Daz Studio.. Going Forward

2

Comments

  • Daz should just upgrade Carrara Pro add VR plus Iray and make sure all Daz models can work natively inside Carrara Pro with Iray. Daz does not need to upgrade Studio. They just need to fix Carrara Pro and insert modern features and charge us when they make the upgrades so they can pay the programmers. Studio should stay 2D and upgrade Carrara Pro and make it the animation and VR tool Daz can stand behind. Carrara Pro with Occulus or Vive VR support will help sell content. Here is why studio does not have built in landscape tools> Yes you can buy Terra Dome for studio which I did but it is not built in like it is in Carrara. Carrara has built in Instancing that works. This is a very important tool in VR having background trees become less resource intensive the further you get away from them is what makes for great VR. Carrara Pro is the future if Daz is willing to upgrade the software. Daz studio is great for rendering stills but it would take too much work to turn it into an animation and VR tool. Studio is too reliant on outsiders coding modules built to do the job that Carrara already has built in.

  • Daz should just upgrade Carrara Pro add VR plus Iray and make sure all Daz models can work natively inside Carrara Pro with Iray. Daz does not need to upgrade Studio. They just need to fix Carrara Pro and insert modern features and charge us when they make the upgrades so they can pay the programmers. Studio should stay 2D and upgrade Carrara Pro and make it the animation and VR tool Daz can stand behind. Carrara Pro with Occulus or Vive VR support will help sell content. Here is why studio does not have built in landscape tools> Yes you can buy Terra Dome for studio which I did but it is not built in like it is in Carrara. Carrara has built in Instancing that works. This is a very important tool in VR having background trees become less resource intensive the further you get away from them is what makes for great VR. Carrara Pro is the future if Daz is willing to upgrade the software. Daz studio is great for rendering stills but it would take too much work to turn it into an animation and VR tool. Studio is too reliant on outsiders coding modules built to do the job that Carrara already has built in.

    An astounding post!  I am in almost complete agreement.

    For those who may still may be unfamiliar with Carrara 8.5 Pro, it is available for purchase today for less than $16.  That too is astounding.

  • PetercatPetercat Posts: 2,321

    I would like for DAZ to completely debug Studio 4.9.XX before making Studio 4.9.XX+1.
    Which will need to be debugged before making Studio 4.9.XX+2.

  • I have found VWD stable in both DS and Carrara its just if you use too high a poly model it can hang a bit after saying no object found

  • kyoto kidkyoto kid Posts: 42,010

    Daz should just upgrade Carrara Pro add VR plus Iray and make sure all Daz models can work natively inside Carrara Pro with Iray. Daz does not need to upgrade Studio. They just need to fix Carrara Pro and insert modern features and charge us when they make the upgrades so they can pay the programmers. Studio should stay 2D and upgrade Carrara Pro and make it the animation and VR tool Daz can stand behind. Carrara Pro with Occulus or Vive VR support will help sell content. Here is why studio does not have built in landscape tools> Yes you can buy Terra Dome for studio which I did but it is not built in like it is in Carrara. Carrara has built in Instancing that works. This is a very important tool in VR having background trees become less resource intensive the further you get away from them is what makes for great VR. Carrara Pro is the future if Daz is willing to upgrade the software. Daz studio is great for rendering stills but it would take too much work to turn it into an animation and VR tool. Studio is too reliant on outsiders coding modules built to do the job that Carrara already has built in.

    ...yesyes

  • mikekmikek Posts: 195
    edited September 2017
    sriesch said:

    The people who could best answer this question would be the potential new customers who aren't using DS currently nor reading this thread, which makes it a bit more challenging to get an answer.

    There are also the ones who use DS & browse here but work additionally with other software. One big reason to do so is DS lack of support for dynamics (clothes, hair, softbody) and the limited animation support.

     

    th3Digit said:

    with VWD we have it already

    If dynamics were integrated into DS the PAs could add support directly. e.g. instead of PAs creating 20 different poses for hair they could just add the dynamics part. Users would pose the hair to their own liking or buy a "wind" package without having to hope the hair product contains a pose which works with the character pose.

    Post edited by mikek on
  • RuphussRuphuss Posts: 2,631
    th3Digit said:

    with VWD we have it already

    now wait for the next update of studio to break another plug in like this

  • wolf359wolf359 Posts: 3,936
    edited September 2017

    I see alot of people calling for "dynamics"... "all Dynamics"
    My I assume the since most of those responders are not known here to be animators
    They would want dynamics for still images then??

    for stills soft  body dynamics would allow for realistic deformations
     of the thighs when a figure wearing shorts, sits on a  rigid bench for example.
      
    And for clothing obviously more realistic natural wrinkling I assume.

    Sure Myself and the tiny faction of animators would find it useful
    However IMHO a full featured Dynamics /Physics engine, in Daz studio for these purposes
    would be expensive overkill from an  application feature perspective for the majority.


    When poser leased its cloth Dynamics engine from "Size8" software inc.
    for poser 5, many people incorrectly thought dynamics would largely
    supplant conformers.

    They could not have been more wrong!!  as most users
    were mortified at the prospect of having to interact with the
    animation tools even for a 15-30 frame cloth draping sequence.
    And this is a dynamic engine that allowed us to use our own imported meshes from day one.


    I think a better implementation, in Daz studio, would
    be to Dump this rubbish "Dformer" tool  and replace it with
    a tool similar to the recent poser morph brush  with real time updates
    linked to the existing autofit collision technology.

    Imagine  painting clothing wrinkles or soft body deformations in realtime
    like in Zbrush or similar sculpting programs
     and then saving them as Morphs on the fly.

    This would be a much more "still render friendly" solution IMHO .

    Post edited by wolf359 on
  • wolf359wolf359 Posts: 3,936
    edited September 2017

    Also I would suggest either buying the GenX technology from the estate
    of the late Dimension3D or create a native Daz studio Equivalent 
    function immediately.

    NO offense to any merchant of specific Characters they are not at fault.


    But I find it utterly insane
    that one would have to buy the exact same "named"character  multiple times
    and the only real difference is that there is a different  version number after his/her name.

    I see threads calling for the Gen8 version of 
    Bethany ,Dante Arbabella, the Minotaur etc.

    Daz studio should really have the built-in ability to move these
    popular shapes up( and down) the genesis generations, without 
    labor intensive manual groks.
     
    I understand this would possibly devalue the big event release "Character" bundles
    but I think buyers might spend more on indivdual "Cherry picked" items.
    for Ivan ,Dante etc if they did not have to keep buying "new" versions of the same 
    popular shapes.

    Post edited by wolf359 on
  • drzapdrzap Posts: 795

    Daz3D has basically tied down this market niche, but there isn't much room for growth if they continue on this path.  Animation is the obvious next step. I agree that dynamics for a still image app is a waste of resources. After all, dynamics implies motion.   Meanwhile, iClone will be moving into Daz territory.  If the much-anticipated Daz Studio 5 doesn't contain the animation and camera features like iClone, they risk being left in the dust despite their wonderful figure technology.  You can only buy so many Victorias when they're all basically the same.

  • GreymomGreymom Posts: 1,142

    Daz should just upgrade Carrara Pro add VR plus Iray and make sure all Daz models can work natively inside Carrara Pro with Iray. Daz does not need to upgrade Studio. They just need to fix Carrara Pro and insert modern features and charge us when they make the upgrades so they can pay the programmers. Studio should stay 2D and upgrade Carrara Pro and make it the animation and VR tool Daz can stand behind. Carrara Pro with Occulus or Vive VR support will help sell content. Here is why studio does not have built in landscape tools> Yes you can buy Terra Dome for studio which I did but it is not built in like it is in Carrara. Carrara has built in Instancing that works. This is a very important tool in VR having background trees become less resource intensive the further you get away from them is what makes for great VR. Carrara Pro is the future if Daz is willing to upgrade the software. Daz studio is great for rendering stills but it would take too much work to turn it into an animation and VR tool. Studio is too reliant on outsiders coding modules built to do the job that Carrara already has built in.

    YES!!!!!!!!   

    And the ability to run more than one machine to render in parrallel with IRAY without extra license fees!  I am not anticipating that I will ever be able to afford or justify a graphics card with 32GB of ram, but I do have some spare computers.

  • GreymomGreymom Posts: 1,142
    kyoto kid said:
    kyoto kid said:

    ...Where to go from here?

    • Iray Batch Rendering.

    The batch rendering app for 3delight works with Iray with on exception: you can't set it to render to less than 100% converged (or maybe just by time). Not perfect, but fairly serviceable

     

    ...I want to be able to render with the Daz programme closed to save resources. Realty/Lux was good at that but render times were geologic.

    That would be a good feature!   The lastest Reality/Lux version has much improved CPU-mode render times, but the GPU rendering does not support all features yet.  However, I was able to set up a complex render up with a Win 7 machine, and transfer it to some cheapo/used parts Linux boxes (with 16 gb ram or more) to run the actual render.   That's the kind of flexibility/functionality I would like to see with IRAY.

  • wolf359wolf359 Posts: 3,936

    Daz should just upgrade Carrara Pro add VR 
    plus Iray and make sure all Daz models can work
     natively inside Carrara Pro with Iray. 
    Daz does not need to upgrade Studio. 
    They just need to fix Carrara Pro and 
    insert modern features and charge us 

    when they make the upgrades so
     they can pay the programmers.
     Studio should stay 2D and upgrade 
    Carrara Pro and make it the animation
     and VR tool Daz can stand behind"

    ....Or Daz Studio users could completely abandon their current
    workflows and learn blender which is FREE, already has dynamic Cloth,hair rigid collisions
    and even fluids!!! ...... except that  I did not ask:
     
    "what other programs should you use instead of Daz studio" angel

  • drzapdrzap Posts: 795
    wolf359 said:

    Daz should just upgrade Carrara Pro add VR 
    plus Iray and make sure all Daz models can work
     natively inside Carrara Pro with Iray. 
    Daz does not need to upgrade Studio. 
    They just need to fix Carrara Pro and 
    insert modern features and charge us 

    when they make the upgrades so
     they can pay the programmers.
     Studio should stay 2D and upgrade 
    Carrara Pro and make it the animation
     and VR tool Daz can stand behind"

    ....Or Daz Studio users could completely abandon their current
    workflows and learn blender which is FREE, already has dynamic Cloth,hair rigid collisions
    and even fluids!!! ...... except that  I did not ask:
     
    "what other programs should you use instead of Daz studio" angel

    This would be ignoring Daz Studio's core market:  non-artists!  What most avid users adore about Daz is the push button convenience of creating beautiful pictures.  This is the backbone of their market strength.  You think Daz figures are unique looking?  Every mesh is made up of the same vertices.  But Daz Studio can turn pose deformation problems into a push button or automatic solution.  This is the voodoo of Daz that currently hasn't been copied by other companies.  And this is its appeal to most of its users.  To ask someone to learn other software (for many) would be asking them to abandon this convenient technology.  Some people don't want to be artists but they like making pretty pictures.  If Daz developed a competitor to blender that includes Daz's morphing tech, they would capture a significant market.  I don't think developing Carrara is a bad idea (although I have never used it) if they do it completely and can finally release Daz figures from the prison of Daz Studio.

  • wolf359wolf359 Posts: 3,936

    " If Daz developed a competitor to blender that includes
     Daz's morphing tech, they would capture a significant market. 
     I don't think developing Carrara is a bad idea 
    (although I have never used it) 
    if they do it completely and can finally 
    release Daz figures from the prison of Daz Studio."

    It is not just the morphing tech that make the "genesis experience"
    so exculsive to Daz studio
    to my mind  it  is the near perfect combination of autofit, HD morphs and the three click transfer tools
    for rigging clothing
    that are the main things you lose when you send genesis out to
    another program. 

  • drzapdrzap Posts: 795
    wolf359 said:

    " If Daz developed a competitor to blender that includes
     Daz's morphing tech, they would capture a significant market. 
     I don't think developing Carrara is a bad idea 
    (although I have never used it) 
    if they do it completely and can finally 
    release Daz figures from the prison of Daz Studio."

    It is not just the morphing tech that make the "genesis experience"
    so exculsive to Daz studio
    to my mind  it  is the near perfect combination of autofit, HD morphs and the three click transfer tools
    for rigging clothing
    that are the main things you lose when you send genesis out to
    another program. 

    Ok, I'll take your word for it.  I haven't even come close to using Daz to the full.  I am too obsessed with getting figures out of it.  It is far too constricting for me.  But any decent artist can make beautiful stills with Daz figures outside of Daz Studio.  It just takes more work and knowledge of your application of choice.  But Daz figure technology is an "ace in the hole".  It would be a shame if they didn't exploit it as much as possible.  Right now, its being wasted.  By the way, here is my still of a Daz figure in Maya using Arnold.  I am a complete CGI novice and have a lot to learn but vertices are vertices.  She will move more beautifully in Daz, though.  I'm really hoping for a Daz Studio animation solution.

     

    working on the dynamic hair now...

     

    Kaila_5.jpeg
    1756 x 1069 - 297K
  • wolf359 said:

    " If Daz developed a competitor to blender that includes
     Daz's morphing tech, they would capture a significant market. 
     I don't think developing Carrara is a bad idea 
    (although I have never used it) 
    if they do it completely and can finally 
    release Daz figures from the prison of Daz Studio."

    It is not just the morphing tech that make the "genesis experience"
    so exculsive to Daz studio
    to my mind  it  is the near perfect combination of autofit, HD morphs and the three click transfer tools
    for rigging clothing
    that are the main things you lose when you send genesis out to
    another program. 

    All of this assumes that people that want to use Genesis figures in other applications want the entire experience. This is only true for those wanting to use the latest Genesis models natively in Carrara just as they can use Genesis and Genesis 2.

  • drzapdrzap Posts: 795
    edited September 2017

     

    wolf359 said:

    All of this assumes that people that want to use Genesis figures in other applications want the entire experience. This is only true for those wanting to use the latest Genesis models natively in Carrara just as they can use Genesis and Genesis 2.

    There is another market that's not being served by Daz Studio:  "Non-riggers, non-texture artists, and non-modelers".  These artists of other disciplines want to animate and make movies without the hassle of learning other skills.   I am in that category.  Although I love creating art, my time is better spent doing what I was born to do.  These last three months learning how to rig and texture models have taken me away from my main objective.  I'm sure I'm not the only one who wants to do more animating and less of preparing the characters.  So, yeah,  give me the whole experience.  Anything that can save me time.

    Post edited by drzap on
  • bluejauntebluejaunte Posts: 1,991
    wolf359 said:

     

    Imagine  painting clothing wrinkles or soft body deformations in realtime
    like in Zbrush or similar sculpting programs
     and then saving them as Morphs on the fly.

    This would be a much more "still render friendly" solution IMHO .

    Only pro sculptors possess the skill to create realistic wrinkles like that. Even then it needs a highend brush system like in ZBrush, not one random morph brush. The topology of the mesh needs to be there to create wrinkles as well. Either that or it needs to be in the millions of polys which then again needs an application like ZBrush that is specificially made to handle that kind of thing.

  • drzap said:

     

    wolf359 said:

    All of this assumes that people that want to use Genesis figures in other applications want the entire experience. This is only true for those wanting to use the latest Genesis models natively in Carrara just as they can use Genesis and Genesis 2.

    There is another market that's not being served by Daz Studio:  "Non-riggers, non-texture artists, and non-modelers".  These artists of other disciplines want to animate and make movies without the hassle of learning other skills.   I am in that category.  Although I love creating art, my time is better spent doing what I was born to do.  These last three months learning how to rig and texture models have taken me away from my main objective.  I'm sure I'm not the only one who wants to do more animating and less of preparing the characters.  So, yeah,  give me the whole experience.  Anything that can save me time.

    Then convince Autodesk to license the DAZ technology, because that's what it's going to take to be able to do it that easily.

  • wolf359wolf359 Posts: 3,936

    "Ok, I'll take your word for it. 
     I haven't even come close to using Daz 
    to the full. 
    I am too obsessed with getting figures out of it. 
    It is far too constricting for me."

     

    I never do final renders in studio ( still or animated) 
    but I use .obj/MDD export so I get my hi levels of subD
    and radical or extreme body shapes  outside of studio


     
     But Daz figure technology is an "ace in the hole". 
     It would be a shame if they didn't exploit it as much as possible. 
     Right now, its being wasted.

    This is where I must admit to some confusion about the DSON
    technology option.blush

    All of the plugins I have seen to get genesis models into other programs
    (including iclone), are just some variation of the standard FBX import
    (usually a pretty white girl)
    like this "people in motion" plugin for C4D.


    lovely.. but in the end you dont really have a full Genesis figure anymore.
    You have a rigged character in your "other program" that looks like whatever
    genesis shape you exported from Daz studio.

    Other than the short lived DSON implementation for G1-2 in poser,
    I have not seen any other third party use DSON as  way to get a functional genesis model
    out of DS.

    Thus DSON as I understand it,  has been a major failure as a
    Genesis transfer tool.

    Daz seems to have acknowledged this with the changes to G3
    that where we see quite a departure from G2

    so it seems that the true genesis is confined to DS unless someone else
    makes a DSON based plugin???.

  • HavosHavos Posts: 5,606
    drzap said:

    I agree that dynamics for a still image app is a waste of resources. After all, dynamics implies motion.

    I completely disagree with this, I think dynamics can make a major improvement even in a still image. When you look at the many items of clothing that look like someone is wearing something made of hard plastic, then the way dynamics draps the clothing naturally is a big improvement. This is true of nearly all dresses where the wearer is not stood straight upright, but is also true for items like shirts that have wide sleeves, which make the arms poke out without touching the cloth at all.

    What we need is a dynamic system that is easy to use, and then maybe the mainstream of users would take advantage of it. An ideal would be that someone poses the clothes as normal using conforming clothing, and then presses one button to make it drape more naturally for the final pose. 

    What would be great is if what ever dynamics engine is used can take advantage of the GPU to make a very fast drape. I know this will upset the AMD crowd, but it obviously makes sense that they support nVidia GPUs, since so many users have already invested in one of these in order to use Iray.

  • drzapdrzap Posts: 795

    "Then convince Autodesk to license the DAZ technology, because that's what it's going to take to be able to do it that easily."

    Or convince Daz3D to make animation within DS easier, which was the point of my comment.

     

    "...so it seems that the true genesis is confined to DS unless someone else makes a DSON based plugin???."

    ...which is why I keep coming back to this forum, looking for any word on new animation feature for DS.  Even doing things your way requires you to do the animation within Daz Studio to get those beautiful HD deformations.  The FBX situation matters less to me for normal actions, especially now that I can rig up my own HD Daz figure, but when my characters are in extreme positions and poses, I can easily see the limitations of the figure outside of Daz.  I have to do a lot of corrective blendshaping to get her right again.  Dammit Jim! I'm a director, not a modeler!

  • wolf359wolf359 Posts: 3,936

    "Then convince Autodesk to license the DAZ technology,
     because that's what it's going to take to be able to do it that easily."

     

    And of course licensing the DSON tech does not affect the restrictions
    of the general EULA for a daz model once you did make your own DSON based plugin.
    which is why autodesk users are more likley to buya Maya native humanIK rig from
    turbosquid and have the freedom to use the mesh for commercial projects.

    The reality is that in some ironic ways Daz sort of 
    outsmarted itself with genesis tech in my view.

  • wolf359wolf359 Posts: 3,936

    "What we need is a dynamic system that is easy to use,
    and then maybe the mainstream of users
    would take advantage of it. An ideal would be
     that someone poses the clothes as normal 
    using conforming clothing, and then presses
    one button to make it drape more naturally
     for the final pose."

    Such a feature would have to be more advanced than even the VWD
    but be "easier"..tall order. 

  • wolf359 said:
     

    so it seems that the true genesis is confined to DS unless someone else
    makes a DSON based plugin???.

    Yes, which will not likely happen, as there is little interest in those advanced features when most other applications don't need them.

  • Oso3DOso3D Posts: 15,090

    Still images capture movement. That's why dynamics are important for them.

  • wolf359wolf359 Posts: 3,936
    wolf359 said:
     

    so it seems that the true genesis is confined to DS unless someone else
    makes a DSON based plugin???.

    Yes, which will not likely happen, as there is little interest in those advanced features when most other applications don't need them.

    Or have ther own equivalent internal options to alter figures appearance
    Looking at what was possible in hollywood movies before genesis,
    makes it obvious the genesis figure abilities were not that revolutionary
    its just that Daz made them very convenient in an easy to use format that only Daz studio
    can now read.

    So its best to get more people using studio as there is clearly a natural
    limit on how many non DS users will come here and buy content only use genesis models in other prorams

    This  is the path Iclone has obviously chosen with their major
    Core app/optional improvements with each release and thier own
    brokered content maket and free Character creator app. 

  • wolf359 said:

    I see alot of people calling for "dynamics"... "all Dynamics"
    My I assume the since most of those responders are not known here to be animators
    They would want dynamics for still images then??

    for stills soft  body dynamics would allow for realistic deformations
     of the thighs when a figure wearing shorts, sits on a  rigid bench for example.
      
    And for clothing obviously more realistic natural wrinkling I assume.

    Sure Myself and the tiny faction of animators would find it useful
    However IMHO a full featured Dynamics /Physics engine, in Daz studio for these purposes
    would be expensive overkill from an  application feature perspective for the majority.

    No, this is exactly what the majority wants. You cannot get anything like attached picture with normal conformers. Just the simple image of a girl holding up part of her skirt.

    wolf359 said:

    When poser leased its cloth Dynamics engine from "Size8" software inc.
    for poser 5, many people incorrectly thought dynamics would largely
    supplant conformers.

    They could not have been more wrong!!  as most users
    were mortified at the prospect of having to interact with the
    animation tools even for a 15-30 frame cloth draping sequence.
    And this is a dynamic engine that allowed us to use our own imported meshes from day one.

    That's because wayyyyyyyy back in the days of Poser 5, dynamics technology, and especially the technology they purchased, and especially the implementation in Poser, was not good. Don't compare to Poser 5. Compare to MD or Obi Cloth for Unity.

    wolf359 said:

    I think a better implementation, in Daz studio, would
    be to Dump this rubbish "Dformer" tool  and replace it with
    a tool similar to the recent poser morph brush  with real time updates
    linked to the existing autofit collision technology.

    Imagine  painting clothing wrinkles or soft body deformations in realtime
    like in Zbrush or similar sculpting programs
     and then saving them as Morphs on the fly.

    This would be a much more "still render friendly" solution IMHO .

    This would also be pretty nice, too, though it doesn't offer the draping or softbody capabilities I want natively.

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  • wolf359 said:

    Daz should just upgrade Carrara Pro add VR 
    plus Iray and make sure all Daz models can work
     natively inside Carrara Pro with Iray. 
    Daz does not need to upgrade Studio. 
    They just need to fix Carrara Pro and 
    insert modern features and charge us 

    when they make the upgrades so
     they can pay the programmers.
     Studio should stay 2D and upgrade 
    Carrara Pro and make it the animation
     and VR tool Daz can stand behind"

    ....Or Daz Studio users could completely abandon their current
    workflows and learn blender which is FREE, already has dynamic Cloth,hair rigid collisions
    and even fluids!!! ...... except that  I did not ask:
     
    "what other programs should you use instead of Daz studio" angel

    Daz has had over a DECADE to develop functions that could rival those in Carrara, but have not done so.  Why you assume that they want to do so now - or that it is even possible - is the mystery.

    And, how easily you repeat the Blender argument.  As opposed to Blender, Carrara already works well with most Daz figures, and is generally considered to be much easier to learn.

    And finally, Carrara is already in the Daz stable of products.  Expanding its NATIVE capabilities makes more sense than trying to turn DS into something that it is not.

     

This discussion has been closed.