Daz Studio.. Going Forward
wolf359
Posts: 3,936
I am reading a fascinating book
(on my kindle) Called "Blockbuster"
its about how & Why Hollywood & Entertainment
in general ,invests so much in big event projects
and how they are marketed..very "educational"
Anyway the book is making me ponder the future
of Daz studio and how can Daz maintain interest in its product family
going forward.
What does daz need to do the GROW its Daz studio application user base beyond
the still render web allery artists.???
Surprisingly I am find more and more of the so called "Pros"on forums like CGgsociety
openly embracing the Genesis figures in way that native poser figures never were in those communities
There are several plugins for Maya ,C4D that support the genesis Figures
for import & animation ( usually via FBXexport/import)
In general this is a good thing as Daz is a 3D content Company at its core.
However the full " Genesis Experience" remains Ellusive in the programs that merely
import them as FBX rigs.(AutoFit,HD morphs etc).
For that you still need to use Daz studio proper .
And frankly I see Stagnation with the native abilities of the program itself
and to my mind the genesis3& 8 models have offered no new major leaps forward
in the Core Figure tech.
yet they require repurchasing previously purchased content with only a new
version number.
(pretty,young white girl version 8!!...yawwnn)
Perhaps its just me but everytime
a new update of Iclone is released there seems to be some exciting new ability
(Built in or optional)

I know Daz is a Free program but free programs like blender
make major leaps forward in features quite often.
What does Daz Studio itself need , in the next major version,
to make it a truly MAJOR upgrade to the Core application itself???...opinions??.

Comments
Hi Please elaborate??
Cloth dynamics ,Rigid body( Collapsing hard structures with collisions etc.)
Soft body jiggly fat & muscle??
ALL
I'd like to see a motion capture feature, how that might work I have no clue though. But I would like to do animation, but the Animate system is to me VERY unfriendly and clunky. And I'd also like an easier way to animate stuff like ships, my attempts at doing so have been meh thus far, though alot of that may be due to my laptop not quite being powerful enough for animation. Still renders, unless ridiculously complex it handles no sweat, but animations, particularly in Iray, make it bog down incedibly. But anyhow, some means of motion capture, an easier to use animation system, and possibly whatever the system is Blender and other programs use to create animated explosions and flames. The downside to all this being I doubt they could afford to put all that in and keep it a free program.
Dynamics in general, with improvement to the animation tools a close second.
And on the subject of Autofit and friends, there seems to be some lack of understanding that most people using other programs probably don't see those features as useful, so they don't miss them.
Well they said a while ago that we could look forward to something really exiting improvements later this year. Maybe DS 5.0?
I agree with the comments above regarding the need for dynamics. If I had to rank them in order of importance it would be
1) Dynamic clothes (although at least there are third party plug-ins for this)
2) Dynamic Hair
3) Soft bodies
I tend to think that if DAZ wanted their app to have all the features of high end apps like Maya and C4D and to have their assets to be used natively in other apps outside of DS then it would be so. Maybe as a business they can see the misuse of their assets (as they already are) if they added the additional functionality, lord knows I can see it.
Blender and the people behind it are not out to make money with Blender, DAZ is a commercial company that needs a return on investment. Two totally different states of existance, somehing most users could care less about since it doesn't effect them. If anything, DAZ should adopt a page from Unitys playboook and make it easier to use other formats in DS since Unity benefits from users trying to get DAZ assets to work in their platform..
Maya is $4410.00 perpetual, 3DS Max is $1470.00 a year, C4D is $3695.00 perpetual. I can totally understand users that can't afford higher/have access to end apps to want the functionality of them in a cheaper app such as DS. For now I am content to enjoy what I have in free DS and when I need something more I go to another app that supports those features I need.
...Where to go from here?
Dynamic Hair, Dynamic Eyes, Dynamic Coth, Dynamic Physics, ALL THE DYNAMICS!!!!!! :D
Continue to pray to the Daz Gods that they might grant our wishes and make the end of 2017 the best ever :D
https://imgur.com/gallery/QBLq7
I would have to totally agree on Dynamics. Dynamics would be a huge game-changer. Every product put out up to the point Dynamics was released would be instantly obsolete. Dynamics would be a new era in rendering in Daz Studio in the context of everyday rendering without plugin or addons.
Secondly improving the animations in some capacity would be another area to explore.
with VWD we have it already
If I'm not mistaken, I think the context of the topic of Dynamics being introduced means that Daz Studio would not require a third party product or add in. For example, Daz Studio development team could create a dynamic engine from the ground up and integrate it as part of model creation for future Genesis premiere products, hair, clothing and etc...
I think people who have introduced the idea of Dynamics at the start of the thread, by benfit of the doubt, realize VWD's existence. Thus the reason to mention it goes beyond considering VWD as an option but rather something Daz 3D develops and introduces into the studio.
Of course, everything is easier said than done, but once Daz perfects human looking characters and animations, every other application from animation, to games to vr, to hollywood, to medicine will want to use them and the growth will handle itself.
I have VWD and it's an excellent start but not nearly good enough for being built into DS. Also very unstable.
I'd love to see .lwo files supported, also .max files, but that's probably impossible (due to licences or something else that's mind-boggling).
I can't ask for too much because of the computer setup that I have.
The batch rendering app for 3delight works with Iray with on exception: you can't set it to render to less than 100% converged (or maybe just by time). Not perfect, but fairly serviceable
The people who could best answer this question would be the potential new customers who aren't using DS currently nor reading this thread, which makes it a bit more challenging to get an answer.
I would pay money for a Marvelous Designer bridge!
Good question... I have no idea really. The change from the T pose IIRC was to be more game friendly.
Gaming licenses bring in more each, but how many they sell? I have now idea where Daz's gravy is at. Probably still the content for us hobbyists & semi professionals.
Possibly the dynamics, and autofitting? Seems those things would be good for the hobbyist and the professionals. Perfect EZ autofit without clipping, and perhaps a plugin to upload the figure to those social type games?
Going to a PBR seems huge to me, with the increased computing power in PC's and gaming consoles allowing for it makes things easier in my opinion, as well as a PBR based shader being easier to bring over to another PBR engine.
Just curious whether this is a Studio-plugin only issue. I have VWD for Carrara and find it very stable, no issues at all. Is there something you're running into with the VWD itself, or is it running fine in VWD but having issues when brought back into Studio?
It's generally when going back and forth IIRC. Only happens when VWD is running, never crashes DS only VWD. I only used it for a couple scenes and then plunged into learning MD for this reason.
Bingo. LOL
Laurie
No matter whether DS is open or closed during the render, if you're unable to do gpu rendering the render times are going to be glacial ;). Apparently you can use the 3DL batch renderer for Iray if you set the convergence to 100%. The only thing you would have to do differently is to stop the render manually when you think it might be done.
Laurie