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Bought it and thoroughly enjoyed playing with it. My only regret was learning that decals cannot act as emissives, thus depriving me of an easy tool to make my actors have glowing cracks on their skin (I am weird like that).
The User Guide says is pretty sparse. Do you have any explanation of the decal settings, like Texture Coordinate System, Projection Type, and Normalize Projection Mode? That is the kind of stuff I was hoping to learn and understand, in order to make better use of decals.
Edit: I wrote that at almost 3 am when I was dead tired. It sounds like a complaint. That is not how I meant it. You provided a User Guide when most vendors don't, so thank you! I'm trying to dig for more in depth decal information. I can't find any Daz documentation on it. I was hoping you had some insight into it.
Decals all over! 2 on the wall, 2 on the shirt, 1 on the pants, 1 on the man, 1 on the badge.
Dirty Cop
Hi KindredArts. I picked up the decal kit today and im having fun with it. I do have a question. Is there any way to hide portions of the decal on specific surface areas? For example, in the test below, id like it if the blood decal was not covering her eye. Is there some way that I can hide just the eye portion of the decal or should I just do a layered photoshop approach, one render with, one with out, cut and paste?
@KindredArts, do you have a commercial thread for your new decal product, the Wounds one?
Also need help with the wounds pack...
I don't have a commercial thread for the wound kit, but this thread is fine for any decal related questions you need help or support with. If i get an influx of questions, i'll start another thread so it's condensed into it's own area. What issues are you having?
Questions really...
1. What is the best method for moving a decal across a figures surface?
2. How do you rotate a decal without causing the decal to deform?
3. What do you do when a seam forms from moving a decal across two MAT zones?
Im not at my computer, about to go to bed, but I have a load of other questions ill list tommorow. Excellent product. Im very excited to try making some of my own wound decals. I might hit you up for some pointers if thats ok with you.
Hmm, this is a topic that could really benefit from a quick video, it's much easier to show rather than tell. Unfortunately my video editing software is currently haunted and keeps crashing for some reason. I'll try and get it functioning again so i can cover this in a more user friendly way, however, i'll try and explain it...
1. I use iray interactive view and simply move the bounding box around the figure. Unfortunately, the decal node can only actively project from two sides, which means there are 4 sides which aren't particularly useful, and will distort your decal. Again, this is probably easier to show rather than tell, i'll try and get it sorted for you.
2. Same as above really. The default decal node i have provided should load in around the belly area of a zeroed figure. Once that's loaded, i launch interactive view and manually manipulate the decal using universal mode until i get the result i want.
3. Could you screencap this for me? Decals should work anywhere on a given figure, regardless of MAT zones, so you shouldn't be having this issue.
Again, it's probably going to be easier for everyone to get a video out on the first two topics. Give me a bit of time to resuscitate vegas and i'll cover it in a quick tutorial.
Ok, here's a quick youtube video showing how i normally place decals...
https://www.youtube.com/watch?v=gbxfLO-MFZw
Apologies for the rather dismal quality, i've had to pick up some new editing software and i'm not particularly good with it. Let me know if this helps, and if there's anything else you'd like to see.
Ok. tried a couple things. The seam that I was refereing to dosent appear to be a seam at all. I think its just that distortion that I was asking about. The face seems to be a tricky zone for placement. Any hints on getting good face placement?
If you are using a planar projection, why not rotate the Y? You can either rotate the overall box or the projection itself
Yes, what you're getting is perspective distortion because the decal is not pointed in the right direction. Unforunately, the only way to tell which way the decal is pointing, is by rotating the bounding box until you can see the decal clearly. In the image you've given, it looks like the decal is projecting directly onto the face, which is why you get that distortion on the cheeck. If you rotate the decal on the Y axis, the decal should project onto the cheeck. Think of the decal node as a projector unit that's casting an image onto a surface, if the angle of the surface changes, the projector also needs to rotate in order to properly project onto the new surface. If oyu watch the video again, you can see that i'm actively changing the rotation of the both to align to the surfaces i want to project onto.
OK, I got it. What helped for me was leaving the default MAT in place and positioning before applying the wound MAT. Really fun. I also just realized what thread I was in (duhhh) so im looking forward to making some of my own decals. Thanks KindredArts. Screenshot attached.
Awesome! Glad you got the hang of it, and your render came out very well. Just give me a toot if oyu have any more issues, and i'll get back to you asap. Good luck!
@jakiblue Blue, did you need me too?
I have the decal products on my wish list. So many items, so little money.
Nope. Just wanted to make you work.

LOL!
I know the feeling, my G8 wardrobe is still a wasteland
RUDE
Actually, I did have a question - have you got plans for more decal stuff? I'm curious about more wounds (can never have enough of those), or ones for dirt etc on clothes to match the character with all the wounds and blood. And I thought of something cool the other night for them....and then promptly forgot what it was, so I'll have to think again.
Yes, i will be doing more decal stuff in the future. I think i'm the only PA catering for it at the moment, which is a shame because i really enjoy using them. Wounds are a bit tricky, because it can upset some people if you don't promote it in a very particular way. It makes selling big gnarley wounds kinda like walking on eggshells. A set for clothing would be pretty sweet though, that should be do-able this side of christmas. If you have any specific idea's, ready the carrier pidgeon as usual.
I would love to see some seriously traumatic wounds. That would be fantastic.
I have a question. What is the best way to bring out detail in the decals? Details such as bump or displacement. Should that be handled in the usual fashion or do the decals have a specific setting for this?
Displacement doesn't work on decals, alas.
As far as i can tell, bump and normals work as they would normally. Displacement and emissions however, don't work at all with decals. I assume this is because decals don't actually replicate geometry like a geoshell does (but don't qoute me on that). The decals in the wound pack do have a map in the bump slot (iirc) so it might be worth simply upping the bump intensity and see how you fare, If you're making your own maps from reference images, you could simply use black and white conversions with tweaked contrast in most cases. Either that, or nvidia has a free normal map plugin for photoshop that can give you decent results from a single input image.
I noticed the bump maps and adjusted them a bit in the above render. Ill play with the settings some more and see what I can come up with. Thanks again KA.
I used to have the old "Decal Master" - this actually looks easier to use. Has the advantage for my Atlantica 2200 project that I can stick fake brand names relating to "made up" corporations on buildings and clothing.
Hmmm, this is very interesting... wondering how this would work for makeup's or just eyeliners? Might be worth investigating...
Working around the eyes with decals is super tricky because the decal applies to your entire figure (minus clothing) so if you don't angle the decal right it will bleed over onto the eye. That's why i haven't done makeup yet, working around such a small area can be a bit tricky.
Hmmm, OK.
Interestingly it does work but it's very bad, nothing that would be saleable. The decal code would need some updates to have the eyeball geometry ignored upon request. If you just make a white line on the template, fill the outer bits with pure black you have something that does decal onto the face. I found for the Genesis 8 Male that these Transforms are what's needed to get it up to the eyes:
x-translate: -0.371430
y-translate: 171.3359
z-rotate: 7.537709
Scale: 84.35%
x-scale: 67.0%
I just diffuse filled it with green so it shows up in the render...
The issue and what i would think woudldn't be the issue, is that while it's good for not being UV independent when using the UV to make the eye liner it's huge and has to be scaled and rotated to get it somewhat where it needs to be. Too fidgety. So if you come up with a good way to do this I'm all ears! lol