How to export Genesis 8 (Michael8) character for a Mixamo Import ?
shaker256_48b6208d92
Posts: 2
Hi everyone,
I'm trying so bad to import a Genesis 8 Character (Michael 8 to be precise) into Mixamo. I know it's possible because this guy actually did it :
After searching the forum and following many tutorials I've found around without any success. I'm coming here and you guys are my last hope.
What's the magical FBX export setup to upload the character on Mixamo ?
Thx for your help
best.
william
Comments
Hello:
I am trying to do it the same thing, I use the genesis 3 to Genesis 8 pose converted, it comes with a pose corrector that changes the A pose of Genesis 8 to a T pose, I aplied to the Genesis 8 figure and then I exported (without lashes) to .FBX and then to Mixamo. The problem I have is that the arms was distorted, like a soft spaguetti. When I send it back to Daz, the arms are in a wrong position. Still working on a solution, but it is posible to load a G8 figure in Mixamo.
One image removed https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest
Hey William,
I got it to work with some success (animations might need a little adjusting). I used FBX Binary 2014 and got Vicky 8 to upload. I also took off her eyelashes just in case.
Hope this helps
OMG it works thank you so much Kraven :)
I did the same thing with default gen 8 and got this message, any idaes?
Hey, it worked! I uploaded the Genesis 8 Dev Load with your exact settings and it worked just fine. Thanks a lot.
Edit - It does not seem to like the standard Genesis 8 Female or Genesis 8 Male figures but it has no problem with using the Dev Load figures. I know the Dev Load removes all morphs (Yes, the basic characters do have some morphs enabled) so that might be why it fails with those. It's not a problem though as the animations work fine with the normal characters once imported. So yeah, use Dev Load.
Hi, i still have problems with G8 with mixamo even if I use Dev load figures. I've spent hours and hours without success. Can someone upload a G8 FBX file ready to be sent in Mixamo on a server ? It would be very nice. Thank you !
Having the same problems
No one can load any part of a DAZ package to a server for sharing purposes, that is a copyright violation and against the EULA.
So why do you need to uplaod a G8 figure to mixamo, out of curiosity, it's already rigged.
For the THOUSANDS of free animations, unless you have a way to get the animations from Mixamo to work in Daz3d on the gen 8 rig
Thank you gummby.
So, does anyone has another solution to get Mixamo free animations to work with G8 please ???
Sorry for the necropost, but since I couldn't find anything reliable on the web I thought I'd share my experiences with G8 and Mixamo as I've been testing Daz characters with Mixamo animations in Unreal Engine 4.
For me the key seems to be to use the following steps:
Again, my goal was to be able to import the Mesh, animation, and textures into Unreal without a ton of retargeting of meshes. If you're just looking to see how the animations work with G8 in Mixamo, you can simply export as a custom Obj then upload the Obj to Mixamo without doing the reimport. There may be a way to consistently just export an FBX then import into Mixamo but I haven't been successful whatsoever with the dozens of settings with both FBX 2014 and 2012 that I've tried.
Hope this helps!
Does any exported Daz character need to be in a t-pose to work in Mixamo?
how do you remap textures using surfacing tab? I'm not clear on that step.
For me the solution was to delete bones (see the screenshots + same left), export as fbx. Firstly I deleted extra bones in fingers and it was loading to mixamo successfully, but some animations was not looking good, so I deleted extra bones in arms and legs.
This works!
You're a saviour
Thanks a lot, that works quite well,
Not sure if it's the fact that I have hair, eyebrows, eyelashes and a beard but this doesn't work for me. I deleted the bones. No luck.
How do you then import the animations to Daz? I tried as a Mixamo, but after importing I Just have the figure and it doesn't seem to have any animation associated with it in the Animation / Animate2 windows
The trick with deleting the bones worked today for me based on g8m dev.
I had to learn how to delete bones from here https://www.daz3d.com/forums/discussion/132666/how-to-delete-bones
I just delete the eyelashes and export as OBJ and it works without all these shenanigans, and in mixamo it all works.
Importing Mixamo animations in DAZ for Genesis 8:
Once you have uploaded and rigged your Genesis 8 in Mixamo, you need to download it (without animations, with T-pose). Let's call this model G8-MIXAMO-RIG as well as some animations (without skin).
Then you also need to export as FBX your character from DAZ without eyelashes (G8-DAZ-RIG).
Happy tweaking!
AWESOME!, so how do you delete the bones exactly?
I had literal MONTHS trying to solve this and this worked PERFECTLY thank you SOOO MUCH YOU'RE A SAVIOUR