Realistic Renders... NOT!! 12 "And we're back in the room!"

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Comments

  • BobvanBobvan Posts: 2,652
    edited December 1969

    This one I was able to covert west park set rubbish into glass with Reality for the desired effect http://bobvan.deviantart.com/art/52-387131604

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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • larsmidnattlarsmidnatt Posts: 4,511
    edited July 2013

    Bobvan said:
    This one I was able to covert west park set rubbish into glass with Reality for the desired effect http://bobvan.deviantart.com/art/52-387131604

    Scary stuff. The chaos in the room help sells the scene. Though to be picky I would say some motion blur on the chair or other rubble would help push the scene a bit more.

    Here's a cute and silly one continuing on the subject of Bacon :)

    I'm spoofing a scene from a cartoon I recently saw. Hence the ridiculously large perfectly circular backpack.

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  • BobvanBobvan Posts: 2,652
    edited July 2013

    He he cool Yeah I dont do effects all that much save some post work like in the one http://fav.me/d6ecqz5

    Post edited by Bobvan on
  • kyoto kidkyoto kid Posts: 40,629
    edited July 2013

    Bobvan said:
    This one I was able to covert west park set rubbish into glass with Reality for the desired effect http://bobvan.deviantart.com/art/52-387131604

    Scary stuff. The chaos in the room help sells the scene. Though to be picky I would say some motion blur on the chair or other rubble would help push the scene a bit more.

    Here's a cute and silly one continuing on the subject of Bacon :)

    I'm spoofing a scene from a cartoon I recently saw. Hence the ridiculously large perfectly circular backpack.
    ...cute indeed More Aiko goodness, now with BACON!

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 40,629
    edited July 2013

    ...more playing around with mesh lights and a lot of retexturing.

    Found this neat indoor pool freebie set but was only in .obj format so had to mess with the scaling and then some of the maps.

    Still a WIP as I need to fix the wood texture (will have to take it into Blender to set up individual MAT zones) .

    The original used a lovely mosaic tile for the wall motif, however when rendered the tile patterning looked off almost creating a moray type effect.

    Another thing I ran into was the ambient channel on everything was turned up to 100%.

    For all the components in the set I had to drop he ambient setting to 0% and convert the Specular and Diffuse to solid white then FOr the walls motif I applied some of Eva's Urban shaders (painted concrete) to replace the tile surface on the walls and inside of the pool. Adjusted the diffuse channel to come close as to the colour schemes of the original wall material and changed the diffuse of the pool interior surface to a light aqua (it was originally grey). I also adjusted the glass opacity and colour as it came in too "opaque blue". I then applied a Fast Metal shader (Stainless Steel) to the ladders and one of DZ Fire's Real Metal shaders for the overhead lights and other metal fixtures.

    I also changed the colour balance on the floor and pool edge tiles to better match the scheme of the walls (it was originally a dark red/pink/grey combination that really didn't match well) . Finally had to adjust the opacity and reflectivity of the water surface this may still take some tweaking).

    For the lighting I converted all the overhead lights to mesh lights and used a single UE sphere all set to 128 samples with soft shadows. To make the three in view look like they are illuminated, I used linear point lights with a falloff end of 50.

    The main character (My Lady Meg) is Genesis V5 with a bit of fitness body builder, and athletic morphs (the latter from Die Trying's 182 morphs) a fair amount of V4 head shape with a bit of the "old morph applied and using Fabiana's Druscilla Goth base skin map (requiring the V4 UV).

    The hair is Koz's Long Hair Evolution which still looks so good even today.

    Meg is wearing Sickle Yield's Classic Swimwear with the UK flag motif applied (in the story she was an Olympic champion swimmer in her younger years).

    The Union Jack on the wall is a simple plane primitive with a .jpg image applied and a bump map form the Fabricator to give it more of a cloth like look.

    This again was one of those scenes that started as a simple idea and then grew into a complete exercise in texture manipulation.

    I am also going to try a version using the SSS shaders.


    ...ooops,forgot to attach the pic.

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Holo Jungle

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  • larsmidnattlarsmidnatt Posts: 4,511
    edited July 2013

    Kyoto Kid said:

    ...cute indeed More Aiko goodness, now with BACON!

    Thanks. Bacon for all.


    ...ooops,forgot to attach the pic.

    LOL, I was just going to comment, and I noticed that the quote in my message didn't match what I just read. (the quote in my message showed that you noticed no image was attached, but the message I read didn't say that) Agh so now I can't poke fun at ya.

    Yeah the DZFire metal shaders worked for me too. And fabricator is good too. I actually still use fabricator now.

    The scene seems to go well together, I couldn't tell you redid the textures, which is a good thing. All the colors look natural in the scene.

    Post edited by larsmidnatt on
  • kyoto kidkyoto kid Posts: 40,629
    edited December 1969

    ...thank you, that took several sessions alone just to get the textures looking right. Definitely a good learning experience.

  • RarethRareth Posts: 1,458
    edited December 1969

    still working with the AoA base shader with 4.6

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  • DireBunnyDireBunny Posts: 556
    edited December 1969

    Bobvan said:
    Dire it's really not that bad but am glad I have the flexibility to get decent renders with both engines. In some cases Lux renders are actually faster. You have Luxus which I think needs more tweaking. I am used to how Reality works R3 for DS will be out soon. larsmidnatt uses octane. I set up my newer 32G with a fire pro AMD card so I cannot use Octane.

    well i did just get a decent new computer replacing my 8 year old one so i should try luxrender out again and see how much faster it is now.
    I think i did read somewhere that depending on the scene and how the lights are set up you can get rid of the noise pretty quickly so i might have a go at it again here soon.


    ......and way OT but for anyone that like shadowrun.......Shadowrun returns
    Looks like it will be a sequel to the old Sega version (that i still play lol)

  • kyoto kidkyoto kid Posts: 40,629
    edited July 2013

    ...yeah, I saw, but not into online games.

    Besides, I'm still into 3ed, SR4 just got way to silly for me with the introduction of the Edge attribute. it was like getting "bonus lives" or the "Mega Blast" button just like in a video game.

    ...plus they totally glossed over a lot of really cool subplots with the timeline advance.

    ...my "fallen angel" character Night Angel never got the chance to fulfill her quest to personally do in Lucien Cross with her "Kiss of Death" (ChemGland implant) as our GM switched over to the new system which in the story supplement had Cross perish in a plane crash.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    As per usual, the notification bots have gone on their Summer hols!

    Great renders one and all.

    Kyoto: That last one looks really great and with a better skin shader it could look quite realistic.

    Bob: I too will soon be working on King Kong only mine is 20 years old and made of vinyl.

    Larsmidnatt: Which skin shaders and lighting did you use for that muscle render, that skin looks really lifelike.

    CHEERS!

  • kyoto kidkyoto kid Posts: 40,629
    edited December 1969

    ..thanks. Used the Druscilla Goth Skin map as it is the only fair skinned one I have that fits the character. Not sure if SSS would work with it since it is a Gen4 map.


    ...on the other hand here's another "Realistic NOT!!" one I just did.

    The Queen Holds Court

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  • BobvanBobvan Posts: 2,652
    edited December 1969

    Its been a while. Really enjoying my results lately and R3 is coming out any day.... The Animal ppl http://bobvan.deviantart.com/art/85-389019882

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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited August 2013
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:
    ..thanks. Used the Druscilla Goth Skin map as it is the only fair skinned one I have that fits the character. Not sure if SSS would work with it since it is a Gen4 map.

    I don't see why it wouldn't, you can always try it. I seem to remember other shaders working with Gen 4 maps. Even if the SSS ones don't the Interjections, UberSurface or EHSS will.

    CHEERS!

  • RarethRareth Posts: 1,458
    edited December 1969

    Rogerbee said:
    Kyoto Kid said:
    ..thanks. Used the Druscilla Goth Skin map as it is the only fair skinned one I have that fits the character. Not sure if SSS would work with it since it is a Gen4 map.

    I don't see why it wouldn't, you can always try it. I seem to remember other shaders working with Gen 4 maps. Even if the SSS ones don't the Interjections, UberSurface or EHSS will.

    CHEERS!

    the AoA SSS base shader should work any texture map, but like anything else testing is required.

    it works very well with the Victoria Bree textures that comes with Studio

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  • RarethRareth Posts: 1,458
    edited December 1969

    and just because I can... and its in the title of the thread.

    a realistic render...

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:

    the AoA SSS base shader should work any texture map, but like anything else testing is required.

    it works very well with the Victoria Bree textures that comes with Studio

    Very nice, what were the lights?

    CHEERS!

  • RarethRareth Posts: 1,458
    edited December 1969

    Rogerbee said:
    Rareth said:

    the AoA SSS base shader should work any texture map, but like anything else testing is required.

    it works very well with the Victoria Bree textures that comes with Studio

    Very nice, what were the lights?

    CHEERS!

    1 Area light parented to the camera but rotated on x 90 degrees slight blue tint

    two spot lights approximately 120 on y axis from the area light (so one is off to the right, the other ends up behind the figure
    both have soft shadows and, the light to the rear is at 100% the other one is 60-80% soft shadows on both

    Gamma correction ON, gamma slider set to 2.2

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Thanks,

    I'll make a note of that.

    CHEERS!

  • kyoto kidkyoto kid Posts: 40,629
    edited August 2013

    ...a few more since I started working with G2F and Zev0's Growing Up Morphs.


    Kelly Rourke (Kyoto Kid) at 11. The one area she excelled in was athletics, particularity gymnastics.

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  • kyoto kidkyoto kid Posts: 40,629
    edited December 1969

    ...My little darling Leela.

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  • kyoto kidkyoto kid Posts: 40,629
    edited December 1969

    ..and her "bestest friend", Tracey Kyle

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Very nice!

    What was the lighting this time? I'm rather interested in the latest LDP.

    CHEERS!

  • kyoto kidkyoto kid Posts: 40,629
    edited August 2013

    ...none of those pics were the latest LDP since I cannot afford Photoshop which is now a requirement.


    The first was done with the Jasmin IDL set from 3DUniverse.

    The second was done with one of my own light setups

    The last was done with Lantios Lights2

    Post edited by kyoto kid on
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