Content Wishes for 2018

We've already had the obvious discussion about content availability being a direct result of what sells, but I guess I'm as frustrated as those who keep wishing for for men's clothing. But for me, it's wishing there was more normal, every day, real world stuff. Like lots of variations of everyday homes and other buildings and furnishings and so on. Yeah, there's some, but compared to the availability of other-worldly-fantasy stuff, there's not a lot, IMO. And clothing too. I realize everyone loves the Princess Leia outfits and so on, but actual real world clothing for G3 is in relatively short supply. Yeah, there's a bunch of it, but compared to the incredible variation you see when you go into a department store over the years, there's not much. And stuff like everyday womens accessories, like jewelry and shoes and stuff. Especially shoes...the thing I least want to try to make on my own since they can be so complicated to model and rig. 

And I realize some will now feel obligated to provide a long list of stuff to try to disprove my theory, but trust me, I've looked and looked and looked here and elsewhere, and most of the time I end up making it myself or doing without solely because there just isn't the variation in types and styles I'm hoping for.

And no, I'm not hoping to change the market, just expressing frustration. I'm curious if I'm the only one who feels this way.   

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Comments

  • Fixme12Fixme12 Posts: 556

    More good tutorials in shop & hey what about some Dazstudio 5.

  • kyoto kidkyoto kid Posts: 27,511

    ...a return to PDF tutorials.

  • alesiaschumannalesiaschumann Posts: 58
    edited January 3

    Post voluntarily removed by the user.

    Post edited by alesiaschumann on
  • A good, low polygon 3D crowd for arenas, something lighter than the Lorez products for when you have more than 500 people in one location. I'd even commission for that laugh

    Well, there's Porsimo's miniman...

    but for a large crowd of over 500, I'd go with instances - I can't see myself setting up more than 50 different people with poses etc. and nobody's going to notice more than the front-row in detail.

  • I've been making my content wish for 2018.  I'm sure I'll finish it 'soon' ;)

  • alesiaschumannalesiaschumann Posts: 58
    edited January 3

    Post voluntarily removed by the user.

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  • ebergerlyebergerly Posts: 1,972

     

    I already do instancing with the "bleacher people" bought on Renderosity. I'd just like to have something less lego-like to minimize attention on the crowd.

    Why not use some real-life fotos of people in bleachers and put them on a plane in the background? 

     

  • alesiaschumannalesiaschumann Posts: 58
    edited January 3

    Post voluntarily removed by the user.

    Post edited by alesiaschumann on
  • ebergerlyebergerly Posts: 1,972

    You can stack planes of images to give apparent depth. From what I've seen in videos of how some of the big screen stuff gets made, they stack layers of images together to make a final image. I imagine if they were doing a render like yours they probably wouldn't hire extras to sit in bleachers, they'd take some images and duplicate them and place them on planes or something like that. 

  • JamesJABJamesJAB Posts: 1,299

    What we need is the ability for the Daz Studio Subdivision engine to work the other way and lower the polygon resolution to lower than base levels for distant characters (or when you manualy set it)
    A side effect of that would be opening up a whole new market for low resolution clothing and hair for your crowds.

  • alexhcowleyalexhcowley Posts: 1,479
    kyoto kid said:

    ...a return to PDF tutorials.

    I couldn't agree more.  I'd  also like to see:

    More cute little furry animals from Alessandro Mastronardi (you can never, ever have too many cute little furry animals)

    More fantasy appropriate scenes and buildings from Stefan Morrell (Stonemason).

    Some fantasy breast morphs for G8F.

    Cheers,

    Alex.

  • Well, there's Porsimo's miniman...but for a large crowd of over 500, I'd go with instances - I can't see myself setting up more than 50 different people with poses etc. and nobody's going to notice more than the front-row in detail.

    I already do instancing with the "bleacher people" bought on Renderosity. I'd just like to have something less lego-like to minimize attention on the crowd.

    The biggest thing that stands out to me there is that the crowd are all in the same hands on knees pose staring straight ahead.  A crowd needs variation in its poses so as to not stand out.  Some of the crowd aren't even looking at the ring.  But if you want greater realism than those figures, I'd go with instancing some G3/8 figures with 2nd skin 'clothes' and simple hair.

  • JamesJAB said:

    What we need is the ability for the Daz Studio Subdivision engine to work the other way and lower the polygon resolution to lower than base levels for distant characters (or when you manualy set it)
    A side effect of that would be opening up a whole new market for low resolution clothing and hair for your crowds.

    Isn't that what decimator does?  And it's not just the poly-count - it's the texture maps too.  4096x4096 times diff/spec/bump/norm/trans times figures really adds up.  Removing bump/normal (and even trans when possible) maps from distant figures helps, as does reducing texture size with that free script.

  • alesiaschumannalesiaschumann Posts: 58
    edited January 3
    Post voluntarily removed by the user.
    Post edited by alesiaschumann on
  • ebergerlyebergerly Posts: 1,972

    Here's something I did in maybe 5 minutes after downloading a freebie crowd PNG (with alpha), and duplicating it 3 times and rendering in Blender. Real quick and easy, and especially for a dimly lit background like you showed I think you can tweak something real quick to get nice results. Maybe even add a bit of haze or something. 

    Just a thought.

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  • nicsttnicstt Posts: 6,814
    edited December 2017
    Fixme12 said:

    More good tutorials in shop & hey what about some Dazstudio 5.

    In various posts, you keep wanting Studio 5.

    What will it provide that Studio 4 is not capable of doing? What is this nirvana you seek?

    Back on topic:

    Better Blender integration - which is already pretty good imo.

    Post edited by nicstt on
  • A modular capital (big) spaceship. 

    Not greebles or doodles or bits and parts, but BIG sections, many big sections so that you could build every ship in the fleet- from frigate to tanker to mothership to destroyer.
    We have modular ruins.   We have modular dungeons.      Modular houses....

    Preferably NOT based on a major license like Star Wars or Star Trek.

    Lots of textures and no sensible markings.

    Not based on common geometric shapes. And so, I shouldn't squint and see two rectangles and a tube, plus a square--  when I look at the overall shape.

    Lots of turning or moving parts, like fins and flaps, etc.....

    -

    If I were to do 3D art, this would be my focus.

     

  • HavosHavos Posts: 3,466
    The biggest thing that stands out to me there is that the crowd are all in the same hands on knees pose staring straight ahead.  A crowd needs variation in its poses so as to not stand out.  Some of the crowd aren't even looking at the ring.  But if you want greater realism than those figures, I'd go with instancing some G3/8 figures with 2nd skin 'clothes' and simple hair.

    There are more than 500 people in my crowd. Even with instancing, using G3 or G8 figures is madness!

    Anyways, I don't want to hijack the thread here. I'm not asking for an entirely different way of doing things because the method I use is not up for debate.Simply stating that if one were to produce what I'm looking for, I'd buy or simply commission it. 

    500 low poly figures is really not that bad. Even using genesis figures, if they are set to base resolution that would be a million polys, which is not that bad by modern standards. It is the same a single SubD 3 figure. 

    If you decimate the figures to say 5k polys then the total drops to 250k. You should still use instancing to save memory.

  • DaWaterRatDaWaterRat Posts: 2,817
    edited December 2017

    What would I like to see:

    More sets and costumes inspired by parts of the world other than Eurofantasy and pseudo Asia.... or even more variation in the pseudo Asia (Cambodia, Thailand... that whole northern coast of the Indian ocean...)

    More sets with doors that lead off of them, even if there's nothing beyond them but a brief false hallway - or even nothing.  More shops need doors that could be break rooms, kitchens, bathrooms, etc.  And more rooms need doors that could lead to the rest of the house/apartment/flat.

    More special effect shaders in Iray.  I like the auras that SY and Fuseling did, but I want to do stuff like pwEffect's flames without needing more than simple tiling maps.  And ghost effects.

    More small Stonemason sets so I actually might be able to afford some more. :D

    More dForce development.

    More boots/costumes with heavy heels (as opposed to stillettos/spikes They can be 5" high, just not stillettos, please. :))

    Post edited by DaWaterRat on
  • More fantasy appropriate scenes and buildings from Stefan Morrell (Stonemason).

    My preference would be "Streets of Suburbia".

    While more Stonemason of any kind is always worth looking forward to, the original poster's wish for "more normal, every day, real world stuff" is something I would appreciate too. Hence, suburbia. Yes, there are some individual houses available from other vendors you can try to kitbash into a neighborhood, but it lacks the cohesiveness you find in Stonemason's wonderful environments.

    Happy Almost-New Year folks! :)

  • DaWaterRatDaWaterRat Posts: 2,817
    More fantasy appropriate scenes and buildings from Stefan Morrell (Stonemason).

    My preference would be "Streets of Suburbia".

    While more Stonemason of any kind is always worth looking forward to, the original poster's wish for "more normal, every day, real world stuff" is something I would appreciate too. Hence, suburbia. Yes, there are some individual houses available from other vendors you can try to kitbash into a neighborhood, but it lacks the cohesiveness you find in Stonemason's wonderful environments.

    Happy Almost-New Year folks! :)

    Good point.  I'd also like more "Urban residential" which is to say more bungalows (I have the old Collective 3D one, I want a few more variations) and two flats and such.  Collar suburbs (at least around Chicago) tend to look more like residential neighborhoods in the city than what most people envision when it comes to Suburbia.

  • kyoto kidkyoto kid Posts: 27,511
    JamesJAB said:

    What we need is the ability for the Daz Studio Subdivision engine to work the other way and lower the polygon resolution to lower than base levels for distant characters (or when you manualy set it)
    A side effect of that would be opening up a whole new market for low resolution clothing and hair for your crowds.

    ...yesyes

  • kyoto kidkyoto kid Posts: 27,511
    edited December 2017
    kyoto kid said:

    ...a return to PDF tutorials.

    I couldn't agree more.  I'd  also like to see:

    More cute little furry animals from Alessandro Mastronardi (you can never, ever have too many cute little furry animals)

    More fantasy appropriate scenes and buildings from Stefan Morrell (Stonemason).

    Some fantasy breast morphs for G8F.

    Cheers,

    Alex.

    ...yes on the critters.   Especially an updated cat (which I thought he was working on) and a European badger.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 27,511
    More fantasy appropriate scenes and buildings from Stefan Morrell (Stonemason).

    My preference would be "Streets of Suburbia".

    While more Stonemason of any kind is always worth looking forward to, the original poster's wish for "more normal, every day, real world stuff" is something I would appreciate too. Hence, suburbia. Yes, there are some individual houses available from other vendors you can try to kitbash into a neighborhood, but it lacks the cohesiveness you find in Stonemason's wonderful environments.

    Happy Almost-New Year folks! :)

    Good point.  I'd also like more "Urban residential" which is to say more bungalows (I have the old Collective 3D one, I want a few more variations) and two flats and such.  Collar suburbs (at least around Chicago) tend to look more like residential neighborhoods in the city than what most people envision when it comes to Suburbia.

    ...he was working on such a set several years ago but not sure what happened.

  • Never thought I'D say this but more boys, please

  • Never thought I'D say this but more boys, please

    Sakura wants a hot boyfriend.

  • alexhcowleyalexhcowley Posts: 1,479
    kyoto kid said:
    kyoto kid said:

    ...a return to PDF tutorials.

    I couldn't agree more.  I'd  also like to see:

    More cute little furry animals from Alessandro Mastronardi (you can never, ever have too many cute little furry animals)

    More fantasy appropriate scenes and buildings from Stefan Morrell (Stonemason).

    Some fantasy breast morphs for G8F.

    Cheers,

    Alex.

    ...yes on the critters.   Especially an updated cat (which I thought he was working on) and a European badger.

    I'm a dog person so this the one thing I wouldn't be interested in, personally. I think it would make commercial sense, however.

    If the number of cat renders I've seen over the last year is anything to go  by, an updated cat would go down very well.  How about a base cat morph (like the rodents) with various add-ons for the individual breeds?

    Cheers,

    Alex.

     

     

  • kyoto kidkyoto kid Posts: 27,511

    ...that's what I was thinking.  I also agree that Mil Dog has become a bit "long in the tooth" as well.  What good is a poodle without that curly hair, or a golden retreiver without that lovely ginger coloured coat?

  • nonesuch00nonesuch00 Posts: 8,901

    I'm surprised that cats & dogs don't sell but they must not of because what are they called? Millenium Cat & Millenium Dog and that was nearly 20 years ago. I don't mind but please get word out to my neighbors. 

    Personally my number one wishlist item is LAMH 2.0 with save functionality to save in LAMH Catalyst format.

    Seeing as I still only want Guy 8, Girl 8, and Boyfriend of Sakura 8. I will probably just buy AM animals and PC+ items with my coupons this PC+ calendar year. I could stand to add more hair styles too.

  • wolf359wolf359 Posts: 1,785

    Isn't that what decimator does? 
    And it's not just the poly-count - it's
     the texture maps too.  4096x4096
     times diff/spec/bump/norm/trans times figures really adds up. 
     Removing bump/normal (and even trans when possible)
    maps from distant figures helps, as does reducing texture size 
    with that free script."

    I use Both options you mentioned
    as an animator scene optimization is crucial.
    the  30+ people watching the video carousel
    in the clip linked,
    were decimated in DS before exporting to Maxon C4D
    they are about 3000 polys each.

    https://drive.google.com/file/d/0B2TYEp536iB8aVBBdHJWRE9jODg/view

     

     

     

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