Post Your Renders - #4: A New Hope

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Comments

  • A3DLoverA3DLover Posts: 198
    edited December 1969

    Thought id throw this in here:
    Bg starfield done in bryce 6.3 and modified in photoshop.
    Nebulae is a apophysis fractal render heavily smudged in photoshop.
    Planet is a default sphere with spherical fog and with a free nasa venus planet texture modified
    in the shader room of c7.
    Final render in carrara7 standard

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  • gotwaltgotwalt Posts: 3
    edited November 2012

    Daz Genesis figure in a Miata in Carrara

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  • gotwaltgotwalt Posts: 3
    edited December 1969

    Utility Truck in Carrara

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  • gotwaltgotwalt Posts: 3
    edited December 1969

    Antennas on a building rooftop in Carrara

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  • evilproducerevilproducer Posts: 9,040
    edited December 1969

    @A3DLover: Nice job on the space scene.


    @gotwalt: Are you using a shadow catcher for your composited scenes? If not, it might help you integrate the added 3D elements to the background plate.


    For anybody that's interested and might not know, the shadow catcher is a shader function. To create a shadow catcher, go to the shader room, select Create Master Shader from the Edit menu. Then when the shader window comes up, select the Lighting Models pulldown menu and select the shadow catcher. You can select a couple options from there. When it's set up, apply it to whatever object you want.


    The shadow catcher will appear invisible, but it will mask any objects behind it, it doesn't catch reflections, it can be tricky to use with Global illumination and the color in the color channel seems to have an effect on the hue of the shadows. You can use it with alphas for later compositing, or you can use an image or whatever in the scene background or backdrop as well.


    I've uploaded a couple screen captures and a couple sample images.

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  • Kodiak3dKodiak3d Posts: 223
    edited December 1969

    @A3D

    Beautiful colors. Very nice pic. :-)

  • edited November 2012

    Just playing around with an old Stonemason set :)

    I needed a new desktop background, lol.

    *Added some trees and lowered the resolution for the sake of render time.

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  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    Putting my bimbo through Crazy Talk....

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  • de3ande3an Posts: 915
    edited December 1969

    Koukotsu said:
    Just playing around with an old Stonemason set :)

    I needed a new desktop background, lol.

    *Added some trees and lowered the resolution for the sake of render time.

    For some reason this made me think of the Madonna lyrics:

    "Don't just stand there, let's get to it
    Strike a pose, there's nothing to it

    Vogue, vogue, vogue, vogue"

    :lol:

  • Kodiak3dKodiak3d Posts: 223
    edited November 2012

    Koukotsu, how did you do the lighting in that? It's very nice.

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  • edited November 2012

    de3an said:
    Koukotsu said:
    Just playing around with an old Stonemason set :)

    I needed a new desktop background, lol.

    *Added some trees and lowered the resolution for the sake of render time.

    For some reason this made me think of the Madonna lyrics:

    "Don't just stand there, let's get to it
    Strike a pose, there's nothing to it

    Vogue, vogue, vogue, vogue"

    :lol:

    Ha ha, that's Aiko for you; it's what she does, lol :coolsmile:

    Koukotsu, how did you do the lighting in that? It’s very nice.

    It's very simple actually, just a sunlight+realistic sky, 45% white ambient light, and "ambient occlusion only" ticked in the global illumination settings with an occlusion radius of 18inches. (I almost always use the "small" scene scale)

    Then, I used Photoshop to stack the image in 2 layers, blurred the top layer around 8.5%, changed it's blend mode from the layer style options to "screen" and dropped the opacity of that blurred layer to 50%. It's like adding a cheesy little bloom layer, lol.

    I did increase the brightness quite a bit for both layers to give it a more sunny look.

    Post edited by K0daKumi_8e8836aac0 on
  • magaremotomagaremoto Posts: 1,226
    edited December 1969

    just setting up atmos and lighting for indoor/outdoor scenes

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  • magaremotomagaremoto Posts: 1,226
    edited December 1969

    added more bounce lights and blurred reflections, testing the shaders editor as well

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  • edited November 2012

    just setting up atmos and lighting for indoor/outdoor scenes

    Nice, I particularly enjoy that dim/evening looking atmosphere.

    Wow things have really slowed down around here :blank:

    I always intend to create more purposeful, meaningful renders, but I end up rendering Aiko standing there just doing nothing in particular, lol.

    I'll probably save this character and import her into a larger scene that attempts to tell a bit of a "story" eventually, but who knows :coolsmirk:

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  • bighbigh Posts: 8,147
    edited December 1969

    cute - can i pat her tum tum

  • ColdrakeColdrake Posts: 236
    edited December 1969

    Not posted here for a while! Here is a fave film character of mine...can you guess? Sculpted in 3dcoat.

    Meg Mucklebones, very cool! Great work.


    Coldrake

  • Frank__Frank__ Posts: 302
    edited December 1969

    Kodiak3D said:
    Just finished a little project I started over a year ago and got away from. I wanted to test out iPisoft's mocap system (2 Kinects) and this is the result:

    (Funny this thread should be called "A New Hope." It's oddly appropriate.)

    http://youtu.be/rpM_r2W_W2E

    This video isn't available in Germany, because of music copyrights (and stupid negotiations between Google (less) and Gema (much more)).

    So I wouldn't be so sure on the use of William's music ... :)

  • Kodiak3dKodiak3d Posts: 223
    edited December 1969

    I'm aware of the issue. I read what YouTube had to say about it. If I recall, it's an issue between Sony and Germany.

  • de3ande3an Posts: 915
    edited December 1969

    Coldrake said:
    Not posted here for a while! Here is a fave film character of mine...can you guess? Sculpted in 3dcoat.

    Meg Mucklebones, very cool! Great work.


    Coldrake


    So that's who that is! Been a long time since I saw "Legend". Excellent work, as usual.

    Robert Picardo is the actor who played Mucklebones. He also played the alien Wak in one of my favorite movies, "Explorers".

    Stu, you should think about doing Wak. That is, if you can find any decent full body reference photos.

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  • HeadwaxHeadwax Posts: 9,919
    edited November 2012

    hey I thought that was a Stu job you posted.

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  • de3ande3an Posts: 915
    edited December 1969

    head wax said:
    hey I thought that was a Stu job you posted.

    :lol: Looks like something Stu would do, doesn't it? I think he should give it a go.

  • edited November 2012

    Just a little "fully clothed Aiko with a sword" render I did today ;-)

    I must have used 10 different layers total, just goofing around, lol.

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  • Kodiak3dKodiak3d Posts: 223
    edited November 2012

    Really nice, Kouko! It's just me, but I would have turned the blade toward the camera a bit more to show it off, but that's just my personal taste. Great pic.

    Here's a character I've been playing with for a couple of weeks. She's going to be a character in a short movie I plan to do in the near future. (Did a little postwork, which is something I don't usually do.)

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  • edited December 1969

    Kodiak3D said:
    Really nice, Kouko! It's just me, but I would have turned the blade toward the camera a bit more to show it off, but that's just my personal taste. Great pic.

    Here's a character I've been playing with for a couple of weeks. She's going to be a character in a short movie I plan to do in the near future. (Did a little postwork, which is something I don't usually do.)

    Nice Elven archer, she looks quite fierce! She would send my sword-wielding school girl running for the hills most likely, lol.

    Oh, and your personal tastes must be better than mine because now that you've mentioned it the angle of that Katana is driving me crazy!

    I'm redoing it :shut:

  • MattymanxMattymanx Posts: 6,860
    edited December 1969

    Koukotsu said:
    just setting up atmos and lighting for indoor/outdoor scenes

    Nice, I particularly enjoy that dim/evening looking atmosphere.

    Wow things have really slowed down around here :blank:

    I always intend to create more purposeful, meaningful renders, but I end up rendering Aiko standing there just doing nothing in particular, lol.

    I'll probably save this character and import her into a larger scene that attempts to tell a bit of a "story" eventually, but who knows :coolsmirk:


    Hey Koukotsu! Havent seen you around in a while. Miss seeing your renders of A3/Mulberry. Speaking of which, she look very cute in those images!!!

    In case you didn't see it there is a new A3 thread here - http://www.daz3d.com/forums/discussion/8629/

  • edited December 1969

    Mattymanx said:
    Hey Koukotsu! Havent seen you around in a while. Miss seeing your renders of A3/Mulberry. Speaking of which, she look very cute in those images!!!

    In case you didn't see it there is a new A3 thread here - http://www.daz3d.com/forums/discussion/8629/

    Hi there, thank you ;-)

    I kind of lost track of this forum for a while when the "renovations" were going on, judging from the way things have slowed down I'd say I'm not the only one either, lol.

    Thanks for sharing that link, I'll be sure to drop in and check it out real soon.

    I followed Kodiak's advice and adjusted the angle of Mulberry's Katana a bit, I believe it looks much better this way. I'm thinking of trying a more aggressive, less relaxed/casual expression and pose next time around, lol.

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  • Kodiak3dKodiak3d Posts: 223
    edited December 1969

    I like it, Kouko! Gives a better view of the handle as well.

  • MattymanxMattymanx Posts: 6,860
    edited December 1969

    Koukotsu said:
    Mattymanx said:
    Hey Koukotsu! Havent seen you around in a while. Miss seeing your renders of A3/Mulberry. Speaking of which, she look very cute in those images!!!

    In case you didn't see it there is a new A3 thread here - http://www.daz3d.com/forums/discussion/8629/

    Hi there, thank you ;-)

    I kind of lost track of this forum for a while when the "renovations" were going on, judging from the way things have slowed down I'd say I'm not the only one either, lol.

    Thanks for sharing that link, I'll be sure to drop in and check it out real soon.

    I followed Kodiak's advice and adjusted the angle of Mulberry's Katana a bit, I believe it looks much better this way. I'm thinking of trying a more aggressive, less relaxed/casual expression and pose next time around, lol.


    You're Welcome.

    I agree that the angle is better for the sword. For a more aggressive stance, there are 4 poses in my freebie pack here - http://www.daz3d.com/forums/discussion/10844/ - that were originally made with swords so you can build off one of those if you like.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    Try doing this in DAZ STUDIO or POSER....

    Just ambient occlusion. no lights. Isometric camera.

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  • GarstorGarstor Posts: 1,411
    edited December 1969

    Try doing this in DAZ STUDIO or POSER....

    I hope the DS coders felt that glove slap... ;)

    The image is simple yet alluringly cool. I like it!

This discussion has been closed.