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Comments
Have you looked at the new themes yet? The new color schemes are really good, plus the pie menus are really good now
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:)
...can't wait for Octane4. At 20$ a month that is reasonable and then I don't have to keep the Daz programme and scene open when rendering which wastes system resources.
I have not updated the DS Octane plugin from 2, but personally I still use it in preference to iray
when I use DAZ studio, which is only really with HD morphed creatures and other DS specific things etc, if I can get something out of DAZ studio into another software I will.
it is actually the only way I can use DAZ studio to render more than one Genesis 8 HD morphed character with clothing and fit it on my 980ti or most scenes thanks to out of core and texture reduction, iray will go as slow as a slug and often go to CPU and grind to a halt.
for animation in DS for me Octane is a must.
...same for the "epic" level scenes I create.
Damn, this is a deal breaker; can I not use Octane with the HD morphs?
wow you totally misread that
I said I only use DAZ STUDIO for HDmorphs and use Octane as iray can only fit a couple on my card
ottherwise I use Carrara and iClone
This is what I wish IRAY would fix, the memory issue. It's 2020, there is no excuse for it to have those limitations what so ever. and as for high GPU, I have a GPU that has 16GB, unless there is one that has over 100000000GB on it, I doubt even Octane can have over 100 figures in a scene.
Octane uses the GPU and RAM/VRAM way more efficiently than Iray which means you get ultra fast renders (talking about a 2080 Super RTX here) and no waiting time to lad textures in memory. But most if not all DAZ bundles are for Iray. So it feels a bit useless.
based on my experience, iray seems to render faster than octane.
I don't think octane has optix acceleration enabled which would speed it up even more (by like 2x) https://home.otoy.com/octanerender-2020-preview/
the next version will feature optix, ACES color mapping, and Random Walk SSS which will be super awesome.
The bad things about it are frequency of crashes, no undo, and lack of conversion from Iray materials, which keep me from using it.
Octane uses their own implementation of cuda for rendering not Nvidias, so they don't use Optix or Nvidias rendering library. They have their own version of RTX acceleration, which first showed up in beta almost a year ago, long before Iray got RTX support (https://render.otoy.com/forum/viewtopic.php?f=7&t=71067). If your interested in the performance boost of RTX vs no RTX in Octane, this article by Puget Systems will give you a good idea what to expect (https://www.pugetsystems.com/labs/articles/OctaneBench-2019-Preview-GeForce-RTX-Performance-Boost-1384/). Unless my memory is totally faulty, the performance increase with RTX in Octane is much greater than with Optix in Iray???
thats cool but it seems like they're using optix regardless
"New Octane 2020 features include up to 2-5x speed gains using OptiX 7™ RTX acceleration for scenes with heavy instancing and scattering"
https://home.otoy.com/octanerender-2020-preview/
Random walk sss is already implemented as well.
...the nice thing about Octane4 is if you can't afford a pricey high VRAM GPU you can still render scenes in a much more reasonable amount of time due to out of core rendering as it doesn't dump the entire process to the CPU (which on an older system is no fun).