Luxus discussion

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  • jax_512b7aea09jax_512b7aea09 Posts: 61
    edited December 1969

    Hey,can anyone offer some insight to saving renders..?.......I have saved my scene (FLM) in the default location (daz/temp etc) shut down the PC.........turned everything on the next day and resumed the render no problem....great.

    However If I create a new scene,luxrender seems to delete other existing scenes in the temp folder.....even if they have totally different file names?....any existing scene keeps getting replaced with the new scene?............I've saved my last scene in a different location/folder in the hope that I'll manage to finish the render.............is this normal?

    I think that, by design, the temp folder gets cleaned up automatically.

    If you want to keep the files to pick up later, select 'Image File' instead of 'New Window' in the Render Settings. That will put the files in your render library, and they will stay there until you delete them.

    Just take care to choose an unused filename - no warning dialog box comes up if you're overwriting an existing file.

  • BeaBea Posts: 745
    edited December 1969

    I did the same thing. saved the scene and then find it is gone when I go looking for it. Surely this should be set up so it saves the scene if you want it saved - without having to change where it is saving to!!!!

  • GoneGone Posts: 833
    edited December 1969

    In the DS Render To settings you have to select image file. If you fill in the name and folder fields, then the render will always save to that name in the specified folder. If you leave the name field blank, then you will be prompted for a name when you hit the render button.

    Alternatively, you can use the File->Export... before you shut down the Luxrender GUI.

  • BeaBea Posts: 745
    edited December 1969

    Yes but if you are rendering in Lux and you go to save it then it should save somewhere secure - not somewhere that is going to disappear.

  • jax_512b7aea09jax_512b7aea09 Posts: 61
    edited December 1969

    Bea said:
    Yes but if you are rendering in Lux and you go to save it then it should save somewhere secure - not somewhere that is going to disappear.

    The way I look at it is, the 'new window' option is for test renders that you don't intend to keep; if you are intending to save the render then save it to a file. Personally, I do a lot of test renders to check lighting/materials, and like knowing they will be automatically cleaned up after a while instead of building up on my hard drive.
  • BeaBea Posts: 745
    edited December 1969

    That is one way to look at it :) but what other software deliberately saves to a folder that is going to be emptied so you lose everything? I can' think of one that does. Plus it doesn't tell you that fact anywhere in the readme or tutorial. I have just lost all the work I did on an image that took me over 9 hours to render so I am not very happy about that.

  • KeryaKerya Posts: 10,943
    edited December 1969

    OK, the transmap not being transferred to LuxRender seems to be a mesh issue - she did not really overdo the mascara ...
    I tried with transmaps from two different vendors and had the same effect.

    Could somebody else with Aiko3 try?
    Or use the free base mesh and a free texture and do a fresh install?
    http://download.cnet.com/Poser-DAZStudio-3D-Models-Pack/3000-6677_4-10579249.html
    http://www.daz3d.com/forums/discussion/636/

    Credits:
    A3 Faeryl - Thorne, Sarsa
    Starlight Updo _ Anton Kisiel
    Starlight Updo Textures - RamWolff (added Luxmaterial Velvet)
    Nymph Dress - Mada, Thorne, Sarsa
    Ivory for Nymph Dress - Winter200
    Background - Aerysoul (with White Matte Luxmaterial - colour changed by me)
    Area Lights that are coming with Luxus - SphericLabs

    Render time 1:30 ca. 950 S/p
    size 600x800 (click for unsquished version)

    a3nymph08.jpg
    600 x 800 - 72K
  • KeryaKerya Posts: 10,943
    edited December 1969

    By the way: Luxus is added to the DazStudio page of Luxrender:
    http://www.luxrender.net/en_GB/daz_studio

  • MassMinionMassMinion Posts: 0
    edited December 1969

    Bea said:
    That is one way to look at it :) but what other software deliberately saves to a folder that is going to be emptied so you lose everything? I can' think of one that does. Plus it doesn't tell you that fact anywhere in the readme or tutorial. I have just lost all the work I did on an image that took me over 9 hours to render so I am not very happy about that.


    Just to give you the heads up.....Mid render I saved the FLM file to a different location (instead of temp).......this DIDN'T work............Lux creates 3 files per rendered image.......... a scene file,a resume file and an image file.

    Choosing to save the FLM file mid render creates a "resume" file only........it doesn't save the all important "scene" FLM.......so unless you have both files you wont be able to reload/resume your scene.......which is a bit silly.

    If you want to save on the "fly"......save the FLM (resume file ) to a new location and then find the FLM "scene" file in the temp folder,move it, (copy it ) to the new file location..........so both "scene" and "resume" files are together.

    All the export options seem to be image related only???

    Thank you to those who responded to my original post,I totally understand why files are stored in the temp folder as Lux requires a lot of trial and error..........the only catch sadly is that in many cases,deciding to run with an image comes after rendering for half an hour,seems silly to shut down a render your happy with,go back into Dazstudio render options,select "save as file" and start the process all over again.

    The ability to save both scene and resume files at the same time seems common sense......why does LUX not do this or give you the option to?

  • Joe CotterJoe Cotter Posts: 3,259
    edited March 2013

    Bea said:
    ... what other software deliberately saves to a folder that is going to be emptied so you lose everything?

    Not to be controversial, but any software that does automatic backup of a file while you work does some version of that, which is basically what rendering to a window vs a file is doing. I think that is where the confusion comes in. That isn't to say that other options wouldn't be helpful in this case for people who find themselves in this situation.

    Post edited by Joe Cotter on
  • willowfanwillowfan Posts: 238
    edited December 1969

    Interesting titbit from the Ring of Light product thread -

    InaneGlory - 17 March 2013 01:00 AM
    I little bit OT but while I’m off on a bit of a Luxus tangent:

    After a little testing this afternoon Photo Studio lights are also going to get an upgrade so they will be available in Lux. With Luxus’ ability to save Lux materials from within DS I can finally get Photo Studio lights to port into Lux in the way I’ve always wanted. Here’s a half baked WIP, not perfection and grace so far but it’s a start

    S/He also said there will be an add on for Ring of Light for Luxus compatability.

  • glaseyeglaseye Posts: 1,311
    edited December 1969

    Kerya said:
    OK, the transmap not being transferred to LuxRender seems to be a mesh issue - she did not really overdo the mascara ...
    I tried with transmaps from two different vendors and had the same effect.

    Could somebody else with Aiko3 try?

    One of my 1st testrenders for the DS_Luxus-Luxrender combo
    Mila for A3
    No material tweaks so not the best looking, but I do not notice a transmap problem
    The lashes look soft, which I take is the result of Luxrender's render-engine. (or am I missing the problem?)
    (Image at ca. 800 S/p)

    Mila-Lux.jpg
    600 x 900 - 174K
  • RarethRareth Posts: 1,458
    edited December 1969

    getting down to basics

    d46.png
    500 x 500 - 363K
  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Looks like at least a warning when you choose Render To: New Window and Use GUI is in order to let people know that they should use Render To: Image File when using the GUI for final renders.

    If you saved your scene before rendering and you saved your flm file to somewhere not a temp folder, you can still resume it. Simply click render again and the in the GUI stop the render and then choose file Resume. Choose the .lxs you just regenerated and the .flm file you saved.

    If you don't need to resume but want to adjust things, run luxrender and choose Load FLM File

  • RarethRareth Posts: 1,458
    edited December 1969

    Looks like at least a warning when you choose Render To: New Window and Use GUI is in order to let people know that they should use Render To: Image File when using the GUI for final renders.

    If you saved your scene before rendering and you saved your flm file to somewhere not a temp folder, you can still resume it. Simply click render again and the in the GUI stop the render and then choose file Resume. Choose the .lxs you just regenerated and the .flm file you saved.

    If you don't need to resume but want to adjust things, run luxrender and choose Load FLM File

    one could also change the DAZ Studio preferences so the temp folder DAZ uses is in an easier to find location such as documents\DAZTemp or something.

  • KeryaKerya Posts: 10,943
    edited December 1969

    glaseye2 said:
    Kerya said:
    OK, the transmap not being transferred to LuxRender seems to be a mesh issue - she did not really overdo the mascara ...
    I tried with transmaps from two different vendors and had the same effect.

    Could somebody else with Aiko3 try?

    One of my 1st testrenders for the DS_Luxus-Luxrender combo
    Mila for A3
    No material tweaks so not the best looking, but I do not notice a transmap problem
    The lashes look soft, which I take is the result of Luxrender's render-engine. (or am I missing the problem?)
    (Image at ca. 800 S/p)

    Hmmmmmm - but there are human renders with less mascara effect ...
    This one has about the same distance as my A3 render: http://www.daz3d.com/forums/discussion/18543/P330/#275052
    This is Genesis, not A3: http://www.daz3d.com/forums/discussion/18543/P330/#274957
    Genesis again, at about the same distance as my A3 - this time V5 (no heavy mascara): http://www.daz3d.com/forums/discussion/18543/P480/#276501
    So it doesn't seem to be a general lashes problem.

  • Rayman29Rayman29 Posts: 0
    edited December 1969

    Anyone have insight as how to set up SSS with Luxus? The conversion of HSS to Lux materials is a little daunting.

    For example with Bree materials Luxus converted, I hit render and I see the sss maps loading in Lux, But they are not listed in Studio's Luxus converted Lux materials.

  • SzarkSzark Posts: 10,634
    edited December 1969

    yeah a few pages back http://www.daz3d.com/forums/discussion/18543/P540/#278053 had some discussion about SSS

  • RarethRareth Posts: 1,458
    edited December 1969

    Kerya said:
    First a thank you: this is fun! And an extra thank you for adding the possibility to remove the Luxus material settings!
    I do read Readme's/Tutorials - and then I go aroung poking at things ... sometimes the poking does get wrong. LOL

    Second, a question: is there a possibility to add lxm and lbm LuxRender materials somehow?
    http://www.luxrender.net/en_GB/lrmdb2
    http://www.luxrender.net/lrmdb/en/category/material/view/13
    A simple step by step tutorial on the howto would be nice.


    1) Download the LXM file for the material you want to add.
    2) Open the file in a text editor like Notepad and look for the line beginning 'MakeNamedMaterial'
    3) At the end of the text add the line 'NamedMaterial "material_name"' where material_name is the material named listed under "MakeNamedMaterial"
    4) Copy the entire material including the line you added.
    5) Paste it into the Luxrender Extra Settings option in Daz Studio.
    6) Render

    well that works very well, now I guess I need to get the blender exporter for Luxrender so I can make materials for DAZ Luxus..

  • MassMinionMassMinion Posts: 0
    edited December 1969

    Looks like at least a warning when you choose Render To: New Window and Use GUI is in order to let people know that they should use Render To: Image File when using the GUI for final renders.

    If you saved your scene before rendering and you saved your flm file to somewhere not a temp folder, you can still resume it. Simply click render again and the in the GUI stop the render and then choose file Resume. Choose the .lxs you just regenerated and the .flm file you saved.

    If you don't need to resume but want to adjust things, run luxrender and choose Load FLM File

    I have saved the FLM file to a different location......when I open up luxrender and select resume render......the file I saved (in a different location) is not visible?.............as already mentioned,it requires the FLM "scene" file to load first......then the "resume" file.....saving the FLM "resume" file does NOT save the scene file.........you need both file to resume a render.

    When I do resume a render.....Lux asks for two files in order to continue rendering............as I said earlier,it would make sense to save both scene and resume files........as both are required to resume a render.

    Now that I know how thing's work I will just use the temp folder for test renders and when happy I'll switch to save as file but for new people this is confusing.......saving the FLM is useless with out the scene file,so unless you approach this issue the right way people are going to waste a lot of render time.

  • vrba79vrba79 Posts: 1,297
    edited March 2013

    Into my wishlist this goes!
    So glad this came out. I felt like the guy who makes Reality was basically pulling a "I'm the only game in town, I'll charge what I please!" in regard to Luxrender plugins for D|S4. Sorry if you take offense, Paolo, but that's just how I see it.

    Post edited by vrba79 on
  • MassMinionMassMinion Posts: 0
    edited December 1969

    Found another issue.........I have now saved my scene "save to file".....it renders.....I don't like it.........close......re-work the lights etc.....try again..........warning message pops up...... "this file already exists,do you want to over right existing file"..........YES......luxrender launches......and starts to render..........but it resumes the last render.........it didn't over right the previous file???

    To render the same scene with the different adjustments I need to rename the file in order for lux to address the scene tweeks??

  • MassMinionMassMinion Posts: 0
    edited March 2013

    vrba79 said:
    Into my wishlist this goes!
    So glad this came out. I felt like the guy who makes Reality was basically pulling a "I'm the only game in town, I'll charge what I please!" in regard to Luxrender plugins for D|S4. Sorry if you take offense, Paolo, but that's just how I see it.

    I'll be honest,I've used all plug-in's/bridges at some point and there are always issues......come's with the turf.......but Luxus is by far the smoothest and easiest plugin I've ever come across.........it just works and is pretty hassle free....the issues I'm having are minor one's.......it's a very,very good product.....it's a welcomed product.

    Post edited by MassMinion on
  • SphericLabsSphericLabs Posts: 598
    edited March 2013

    Found another issue.........I have now saved my scene "save to file".....it renders.....I don't like it.........close......re-work the lights etc.....try again..........warning message pops up...... "this file already exists,do you want to over right existing file"..........YES......luxrender launches......and starts to render..........but it resumes the last render.........it didn't over right the previous file???

    To render the same scene with the different adjustments I need to rename the file in order for lux to address the scene tweeks??

    For rapid adjustment the Render To: New Window is better because at always creates a new file in a temp folder. When you are ready to render for a long time, do the Render To: Image file.

    BUT: Looks Luxus should be changed to detect if there is an .flm file there and at least warn you that it is a resume.

    Post edited by SphericLabs on
  • MassMinionMassMinion Posts: 0
    edited December 1969

    Found another issue.........I have now saved my scene "save to file".....it renders.....I don't like it.........close......re-work the lights etc.....try again..........warning message pops up...... "this file already exists,do you want to over right existing file"..........YES......luxrender launches......and starts to render..........but it resumes the last render.........it didn't over right the previous file???

    To render the same scene with the different adjustments I need to rename the file in order for lux to address the scene tweeks??

    For rapid adjustment the Render To: New Window is better because at always creates a new file in a temp folder. When you are ready to render for a long time, do the Render To: Image file.

    BUT: Looks Luxus should be changed to detect if there is an .flm file there and at least warn you that it is a resume.

    Thanks for responding.....luxus does produce a warning pop up.........it does detect......and does give the option to over-write or not.....it just doesn't over-write when required to........instead it loads the scene from DAZ to Lux and continues with the previous version of the scene for some reason?

    Renaming the scene before rendering addresses the issue but the overwrite bit doesn't seem to work.?

  • RarethRareth Posts: 1,458
    edited December 1969

    hmm ok, so making the minor change to .lxm files as mentioned previously, we can use the materials from here
    http://www.luxrender.net/en_GB/lrmdb2

    I hope the texture plugin currently in beta gives us much more flexability
    but for now things work pretty well.

    d84.png
    500 x 500 - 399K
  • RarethRareth Posts: 1,458
    edited December 1969

    and of course we have to play with making things glow..

    glow-base.jpg
    500 x 500 - 19K
  • SzarkSzark Posts: 10,634
    edited December 1969

    Tried Linear today and much better control over lights now. Just got to remember to increase the texture size when using the Lux GUI too. I was wonder why one surfaces wasn't getting any clearer until it dawned on me. Doh!

    But at least I am starting to get the hang of it. Yes Mattynamx I like the Linear settings which as you say are like real world camera settings. As soon as I set things up as I would on my camera eveything fell in to place. I am buzzing now. :)

    Nice work there Rareth.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Wood luxball on top of glowing thing. Awesome.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yeah Rareth care to share. ;)

This discussion has been closed.