Easy Environments by Flipmode - great stuff

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  • WillowRavenWillowRaven Posts: 3,787

    It's an alien planet. Who knows where the setting sun is in relation to the moons? lol

  • barbultbarbult Posts: 26,181
    edited August 2015
    Maybe there are more than two... I.e. a brighter moon or sun in another portion of the sky.
    Post edited by barbult on
  • FlipmodeFlipmode Posts: 924

    Or the space photographer used flashlight since it was getting dark already ;)
    You`re right, a fantasy setting gives you some room, and in the end who cares as long as the image works well.
     

  • WillowRavenWillowRaven Posts: 3,787

    Like I was just elling someone in a writer's group yesterday ... Breaking the rules is ok if it 'works'. Or like my photography proffessor used to say, "Reality is footballshaped". The great power of creativity is being able to take reality and morph into something more than reality.

  • cosmo71cosmo71 Posts: 3,609

    not an easy environment but also by flipmode, the inquisition dungeon or the home of the death

    THE BOOKS OF SINS - Kopie.jpg
    1730 x 1125 - 185K
  • cosmo71cosmo71 Posts: 3,609

    I don`t know if flipmodes "solar system" runs under easy environment or not I think it is an environment :) and the singing and dancing death is also there :)

    THE SINGING AND DANCING DEATH.jpg
    1700 x 900 - 166K
  • cosmo71cosmo71 Posts: 3,609
    edited August 2015
    Flipmode said:

    Or the space photographer used flashlight since it was getting dark already ;)
    You`re right, a fantasy setting gives you some room, and in the end who cares as long as the image works well.
     

    space, well, can you update your solar system that we have a "night earth" with lights from the inhabited areas? or do I have to buy the other solar system for that, too? wood be cool to have different light areas that would be easier with day and night limit

     

    Post edited by cosmo71 on
  • FlipmodeFlipmode Posts: 924

    Oh, cool images, I especially like the singing and dancing death.
    Either you managed to handle the "halo camera" on the solar system set, or you added the atmo later, either way, it looks good & right!

    For a night earth I`d recommend to just grab the texture here:
    http://www.shadedrelief.com/natural3/pages/textures.html

    It`s the right format to use on the solar system`s earth, you`ll probably want to hide the cloud layer though (earth has a surface and a cloud sphere).
    I haven`t tried myself, but I think if you up the contrast on that night texture (to make it almost black with only the lights showing) and add that as ambience texture you should get nice results.

  • cosmo71cosmo71 Posts: 3,609
    Flipmode said:

    Oh, cool images, I especially like the singing and dancing death.
    Either you managed to handle the "halo camera" on the solar system set, or you added the atmo later, either way, it looks good & right!

    For a night earth I`d recommend to just grab the texture here:
    http://www.shadedrelief.com/natural3/pages/textures.html

    It`s the right format to use on the solar system`s earth, you`ll probably want to hide the cloud layer though (earth has a surface and a cloud sphere).
    I haven`t tried myself, but I think if you up the contrast on that night texture (to make it almost black with only the lights showing) and add that as ambience texture you should get nice results.

     

    Hi Flip,

    well, I do not want to delete the clouds (or hide them) I just have turned "cast shadows" "on" for them, I like the clouds given a little shadow to the ground :). There is no postwork on the "the singing and dancing death" have just given the the AoA ambient and distant light a light turquoise touch :) well I am just thinking about buying the other solar set also because of the satellites and the ISS but I do not know how good the textures of these props are (close ups) if Dixie wants to do a spacewalk over the ISS or the huble telescope, just waiting for an answer to my question at the thread.

    I also plan to buy the ISS itself but it seems that this is a real huge model.

    Also have to have a look at your store, maybe I find something new for me :)

    glad that you like the images. Well I am searching also for old style books like in the image, but with morphs for open a book, need books stacked and one or two different books as single figures with morphs but I really like the old style of the books in the render "the books of sins"

     

  • FlipmodeFlipmode Posts: 924

    Ah, I was refering to the halo around earth, it`s easy to break it ...but I take it you managed.

    Clouds ... well, if they go well with the night texture all the better. If it works out please post a render, I am curious myself now. :)

    Sorry, no clue about the other space set, I don`t have it.

  • cosmo71cosmo71 Posts: 3,609
    edited August 2015

    hey man, many thanks for the link :) great, have just a build a day and night earth :) maybe not absolutely correct but good enough for me :)

    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609
    Flipmode said:

    Ah, I was refering to the halo around earth, it`s easy to break it ...but I take it you managed.

    Clouds ... well, if they go well with the night texture all the better. If it works out please post a render, I am curious myself now. :)

    Sorry, no clue about the other space set, I don`t have it.

    will post a render of the day and night earth as soon as possible, just fixing Dixie a bit (again).

     

  • cosmo71cosmo71 Posts: 3,609

    she needs a new bum and thighs :)

  • cosmo71cosmo71 Posts: 3,609
    edited August 2015
    Flipmode said:

    Ah, I was refering to the halo around earth, it`s easy to break it ...but I take it you managed.

    Clouds ... well, if they go well with the night texture all the better. If it works out please post a render, I am curious myself now. :)

    Sorry, no clue about the other space set, I don`t have it.

    a first try and fast render with a not perfect night and day earth, need more time do create more exact and better maps but for a first try it is not bad. The moon is a bit to small, have scaled it down to much :(

    selfmade night and day earth.jpg
    1600 x 800 - 554K
    Post edited by cosmo71 on
  • FlipmodeFlipmode Posts: 924

    Hey, it looks pretty awesome already imo !

  • cosmo71cosmo71 Posts: 3,609
    Flipmode said:

    Hey, it looks pretty awesome already imo !

    hmm maybe but I think it would be to much work for me to create one or more real good night/day earth sets. I have just an old graphic programm so. But as written, maybe I also will buy the "solar system super bundle" because of the additional stuff like satelites and ISS and so, don`t know right now.

     

  • WillowRavenWillowRaven Posts: 3,787

    It has become my custom to show off any cover I use an EE for, which is the majority of them. Once again, I can't emphasize enough the versatility of these sets, primarily the ones with the skyboxes. This scene created using EE Greenlands (terrain, color altered in photoshop) and EE Autumn (skybox).

  • JOdelJOdel Posts: 6,308

    The light sets do just fine for interiors too. I boost the ambiance (usually a lot) and turn off the shadows from the sun. The shadows are provided from either liniar point lights in light sources, or spotlights outside windows.

    Not altogether sure that this will actually attach, it's 850 pixels.

    Inglenook-post.jpg
    850 x 1035 - 688K
  • WillowRavenWillowRaven Posts: 3,787

    Which light set did you use for it? Did you have to add extra lights for the fire and lamps?

  • JOdelJOdel Posts: 6,308

    Yes. All of the lights in the fireplace and lamps are linear point lights.  At this point (I did the render some months ago) I can't remember exactly which light set it was. But it wass definitely one of the EE sets, and I am 95% certain that the only additions were the linear points -- at least six, maybe more. I did adjust the levels of everything. And the sun angle.  I'd have to open the scene to be sure, but I may get onto that some time tomorrow.

    Obviously it's a 3DL render. I haven't made any attempt at Iray yet.

  • WillowRavenWillowRaven Posts: 3,787

    I have no burning need to learn Iray, either. I am getting results my clients like right now and don't need to mess with what I know. As it is, it took me YEARS to learn 3Delight lighting and I still buy ppl in the forums to help me figure something out, lol.

  • Oso3DOso3D Posts: 15,085

    Iray lighting is very straightforward, I've found. The problem is that it can be hard to think of ways to get the lighting you WANT, because 3DL tricks don't work.

     

    Like, 'Oh, I dunno, I just want everything to have some basic low level light, and then I'll work from there.' Yeah, can't do that in Iray. But 'hey, this light is lighting up that wall, so stuff near it and around the corner gets some backlighting' is automatic.

     

  • JOdelJOdel Posts: 6,308

    Well, I opened up the file and have determined that it was the Autumn Light set. That one has four Ambients and an addition to the Sun. If it had been almost any of the others I'd not have been able to pin it down so easily. 

    And it turns out that the majority of the actual light in the scene is from those visible linear points. One in the hearth, one in each of the hanging and oil lamps. I ended up turning off both the Sun and the Sun addition before the final verson but the Ambients are still in play.

    And in any case wherever a scene may end up, these days it almost always starts with a Flipmode light set.

  • fastbike1fastbike1 Posts: 4,078

    Basic low level lighting sounds a lot like adjusting the HDRI map intensity / adding a distant light.

    I guess though that nobody was ever new w/ 3DL :)

  • NovicaNovica Posts: 23,924
    JOdel said:

    The light sets do just fine for interiors too. I boost the ambiance (usually a lot) and turn off the shadows from the sun. The shadows are provided from either liniar point lights in light sources, or spotlights outside windows.

    Not altogether sure that this will actually attach, it's 850 pixels.

    I really like the lighting on that, cozy but well lit to see details. I haven't done a fireplace in awhile, but I used Linear Point lights too. I'd put in several, one with more of a blue glow near the bottom of the logs for the hotter part of the flames. Makes it nicely realistic. The orange and yellow progressed upward. A bit tricky at first.  (well, for me anyway lol!)  Yours looks very good!

  • JOdelJOdel Posts: 6,308
    edited October 2015

    It took me a while -- and upgrading to 4.5 before I could get a handle on them. I think you could create them in a late version of DS3, but I couldn't position them At All let alone make then work (there were any number of things that flatly didn't work for me in DS3). It was such an awful experience that I didn't even attempt it in 4.0. It might have worked there. But I'll never know. 

    Blue at the bottom of a fireplace. I'll remember that. With a small falloff so it doesn't overbalance the orangey light from the higher flames?

    I posted a render of the Headmaster's office in the Tomalin Appreciation thread a week or so ago. Lots of linear points in that one too. As well as a spot outside the window, and another at the top of the dome pointing down. No turning off any of the Sun or ambients in that one. Can't remember which light set, but I have a tendency to use Eternal Sands so that *may* be it.

    Post edited by JOdel on
  • HorusRaHorusRa Posts: 1,664
    fastbike1 said:

    Basic low level lighting sounds a lot like adjusting the HDRI map intensity / adding a distant light.

    I guess though that nobody was ever new w/ 3DL :)

    Thats right, or at least to my understanding. I tend to use the hdri just like as if it was the UberEnvironment light, adjusting the intensity as you mentioned for the ambient, all around "general" lighting, and adding a distant light to act as the main real world light source, e.g., sun/moon. I could be wrong though, but thats how I've been implementing the scenario in iray. Any other lights as needed.

  • FlipmodeFlipmode Posts: 924
    edited October 2015

    Thanks for posting your image Willow, very much a style I like, dark and rough. Almost tempts me to buy the book, which I guess is a very good thing. Also reminds me a bit of Age of Conan (game).
    Like I said on the other thread I am sorry you don`t really warm to the skyspheres so much, I hope in time that will change. ;)

    Always happy to hear the lightings are useful!
    I don`t know if I ever mentioned it, but they slightly changed with "Snowy Mountains".
    I changed the ambient lights to "diffuse only" (Daz Studio), because I found that all lights casting speculars isn`t optimal for the characters in a scene.
    Just a little sidenote, maybe you want to keep it in mind or experiment with that setting when you use the older sets.

    Post edited by Flipmode on
  • WillowRavenWillowRaven Posts: 3,787
    Flipmode said:

    Thanks for posting your image Willow, very much a style I like, dark and rough. Almost tempts me to buy the book, which I guess is a very good thing. Also reminds me a bit of Age of Conan (game).
    Like I said on the other thread I am sorry you don`t really warm to the skyspheres so much, I hope in time that will change. ;)

    Thanks :D If I've tempted you to buy the book then I've almost done my job :D

    Since working with the boxes, I only use a sphere when absolutely necessary. The boxes are just easier to adapt to my needs. I still have hope you will return to the boxes some day. Until then I'll just keep tweaking the ones I have.

  • JOdelJOdel Posts: 6,308

    This one's a better example. I don't know which of the EE light sets I based this on, but it was the usual drill of boost the ambients, and turn off the shadows from the sun. Then add a spotlight outside to shine in the windows.

    LadiesOuting-1008.jpg
    1008 x 1008 - 528K
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