Garibaldi Express: Hair and Fur Plugin [Commercial]

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Comments

  • brainmuffinbrainmuffin Posts: 1,267
    edited December 1969

    Is there a tutorial somewhere? When I select Create->New Garibaldi Hair one gets added to the scene, but there's nothing there.

  • GoneGone Posts: 833
    edited December 1969

    There are instructions under help at garibaldiexpress.com. There is also a link to an 11 minute tutorial which should give all the information you need to get started.

    Under the create menu, all you are doing is creating a hair node. You still have to edit it in order for it to know what to display. Your next step is to select Edit->Edit Garibaldi Hair. This will open the editor where you define and style the hair.

  • SylvanSylvan Posts: 2,719
    edited January 2014

    I can't get Garibaldi to show in DAZ Studio.
    My installation is under C:\Program Files\DAZ 3D\DAZStudio4 Public Build (I am using DAZ beta).
    Already tried moving the files manually, but everything already seems to be where it should.
    Any thoughts?

    EDIT
    Oh, it seems my path is C:\DAZ 3D\DAZStudio4 Public Build
    It works now :D

    Post edited by Sylvan on
  • KeryaKerya Posts: 10,943
    edited December 1969

    Sorry if you think my question stupid - but did you register it?
    http://www.daz3d.com/downloader/customer/serialnumbers/
    and in DazStudio
    Help / About Installed Plugins

    And another question: do you install with DIM? As you say you are using the beta - do you have the release version too?
    DIM tends to install to DS release, but the DS Beta is in another place

    You should have a garibaldiPlugin.dll in the plugins folder and garibaldiShader.sdl in the shaders folder of your DAZStudio4 Public Build.

    Now I am running out of ideas ...

  • SylvanSylvan Posts: 2,719
    edited January 2014

    I got it installed but now I can't seem to open it >>
    When I click the create menu, there is no Garibaldi :(
    Garibaldi is there under installed plugins so it seems to be installed and I also registered it.

    Post edited by Sylvan on
  • GoneGone Posts: 833
    edited December 1969

    As Kerya said, you need to make sure the plugin and shader files are in the proper folders for the version of DS you are using.

    Other things to check:
    - do you have the right version of the files? 32 or 64 bit.
    - did you get the update to 1.1 off the beta site? If so, did you get the Express or Basic files? Basic will not have a create menu option because it is just a hair player. The plugin/shader files names are the same for both Basic and Express so it may appear that you have Express when you actually have Basic.
    - did you check in "installed plugins" to make sure the icon was green?

  • SylvanSylvan Posts: 2,719
    edited January 2014

    I have been looking for the update but other than hairsamples I am unable to find the update.

    EDIT
    Found it on the forum of Garibaldi ><<br /> Now let's see if that will work

    Okidoki, no change and everything seems to be in place :(
    As you can see in the picture it is installed but not showing in the create menu.
    I have the express version!

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    Post edited by Sylvan on
  • SylvanSylvan Posts: 2,719
    edited January 2014

    I do have 2 different derivers for my content.
    I have the software (DAZ Studio) installen on my SSD (C:) and my content on another drive (E:)
    Could that be a problem?

    I suspected the path was the problem.
    I reinstalled DAZ in the program files folder and it all works fine now :)

    Post edited by Sylvan on
  • GoneGone Posts: 833
    edited December 1969

    Glad you got it working.

    Location of content won't affect the plugin and neither will the location of the DS app itself. Since you have both the RC and Beta for DS installed, you need to make sure that the plugin and shader files are installed in the proper directories of both versions to make sure they both work.

    It sounds like you installed with the DIM - in which case the files were being installed to your default app directory instead of where the app was actually located.

  • SylvanSylvan Posts: 2,719
    edited January 2014

    Nope, I didn't use DIM because I want DAZ (and all other software) installed on my SSD, apart from my content.
    It's much faster to just install software manually than changing the directories everytime in DIM (or forget to change it back and screw things up, which has happened).
    I guess by moving DAZ to another folder, the Garibaldi filed got in place and I wasn't placing them in the right place to begin with.

    I just figured out how to erase painted parts :D
    Loving this software a lot!

    I tried it out in the beta phase, but was held off due to personal mishaps.

    Post edited by Sylvan on
  • fixmypcmikefixmypcmike Posts: 19,682
    edited December 1969

    Estroyer said:
    Nope, I didn't use DIM because I want DAZ (and all other software) installed on my SSD, apart from my content.
    It's much faster to just install software manually than changing the directories everytime in DIM (or forget to change it back and screw things up, which has happened).
    I guess by moving DAZ to another folder, the Garibaldi filed got in place and I wasn't placing them in the right place to begin with.

    I just figured out how to erase painted parts :D
    Loving this software a lot!

    I tried it out in the beta phase, but was held off due to personal mishaps.

    Software installs use different settings than content -- you don't have to change the install location.

  • GoneGone Posts: 833
    edited December 1969

    Interesting news - at least I think so anyway. :)

    Over the weekend, Futurebiscuit posted a version 1.1c on his site. The changes are, apparently, to handle some issues with the DAZ installers.

    According to the post, the update and Basic player will be appearing in the store shortly.

    With the release of the player, I hope some of you hair makers will be putting out some presets for others to play with.

  • MattymanxMattymanx Posts: 6,996
    edited December 1969

    I will go grab that update soon me thinks.

    Gotta start playing with this though. I still have not spent a lot of time with it

  • SylvanSylvan Posts: 2,719
    edited January 2014

    Okidoki.
    I opened up DAZ to start fiddeling with Garibaldi again and it's gone again.
    This is so odd and it frustrates my workflow :(

    EDIT
    I decided to go for a refund, it keeps disapearing on me :(

    Post edited by Sylvan on
  • PuntomausPuntomaus Posts: 450
    edited January 2014

    I don't think it's the plugin doing this but it's rather Studio. I suppose that's some kind of bug. I had this too after I've updated to the current versions of DAZ Studio and the Studio beta. There were icons missing in the create menu and in my customized menu too. I had to put them back. Go to Window - Workspace - Customize. On the right side of the window click on the tab Menu and then on the + sign in front of Main Menu. This opens the tree, click on Create. Now click on Create on the left side of the window. You should find Garibaldi hair in there, select and drag over to the right side under Create. Apply and Accept. It should now be back in the Create menu.

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    Post edited by Puntomaus on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Did you try resetting your Workspace Layout before doing that above Puntomaus? That can sometimes fix UI glitches like this.

    Now I have a new PC I can use Garibaldi. This is my second project using this very cool plug-in. Though not very intuitive once you get the hang of it, it is fun to play with.

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  • PuntomausPuntomaus Posts: 450
    edited December 1969

    Szark said:
    Did you try resetting your Workspace Layout before doing that above Puntomaus? That can sometimes fix UI glitches like this.

    Yes, I did but unfortunately didn't help.

    That's a really cool render and this beastie looks really good with the fur.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Always worth a mention. I only installed Garibaldi yesterday after setting up the new PC and I never had your problem. Strange.

    Thanks yes this plug-in can breathe new life in to old figures and props.

  • scorpioscorpio Posts: 8,533
    edited December 1969

    Love the fuzzy Xerr Szark, and congrats on the new computer

  • SzarkSzark Posts: 10,634
    edited December 1969

    LOL Thanks scorpio64dragon. Yeah having a better PC is like discovering things all over again.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I am loving this simple but effective plug-in.

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  • 3dTox3dTox Posts: 82
    edited December 1969

    Does anyone know of a skull cap with fits for multiple figures (including both genesis 2 models, v4, m4, and genesis 1)? My idea is to create hair that can be used regardless of the skin texture by mapping it to the skull cap.

  • MistaraMistara Posts: 38,675
    edited December 1969

    oh wow. luv Xerr.

    i need more cores

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    3dTox said:
    Does anyone know of a skull cap with fits for multiple figures (including both genesis 2 models, v4, m4, and genesis 1)? My idea is to create hair that can be used regardless of the skin texture by mapping it to the skull cap.

    A universal skull cap would take a bit of work...as you'd have to build fit morphs for each figure series, not impossible, but tedious. At least with the Genesis series you would be able to get it auto load character morphs, with a reasonable expectation of fit, while with gen4 series you'd probably have to build in separate ones for Aiko/Hiro, Steph, Freak, Kids, etc...

    The closest thing I can think of that already exists would be Duke or Aldora hair...both are originally Gen4 and were included as the hair with Genesis 1 (I think they are still in for Genesis 2...but I can't check right now). The key is no matter how many fit morphs you add, you still keep the same UV map.

  • GoneGone Posts: 833
    edited December 1969

    Unlike transmapped hair, the skull cap doesn't have to be a tight fit. Any freebie skullcap would work - just use the scale dials to bring the fit close (or even slightly inside) the character you are fitting to; turn off visibility to the cap and the hair will appear to grow from the characters head.

    The big problem with a skullcap is that it will be the only geometry that you see in the Garibaldi editor. This means that styling to avoid poke through or have the hair flow nicely around the shoulders or the rest of the character will be a major exercise in trial and error since you will have no geometry to style against.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Gone said:
    The big problem with a skullcap is that it will be the only geometry that you see in the Garibaldi editor. This means that styling to avoid poke through or have the hair flow nicely around the shoulders or the rest of the character will be a major exercise in trial and error since you will have no geometry to style against.

    Yeah, there is that, too...I can think of a couple of ways around that, but they'd probably be more work than they are worth and won't give you as much control as making the hair to fit, both character and pose, in the first place.

    I find it much easier to base the hairs on generic characters...like base V4/M4, Basic male/female (haven't done any Genesis 2 ones) and go from there. Since you are using the UV mapping to create the hair, as long as you are going to the same UV mapping, the hair should nominally fit.

  • GoneGone Posts: 833
    edited December 1969

    mjc1016 said:

    I find it much easier to base the hairs on generic characters...like base V4/M4, Basic male/female (haven't done any Genesis 2 ones) and go from there. Since you are using the UV mapping to create the hair, as long as you are going to the same UV mapping, the hair should nominally fit.

    UV mapping is only part of the equation. V4, G1, and G2 all have the ability to share V4 UV maps - but hair made on G1 with V4 UV maps will not load onto V4 or G2 because the geometry doesn't match. Hair made for a particular generation will not work on other generations.

    Interestingly, hair made for G2F will load on G2M because the geometry matches - but it will not look very much like the hair on the G2F - even if they have the same UV map applied. Same applies in reverse for G2M to G2F.

  • StormlyghtStormlyght Posts: 666
    edited December 1969

    Gone said:
    Interesting news - at least I think so anyway. :)

    Over the weekend, Futurebiscuit posted a version 1.1c on his site. The changes are, apparently, to handle some issues with the DAZ installers.

    According to the post, the update and Basic player will be appearing in the store shortly.

    With the release of the player, I hope some of you hair makers will be putting out some presets for others to play with.

    Hi,

    I was looking around to see if an update was available yet; It hasn't changed to a new version in my account yet. Has it been released or is there a "secret squirrel" place that i need to go to download it? I'd like to try the plugin again.

    I also have another question. Does anyone know if there is a conflict between Garibalidi and LAMH plugins?

    Trish

  • GoneGone Posts: 833
    edited December 1969

    The update is not in the store yet - neither is the LAMH update. Both can be had at their respective websites but no word yet on when they will finally make it to the store.

    Depends on what you mean by conflict.

    You can't have both Garibaldi and LAMH Ricurves hair in the same scene. Also, if you load LAMH hair in a scene, it triggers something that will remain active and interfere with any DS scenes that use Garibaldi hair in any subsequent scenes you open or create.

    The only way to get back to using Garibaldi hair is to close DS and restart. Garibaldi does not interfere with any subsequently loaded/created scenes with LAMH hair.

  • StormlyghtStormlyght Posts: 666
    edited January 2014

    Gone said:
    The update is not in the store yet - neither is the LAMH update. Both can be had at their respective websites but no word yet on when they will finally make it to the store.

    Depends on what you mean by conflict.

    You can't have both Garibaldi and LAMH Ricurves hair in the same scene. Also, if you load LAMH hair in a scene, it triggers something that will remain active and interfere with any DS scenes that use Garibaldi hair in any subsequent scenes you open or create.

    The only way to get back to using Garibaldi hair is to close DS and restart. Garibaldi does not interfere with any subsequently loaded/created scenes with LAMH hair.

    Hi,

    Thank you for the information. I guess i'm going to the wrong website because I'm not seeing the version you referenced in a previous post on the 6th. Could you direct me to the correct place? Pretty please...

    I currently use LAMH latest beta plugin for my animal fur, however I haven't used Garibaldi since July (2013), which I used for creating human hair. So to clarify, you're saying that I need to close DS after I work on a LAMH scene and restart the application to work in a scene with Garibaldi? I've always had each plugin on separate DS installations but I'd like to use them in the same DS install.

    I guess I can do the work-around (if I understand correctly what you wrote) and hope that there isn't any "grumpiness" between the two with the new updates coming s**n (don't want to write that word, it seems to put a whammy on anything that's being worked on ;) ).

    Trish

    Post edited by Stormlyght on
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