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Thanks again, Agent. I figured it out: flipping horizontally in the 3D view gives the expected result. I was flipping in the 2D view. I don't know why two different functions have the same name, but now that I flipped in the correct window, the normals look good.
UPDATE: Well, shoot. Flipping in the 3D view doesn't affect the 2D pattern, so all that accomplished was to ensure that all sewing would be twisted! LOL! I finally found the separate "flip normals" menu item, which is what I needed in the first place...
Flipping in the 3D view shouldn't affect the actual seams, though it'll reorder stuff in the 2D arrangement. If you sew after you flip normals you'll just have to be careful. If your sewing ends up going the wrong way, just select the seam and reverse the sewing.
I must have misheard Lori. I thought she was saying Flip Horizontally. What I needed (and eventually found) was Flip Normals.
LOL that makes sense.
Question for regular users of Marvelous Designer: How often does the company do full version updates? Annually? Bi-annually?
From the Archives it looks about every 12-14 months or so?
Thanks!
5, 6, and 7 were all in September a year apart.
That's what I thought, but I wanted to be sure I wasn't missing something.
That really makes the Steam version a bargain, even if you pay again every year.
Thanks!
Much as I'm on a tight budget, I'm very wary of Steam. I don't trust the business model and I don't like the always-on DRM which requires a connection to a Steam Account. Also, if the major updates come every year, then the store price with discounts for updates should be as cheap or maybe cheaper than paying the full Steam price every time, or is my mental arithmetic faulty (again)?
Steam does not have always-on DRM. You can set it to work offline if you want.
The new topstitch feature is easy to use and looks great inside MD, but here's what happens when you take it to DS and start morphing and posing the figure. Topstitching as geometry doesn't seem to work as well as a texture would do.
That depends on the game/application - Marvellous Designer Steam does require an active connection to work. It's also more expensive, if you buy every version, than buying from MD direct and getting a 75% discount on new versions. On the plus side, the Steam version relies on Steam for validation not on the Marvellous Designer servers as far as I know, so that may feel more reliable to some.
Wow. MD made a really unfortunate choice there seeing as they don't require that for the regular license. That's especially bad since it could destroy your work if the internet hiccuped.
Is it possible to skip updates and still get the discount? For example, if I were to buy MD7 now and then skip MD8 and try to buy MD9 when the time comes, would I be back to paying full price or even have to buy 8 to get the discount on 9?
Too expensive for just a clothes modeler. I am just a hobbiest and this is more of a developer tool not something for hobby use. I guess if you have deeper pockets it would be a nice tool. I have purchased some expensive tools in the past but they were tools that could do alot more than just design clothes.
..well let's see. I could spend months (maybe years) trying to figure out Blender to the point I can actually use it effectively. Or drop 700$ on ZBrush (wchich also has a fairly incomprehsenible UI). Or I could spend 2,000$ or more on modelling software like Modo or C4D. Or I could invest 480$ on a personal licence for MD7 which takes 3D clothing design from a perspective I already understand and have worked with in RL.
Those came out GREAT! Well done! :D
Yes, its relative expensive tool, but IMO its worth it. Its really for making any kind of fabric, not just clothing. For example, you can make bedsheets, blankets, tablecloth, curtains, towels, flags (it haves wind simulation), tents. You can apply pressure to fabric, so you can make pillows or inflatable stuff for beach etc. I have made grass with it, after all, its just a chunks of geometry man, but it can be simulated in MD as grass in the wind for example.
In MD "avatar" is just a word for something that "fabric" is supposed to collide with, so avatar can be anything you want, G8F, furniture, flagpoles, vehicles, whatever. Want to make a tent? No problem, make a tent frame in some modeling program (like real tents have), import that in MD as avatar and make fabric for it, without spending hours on point modeling.
Plus, you get perfect fit for any genesis figure or shape you can come up with (within reason :D), draping for poses, interaction between figures and fabric, like somebody pulling clothing for example.
How much is all that worth, thats up to you.
I have to see how easily I can make clothes in Carrara, because that seems way cheap option...
Could it handle guy-ropes in a case like that (or for a hammock) or would it need to be a fully-framed tent?
I agree with silver dolphin.
Even if I did not already own
Maxon Cinema4D ,Modo 401 , lightwave 2015,and Silo2
I would not spend $480 USD just for a purpose built clothing
modelor despite its obviously exceptional features.
I mostly do sci fi with near future/future types of clothing
that are easily created with my vast arsenal of existing tools
And since I render everything final in C4D I prefer to do all of my animation /simulation
in one program (DS) and send over to C4D ready to render.
another layer of /obj export /import from MD to DS would be too cumbersome for my animation
pipeline.
I am still waiting for Daz3D to announce some great feature coming this year, as promised earlier.
It is only 3 months left on this year, so I am very exciting, to see whatever it could be.
I think Daz is going to shock us all around the holidays with the new Daz studio.
That would make me very happy.
..for myself a 480$ investment to create clothing for my needs would easily be made up in wha I would get out of it. I am not into high fantasy or skimp, but that is what sells. More mundane "everyday" clothing doesn't so pickings are usually slim. For my cyber future work, most contemporary clothing is still pretty much the norm. The cut of a suit or dress may change a bit but not radically so. Also "protective" or armoured clothing should not leave the biggest targets exposed like a lot of it seems to do.
..and ben98120000m you are so right, the programme can do more than just make clothing. Imagine bedding that actually drapes correctly over a sleepimg figure, or a tablecloth which hangs off the edges properly that doesn't look like it's made of cardboard.
Pillows, etc, by inflating cloth. Hammocks and sails by tacking to supports.
Which can be done in DS with the dynamic plugin and some of Opitex items (there is I believe a free table cloth)no need to buy a $480 program just for that, of course if you can afford it fair enough, I certainly can't if I want to keep a roof over my head.
Optitex DCC works nothing like as well as MD, plus you are locked into their existing content by design.
Yes - but you can drape table cloths and sheets inside DS, and its much cheaper than MD, as far as I know there is no way to drape MD dynamics inside DS and there's no bridge.
If you're making clothes with MD you own it so you take advantage of its superior draping system, then export back to DS. You can also import existing dynamic-designed clothes (and appropriate conforming ones) into MD and drape them. Otherwise, yes, MD dynamic clothes are not drapable in DS without hacking just like any other non-Optitex dynamic clothes.
...but you don't need Optiterx dedicated content and the full plugin (both which also cost) for it. In MD you can create it yourself. I look at the larger picture of savings over time as well as having more versatility as a major value.
Even on my budget, MD is doable (just requires saving a bit each month) especially compared to much more expensive pro grade modelling programmes (or the 13,000$ price tag for the core Optitix software to have the same degree of functionality).