next to the houses. I have flown around residential areas lots of times and trees are usually many different sizes with very few being this big. Could be regional, but I doubt it.

    Not so much regional as dependant on the age of the neighborhood.  Many of the Near Suburbs around Chicago (including my block) have a lot of very tall trees in some areas, and lots of new growth in othes.  When Satalite dishes were first a thing, we couldn't get one because the Elm in our back yard kept growing to block the signal every summer.

  • ColinFrenchColinFrench Posts: 649
    edited May 2018

    A quck test to experiment with this cool new set.

    Michael can't believe a small patch of weeds is ruining his otherwise perfect lawn:

    This was a "quick" test in terms of scene composition etc, but I set it up as a torture test for my poor old computer. I used four of the Block 1c models arranged to form an intersection. With that much of a load, navigating through the scene was an exercise in patience. laugh

    I'll probably adjust the street asphalt texture to make it lighter. It looks too new for my tastes at the moment.

     

    ...some spark arresters for their chimneys. Those are the little metal "roofs" that go over the flue, and as the name suggests they catch the errant sparks that fly up a chimney.

    Also good for keeping the racoons from climbing down your chimney! wink

    Post edited by ColinFrench on
  • escrandallescrandall Posts: 518

    This really looks useful and is in the cart.   For me the only negative, at least from the promo images, is the trees.  In the areas I've been trees are rarely more than 60 feet tall with 50 feet being much more common and the braches start lower to the ground,.  Perhaps a useful add-on at some point would be a small trees set .. perhaps with seasonal options.  Of course I can use other trees, but it would be nice.  Also a lighting kit add-on might be useful.  But this looks like just the thing for some of my stories.

  • TynkereTynkere Posts: 834
    edited May 2018

    So much for June's budget but who cares...

    Picked up a few other things while on sale.  (Always wanted to have fun with that 'Amityville' mansion.)

    Anyway, maybe I'm easily impressed, but the scale is pretty amazing.  Toss in TD3 for hazy hills on horizon, and this should keep me busy for a while.

    @ColinFrench

    That looks pretty good.  Off to play with it some more.  smiley

    --Bruce

    PS:

    From old family photos, they had a forest of TV antennas.  Three styles if anyone interested.

    Free 3D TV ant

     

     

     

     

     

    Post edited by Tynkere on
  • exstarsisexstarsis Posts: 2,128

    ...those trees are tiny compared to some of the ones in my neighborhood. I think it's just regional.

  • FSMCDesignsFSMCDesigns Posts: 12,855

    ...those trees are tiny compared to some of the ones in my neighborhood. I think it's just regional.

    Possible. I was thinking of this when driving home (Dallas) from work today and a good part of it is highway with businesses, apts and older subdivisions a bit further back. I paid special attention to the tree size and the majority were never higher than the buildings themselves. When looking back further towards the subdivisions, there were a few more that were higher than the buildings, but none that were double in any case. Then I got off and into the area I live in which is older, expensive homes and there were some pretty big trees, but still the majority were about house high. I am a pilot and most of the area I end up flying over there really is no canopy of trees, it's more roofs than anything else with just a few larger ones that really stick out.

    Either way, if these are instances, then they can be resized to anyones preference, so that is a good selling point

  • nonesuch00nonesuch00 Posts: 18,874

    We had a 100' pecan tree in Georgia. That tree rained pecans. I have planted three in my yard up in Kentucky but I don't think they'll get to 100' here, maybe 50' if I'm lucky. If they do get over 35' each then I will need to likely prune the lower branches and prune away from the utility lines and the house although I've planted them a bit more than 50' from the house. I want a lot of pecans so they'll need to be at least 35' each to get enough quantity, they are sort of expensive I think. 

  • JOdelJOdel Posts: 6,322
    edited May 2018

    Trees in yards are at the discression of the homeowner. Trees on parkways are often determined by the City. Those can vary a lot. We've got some old neighborhoods with ancient camphor trees -- which are enormous. Or (ghod help us) ficus which tear up the sidewalks and also get enormous. (I won't talk about the bloody palm trees growing up through the cracks in the sidewalk.)

    Plus, in my own experience, you get subdivisions built over pre-existing orchards which have any number of fruit trees in the yards, and commercial fruit growing rarely goes in for particularly tall trees since those are harder to harvest. I would imagine that commercially grown nut trees might be the same. (Although I can believe the 100' pecan tree. We had one of those, too. Not that big, but definitely taller than a 1-story house.)

    And then there are "fashionable" trees. Back in the '50s there was a craze for crepe myrtles -- which flower nicely, but don't usually get all that big. 

    Trees vary a *lot*.

    Post edited by JOdel on
  • nonesuch00nonesuch00 Posts: 18,874
    JOdel said:

    Trees in yards are at the discression of the homeowner. Trees on parkways are often determined by the City. Those can vary a lot. We've got some old neighborhoods with ancient camphor trees -- which are enormous. Or (ghod help us) ficus which tear up the sidewalks and also get enormous. (I won't talk about the bloody palm trees growing up through the cracks in the sidewalk.)

    Plus, in my own experience, you get subdivisions built over pre-existing orchards which have any number of fruit trees in the yards, and commercial fruit growing rarely goes in for particularly tall trees since those are harder to harvest. I would imagine that commercially grown nut trees might be the same. (Although I can believe the 100' pecan tree. We had one of those, too. Not that big, but definitely taller than a 1-story house.)

    And then there are "fashionable" trees. Back in the '50s there was a craze for crepe myrtles -- which flower nicely, but don't usually get all that big. 

    Trees vary a *lot*.

    They use mechnical shakers to harvest nut trees, well at least pecans. The tree in Georgia maybe wasn't 100' maybe only 75' but I'm not positive as it was 4 to 5 times taller than the top beam of a the ranch height house we was in. Radius was about 50'. It was the only tree in the back yard. An amazing tree for sure though.

    For the ones I planted here I will have to wait for them to fall off of the trees. The fruit trees though I bought dwarf & semi-dwarf so they are not supposed to exceed 25' at the tallest but I will still have to prune them effectively so they get enough air & sunshine. I will probably have to buy a ladder still yet as even a about 10' peach planted 3 years ago from WalMart is already at 20'

  • Collective3dCollective3d Posts: 446
    edited May 2018

    For the record, the trees in the neighborhood this is based on are actually much bigger than the trees in the set; I chose the size/scale of them specifically so they could be easily arranged without clipping into the roofs, and to try and balance the poly count for them.  As I recall, each of the three different trees is a different height.

     

    Anecdote:  there is a park kitty-corner to the block in Detroit I based this on, that used to have an oak tree at the entrance that was, at a guess, 100 feet tall with a trunk 4 or 5 feet thick through the middle.  In 1991 it was ripped up out of the ground and laid on its side by a tornado.

     

    Glad everyone seems to be enjoying it!

    Post edited by Collective3d on
  • PetercatPetercat Posts: 2,324

    One of the very rare things that I have purchased at 30% off.
    Your stuff is fantastic, and I really appreciate the kitbash-ability
    that you build into everything you create.

  • Collective3dCollective3d Posts: 446
    Petercat said:

    One of the very rare things that I have purchased at 30% off.
    Your stuff is fantastic, and I really appreciate the kitbash-ability
    that you build into everything you create.

    Generally speaking, I feel that if something has only one use, it's not very useful at all.

  • jdavison67jdavison67 Posts: 690

    Yeah, to set this up, in a way where you can have a car going down the street, may be too much for most PCs...

    Heck adding an HD character alone can kill your PC with this set....

    You have to get pretty creative to use it....

     

    JD

  • PetercatPetercat Posts: 2,324

    Yeah, got a problem. The houses don't meet the ground. I tried lowering the house, but even with a sliver of nullspace left the gutter cuts into the bush surround. This happens on all three blocks.

     

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  • PetercatPetercat Posts: 2,324

    I would like to see an add-on pack that includes porches, or at least awnings/roofs over the doors.
    And add-on rigged doors and windows that exactly match the original doors.

  • ColinFrenchColinFrench Posts: 649
    Petercat said:

    Yeah, got a problem. The houses don't meet the ground. I tried lowering the house, but even with a sliver of nullspace left the gutter cuts into the bush surround. This happens on all three blocks.

    Apologies if you've already tried this, but what happens if you use the Environment pane to set a backdrop that is solid black?

     

  • TynkereTynkere Posts: 834
    edited May 2018

    Just a quick render, but everything I hoped it would be.

    Thanks smiley yes

     

    If taking suggestions, curved roads, and maybe a traffic circle?  In some older neighborhoods, they had traffic circles in lieu of 4-way stops for some reason.

    Just a thought.  : )

    --Bruce

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