More Non-photorealisitic Renders (NPR II)

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Comments

  • ArtiniArtini Posts: 4,587

    Thanks a lot for the comments, mmitchell_houston.

    Corel Painter has a lot of different features, that I try to explore,

    and since I have no skills to paint myself it gives me something extra to play with.

     

     

  • RobbyBobbyRobbyBobby Posts: 234

    My first use of the Stephens' living room that I built awhile back (with this version of the Bewitched characters).

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  • ArtiniArtini Posts: 4,587

    My first use of the Stephens' living room that I built awhile back (with this version of the Bewitched characters).

    They look much better in the room, in my opinion.

     

  • philebusphilebus Posts: 221

    I had posted about htis before but have just realised that it was deleted - I'm afraid that I forgot about the site rules regarding external links. Anywho, as I think there's still a little time, here's a link to the thread in the commons - I found what I needed in that and picked up Corel Painter 2019 for for $25. Worth a butchers at the price.

     

    https://www.daz3d.com/forums/discussion/355836/anyone-use-corel-painter-on-their-renders/p1

  • Long time no post here! I was busy with "real work" this whole year, but I've never stopped experimenting. The following pictures 

    follow all the same style and the same editing. I use Daz to pose everything in place and later do the postwork in Photoshop by 

    using a variety of actions and scripts I created for this task. I hope you like that style - contact options at the end of the post as I am not always 

    very active on the forums here.

     

     

    And some abstract work:

     

    There is much more on my social media (#absent.g on instagram, or do a google search on absentg). 

    Cheers,

    George

     

     

     

     

     

     

     

     

     

  • Long time no post here! I was busy with "real work" this whole year, but I've never stopped experimenting. The following pictures 

    follow all the same style and the same editing. I use Daz to pose everything in place and later do the postwork in Photoshop by 

    using a variety of actions and scripts I created for this task. I hope you like that style - contact options at the end of the post as I am not always 

    very active on the forums here.

     

    There is much more on my social media (#absent.g on instagram, or do a google search on absentg). 

    Cheers, George 

    WOWZA! This work is remarkable. Your linework is impecable. Love the way it defines the hair (and trust me, I know how hard it is to get good hair out of 3D). And I also really like that the background outlines are so much lighter. Shading has a nice sophistication to it. I like the density of the ground – there is just the right amount of variation in the texture to give it body, but it's also dark enough to provide good contrast. Also, your body language is really good. That little tilt to her hips is adorable and it really looks like she's shifting her weight from leg to leg. And, of course, the doggie is just too cute! 

    Thanks for dropping by again, and glad that you've got plenty of work, but I do hope you'll wander by again, sooner rather than later.

  • mmitchell_houstonmmitchell_houston Posts: 2,112
    edited October 14

    Hey there, I got some cool news today. My "rejected" cover (if you read my original post, you'll see that I was going to redo it, but ran out of time so I had to go with it, after all) was just selected as a Poser Staff Pick of the Week over at R'osity.

    Just goes to show, you should never toss anything aside!

    Post edited by mmitchell_houston on
  • Uncle Arthur and Cousin Henry

    They're both very nice (I had totally forgotten about Cousin Henry until you mentioned him). But, if I'm being honest, I would not have guessed that was Uncle Arthur just from looking at him. I'm not really sure why. Maybe he's too thin? Or it could just be that I'm really familiar with Paul Lynde's face that I'm just not seeing it here. Anyway, I don't want to be a downer (I've enjoyed this series of characters that you've been sharing with us), but I just thought I should be honest and admit I wasn't getting this one.

    Nevertheless, keep up the good work.

  • RobbyBobbyRobbyBobby Posts: 234

    I use Face Gen to get the base likeness, but the Toon Generations adds its own distinct look that does distort. I never really went for a perfect likeness in any of the versions of these characters.  Thanks for your comments. They are appreciated.

  • RobbyBobbyRobbyBobby Posts: 234

    The Stephens' kitchen.  At this point, it's like playing dress up with the characters.

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  • duckbombduckbomb Posts: 43

    Hey there, I got some cool news today. My "rejected" cover (if you read my original post, you'll see that I was going to redo it, but ran out of time so I had to go with it, after all) was just selected as a Poser Staff Pick of the Week over at R'osity.

    Wow that looks amazing!!!  I especially love the candle "light" around the flames!  How very Tim Burton of you!  I also really like all of the crisp detail on the skull.  It came out very nice.

  • duckbomb said:

    Hey there, I got some cool news today. My "rejected" cover (if you read my original post, you'll see that I was going to redo it, but ran out of time so I had to go with it, after all) was just selected as a Poser Staff Pick of the Week over at R'osity.

    Wow that looks amazing!!!  I especially love the candle "light" around the flames!  How very Tim Burton of you!  I also really like all of the crisp detail on the skull.  It came out very nice.

    Thanks! THe original design had the skull much smaller, but I really thought it looked better when it was front and center so it could show off the cool texture and make the horns and fangs more noticable.

  • RobbyBobbyRobbyBobby Posts: 234

    Looking at some different presentations.  Please let me know what you think.  I know what i'm leaning towards, but...

    1) I'm using Samantha as a Test subject.  This one is the combination of filters that I have been using...one from Photo Donut and then Sharpen More from Photoshop

    2) The same filter from Photo Donut, but no Sharpen

    3) A different filter from Photo Donut, with the Photoshop Sharpen More

    4) That Photo Donut filter , witlhout Sharpen More

    5) That Photo Donut Filter, with Sharpen More and with Vibrance toned down to -30

    6) Photo Donut filter, No Sharpen, with Vibrance toned down

    Any thoughts?

     

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  • Oso3DOso3D Posts: 13,677

    First is PWToon + LR9K, second is PWToon.

     

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  • RobbyBobbyRobbyBobby Posts: 234

    "Confound it, Endora.  I'm a doctor not a [Fill in the Blank]!"

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  • ArtiniArtini Posts: 4,587
    edited October 18

    The custom character created with Face Transfer and processed with Pic to Painting in PaintShop Pro.

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    Post edited by Artini on
  • tkdroberttkdrobert Posts: 2,466
    edited October 19

    Mecha Squad

    Mecha Squad by tkdrobert

    I made a light fix which on the attached image.

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    Post edited by tkdrobert on
  • ArtiniArtini Posts: 4,587

    Very nice tkdrobert, but will be even better with some shadows on the ground,

    unless you want them to hover in space.

  • tkdroberttkdrobert Posts: 2,466
    Artini said:

    Very nice tkdrobert, but will be even better with some shadows on the ground,

    unless you want them to hover in space.

    I was going to a composite comicbook cover look.

  • ArtiniArtini Posts: 4,587

    Oh, I see.

     

  • ArtiniArtini Posts: 4,587
    edited October 19

    My further experiments with Corel PaintShop Pro and different effects overlayed over each other.

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    Post edited by Artini on
  • tkdroberttkdrobert Posts: 2,466
    Artini said:

    My further experiments with Corel PaintShop Pro and different effects overlayed over each other.

    image

    Nice sun effect.

  • ArtiniArtini Posts: 4,587

    Thanks a lot.

     

  • RobbyBobbyRobbyBobby Posts: 234

    Trying out a single panel strip format...

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  • Trying out a single panel strip format...

    Cute, but a few issues / comments (and I hope it doesn't sound like I'm dumping on this, because you know I like your work):

    • Crop in a little closer so we don't see the ceiling. It doesn't bring anything to the composition and that corner is awkward looking.
    • Their faces are kind of washed out. Moving in closer would help us see details.
    • The composition is cluttered and distracting from the figures. The pictures on the wall are a distraction, as are the chairs. And consider moving the drafting table a bit more to our right.
    • I don't think that realistic reflection works well with your stylized toon look. I could be wrong, but if you blurred/softened it, I think it would look better.

    Again, this is cool and the lettering is well don. And it's funny. But it's just a bit cluttered and flat looking.

    Nevertheless, not bad for a start! You've got a good idea going here and I'm looking forward to seeing what you do next.

     

  • mmitchell_houstonmmitchell_houston Posts: 2,112
    edited October 21

    Someone over at the R'osity forums was talking about issues with the Genesis 2 figures and the DSON Importer for Poser Pro 11.2. So, to test things out, I quickly created a G2M male fig (using the Ryder character), clothed, posed and rendered him all in the space of about an hour. I did have some odd issues with the way Poser applied the pose (it seemed to skip the figure – which stayed in the zeroed-T position) and the conformed clothing flew around to the new pose. However, when I switched to using some Daz Original poses for Michael 6, I didn't have those issues.

    So, tonight I'll be running a new test and see what happens with the G2F fig.

    In the meantime, here's my quickie render of Ryder (which obviously needs more work on the hair, camera angle and postwork on the britches and boots).

    Ryder_G2_Test.jpg
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    Post edited by mmitchell_houston on
  • Looking at some different presentations.  Please let me know what you think.  I know what i'm leaning towards, but...

    1) I'm using Samantha as a Test subject.  This one is the combination of filters that I have been using...one from Photo Donut and then Sharpen More from Photoshop

    2) The same filter from Photo Donut, but no Sharpen

    3) A different filter from Photo Donut, with the Photoshop Sharpen More

    4) That Photo Donut filter , witlhout Sharpen More

    5) That Photo Donut Filter, with Sharpen More and with Vibrance toned down to -30

    6) Photo Donut filter, No Sharpen, with Vibrance toned down

    Any thoughts?

    Number 1. This has the best balance between detail and color.

    After that, Numbe 5 (I like the details, but it's too dark).

    After that, Number 2 (Hair and face are okay, but the dress looks blury).

  • RobbyBobbyRobbyBobby Posts: 234

    Number 5 is the one that made the cut. Number 1 will always be used for one off pics. I just want to use something where the colors pop out more. 
     

    On the strip pic, I used a fluorescent light source because it's an office setting. It apparently was too bright and washed out the skin tones. I've used it before, but not with that particular set, which was built for Iray, but I'm using 3Delight lights and render. 
     

    I always welcome comments and suggestions. I may not agree, but it's good to get different opinions. 

  • ArtiniArtini Posts: 4,587
    edited October 22

    Playing with filters in Topaz Studio 2...

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    Post edited by Artini on
  • Oso3DOso3D Posts: 13,677

    PWToon 3DL render, then popped through FotoSketcher.

     

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