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i have a steam account
says 356 Euro
i think they confused something
356 euro = 420 $
320 $ = 271 euro
now look at this weird pricing
https://steamdb.info/app/707410/
Yeah, I don't know where they got their conversion rate but it's definitely not the right one....
It's quite normal that software is more expensive in EU than in the US. Or at least it was, I haven't checked recently. But I recall that Adobe's software used to cost almost twice as much here than in the US. That includes a local VAT of 25%, but it's still a lot more. Same with Microsoft software. Adobe's current subscription prices are more equal, but not quite.
Whether the MD prices are correct or an error though I don't know.
It seems that Steam causes the "conversion problem" to max their profit ... I have insta upgraded my personal license ...
September 27, 2017
MARVELOUS DESIGNER7 PERSONAL UPGRADE
$ 122.50
Credit Card
Paypal:
Eur
€107,87 EUR
USD
$122,50 USD
Rate 1 EUR = 1,13567 USD
Welcome.
It really does. I was hugely impressed with flattening. It lets you block out a pattern way faster than before.
Yes that is the difference. With Steam you will still get the upgrades within the same version for free, just when you want to upgrade to the next one it will be full price. So Steam works well for people who like to stick with a program and skip a lot of version numbers.
Oh god it can mirror buttons as buttonholes now. I'm in heaven.
I also wondered about how MD copes with draping when the figure is seated on a chair/sofa/bed. So far I've searched and only found a couple of mentions that it is possible using some animation tricks but I'm not really clear. Is this a big problem - as in complex and time-consuming?
No it's about as easy as posing the figure. Just have to be careful the figure and seat aren't intersecting so the fabric can fit there.
Thanks for the tutorial Agent, it looks great!
So if you wanted the figure wearing your dress to adopt a different pose, you would:
Is that the basic workflow? I would love, love, love to see a similar cloth sim built into Daz 5. Use MD for clothing creation but do everything else in Daz with no exporting / importing.
Yes, that's what you do. I would also love to see a cloth sim anywhere near the quality of MD in DS. You just can't beat something originally designed specifically for the clothing industry.
How does one deal with body morphs and poses? Is that a export as obj or does MD magically have things set up inside the UI to allow for posing and morphing the figure your working with?
Don't take this as gospel but, from what I've read over the past couple of days, you import and create an avatar from the base figure (G3 or G8 male or female) and save that. Then, in DAZ Studio, you can add morphs and pose as you wish and then export that character. In MD you would import as a Morph rather than an avatar. I might have ther terminology wrong and I'm also not sure when exporting the pose as an animation (AniMate .mdd export) is required.
You load your figure as a .obj, then you can load poses as morphs.
Or there are ways to export and load annimations into MD
Yes you do morphs the same as poses, by loading an exported obj as a morph target.
KEWL. Thanks! This is getting exciting then!
Also when you export your figure as an avatar it's really helpful to export it with textures applied so that when you're designing your outfits you can easy check if you plunging necklines are producing nip-slips or not.
Help!
Based on all the glowing praise here, I downloaded the trial for MD7, but I'm having quite a struggle with it... When it starts, I'm just dumped into a screen filled with controls I don't know how to use. There is a Help > Tutorial link that takes me to a website with videos that won't play. The manual includes no tutorial stuff. The MD channel on YouTube has a level 1 tutorial that starts with an avatar magically already loaded and measured. There's nothing I can find for someone starting from square one with an up-to-date version of the program.
In YouTube videos for older versions of the program, avatars just load right up. This new version is way more complicated. The avatar appears with some green shapes hovering over the body. (Graphic attached.) I suspect I'm supposed to manually put them in place over the various body parts, but I can't figure out how... the green sleeves show up in an A pose, but my character is in a T pose, and I can't figure out how to rotate the green shapes.
Can anyone recommend a way new users can get started effectively, assuming that they can't watch MD's tutorial videos? I'm going to try to get support from MD, of course, but in the meantime maybe someone here can give me some good advice.
Is this the page that does not work for you? https://www.marvelousdesigner.com/learn/tutorial
They are normal youtube videos so it's really weird that they would not play.
I would not worry about the bounding and snap points for now. They are for autoarranging patterns and not really necessary to start out. On the left side of your 3D window, there are 4 icons. Second from the top is Avatar Display. Hover over it and turn off Show Arrangement Points and Show Bounding Volumes.
Thanks! The videos on that page do play. The ones that don't are the ones MD's Help > Tutorial menu takes you to at https://www.marvelousdesigner.com/learn/lessons . YMMV.
The gizmo in the 3D window shows controls for moving, rotating, and scaling. Unfortunately this program is really terrible (or so it seems to this newb) about making it impossible to select one thing that's behind another thing. So in most views, the gizmo's rotate arcs obscure its move arrows, which means I can line the view up to see where I need to move something, but then I can't move it, only rotate.
Is there any way to turn the rotation arcs off so the gizmo is more useful for simply moving stuff?
Settings>User Settings>Other and change Unified Gizmo to Divided Gizmo. This will give you separate gizmos for selecting, rotating, and moving. Note the shortcuts for bringing them up.
its very nice and dear I guess but I myself prefer Virtual World Dynamics which has a bridge for DAZ studio as well as Carrara.
For some reason I cannot link to that like you are free to for Marvelous Designer.
hey you can even stitch stuff like MD does in Blender for that matter and its free non commercial software
Oh, thank goodness! The ortho views are ever so much more useful now that switching to them doesn't break the gizmo!
One more question... I found a tutorial video by Lori Griffiths that seems pretty good. She mentioned the need to flip the back patterns horizontally after creating them by copying from the front--and in my opinion this is probably so the normals will be right. But on my display, the two sides' colors aren't different as she says they should be. Whichever side faces out from the front of my avatar is brighter than the other side, no matter whether I flip it. Is there a setting I have to change to get MD to indicate which side of the fabric is the front and which is the back?
Lori Griffiiths is great!
The program should automatically be shading the inside normals darker but it's subtle. If you don't see this, I suggest once you have two pieces of cloth sewn together, flip the normals on one. The color will either match up better or worse.
Digit, you can't link to VWD without a request because it's a DS plugin and competes with the Optitex plugin DAZ sells. MD is just an external modeling tool and DAZ has nothing like it. You can link to Blender I'm sure.