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Thank-you...I tend to agree with you, but at this point, I'm still splitting my time between them, as the other view is now headed in another direction and I'm learning from each path.
Thank-you for the encouragement...so far my post work is simple comping between two renders (one with rigging, the other without) but at some point I may have to learn to do more...like knitting! That sweater needs a lot of work...maybe he should spend more time at his fishing and less time building models!
In the "perhaps too subtle to be worth the effort" department - I tried to de-flaten the sails of the schooner. In Carrara I made them "soft", and added some "wind" to fill them out, then exported an object with them that way. It was fun and really felt like I was making progress, but in the final render I'm not sure if it makes a difference or not. I know about it because I did it...and now I'm telling you and biasing things.
I'm still struggling with finding a broader "story" for this one (to Eviled777's comment)...I was thinking a window in the upper left quadrant with something outside, but that may ruin the ambiance in the room. Or maybe I should stick to my knitting (the sweater really does need work...). Thoughts? Input?
I know it is getting close to the end of the month but when I reach this point with an image I find walking away for a day or two and/or working on something completely different helps to clear the cobwebs. Sometimes you can spend so much time working on an image you cannot see the forest for the trees.
I've tried to take everyone's advice (and thank you all for giving it to me), and I think my scene is stronger for it (I could, of course, be wrong).
I moved the clock forward by 5 - 15 seconds, the shootee is now down in the dirt, the horse is now looking at the shooter (as far as its reins will let it, being tied to the hitching post and all), and the smoke is just a trickle rising from the six-shooter (not the massive rolling blast).
Please let me know what you think about this (hopefully final) draft.
@dstuffle, huge improvements. I'm still not crazy about the lighting of your main character, but I can let that slide. You've done a tremendous job incorporating all the things people have commented on and the image is much stronger for it.
Great job on implementing the suggested changes. This looks great!
Not sure if you know how to reduce the size on the pictures but when you load them with the little mountain picture, if you click on the little box on the left (your left) it will populate the image size. You can change those to meet the forum guidelines. I just change the highest number to 800 and it figures the rest out itself.
I did not know how to size them. Thank you.
Not gonna lie...it's killing me pretending to walk away, but I get what you mean about the forrest and trees...;-)
Most of us didn't at first lol.
Is there an entries thread, where we put the final versions of the scenes, for this contest?
not anymore, as we changes the system from contest to challenge we will also not only be looking at "finished entries" but we will look through this thread and make our decicsions from what we see here.
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I've got a wip I'm working at entering, and I'm posting the current iterations for some suggestions. My goal was to portray a member of the crew of a deep space ship, barely hanging on to the outside of the ship. With the back drop being the inky black infinite vacuum of deep space, I wanted to highlight the peril the member would be in if she were to slip or let go.
I kit bashed a couple of space suits, and usd the Antares as the ship, with a stardome to set the background scene. I spent most of my time on the suit, (still very basic texturing and shading), a large amount of time trying different camera shots, and another fair amount of time posing the figure to convey the gravity of the situation (no pun intended.)
I need help with suggestions for materials for the suit, and suggestions for lighting, as well as anything else you might spot that could be improved.
I've got 6 or so different shots of the scene, and I haven't yet had the time to make a selection for which shot(s) ot move forward with, so I could use some critique there as well. Thanks ahead of time!
I like this. I think I like the perspective of the last one and the third one in that order. As far as materials go, I don't know what kind of shaders you have. AllenArt has some beautiful shaders on sharecg.com. Let me track down a link for you.
Here it is
I like the perspectives of the 2nd image and the last image. The 5th image is also interesting. I the long lines of the ship in the 5th and last versions.
We do need to know which render engine you are using to offer any more specific suggestions.
Thank-you. I've brought the other ship-in-a-bottle closer and also added a light to highlight the ship. It certainly adds to the blank spot. I'm still tweaking lighting and will do post-work again when I get that closer, but wanted to share the change that you suggested.
On another note - to share yet-another-lesson-learned-the-hardway: zoomed into the bottle was really hard to make any changes, as the controls were all at their limits. Even minor tweaks were painful entries of numbers. So, after saving under a new scene name, I "parented" everything to a comon object and scaled that up, instead of zooming down. It made all the difference in the world for ease of changes, and also solved some problems with things being so small/close to the camera that they didn't show up until the render. The only problem I had/am still having is that iRay light sources all have to be brought waaaaay up in lumens due to the increased distances. So if you're thinking of zooming way into a small space - try scaling everything else up instead!
Got this halfway done early in the month, then forgot about it. I tried to use both color contrast and fibonacci-spiral positioning to draw the viewer's attention to the person, rather than the setting. I'm pretty sure the pose needs more work, but I'm not sure how else to improve it.
Here is it in 3delight with the fibonacci-spiral guide visible.
Maybe add something for her to look at or reach down to touch. A cat or a puppy or a butterfly, it looks like something has caught her attention because she is looking down. Or, if she sad you could lean her forward a bit more and round her shoulders a bit and drop her head down a bit more. Depends on what story you are telling.
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A bit more work on positiong the background model ship and lighting for it, and some rigging-removal-postwork. From the thumbnail I can tell it's a noticable change in that portion of the image. Does this help? Too much? Too little?
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Last entry for this month. I lighten up the scene and put a few more things in her. Not sure if it's a impovement, but time runs out and I think I have put enough time in this image.
More evolution inside the bottle. Now that I'm not afraid of moving the camera or objects, I've changed the camera angle, and added another character to create some interaction.
Looks like he is in serious trouble! You did a great job on his body language as well.
Not sure if you know how to reduce the size on the pictures but when you load them with the little mountain picture, if you click on the little box on the left (your left) it will populate the image size. You can change those to meet the forum guidelines. I just change the highest number to 800 and it figures the rest out itself. This will make it easier for us to see the pictures without stretching and also easier for people on smaller devices.
Only one more day till the close of this challenge :) That said, since it is now a challenge and not a "contest" you can feel free to keep working on composition and talking to each othere in this thread on that topic as long as you like
so for those of you "not done" experimenting with composition or the images you were getting feedback on, please feel free to keep going and keep working at it 