Game Print? Need more information.

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Comments

  • John Sims said:

    Remember "measure metrics" which suggested you could change a figure to achieve specific dimensions? Instead you had to change the figure old style and just keep remeasuring it until you got to where you wanted to be.

    I had missed this earlier. Measure Metrics is the plug-in to take and report measurements, Figure Metrics (included but a separate package since it isn't a plug-in) is the tool that when run enables you to have DS attempt to match the given dimensions (depending on the morphs assigned to each active measure).

  • GamePrintGamePrint Posts: 539
    th3Digit said:

    I printed two figures so far successfully with my $550 Da Vinci XYZ printer I bought two years ago

    so

    this is already cheaper laugh

    Yes it is, we met with people who ordered crappy single color models in standstone for even double the price point. When we started, our goal was always to get the pricing point to a degree that matches casted models but still be able to product high quality and on-demand collectibles, we are still working toward that goal, hopefully with the community's help we can reach to that point were we can produce really high end collectibles at a price point lower than what you pay for off-the-shelve products, we are not there yet but we are focused and determined to reach that goal.

  • GamePrintGamePrint Posts: 539
    Oso3D said:

    Yeah, I don't think most people really get how expensive home 3d printing is.

    I mean, if you can't justify the expense, fine, but it sounds to me like a really decent price point considering we're talking about labor intensive product with no economies of scale.

    yes thats true

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,070

    and my thread got locked, news to me, no idea why

    https://www.daz3d.com/forums/discussion/54880/3d-printing-i-am-waiting#latest

  • GamePrintGamePrint Posts: 539
    th3Digit said:
    Oso3D said:

    Yeah, I don't think most people really get how expensive home 3d printing is.

    I mean, if you can't justify the expense, fine, but it sounds to me like a really decent price point considering we're talking about labor intensive product with no economies of scale.

    not to mention the failures that look like cthulhu erupted from their souls when the glue comes unstuck from the bed.

     

    Yeah it is painful to 3D print at home (or even a shop) crying you reminded me of all the days we spent trying to optimize our process, lots of blood, sweat and tears crying we started by building the tech that make the model printable and oh my it took us ages and then we had to build a production pipeline to get to this level of quality but I'm glad we reached this point and today is a big testament to all the hard work our team has put into it smiley.

  • y3kmany3kman Posts: 825

    Okay, I'll be that guy. What are your restrictions regarding the theme of the model(s)? (eg. gore, nudity, etc.)

  • GamePrintGamePrint Posts: 539
    th3Digit said:

    and my thread got locked, news to me, no idea why

    https://www.daz3d.com/forums/discussion/54880/3d-printing-i-am-waiting#latest

    @th3Digit :P luckily we are not facing this issue anymore, you send a character to the printer and you end up with a nest.

  • GamePrintGamePrint Posts: 539
    y3kman said:

    Okay, I'll be that guy. What are your restrictions regarding the theme of the model(s)? (eg. gore, nudity, etc.)

    It is all under our terms of use

    https://daz3d.gameprint.net/terms-of-use/

  • HoMartHoMart Posts: 487
    GamePrint said:
    y3kman said:

    Okay, I'll be that guy. What are your restrictions regarding the theme of the model(s)? (eg. gore, nudity, etc.)

    It is all under our terms of use

    https://daz3d.gameprint.net/terms-of-use/

    "You agree not to post User Content that: (i) may create a risk of harm, loss, physical or mental injury, emotional distress, death, ....  " ........ and so on

    ok - I will not post a deadly .stl file .... but I can´t be resposible for what the used plugin will upload ;)

    Please, someone translate that Terms-of-use to some readable version !!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,070
    HoMart said:
    GamePrint said:
    y3kman said:

    Okay, I'll be that guy. What are your restrictions regarding the theme of the model(s)? (eg. gore, nudity, etc.)

    It is all under our terms of use

    https://daz3d.gameprint.net/terms-of-use/

    "You agree not to post User Content that: (i) may create a risk of harm, loss, physical or mental injury, emotional distress, death, ....  " ........ and so on

    ok - I will not post a deadly .stl file .... but I can´t be resposible for what the used plugin will upload ;)

    Please, someone translate that Terms-of-use to some readable version !!

    don't model a working gun in Hexagon and upload it

  • Not sure if this question has been asked yet, but how is this plugin any different then using MakePrintable? I know with MakePrintable comes with a monthly/yearly option vs. the plugins flat price. But I was more curious of in regards to the tech behind this plugin. Is it the same tech that is powering MakePrintable? Is there any restrictions from taking Daz figures to MakePrintable vs using the plugin?

  • Good morning all,

     

    I’m very interested in this, but a few things are holding me back. So, some questions that I hope Gameprint can answer.

     

    First, I really need 1/48 and 1/72 scale figures, so nothing like the sizes that are being quoted. We’re talking about a figure being maybe 1 to 2 inches tall. Is it possible to adjust the scaling?

     

    Second, many of us prefer to paint our own figures. I mean, I find it fun. Could a non-painted option be considered?

     

    Third, and I’m seeing some discussion of this but I’m still unclear (probably too much mead last night!). If we buy the plug-in, does that mean that the processed file can only be ordered through Gameprint? Or, can it then be downloaded in a common file format like STL by us to be printed somewhere else? That would certainly solve my scaling and unpainted option issues.

     

    Fourth, if it can be downloaded and printed by us elsewhere, what would be the cost for Gameprint to process the design? I’m assuming there would be a cost, but what would it be?

     

    Many thanks for your time and consideration.

     

    Bob

     

     

  • GamePrintGamePrint Posts: 539

    Not sure if this question has been asked yet, but how is this plugin any different then using MakePrintable? I know with MakePrintable comes with a monthly/yearly option vs. the plugins flat price. But I was more curious of in regards to the tech behind this plugin. Is it the same tech that is powering MakePrintable? Is there any restrictions from taking Daz figures to MakePrintable vs using the plugin?

    The tech behind the plugin is an improvement to what MakePrintable currently offers and it is optimized for Daz content and works really well with it, we use an "ultra" quality repair that doesn't exist yet in MakePrintable due to the time it requires to get the file repaired and optimized for 3D printing and we built a whole pipeline from model to printing so it might not generally work with other 3D printing pipelines. I'm not sure whether Daz allow you to export the file and then import it to MakePrintable for fixing but we can't guarantee that you will get the same quality by fixing using MakePrintable, still you might want to try it out for home 3D printing. 

  • It just seems strange to be charged for a plugin whose sole purpose is to provide the creator with an income stream. As far as I can see it serves absolutely no other purpose. So I pay you to enable me to pay you more? Interesting business model. 

    Now, if you provided the plugin to enable Daz users to generate files that could be used only by your company and made it free, akin to the Daz model... well then it would make more sense. 

    As it is I could only find a single price for ANY figure type, so it seems your pricing structure isn't even fleshed out yet. At first I had the impression that I'd have to buy the plugin to find out how much it would cost to use the plugin. 

    Thanks, but no thanks. I find the idea intriguing, but the execution flawed. Maybe after you get your act together and I see some feedback from some satisfied early adopters, maybe.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Not sure if this question has been asked yet, but how is this plugin any different then using MakePrintable? I know with MakePrintable comes with a monthly/yearly option vs. the plugins flat price. But I was more curious of in regards to the tech behind this plugin. Is it the same tech that is powering MakePrintable? Is there any restrictions from taking Daz figures to MakePrintable vs using the plugin?

    yes, you cannot redistribute any DAZ assets to any service for 3D printing. It looked as though DAZ was thinking of using makeprintable at one time or another, but apparently the current service is the one that got the licensing option from DAZ.

  • FYI all, We've updated the product page to include some indicative pricing, and to point out what the rights are on the 3D prints.  Hopefully this can help head off some of the questions.

  • I'm heavily debating this now, because it sounds so promising to a plebeian like me, especially since our local tech co-op, though free, has 3D printers with months long waiting lists. 

    Plus, the paint jobs look amazing. But I'm curious: how will you be capable to keep the paint quality up if you get large influxes of orders?

  • GamePrintGamePrint Posts: 539
    edited October 2017

    Hi Bob,

    Thank you so much for your interest smiley Below are answers to your questions

    First, I really need 1/48 and 1/72 scale figures, so nothing like the sizes that are being quoted. We’re talking about a figure being maybe 1 to 2 inches tall. Is it possible to adjust the scaling?

    We are going to introduce custom scales later on and this is a feature that we are working on but painting a small figurine is more difficult than a 7 inch or even a 12 inch one so we want to make sure we deliver it when we are sure about the quality that we can ship.

    Second, many of us prefer to paint our own figures. I mean, I find it fun. Could a non-painted option be considered?

    Sure, we are going to offer primed prints ready to be painted as an option =)

    Third, and I’m seeing some discussion of this but I’m still unclear (probably too much mead last night!). If we buy the plug-in, does that mean that the processed file can only be ordered through Gameprint? Or, can it then be downloaded in a common file format like STL by us to be printed somewhere else? That would certainly solve my scaling and unpainted option issues.

    Yes, it can only be ordered through GamePrint at the moment because it is only optimized to our production pipeline. We are considering to launch a download option once our tech is ready to deliver a solution for Daz content given the complexity of these models. 

     

    Post edited by GamePrint on
  • GamePrintGamePrint Posts: 539

    It just seems strange to be charged for a plugin whose sole purpose is to provide the creator with an income stream. As far as I can see it serves absolutely no other purpose. So I pay you to enable me to pay you more? Interesting business model. 

    Now, if you provided the plugin to enable Daz users to generate files that could be used only by your company and made it free, akin to the Daz model... well then it would make more sense. 

    As it is I could only find a single price for ANY figure type, so it seems your pricing structure isn't even fleshed out yet. At first I had the impression that I'd have to buy the plugin to find out how much it would cost to use the plugin. 

    Thanks, but no thanks. I find the idea intriguing, but the execution flawed. Maybe after you get your act together and I see some feedback from some satisfied early adopters, maybe.

    What you pay for the plugin is actually deducted from the first order as a 10% discount (you are actually saving on your first order). We decided to follow this path because processing files (not orders) is very resource intensive in terms of processing power and costly to run on the cloud so we wanted to make sure the plugin is only in the hands of people who are truly intersted in using the service thus we don't end up in a situation were we process tens of thousands of files and only print few because at the end if we are going to make sure we lower the final product retail price then we need to make sure we lower our expenses as well and this is a way of making sure we get you the best price possible instead of increasing the price on the actual customer's end in order to pay the cloud processing bills. Personally, I would rather charge customers $250 per print instead of distributing a plugin for free and then ending up in a situation charging $300 to make up for irrelevant server processing costs. does that make sense? 

  • GamePrintGamePrint Posts: 539
    Finlaena said:

    I'm heavily debating this now, because it sounds so promising to a plebeian like me, especially since our local tech co-op, though free, has 3D printers with months long waiting lists. 

    Plus, the paint jobs look amazing. But I'm curious: how will you be capable to keep the paint quality up if you get large influxes of orders?

    Thats a good question and being the CTO of the company then I will definitly love to answer it from my own prespective on how we do it now and how we envision it in the future:

    1. Now: Our production pipeline and painting work is asseted by our software as we extract details out of textures and normal maps into the actual print which means higher quality and better output prints that is easier to paint plus our internal workflow is QC intensive so we don't deliver unless it is satisfactory, we even make sure everyone is using the same screens with the same resolution and the best display gamut so we don't end up with wrong colors being painted.
    2. Future: We are investing a lot of effort into tools to help the painters do their job including robotics so there is a lot of tech going behind the scene and we aim to increase the quality, reduce the cost and improve scalability over time.

     

  • Gameprint, thank you for the update. I appreciate it. When you're able to offer the scaling and unpainted options, I'll definitely be interested. 

     

    You know, one other option you may wish to consider is to do something like Shapeways does, allowing artists to upload "their" designs for sale to 3rd parties with a base price for printing and then a markup. Basically, each artist would have a store where they could upload designs featuring Daz content. That way, everyone would get paid and you and Daz wouldn't have to worry about the licensing issues. As long as everything on the model was Daz content, there wouldn't be any licensing issues (presumably), and the actual content creators via Daz would be compensated. Anyway, it's just something to think about. Lots of details there and moving parts, but if Shapeways can do it, it may be something to consider moving down the road. 

     

    Bob

  • Oso3DOso3D Posts: 15,085

    Retiretomaul: except that is explicitly not allowed by EULA.

     

  • JessaiiJessaii Posts: 845

    I think its brilliant, i know its pricey but so is any sort of collectible statue you might purchase and this is so much more personal. I mean i paid 60 bucks for a 1:6 scale statue of Doomhammer of Ogrim and that was for a very plain sort of sculpture. This is fantastic, I absolutely plan on printing something up once there are some smaller sizes offered up.

  • DaWaterRatDaWaterRat Posts: 2,885
    edited October 2017

    If you're providing gaming miniature scale (28mm, 1/72 and similar) I'm going to guess that most of the customers for that scale will want to paint the models themselves.  I know I would. :) (For comparison, Hero Forge plastic 30mm figures run $15-$30)

    While the current price of $250 is outside my budget, I do think that for a hand painted figure of that size, it is a great price, and completely worth the money.

    Post edited by DaWaterRat on
  • GamePrint said:

    Not sure if this question has been asked yet, but how is this plugin any different then using MakePrintable? I know with MakePrintable comes with a monthly/yearly option vs. the plugins flat price. But I was more curious of in regards to the tech behind this plugin. Is it the same tech that is powering MakePrintable? Is there any restrictions from taking Daz figures to MakePrintable vs using the plugin?

    The tech behind the plugin is an improvement to what MakePrintable currently offers and it is optimized for Daz content and works really well with it, we use an "ultra" quality repair that doesn't exist yet in MakePrintable due to the time it requires to get the file repaired and optimized for 3D printing and we built a whole pipeline from model to printing so it might not generally work with other 3D printing pipelines. I'm not sure whether Daz allow you to export the file and then import it to MakePrintable for fixing but we can't guarantee that you will get the same quality by fixing using MakePrintable, still you might want to try it out for home 3D printing. 

    Thank you for taking the time to explain. :) 

  • Oso3DOso3D Posts: 15,085

    One of the difficulties I imagine with this is that materials are a smaller chunk of the price than they are for mass market.

    So you get the problem that the smaller the figure, the less a one off print is going to compete with mass production.

  • GamePrintGamePrint Posts: 539

    Gameprint, thank you for the update. I appreciate it. When you're able to offer the scaling and unpainted options, I'll definitely be interested. 

     

    You know, one other option you may wish to consider is to do something like Shapeways does, allowing artists to upload "their" designs for sale to 3rd parties with a base price for printing and then a markup. Basically, each artist would have a store where they could upload designs featuring Daz content. That way, everyone would get paid and you and Daz wouldn't have to worry about the licensing issues. As long as everything on the model was Daz content, there wouldn't be any licensing issues (presumably), and the actual content creators via Daz would be compensated. Anyway, it's just something to think about. Lots of details there and moving parts, but if Shapeways can do it, it may be something to consider moving down the road. 

     

    Bob

    Welcome anytime =)

  • GamePrintGamePrint Posts: 539
    Silver said:

    I think its brilliant, i know its pricey but so is any sort of collectible statue you might purchase and this is so much more personal. I mean i paid 60 bucks for a 1:6 scale statue of Doomhammer of Ogrim and that was for a very plain sort of sculpture. This is fantastic, I absolutely plan on printing something up once there are some smaller sizes offered up.

    smiley Thanks! we will definitly try to push other sizes sooner than later

  • GamePrintGamePrint Posts: 539

    If you're providing gaming miniature scale (28mm, 1/72 and similar) I'm going to guess that most of the customers for that scale will want to paint the models themselves.  I know I would. :) (For comparison, Hero Forge plastic 30mm figures run $15-$30)

    While the current price of $250 is outside my budget, I do think that for a hand painted figure of that size, it is a great price, and completely worth the money.

    Thanks :D

  • GamePrintGamePrint Posts: 539
    GamePrint said:

    Not sure if this question has been asked yet, but how is this plugin any different then using MakePrintable? I know with MakePrintable comes with a monthly/yearly option vs. the plugins flat price. But I was more curious of in regards to the tech behind this plugin. Is it the same tech that is powering MakePrintable? Is there any restrictions from taking Daz figures to MakePrintable vs using the plugin?

    The tech behind the plugin is an improvement to what MakePrintable currently offers and it is optimized for Daz content and works really well with it, we use an "ultra" quality repair that doesn't exist yet in MakePrintable due to the time it requires to get the file repaired and optimized for 3D printing and we built a whole pipeline from model to printing so it might not generally work with other 3D printing pipelines. I'm not sure whether Daz allow you to export the file and then import it to MakePrintable for fixing but we can't guarantee that you will get the same quality by fixing using MakePrintable, still you might want to try it out for home 3D printing. 

    Thank you for taking the time to explain. :) 

    Welcome anytime ;)

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