Carrara Monthly Challenge #30: WAR TIMES - Voting Thread

namtar3dnamtar3d Posts: 208
edited January 2017 in Carrara Discussion

I am very sorry, i was very far from civilization and with no access to wifi. I really love all submited renders. 

Please submit your entries in this thread.  The WIP thread and the Entry Thread will be open together through January 17th at Midnight DAZ Utah time.  You may submit up to three entries.

Entry: #

Title:

Artist:

Hair used how?

​Other Context and Comments (including credits):

WIPs Links:

Postwork:

Reminder of rules:


 

The challenge this month is to create an image of war, integrating Low Poly Modeling and/or Surface Replicator 

-  It can be a war scene from any time: spaceships battle, medieval siege, aliens invasion, WWII "D" day, angels vs demons, a war of insects, a bunch of cats fighting in the street, etc.

-  Feel free to interpret the theme broadly.

 

Basic rules will be:

1. Participants must use the Carrara surface replicator to replicate bullets, soldiers, buildings, etc. 

2.-The scene must have at least 10 characters in the scene. (For example, 9 knights atacking a dragon, 5 soldiers fighting 5 enemies or 2 planes atacking 8 tanks, etc) You can make a massive battle of hundreds of soldiers if you wan't.   

3.-The scene must be in the climax of the battle, i mean, no after or before, but the mere critical point of the conflict.

4.-Participants must model at least one object in modeling room: A gun, a bullet, an arrow, a tank, a soldier, a building, a trash can, etc.  

5.-Postwork is allowed, but not to replicate objects.

6. Images must be new (previously unpublished).

7. Images must be primarily set up in Carrara.

8. Images must be rendered in Carrara or in an external renderer for which there is a Carrara plug-in (e.g. LuxRenderer, Octane).

9. At least one WIP (work in progress) image must be posted to the WIP thread that includes how the Surface Replicator was used.

10. Screen shot of the scene in Carrara to be included in WIP -

11. Each participant may submit up to 3 images into the Challenge.
 

Please note, there is no requirement for the winner to host the next challenge, unless they want to.

 

We love our wonderful sponsors   heartheartsmiley

Once again Daz will generously sponsor the monthly challenge with the following prizes:

1st Place: $100.00 towards DAZ 3D owned item(s)
2nd Place: $ 50.00 towards DAZ 3D owned item(s)
3rd Place: $ 25.00 towards DAZ 3D owned item(s)
Honorable Mention (4th place): $10.00 towards DAZ 3D owned item(s) ( may be used for best new comers).

Dates to Remember:

WIP Thread Opens: Friday 23 Dec 2016

Entry Thread Opens: Saturday 10 Jan 2017

Entry Thread Closes/Voting Begins: 12.00 Midnight Monday 17 Jan 2017

Voting Ends: Saturday 23 Jan 2017

 

As with the last challenge because we are having up to three images an entrant we WILL judge the winner by their scores combined. ie if their image 1 gets 24 votes, their image 2 gets 12 votes, and their image 3 gets 12 votes then they score 48.

2nd and third and HM would be as per usual - ie based on votes for one image.

 

Post edited by namtar3d on
«13

Comments

  • bytescapesbytescapes Posts: 1,202
    edited January 2017

    Entry #1

    Scramblers

    Artist: Bytescapes

    Inspired by the novel "Blindsight" by Peter Watts.

    Scramblers

    Challenge Requirements

    • Modeled Item: Rorschach (alien spacecraft in rear) was modeled using replicated elements created in the Spline Modeler. The scramblers (eight-legged aliens) also make use of Spline models.
    • Minimum Ten Figures: There sure are a lot of aliens.
    • Use of Replicator: The aliens were added using a surface replicator on a hidden terrain.
    • Show Climactic Part of Battle: Definitely

    WIP Links

        Scene Setup and Test Render: http://www.daz3d.com/forums/discussion/comment/2007006/#Comment_2007006

    Products Used

    Scramblers10-01.jpg
    1600 x 1200 - 893K
    Post edited by bytescapes on
  • Mythic3DMythic3D Posts: 1,493
    edited January 2017

    Entry: #2
    Title: Faeries at War
    Artist: Mark D. Olsen (MDO2010)

    Challenge Requirements:

    • Modeled Item: Faerie Wings modeled and rigged in Carrara.
    • Minimum Ten Figures: counting the dead one, there are ten clearly visible faeries on the log.
    • Use of Replicator: the two faerie armies in the background are replicated spheres on two invisible vertex objects; the vertex objects are just planes that I pulled some points around on and angled to add some depth.  The spheres each have the Glow and Object Blur effects added to them. 
    • Show Climatic Part of Battle: Clearly the mauve/pink side has just turned the tide and is about to win, with one green fairy rushing to her impending death, in the background we can see that the pinkish faerie army is overwhelming the green army.

    WIP Links

    Products Used:

    Additional Notes:

    • The fallen log the battle is taking place on and around was sculpted in Blender and textured in Substance Painter.
    • Post-work in Photoshop consisted of color balancing/adjustment and adding DOF blur and painting in a bit of additional glow.

     

    FaeriesAtWar.jpg
    1400 x 980 - 377K
    Post edited by Mythic3D on
  • Mythic3DMythic3D Posts: 1,493
    edited January 2017

    Entry: #3
    Title: Against the Temple of Evil
    Artist: Mark D. Olsen (MDO2010)

    Challenge Requirements:

    • Modeled Item: The beholder was modeled and rigged in Carrara, the energy beam was made in the spline modeler, the armor and weapons for Lorenzo Lorez were also modeled by me
    • Minimum Ten Figures: There are twelve soliders and three beholders
    • Use of Replicator: the rocks and bones on the ground are scattered using two separate surface replicators, the running figures were placed with a surface replicator and then converted to real objects for final manual adjustments, the glowing spark/balls floating off the energy beam are spheres with their hotpoints moved to different distances from their center and placed in a surface replicator on one of the splines
    • Show Climactic Part of Battle: This brave band of warriors delved deep into the underground world in a last ditch raid on the Temple of Evil but now their escape has been cut-off by three powerful beholders

    WIP Links

    Products Used

    Additional Notes:

    • I started with a more claustrophobic vision for this, but it just was not working so I abandoned it until I found some concept art for the game Age of Conan that inspired this cavern temple. The temple and cavern were modeled in Blender and textured in Substance Painter.  Postwork consisted of some color and overall light adjustments, adding the "godrays" and some additional flare effects (although I was very happy with the result straight out of Carrara, I wanted to punch the glow effects up just a little bit more).

    AgainstTheTempleofEvilFINAL.jpg
    1900 x 1250 - 323K
    Post edited by Mythic3D on
  • DiomedeDiomede Posts: 11,294
    edited January 2017

    Entry: #4

    Title:  Cyclopstritch Cavalry Charge

    Artist:  Diomede

    Replicator used how?  Several replicators, including for cavalry, dead good guys, dead bad guys, and fleeing bad guys.

    ​Other Context and Comments (including credits):  Everything modeled and rigged in Carrara.  Design credit for fleeing bad guys goes to Varsel.

    WIPs Links:

    Model the cyclopstritch  http://www.daz3d.com/forums/discussion/comment/1923781/#Comment_1923781

    Add riders to cyclopstritches  http://www.daz3d.com/forums/discussion/comment/1928991/#Comment_1928991

    Toonify the design for Varsel's warriors  http://www.daz3d.com/forums/discussion/comment/1977301/#Comment_1977301

    Render passes  http://www.daz3d.com/forums/discussion/comment/2010886/#Comment_2010886

    Postwork:  Photoshop elements combining photoreal render for bad guys and NPR render for cyclopstritch cavalry.  EDIT - unhappy with combination.  Substituted the straight render for the combined NPR render on Monday morning.

     

     

    cyclops entry a2.jpg
    1000 x 1600 - 187K
    Post edited by Diomede on
  • IceDragonArtIceDragonArt Posts: 12,432
    edited January 2017

    Entry # 5

    Title - Against the Odds

    Artist - IceDragonArt

    Hair Used How?  I don't even know what this means?

    Links - http://www.daz3d.com/forums/discussion/comment/2009101/#Comment_2009101, http://www.daz3d.com/forums/discussion/comment/1997341/#Comment_1997341

    Modelled and replicated and textured the spears - http://www.daz3d.com/forums/discussion/comment/1981306/#Comment_1981306

    Modelled and textured the fiery beam

    Replicated two different skeletons- 4 on one side 6 on the other

    No postwork

     

     

    Carrara Chellenge January 2017.png
    2090 x 1568 - 5M
    Post edited by IceDragonArt on
  • VarselVarsel Posts: 572
    edited January 2017

    Entry: 6
    Title: Attack at the Ostrich Farm

    Artist: Varsel

    Replicators : 
    The wall has some bullethole. These are 5 circles in the vertex modeller.
    The ground is littered wit stones and some bushes.
    And in the background there are 100 soldiers rushing in to participate.

    ​Other Context and Comments (including credits):
    I used Predatrons Lorenzo LoRez for the soldier. The bushes are also his.
    The rest are modelled by me. The uniforms are made in Hexagon, and rigged with a program called Poser Editor and Daz Studio.
    The rest are made in Carrara Vertex modeller.
    I did also use Primvol Fog and Rising smoke.

    WIPs Links:
    http://www.daz3d.com/forums/discussion/comment/1976591/#Comment_1976591
    http://www.daz3d.com/forums/discussion/comment/1979031/#Comment_1979031
    http://www.daz3d.com/forums/discussion/comment/1982756/#Comment_1982756
    http://www.daz3d.com/forums/discussion/comment/1986306/#Comment_1986306
    http://www.daz3d.com/forums/discussion/comment/1988576/#Comment_1988576
    http://www.daz3d.com/forums/discussion/comment/2007136/#Comment_2007136
    http://www.daz3d.com/forums/discussion/comment/2007741/#Comment_2007741
    http://www.daz3d.com/forums/discussion/comment/2012696/#Comment_2012696

    Postwork: No postwork 

    picture.jpg
    1920 x 1080 - 1M
    Post edited by Varsel on
  • bytescapesbytescapes Posts: 1,202
    edited January 2017

    Entry #7

    Final Advance

    Artist: Bytescapes

    War Times

    Challenge Requirements:

    • Minimum Ten Figures: four armored soldiers, six flying robot 'grunts'
    • Modeled Item: The flying robots were constructed using primitives and pieces made in the Spline Modeler (plus some elements from DZFire's Nurnies Greebles Parts and Pieces). 
    • Use of Replicator: two surface replicators are used to construct the battle-damaged city, with randomly-placed walls and piles of rubble. One replicator is in front of the camera, the other is behind it; the rubble scape that it creates is visible reflected in the female character's glasses.
    • Show Climactic Part of Battle: this is the final 'push', the soldiers advancing with air support through the ruins of a city devastated by fighting.

    WIP Links

    Products Used

     

    WarTimes14-01.jpg
    1600 x 1200 - 421K
    Post edited by bytescapes on
  • StezzaStezza Posts: 5,715
    edited January 2017

    Entry: #8
    Title: Eureka Stockade

    Artist:Stezza

    Challenge Requirements - Used replicators to create the stockade ( the barrier between the miners & the police.) Replicated trees and also used Mmoirs background mountains., Posed lorenzo several times and exported as objects then reimported into the replicators for the miners & police. Used splats for some smoke & fire, a lot of retexturing of clothing..made the wooden barrels and the Eureka Southern Cross Flag and the star on the police helmet. Modified Varsels rifle prop to have a bayonet.

    Credits: Used Varsel's great clothing for Lorenzo (retextured ) available at ShareCG. MMoirs mountain background.  Lorenzo.

    WIPs Links:
    http://www.daz3d.com/forums/discussion/comment/1941516/#Comment_1941516
    http://www.daz3d.com/forums/discussion/comment/1948921/#Comment_1948921
    http://www.daz3d.com/forums/discussion/comment/1952981/#Comment_1952981


    Postwork: Postwork done in PSE.

     

    Post edited by Stezza on
  • StezzaStezza Posts: 5,715
    edited January 2017

    Entry: #9
    Title: Carrarians vs Dazonians

    Artist: Stezza

    Challenge Requirements - modelled the starships and egg ship, replicated the egg ship and duplicated it a couple of times to add an explode modifier to them.

    Credits: MrSparky's bits and pieces that were added to my freighter ship. DzFires greebles also used on freighter ship. Ron's brushes.

    WIPs Links:
    http://www.daz3d.com/forums/discussion/comment/1979496/#Comment_1979496
    http://www.daz3d.com/forums/discussion/comment/1979516/#Comment_1979516

    Postwork: Rendered the image, then rendered a NPR image, used PSE to add effects to a copied first image then composited the 3 images in PSE for final image.

     

    Post edited by Stezza on
  • StezzaStezza Posts: 5,715
    edited January 2017

    Entry: #10
    Title: Mind controlling bone fish

    Artist: Stezza

    Challenge Requirements - made the fish and sub, replicated the bone fish made the terrain.

    Credits: Humpback whale by Antman, Ron's brushes

    WIPs Links: 
    http://www.daz3d.com/forums/discussion/comment/1998461/#Comment_1998461

    Postwork: in PSE

    Image link -

    Post edited by Stezza on
  • HeadwaxHeadwax Posts: 8,271
    edited January 2017

    Entry: #11

    Title: "The Death of Farmer Ned at The Hands of The Runaway Chickens Gang."

    Artist:  Headwax

    Hair used how? As Grass

    ​Other Context and Comments (including credits):  M4, Predatron's Low Res Chooks

    WIPs Links:  http://www.daz3d.com/forums/discussion/comment/2016046/#Comment_2016046

    Postwork: Yes, made it black and white, played with levels etc

    BackStory: the chooks finally get sick of farmer ned coming down and pinching their eggs(evidence in his right hand) not only is he a greedy such and such, he comes down naked and puts them off their egg laying for several weeks afterwards ...

     

     

    Post edited by Headwax on
  • MystiarraMystiarra Posts: 35,465
    edited January 2017

    Entry #12
    Title: Mutual Extinction
    Artist: Misty

    climax of the scene, they out of cannon balls, they just tossing the cannons around trying to hit each other.

    wip entry: http://www.daz3d.com/forums/discussion/comment/2016056/#Comment_2016056

    modeled a platform hidden under infinite plane to use as a surface replicantor source, 
    wanted a v formation.  
    most of my work was in wrangling Aiko7 and Minotaur6 legs

    used:
    Minotaur6 - skirt egyption anubis style
    Aiko7 - Althea dress, miss arachne head dressm sorrow hair
    shenendoah stuff by meshitup
    mountain troll gn wearing parts of shenandoah stuff
    and credit to utube tutorials extolling the virtue of gamma correction.

    this is a blended weightmap Aiko7. edited her nodes til she stopped crashing.
    Minotaur's legs converted the geograft to conforming legs/pants. 

     

     

    (edited to update entry #)

    challenge30!.png
    1920 x 1080 - 2M
    Post edited by Mystiarra on
  • HeadwaxHeadwax Posts: 8,271
    edited January 2017

    Entry #13
    Title: Son of Nial of The Nine Hostages
    Artist: Headwax

     

    The Saxon Warlords find out that Nial of The Nine Hostages is an entity to be dealt with

    Used m3 and k4, all of them wearing m2 clothes

    replicated m3

     

     

    modelled some of the cloaks worn by saxons (just planes then draped) , used vwd plugin to get m2 clothes to fit kid

    The lighting is mainly caustic - I made the building's  walls and floor highly reflective then turned off reflections in the render room so it didn't show.

    Gives nice splotchy light in places.

    Atmospheric haze is carrara fog plus a whole series of planes parrallel to the camera and staggered into thedistance textured with noise in the alhph channel and texture channel - to give broken up light.

    post work yes, dirtied teeth, addede scars etc etc

     

    wip: http://www.daz3d.com/forums/discussion/comment/2001261/#Comment_2001261

     

    please click for big

     

     

     

     

    Untitled-7.jpg
    3949 x 2207 - 7M
    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 8,271
    edited January 2017

    Entry #14
    Title: Death of Eric The Lowlander
    Artist: Headwax

    Eric the Lowlander Discovers, to His Detriment, that  Elephants Make Massive War Machines

     

    Used m3 all of them wearing m2 clothes

    used low res cloths, pderatron's low res grass, parts of a nortman churcg, mushroom castle and other props

    used Scots pine trees from the forest model here at daz and canabalised them 

    replicated m3 on numerous occasions

    replicated grass

    made cloth around elephant, draped with VWD pluigin , made pointy things and replicated them, made shileds and textured them 

    cannabilised bits of elephant model to make armour 

    wip http://www.daz3d.com/forums/discussion/comment/1961131/#Comment_1961131

     

     

     

     

     

    please click for big

    Post edited by Headwax on
  • DiomedeDiomede Posts: 11,294
    edited January 2017

    Entry: #15

    Title:  Tribute to Operation Market Garden

    Artist:  Diomede

    Replicator used how?  Several replicators, including trees lining the roadway and planes in sky

    ​Other Context and Comments (including credits):  Everything modeled and rigged in Carrara. 

    WIPs Links:​

    NPR render, regular render, and postwork combination    http://www.daz3d.com/forums/discussion/comment/2020081/#Comment_2020081

    Model the tanks   http://www.daz3d.com/forums/discussion/comment/1981426/#Comment_1981426

    Create the terrain   http://www.daz3d.com/forums/discussion/comment/1984071/#Comment_1984071

    Model the 82nd Airborn soldiers   http://www.daz3d.com/forums/discussion/comment/2013216/#Comment_2013216

    Model the planes   http://www.daz3d.com/forums/discussion/comment/2018951/#Comment_2018951

    Postwork:  Photoshop elements combining photoreal render and regular render each at 50%.

    NOTE: may be too late to be a valid entry, a little confused about entry time.

     

    50 npr and 50 regular render.jpg
    1600 x 1067 - 386K
    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 8,271
    edited January 2017

     

    Hi namtar3d  you out there by chance ? :)

     

    Post edited by Headwax on
  • namtar3dnamtar3d Posts: 208

    Entries are now CLOSED.

    This thread is now the Voting thread.  Vote for up to 3 images.  You may also indicate an image for honorable mention, but this HM vote is not included for first, second, or third place.

    As with the last challenge because we are having up to three images per entrant we WILL judge the winner by their scores combined. ie if their image 1 gets 24 votes, their image 2 gets 12 votes, and their image 3 gets 12 votes then they score 48.

    2nd and third and HM are as per usual - ie based on votes for one image.

     

  • namtar3dnamtar3d Posts: 208

    Here my votes:
     

    Entry: #8 (Stezza)
    Title: Eureka Stockade
    Artist: Stezza

    -3 entries were amazing, but this one is my favorite!

    Entry #14
    Title: Death of Eric The Lowlander
    Artist: Headwax

    Just epic!

    Entry #13
    Title: Son of Nial of The Nine Hostages
    Artist: Headwax

    Very nice job, i love it!

    HM:

    Entry: #4

    Title:  Cyclopstritch Cavalry Charge

    Artist:  Diomede

    That's a lot and funny work. 

    Thank you every one, and i'm sorry for being so bad host. 

  • VyusurVyusur Posts: 1,898
    edited January 2017

    Entry: #10

    Title: Mind controlling bone fish

    Artist: Stezza

     

    Entry #13

    Title: Son of Nial of The Nine Hostages

    Artist: Headwax

     

    Entry #7

    Final Advance

    Artist: Bytescapes

     

    HM

    Entry: #9

    Title: Carrarians vs Dazonians

    Artist: Stezza

    Post edited by Vyusur on
  • Mythic3DMythic3D Posts: 1,493
    edited January 2017

    Entry: #4 Title:  Cyclopstritch Cavalry Charge Artist:  Diomede

    Entry: #10 Title: Mind controlling bone fish Artist: Stezza

    Entry #13 Title: Son of Nial of The Nine Hostages Artist: Headwax

     

    HM: Entry: #8 Title: Eureka Stockade Artist:Stezza

     

    Post edited by Mythic3D on
  • DUDUDUDU Posts: 1,939

    #2

    #4

    #14

    HM: #8

  • DiomedeDiomede Posts: 11,294
    edited January 2017

    Some very different styles to choose from, which is good.  Unfortunately, it makes it hard because it is a little bit like comparing apples and oranges.   In no particular order.

    Entry: #3  Title: Against the Temple of Evil, by Artist: Mark D. Olsen (MDO2010) - really appeciated this image when I saw it at full size.

    Entry: 6, Title: Attack at the Ostrich Farm, by Artist: Varsel - I found this image inspirational.  yes

    Entry #7 Final Advance, by Artist: Bytescapes - could be a promo shot for a game ad (is it?)

    HM   Entry #14  Title: Death of Eric The Lowlander, by  Artist: Headwax

     

     

    Post edited by Diomede on
  • wgdjohnwgdjohn Posts: 2,634

    As always... in no particular order.

    #7  "Advance"                                     by Bytescapes
    #9  "Carrarians vs Dazonians"            by Stezza
    #14 "Death of Eric The Lowlander"     by Headwax
    HM  #6  "Attack at the Ostrich Farm"   by Varsel

    All the renders, modeling and scene setup were very good. I do declare... everyone is a winner here!

    Note to All:  I've placed a zip file which includes all the entry #'s, titles and artists if anyone wants to use it to aid in voting.

  • TangoAlphaTangoAlpha Posts: 4,558

    In approximately numerical order:

    Entry Artist Title
    7 Bytescapes Final Advance
    10 Stezza Mind Controlling Bone Fish
    13 Head Wax Son of Nial of the Nine Hostages
    HM 4 Diomede Cyclopstritch Cavalry Charge

     

  • StezzaStezza Posts: 5,715
    edited January 2017
    Hey, Cararians , I'm in hospital posting using my phone, sorry I can't vote as I can't see the entries and at this stage I don't know when I'll be out.. Good luck and we'll catch up soon. Auto spell is pita!
    Post edited by Stezza on
  • DiomedeDiomede Posts: 11,294

    Oh no!  Sending positive thoughts and vibes your way.  Hope you are better soon.

  • HeadwaxHeadwax Posts: 8,271
    edited January 2017
    Stezza said:
    Hey, Cararians , I'm in hospital posting using my phone, sorry I can't vote as I can't see the entries and at this stage I don't know when I'll be out.. Good luck and we'll catch up soon. Auto spell is pita!

     

    Gee, you'll do anything to get out of hosting the next challenge.

    Sending you get well quick wishes by pidgeon.

    In all seriousness, take care.

     

     

    Post edited by Headwax on
  • wgdjohnwgdjohn Posts: 2,634

    Hopes that you are out quickly... Get Well Soon.

  • TangoAlphaTangoAlpha Posts: 4,558

    Get well, Stezza! 

  • VyusurVyusur Posts: 1,898

    Get well ASAP!

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