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No. It means that you have a license to that version and all updates within that version forever.
You will get free updates to every version of 7.xxx
You will also get an discounted upgrade when 8.0 comes out. If you do not upgrade to 8.0 you will most likely still get an upgrade discount going from 7.xxx to 9.0
OK, thanks. So with a subscription instead, you have nothing if you end the subscription? I think they could be more clear about the terms, at least I can't find anything about this.
Yes. When you unsubscribe, you will have nothing once the term is up.
OK. Just saw that with Perpetual an upgrade from 6 to 7 is 75% off, if they continue along that line it looks like Perpetual may be the best deal in the long run.
You would think, but no. It just means you can run that version of the software until such time as future hardware and software is no longer compatible with it. It's a one time fee for that version only, as opposed to the subscription fee which you pay ongoing but will allows give you access to the latest version.
Hi folks,
I just read the MD license and came away somewhat confused by what it allows you to do. For example these statements:
“Work Product” means works you create using CLO Virtual Media."
"Images. You may not publish or distribute Work Product of images through yours or a third party’s stock media clearinghouse or online marketplace,"
Does that mean I can't upload images I create to DeviantArt? If so why would I buy it and if not what does it actually mean?
Also, maybe I'm paranoid but I've been burnt before buying clothing design software where the company disappeared and I was left with nothing (this is why I hate DRM) so I'm going to take some convincing to buy this.
I would suggest that you do the (internal) defining last. Because, during the making of stuff it is likely that the patterns (chunks of geometry) are going to change. You will need to make them longer or wider or make holes in them or change their shape or cut and saw things etc. And if you define them internally at the beginning you will have to change that as well. So, why give yourself more work? First you define outlines of patterns or external lines if you will and after that is done, after it is draped and it fits all together how you like it, than you define them internally.
It's talking about selling images as stock art, not showing them as finished images in a gallery with only viewing rights for others.
What exactly is an MD image?
The more we manage to decipher this, the more confused I become. Can we not sell images featuring the clothing we create? That can't be right, otherwise what's the point? What about people who buy products in the store that were created with MD? Can they not sell images featuring those products? That can't be right either, so something must have got lost in translation somewhere, MD being a French company as far as I know. These terms do look a bit like they were fed through Google Translator and the results badly 'polished' by someone afterwards. Unless they were written by someone who was on work experience from school. Or, more likely, I'm reading them upside down :)
In fact CLO the mother company of Marvelous Designer is Korean.
Well OK but if they want to use a translation of a legal document from another language they should get it certified by a professional translator. This could be a mistranslation but the wording "... or online marketplace" is extremely broad. I don't think it can really mean what it says but I can only go by the words they wrote.
BTW Why do they care if you sell images of things you've made with the software? You can write books with Microsoft Word without Bill Gates objecting.
Is that not the MD Store license agreement for their clothing files? This is just saying you cannot resell or redistribute their clothing patterns downloads or render a bunch of stock images for other people, very similar license to DAZ.
EDIT: I am very willing to bet they overwrote their software license page with the clothing store license. The software license used to include this phrase "Licensee may sell or distribute its original works and their derivatives in any file formats and Licensor acknowledges that it has no right, title, or interest in and to any such original works and their derivates" and frankly nothing in this license looks much like it at all. It doesn't even include anything about not reverse-engineering the software which is very standard. Nor does it make the distinction between personal and enterprise, etc.
The part that always confused me was the "Licenses cannot be changed between perpetual and subscription models." So, what if I want to subscribe for say 2 months, then decide to get a perpetual license?
You can, it'll just be a different license.
That's always confused me, too. I'm not even sure why they've put it there - it does nothing to enlighten at all, and everything to put people off committing to a short-term subscription before going perpetual if, for example, sales of goods made with the software during the subscription period generate enough funds to do so.
Playing with the trial. My dots don't line up with the imported figure. *sigh* Once I can get to the actual "creating and sewing" parts I'll be good. I KNOW how to sew. LOL Exported Genesis 8 Female, Base resolution. (default export settings) Imported using DS (cm) option. And it looks off:
I'd just turn off the dots. They're only there for super-fast positioning, something to bother with later.
Left side of your 3D window, hover over Avatar Display, turn off visibility on Arrangement Points and Bounding Volumes.
Awesome! Thanks :)
Will MD work with T stance or must the avatar be exported in the A stance?
It works with avatars in the T-pose just fine.
Works with jumping-jacks pose also.
All you need to do is adjust the green bounding boxes until they line up with the figure, then save them. The dots are very handy for getting sleeves to curl around arms so they don’t go inside the avatar when you would then have to pull them out.
RenderguyNY has freebie templates for bounding volumes and arrangement points (including a tutorial) on sharecg - but they are for G3F and G3M.
Awesome!! Thank you. :)
I'll check it out. :) Thank you.
At a quick glance the properties for the new dForce materials look broadly similar to those in MD 6.5, which may make conversion easier if they behave similarly.
I hadn't ability to use dForce yet, but as I undestand, it requires fully welded clothing (just like MD!) and so all dForce compatible clothing must be draped well within Marvelous Designer and must give more realistic results with real fabric settings. And vice versa - all clothes sewn in MD can be draped with dForce. So it opened a great door to making custom clothing for DAZ Studio.
By the way, newest MD 7 has the coolest option to make 3D topstitching as with built-in OBJ stitches, so with any custom OBJ, chosen as a stitch (it was my dream so long!). Now one can make easy rivet or diamond lines, leather stitches, 3D embroidery and so on. The only problem is that the resulting meshes come out too high-poly and so require baking normal and displacement maps onto the low-poly unstitched mesh. I know it can be done in Zbrush, but earlier I had never much success with such baking of stitches (even with native Zbrush IMMs) - they were barely seen and blurry on all maps. How do professional Zbrush artists lilke Mec4D cope with that task? Their products have often clear and beautiful stitching and decorations on all texture maps. How to achieve it and get all 3 maps - diffuse, normal and displacement aligned perfectly and clear? Maybe it's not the right thread, but it has a strong relation to new MD 7 and so if anyone will share this technique here or somewhere else, it may come handy to many others.