It might help to have a D-Force subforums for a while - many questions

2

Comments

  • AllenArtAllenArt Posts: 7,175
    McGyver said:

    People don't use the existing Daz Studio forum, why would they use a dForce forum?

    Because they don't post in it or don't read it?

    Lots of people read the forums but don't post in them... I've read dozens of threads, if not hundreds that I've never posted in... And I'm a huge pain in the ass with my posts (apparently)...

    Most of the time when I have a question about a feature or problem with DAZ, I look it up... The forum's search is kinda... "Limited"... So mostly I use Google... But even that can be off... If you don't use the right word or phrase or combination of words, you can miss the information you are looking for.

    I've lost track of all the times I've searched for something and then given up and asked only to have someone point me to a thread that for all intents and purposes should have showed up in my search.

    One tends to feel like they come across as a lazy search impaired idiot when that happens.

    Not to mention the occasional "did you try googling it?" comment one might get.

    Its actually easier to find information on how a type T-4 Tokamak fusion reactor works then how to make good iRay shaders... The information is out there, but rather then just looking it up, it often has to be researched.

    Yes, questions are always welcome here, and lots of nice and smart people are happy to answer them, but sometimes there are language barriers or people are shy or independent... And having a source that one can browse through in one area is extremely useful and informative... Not to mention as has often happened to me at forums with multiple subforums, you occasionally (or rather, often) come across something you never knew you wanted to know or needed to know... A kinda "day the universe changed" epiphany.

    The chances of that happening are a hell of a lot slimmer when topics are spread across multiple forums and lost in the progression of new threads.

    DAZ Studio has awesome features... It's a shame have information spread out and often overlooked or unavailable.

    I hope this didn't come across as rude or antagonist, I'm just pointing out a long held observation... Which is it's not always easy to find important information, and not everyone feels they know how to properly ask a question or is linguistically capable of asking it coherently either... So they don't... Having subjects grouped together makes learning easier and less frustrating... (Less frustration probably equals more sales of stuff too... But that's besides the point).

     

     

    I couldn't have said it any better myself :)

    Laurie

  • ChoholeChohole Posts: 33,604
    edited October 2017

    OK,  so lets see if I have got this straight.   Some members want a sub forum that only deals with dForce, which is the newest addition to the Daz Studio software.
    We already have a dedicated Daz Studio forum.
    So obviously the sub forum would be set up as a sub forum (or child forum as it is called here) of the dedicated DS forum; to join the other 2 child categories which are attached to that forum.  Have I got it right so far?

    This is the reason Richard asked

    People don't use the existing Daz Studio forum, why would they use a dForce forum?

     

    Post edited by Chohole on
  • stump3point1stump3point1 Posts: 139
    edited October 2017
    Chohole said:

    OK,  so lets see if I have got this straight.   Some members want a sub forum that only deals with dForce, which is the newest addition to the Daz Studio software.
    We already have a dedicated Daz Studio forum.
    So obviously the sub forum would be set up as a sub forum (or child forum as it is called here) of the dedicated DS forum; to join the other 2 child categories which are attached to that forum.  Have I got it right so far?

    This is the reason Richard asked

    People don't use the existing Daz Studio forum, why would they use a dForce forum?

     

    Is this an attempt at sarcasm?, or are you really confused, me thinks the former. My gist or conclusion is 1 sub forum in the Studio forum, even IF users refuse to follow the rules or remain obstinate and post here there and everywhere for that matter. The only link I have set for this site is the Studio forum but I still navigate to this forum as it is the most active as it stands. I suppose the threads here will never stop but it would help to some extent to at least have a single dedicated source or topic(which you have already but is not being referenced by some)or forum where topics can be started or moved too.
    Post edited by stump3point1 on
  • McGyverMcGyver Posts: 7,085
    Chohole said:

    McGyver   I presume you mean something like this

    https://www.daz3d.com/forums/discussion/203081/dforce-start-here

    The first section is handily headed

      What is dForce?

    Quite actually yes... 

     

    Why did I miss that?

     

    A link to that thread should probably be in the Commons announcement "DAZ 3D introduces dForce Physics Engine"...  

    When I read that thread, I looked up "dForce" and found the promo video, the commons announcement, and some user videos... Not that thread... When I googled "What is dForce"... I mostly found a lot of info on how to use a particular brand of insecticide and that Home Depot carries it... I was really hoping to find a Wiki link or something, but after two or three pages of "D-Force" related sales links, I figured maybe that was the official word... The commons announcement.

    Maybe Google gives different results in different countries and that shows up right away for everyone else... But here I'm treated to a lot of nonsense... Not to say there aren't a lot of things named D Force or some variant of that.

    Interestingly if I type in "dForce start here" it shows up at the top.

    I should have probably checked the DAZ Discussions section, but I guess I figured if it didn't show up as a link in the commons announcement or using the terms I used, it wasn't written up yet... That's not an entirely unreasonable assumption since it's a new release.

    One could also argue that this sorta underlines what I said about either having to directly ask about something or having to research it if you are not necessarily fluent in a language or are a friggin' search impaired idiot like I apparently am... One might also note what I said about not wanting to ask questions because they feel they might look stupid if that information was overlooked, missed or not found... ( don't worry, I don't feel stupid, I know I'm stupid... I remind myself of this constantly)... Luckly I'm not shy... Linguistically inept... Perhaps. 

    Regardless, I thank you for the link to the explanation of what dForce is and I thank you for your tireless and often unthanked moderation efforts here.

    In the future, probably the distant future, because I'm kinda slow, I'll make a greater effort to find information before I make suggestions.

    smiley

     

     

  • McGyverMcGyver Posts: 7,085

    One other thing...

    If it is really hard to set up a forum or subforum, if it's difficult to manage or keep up or even expensive... Please say so.

    If people don't know what is involved they won't understand... They can't understand... They guess.

    Guessing often leads to wrong conclusions.

    In real life, I come across this all the time... If I don't know what is involved in your job or on your side of the project, I will make assumptions based on other available information I see...

    In this case I see other, even smaller websites with a lot of subforums, or at least more then here... I do not run a website, so I am ignorant of much of what is involved, though I do try to keep up so as to have a slightly more then basic knowledge of such things, but without having ever seen anyone say this in a post I read (no links to the ones I missed please) I'm left to wonder what is different elsewhere.

    My guess is for whatever reason, software, manpower, lacking time or it requires monumental effort,  it's not feasible here.

    But without directly giving a reason, it just comes across as when a little kid asks if they can borrow the motorcycle to ride up a mountain and the adult answers, no "Because I said so", when they should have just said "No... Because, you are too small to steer, the mountain is full of werewolves, motorcycles are difficult to ride up mountains when your helmet doesn't fit properly and above all, you are an obnoxious little git, Timmy... That's why".

    smiley

    I put that there no nobody thinks I'm mad or being antagonistic... 

    I am mad... But insane mad and there is not emoji for that exactly.

     

     

  • ChoholeChohole Posts: 33,604
    edited October 2017

    I am a forum moderator,  not a web person.   I had my son set my web site up for me.   I don't think he has ever set up a forum, or forums, despite being a BSc, so I am not really a sensible peraon to ask

    Post edited by Chohole on
  • HeraHera Posts: 1,958

    Sorry for re-posting this, but I lost the other thread. 

    1. How do I get D-force? Is it enough to find and download 4.1?

    2. How does it work, is there a manual or at least an easy guide somewhere

    3. Will there be similar plugins released for other figures than V8

    4. Will it be possible to use with older dynamic clothes, I have some oldies which I bought for DAZ3, with that old dynamic engine which was disbanded later

     

  • wizwiz Posts: 1,100
    Chohole said:

    If people had used the DS forum, then all the threads would be in the one forum, instead of being scattered around, and the DS forum doesn't get as much traffic because people will insist on posting here in the Commons, despite there being a dedicated forum already for DS stuff.

    Classic Catch 22. People won't use the DS forum until there's a decent amount of information in it, but there won't be a decent amount of information in it until lots of people start using it.

    Unless, of course, the mods move all the DS conversations from The Commons into DS.

  • AllenArtAllenArt Posts: 7,175

    Maybe it's just me, but I think there should have been subforums for some of the major features in DS, like Iray rendering, Iray materials and now dforce. Keep all the info for that feature where it belongs and easy to search (only one forum to search through that pertains to THAT feature). Just my two cents :)

    Laurie

  • thd777thd777 Posts: 945
    edited October 2017

    @Hera

    Hera said:

    Sorry for re-posting this, but I lost the other thread. 

    1. How do I get D-force? Is it enough to find and download 4.1?

    Download the latest version of DAZ Studio 4.10.xxx 

    Hera said:

    2. How does it work, is there a manual or at least an easy guide somewhere

    https://www.daz3d.com/forums/discussion/203081/dforce-start-here#latest

    Hera said:

    3. Will there be similar plugins released for other figures than V8

    dForce does not in any way depend on V8. It works on any figure or model. 

    Hera said:

    4. Will it be possible to use with older dynamic clothes, I have some oldies which I bought for DAZ3, with that old dynamic engine which was disbanded later

     

    Yes, a lot of those work fine. I have used several optitex clothes without issues.

    Ciao

    TD

    Post edited by thd777 on
  • SpottedKittySpottedKitty Posts: 7,232
    Hera said:
    1. How do I get D-force? Is it enough to find and download 4.1?

    You're misreading the version number. It isn't a decimal, and the "." isn't a decimal point. The new version isn't "four point one zero", it's "four point ten".

    Hera said:

    2. How does it work, is there a manual or at least an easy guide somewhere

    They're a bit scattered, but there are several tutorial/starter guide threads here on the forums.

    Hera said:

    3. Will there be similar plugins released for other figures than V8

    dForce isn't "a plugin for V8", it's a plugin for DAZ|Studio that works on any cloth that can be applied to any figure. Clothes for Genesis8 can be dForce-draped on Genesis8 figures with minimum fuss, but you can mix and match with a little bit of work.

    Hera said:

    4. Will it be possible to use with older dynamic clothes, I have some oldies which I bought for DAZ3, with that old dynamic engine which was disbanded later

    If you mean the Optitex dynamics system, it was never "disbanded later", it's been constantly available all through D|S4, although there haven't been any updates or new features for a long time. I think one or two of the tutorial threads have tips on how to convert Optitex cloth to work with dForce.

  • stump3point1stump3point1 Posts: 139
    edited October 2017
    AllenArt said:

    Maybe it's just me, but I think there should have been subforums for some of the major features in DS, like Iray rendering, Iray materials and now dforce. Keep all the info for that feature where it belongs and easy to search (only one forum to search through that pertains to THAT feature). Just my two cents :)

    Laurie

    Very sensible request,why not create sub's for the features mentioned in this reply. Don't won't to restart the documentation debate but since there is really no detailed manual on these subject's(except on line but always a work in progress) pidgeon holing threads to a dedicated and specific sub forum would help. Emphasis on specific.
    Post edited by stump3point1 on
  • Cris PalominoCris Palomino Posts: 12,455

    One thing to keep in mind is that if Daz does an official thread, that is where you want to comment or ask questions as they will monitor that thread and may not see the other threads. One of the reasons for trying to contain the number of threads is it becomes difficult for people to find info after a while. You may remember you saw something, but now which of the multiple threads was it in? It's the same for Mods or Daz personnel. 

  • One thing to keep in mind is that if Daz does an official thread, that is where you want to comment or ask questions as they will monitor that thread and may not see the other threads. One of the reasons for trying to contain the number of threads is it becomes difficult for people to find info after a while. You may remember you saw something, but now which of the multiple threads was it in? It's the same for Mods or Daz personnel. 

    Looks like the forum mice are a bit busy at the moment... :D

  • stump3point1stump3point1 Posts: 139
    edited October 2017
    Well so far we've had 3 Mod's chime into this thread so it's fair to say they do pay attention. That's the good news the bad news is as far as the OP's request is concerned it's probably going nowhere but the bin in my opinion. For those wishing otherwise keep on surfing as of course I admit I will surely do myself or as has been suggested put in a support ticket. I'll be going back to the lurking mode for a while thanks.
    Post edited by stump3point1 on
  • 3Diva3Diva Posts: 11,970

    Can we at least get a sticky with a link to ALL the ongoing dForce threads? I'm seeing the dForce threads scattered all over the place and it's dizzying. Can we at least have a sticky or a thread that has a link to all the dForce threads? 

  • NovicaNovica Posts: 23,924

    Let’s be honest.... there are some forums you are more likely to get answers in than others. A post in commons will likely get you technical help faster than a post in the technical help forum which is low traffic

    No kidding. That technical help section was useless to me. I finally just deleted my question after waiting a couple days. It was a simple question about a preset.

    But if you're going to do a sub-forum on just D Force, get in line behind the animation folks, who saw their separate forum obliterated and lumped in with Art Studio when the forums changed. Just "Animation" needs its own forum. It was a lot more active until it got dumped.

  • Can we at least get a sticky with a link to ALL the ongoing dForce threads? I'm seeing the dForce threads scattered all over the place and it's dizzying. Can we at least have a sticky or a thread that has a link to all the dForce threads? 

    https://www.daz3d.com/forums/categories/daz-studio-discussion

    Does that help?

  • 3Diva3Diva Posts: 11,970

    Can we at least get a sticky with a link to ALL the ongoing dForce threads? I'm seeing the dForce threads scattered all over the place and it's dizzying. Can we at least have a sticky or a thread that has a link to all the dForce threads? 

    https://www.daz3d.com/forums/categories/daz-studio-discussion

    Does that help?

    Um no? 

  • DaWaterRatDaWaterRat Posts: 2,885
    edited October 2017

    I don't think we need a separate sticky.

    Just editing the first post in https://www.daz3d.com/forums/discussion/203201/daz-3d-introduces-dforce-physics-engine with some of the more relevant ones (I know, I know, we all have different definitions of that, but the show off your renders in the Art Studio, the Start Here (which is not linked in the first post) from Daz Studio Discussion, the dForce out of the box, and maybe some of the more active discussion threads in Daz Studio Discussion (that were formerly in the Commons) would be a decent sampling.)

    Post edited by DaWaterRat on
  • 3Diva3Diva Posts: 11,970

    I don't think we need a separate sticky.

    Just editing the first post in https://www.daz3d.com/forums/discussion/203201/daz-3d-introduces-dforce-physics-engine with some of the more relevant ones (I know, I know, we all have different definitions of that, but the show off your renders in the Art Studio, the Start Here (which is not linked in the first post) from Daz Studio Discussion, the dForce out of the box, and maybe some of the more active discussion threads in Daz Studio Discussion (that were formerly in the Commons) would be a decent sampling.)

    That's a good idea. Maybe we can talk @DAZ_Brian into doing that. :)

  • *shakes head* Never

    I don't think we need a separate sticky.

    Just editing the first post in https://www.daz3d.com/forums/discussion/203201/daz-3d-introduces-dforce-physics-engine with some of the more relevant ones (I know, I know, we all have different definitions of that, but the show off your renders in the Art Studio, the Start Here (which is not linked in the first post) from Daz Studio Discussion, the dForce out of the box, and maybe some of the more active discussion threads in Daz Studio Discussion (that were formerly in the Commons) would be a decent sampling.)

    While it's not linked to directly in the Announcement post in here, the Start Here post is linked to in both the 4.10 beta and 4.10 release topics, one of which is linked to in the first post of the above linked thread. It's also a fairly prominient sticky post in the DAZ Studio Discussion forum...

  • Serene NightSerene Night Posts: 17,704
    edited October 2017

    I've tried to read the threads but, still have no clue how to use dforce. I'm really not interested in draping women's garments as I primarily use men's clothing, and animation with daz and running simulations seem time consuming. Am I missing something that makes this so amazing? because so far it seems... Complicated and the results seem okay, but nothing I'm shouting at as being super amazing.

    Post edited by Serene Night on
  • DaWaterRatDaWaterRat Posts: 2,885

    I've tried to read the threads but, still have no clue how to use dforce. I'm really not interested in draping women's garments as I primarily use men's clothing, and animation with daz and running simulations seem time consuming. Am I missing something that makes this so amazing? because so far it seems... Complicated and the results seem okay, but nothing I'm shouting at as being super amazing.

    Admittedly I haven't tried on guys yet, but I've found dForce to be faster than OptiTex when it comes to animated drapes.  I've also noticed that at least on my system, G3 and G8 take longer than G2 or G1 (though a light enough secne is still pretty quick)

    I also do mostly fantasy stuff, so even when I do get around to draping on guys, it will still be the long flowy stuff (tunics and capes)  Since I believe you focus more on SciFi, this may not be as useful to you on a regular basis, but for blankets and bedding, I've generally had very nice and fast simulations with only a few bouts of weirdness (I was trying to force a long rectangle to wrap around... dForce didn't like it.)

  • Serene NightSerene Night Posts: 17,704

    I have tried to watch the videos. But I admit I have trouble learning from them since they usually use stuff I don't have and use clothing items I don't own.  I also can't really see the settings when they click on stuff on videos too well, especially if they use dark interfaces which don't have a lot of contrast.

    I may have to wait until something relevant to what I may actually use surfaces in the store, or there is a 'dummies' guide.

  • scorpioscorpio Posts: 8,533

    I've tried to read the threads but, still have no clue how to use dforce. I'm really not interested in draping women's garments as I primarily use men's clothing, and animation with daz and running simulations seem time consuming. Am I missing something that makes this so amazing? because so far it seems... Complicated and the results seem okay, but nothing I'm shouting at as being super amazing.

    Admittedly I haven't tried on guys yet, but I've found dForce to be faster than OptiTex when it comes to animated drapes.  I've also noticed that at least on my system, G3 and G8 take longer than G2 or G1 (though a light enough secne is still pretty quick)

    I also do mostly fantasy stuff, so even when I do get around to draping on guys, it will still be the long flowy stuff (tunics and capes)  Since I believe you focus more on SciFi, this may not be as useful to you on a regular basis, but for blankets and bedding, I've generally had very nice and fast simulations with only a few bouts of weirdness (I was trying to force a long rectangle to wrap around... dForce didn't like it.)

    I've done a couple on guys - works the same as with the girls.

  • lenwilderlenwilder Posts: 188
    edited October 2017

    Up to now I export Daz3d characters to Iclone 7 through the 3Dxchange applicaiton.

    Weight mapping works in Iclone7 for importing Daz3d hair and such to create dynamic hair for Iclone.

    Hair is applied to Iclone characters as Accessory.

    Iclone clothing can be made dynamic with weight mapping inside Iclone (pass through Photoshop to create the maps)

    I am curious about D-force clothing

     Can it export and be fitted as dynamic?

     Are we basically locked into Daz3d for it to work?

     

    ---------------------- IClone describes d-force type clothing as Softcloth.

    Weight mapping is required if you do your own softcloth.  Hit and miss mostly.

    If d-force could be exported along with photoshop weight map files it would be excellent.

    It would appear RL doesn't have any immediate plans for facilitating Softcloth for users.  Principally, because the suspect there are many 3rd party developers creating clothing.

    Content sales are important to RL, similar to Daz3d...but not promoted as vigorously,

     

    Post edited by lenwilder on
  • SamanthieSamanthie Posts: 308

    I know there are scattered dForce threads and that is why it would be nice to have them stickied. dForce is a fantastic new tool which I hope to be able to use but so far it crashes on me. A tutorial with simple steps to start with recommended adjustments to the various controls is what I am hoping for.

  • frank0314frank0314 Posts: 14,708

    The main thread is stickied and do you know how many threads there are on this subject?

  • DaWaterRatDaWaterRat Posts: 2,885
    frank0314 said:

    The main thread is stickied and do you know how many threads there are on this subject?

    That's why I suggested editing the first post of the main thread with a selection of some of the more relevant/interesting threads on dForce.  You can't link/sticky to all of them (unless someone wants to volunteer to have a thread keeping track of the dForce threads and link to that one in the first post) but there are some that are more useful/active than others.

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