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Comments
- Figures with just a head and body morph. Is it possible to copy over head and body separately? Or just as one figure morph?
Yes no problem there
- HD Morphs. Either from DAZ original figures or from vendor figures. Those are not possible to transfer, right?
Not possible
- Single morphs form packs like from Thorne (the various Ressource Kits) or Zev0. Those are possible, right?
Yes
- Interconnected morph kits with controllers like Age Control, Growing Up etc. Those are not possible to transfer?
You can transfer all of the individual morphs or full body settings, but dials linked by ERC, no
- Various helpers (projection morphs?) like those from SickleYield or Zev0?
Not sure, perhaps somebody else knows?
- Morphs connected to geografts like tails, horns etc. Possible but makes no sense as the geograft won't fit?
The geograft won't work, so not really any point
I had several of those questions in mind too. Hope you get some answers.
Yes, sometimes it helps to try again and crosscheck everything . This is, how A6 legacy looks like with Redz method:
The hip is still a bit wider and the shoulders are different, but arms and legs are straight now, which is the most important part for posing.
Thankfully Redz has already answered most. Only one open actually is the one on "helpers"/projection morphs. I'm referring to products like:
- SY Universal Breast Helpers Genesis, Genesis 2 and Genesis 3 Female(s)
- Fit Control for Genesis 3 Female(s)
Think those would be very helpful also for fitting G3F clothing better. There will probably G8F-versions but actually - as long as the PAs who did those won't offer cheap updates - I'm hoping to get the results by using the G3F-version without buying those things over and over again.
I tried Redz version but how do you get the eyelashes to be included? Also, everything works until the final save and restart. Then they all disappear.
Glad it's working better for you. I have to point out this is not 'my' method. I merely adapted what others here have discovered into a somewhat simplified tutorial. :)
Regarding geografts, Because the meshes are the same, you could, in fact, port them over. But you have to know how make a geograft to do it. And odds are against being able to do it only with Autofit. You'll need a external 3d editor to get all the vertices aligned correctly to the G8 mesh. For grafts like tails, you also need to know how to fit items with different skeletons.
Nothing would stop you porting over any helper morphs for a graft, but actually getting the graft to work on G8 would a highly technical affair.
Worth noting, Like Kattey's original method, all of these methods (at least as far I have tested) introduce distortion in the eyeballs. As before, it seems the bigger the eyes, the worse it gets.
So far, Redz's files seems be the best, when dealing with the more extreme cases. I'm working on something that might mitigate the issue, but I'm not hopeful, exactly. The eyes are similar enough that I'm not really sure why the results are coming back so terrible.
G8F has no eyelashes, they are provided as a separate conformer which loads with G8F or can be found under anatomy in the content library, so it's not possible to transfer those.
Have you been saving your morphs as described at the end of the tutorial? Also don't save them to your Connect library as there may be a conflict there.
*Blinks.
Well, it actually worked.
There's the old saw, "if it's stupid, but it works, it's not stupid." Personally, I think that ought to be, "If it's stupid but it works, hey, at least it worked and we aren't dead, amIrite?"
Well, what I did was, I pulled their eyes out.
For G8, I moved her eyes clear out of her head, in a 3rd party editor. Then I moved the eye moisture and cornea (It's one part) away from the eye.
For G3, I moved her eyes to the same place as G8's. In this case, I was careful to leave the tears in place. G8's tears are part ofthe Eyelash figure, and I didn't want them getting in the way. I moved the rest of the eye mositure to line up with where I placed G8's. I moved the pupil way off behind her head. G8's Iris and pupil are of one piece with the eye. G3's are not, and my thought was the pupil shape (Artists do funny thing with that handful of polygons) was the real culprit causing thing to go pearshaped in the eyes.
Like I said, I wasn't hopeful. Seemed like a long shot, oversimplifed, line of BS I was selling myself on the basis of "why not?" It's my free time, I can tilt at windmills all I like.
But it actually worked. For certain values of worked. At least with Aiko6. The eyes had to be moved Z0.15 but are otherwise free of distortion.
I suppose logical thing to test next is if the eyes need be moved at all, or if it's just the pupils.
If it is just the pupils, then it ought to be possible to make a correcting morph using studio alone.
Removing the clone greatly reduced the unwanted body changes, but they are still there, mostly at the shoulders.I tried zeroing the hidden pJCMShldrUp_90 morphs too, without success. Looks like the Transfer Utility is not almighty .
I know. But comparing different conversion methods, I have to distinguish them somehow .
The other way to remove the body effects of your morph is to favourite the head morph. Then in Tool settings- geomety editor, choose vertex mode, select the body vertices that you don't want included, then right click and select Morph editing - Clear selected vertices from favorites. Now ypur morph only affects the head and you can re-save it for future use.
Unusual head shapes with neck morphs may mess up head/body transition, but if you're careful, this can work very neatly.
Odds are the distortions are being caused by G3F JCMS, not G8s.
There's not a lot you can do about that. It's the down side of relaying on a pose, similar to the issues caused by JCMs when fitting high heels but expaned to a whole figure.
Also, G3F's shoulders are not exactly lined up with G8s.
I spent an hour improving my clone, and I can say that even using my fit-to figure method leaves a bit of variance at the shoulders to elbows, down the back and across the butt. Nothing shrinkwrap modifier couldn't fix, except at the armpit. The point is, without that kind of fix, that's going to be another source of distortion.
G8, in response to critics who feel that she looks too old! :)
That works! In part 2 of your manual I loaded the previous created head morph with Morph Loader Pro, dialed the morph in and removed the unwanted vertices with the geometry editor as you described above. After that I continued with your manual and the result was a head morph, that didn't change anything of the body.
Thank you very much!
Glad it worked. If converting over a bunch of head morphs, you can favorite them all at once to remove the body vertices so as to make it semi-automated.
Hey guys, that vertex stuff sounds a bit too heavy for me. Successfully transferd my first morph. Noticed that whereas it was a morph for a body part the posture changed a bit once I applied it to G8F. So maybe this is that vertex/vertices thing? Would not mind if one of you Guru's might add that to Redz tutorial.
But for the moment thanks to everyone exploring or documenting the necessary steps for transfering morphs enabling even a noob like me to do it.
I'd like to give a big "Thank You" to everyone who has come up with transfer methods and assistance. Here's G8F with 50% Samira and 50% Bethany 7 (Samira skin).
OK, here's a probably complete silly question but anyhow. In order to transfer a morph, one is asked to dial it in on G3F and then export it. What about morphs which can be dialed in and out meaning morphs that come with 0 but allow being set to either -100 or +100? Is it sufficient just to export them dialed in +100 or should one also export the other behavior?
Yes, it is sufficient.
You don't have to do anything tricky. When you import the morph it will default to -100 to 100 regardless of what the original setting were.
OK, thanks. So will it take over exact settings (i.e. I had one original morph with the scale of -50 to +100) or always default to -100 to +100 meaning one does have to set this before saving the new morph manually?
You don't need to be a guru to do that. In fact, I didn't even know, this "Geometry Editor" exists, before Redz mentioned it. To create a partial morph (head morph for example) without affecting the other parts of G8, try this:
Thanks Redz. Your technique worked :). I was also having what Ati had mentionied. I still have distortions but minor stuff. Easy to handle in Zbrush.
Hi, I tried the method from Redz and it work, but I have a lot of problems with poses. For example, if I move "Eyes Up / Down", the eyes will go inside or outside the head and that's scary , or if I change the "bend" of the arm, the shoulder will be completely distorted. Did I do something wrong ?
As far as I know, any kind of projection morphs cannot be transferred.
You completely saved my sanity - Thank you so much for this. I've spent most of the day trying to make the other way work - with some horrific and surprising results, none of which resulted in transferring the morphs :)
This is Cailin
Now with my favorite cutifier in place I can mix some G3 into G8. Here's Victoria 8 with 30% Aiko 6 head morph added:
I tried to download the tutorial but I got a 404 message.
Has it been moved somewhere else?
Would really like to have it.
Cheerio
lululee
Hi,
Got it.
Thnaks so much for the tutorial.
Cheerio
lululee
There's an updated version, the link is quoted two posts above yours.:)