Show Us Your Bryce Renders Part 10



  • adbcadbc Posts: 3,115

    Hansmar : Vibrant colours and reflection ! great abstract.

    StuartB : Very nice phones !  The tree is very beautiful.

    Horo : A cool series of terrain renders and the anaglyphs are awesome.


  • HoroHoro Posts: 10,327

    Jamahoney - thank you Jay. The camera is looking up to the rocks you want to climb up.

    c-ram - thank you Marco.

    StuartB - thank you; c-ram is probably right that it is a Speedtree, it looks awesome. I like the addition of Bryce on the smart phone.

    mermaid - thank you. When i made the Sponza renders I wasn't clever enough to change the materials. I just checked the source file (v3) and was horrified to see that I have a dot for bump but it's at 0. And there's specularity but specular is black. So yes, the original materials were used.

    adbc - thank you.

  • StuartBStuartB Posts: 596

    Thanks abdc.

    @Horo. Yeah, they do make really nice trees.

  • mermaid010mermaid010 Posts: 5,210

    Thanks Horo for the info about the Sponza model

  • StuartBStuartB Posts: 596
    edited September 2018

    One of my favorite aircraft.

    Added the lens flare with photoshop.

    May be a bit strong though.



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  • HoroHoro Posts: 10,327

    StuartB - Vulkans above the mist and clouds look great. I'm not much a fan of Photoshop lens flares and hate the real ones that look completely different. This is just a remark, not a critique.

  • StuartBStuartB Posts: 596

    Yeah, I was in two minds about applying it, I don't mind a little bit, but I think I over did it on this one.

  • mermaid010mermaid010 Posts: 5,210
    edited September 2018

    StuartB beautiful render, I like the POV, I use lens flares alot for sci-fi Photoshop artwork, but never used them with a Bryce render.

    Another Sponza Palace render and an Anaglyph using the ALS.  I still don’t know the cause of the long render for my first attempt, and I’m still not getting nice shadows even after trying multiple lights. For this one I used global ambience for the lighting as the material as Diffuse and Ambience set to 100; the Atmosphere off and the sun disabled, Premium render 256 rpps, TA and the anaglyph was regular render.


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  • HoroHoro Posts: 10,327

    mermaid - the anaglyph looks great, really. I think the shadow problem may come from Ambience > 0 if Ambient is not black. My default is global ambience white and setting ambience (if any) for the objects individually. I usually use ambience only for self-shining objects like fire or a light bulp. What happens if you set global ambience to black? For indoors you can also try a TA render or a white HDRI from inside with and without shadow casting. But those would need diffusion, not ambience.


  • mermaid010mermaid010 Posts: 5,210

    Thanks Horo for you comments. I tried setting the Global Ambient to black and end up with a very dark scene, although I have many light sources, but no real shadows. There is something I'm doing wrong, something stupid which I cannot see.  laugh Maybe I should delete more meshes and then set all the ambience for the material to Zero. Anyway will give this a rest for now, and play with the warped terrain pdf this week. Thanks once again for the pdf. yes

  • StuartBStuartB Posts: 596

    Thanks mermaid. That anaglyph turned out really good.


  • HoroHoro Posts: 10,327

    mermaid - I just uploaded the updated 6-page version of the Warped Terrain PDF. You can send me your Sponza scene if you have a means to do so. Maybe can can find what's going wrong.


  • adbcadbc Posts: 3,115

    StuartB : nice render, awesome view from above the clouds.

    mermaid : great anaglyph.

  • StuartBStuartB Posts: 596

    Thanks adbc

  • HansmarHansmar Posts: 2,809

    Mermaid, adbc: thanks; I love the colours too.

    StuartB: very nice phone; better with Bryce, of course. And a wonderful tree, you found there. He must have tried to hit over the tree? I guess the golf ball is a bit big, compared to what I think the size of the tree must be. But great idea and beautifully rendered. Marvelous sky-aircraft render too.

    Thanks, Horo. Love your warped terrains. Should try them sometimes. And your texturing is great (as usual).

    Mermaid: The Sponza palace looks wonderful, but indeed still a bit lack of shadows.

  • mach25mach25 Posts: 256
    edited September 2018

    tribute to sun and her sisters
    you lifegiving stars
    I thank you for my existence
    Sun, I thank you for you for your daily shine on me
    without any thanks,you keep on shining on us
    despite it was many thousand years ago they worshipped you
    and forgot you and taken new dieties
    I thank you for giving life to earth at the same time do it with beauty
    on the worst cloudy day,you still manages to shine thru with beautiful "Godrays"
    so many great summers and spring and falls and
     when winter is here I think of you are busy giving southern hemisphere a great summer 
    ,beautiful sunsets and sunrise

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  • StuartBStuartB Posts: 596

    Thanks very much Hansmar. I agree about the size of the golf ball, I tried it a bit smaller but you could'nt really see it.

  • launoklaunok Posts: 793

    Just a test render in Bryce to see how the Sketchup mannequins will work in a shop scene.  All the models are from Sketchup Warehouse.  The hanging shelves with plants underneath is not part of the actual empty building.  I placed that afterwards.  I was specifically looking for shelves with chains to place lying mannequins on.


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  • HoroHoro Posts: 10,327

    mach25 - very nice visualisation of the poem.

    launok - that looks really great.

  • adbcadbc Posts: 3,115
    edited September 2018

    mach25 : the image is very beautiful, so is the poem.

    launok : very nice render

    Just an abstract image, some objects, a few lattices, mirrors and lights.


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  • launoklaunok Posts: 793
    edited September 2018

    mach25 - great image and poem

    adbc - lovely abstract image.


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  • HoroHoro Posts: 10,327

    adbc - very special and well done abstract. Cool idea to use lattices.

  • HansmarHansmar Posts: 2,809
    edited September 2018

    Mach25: wonderful render. Great visualisation of the poem.

    StuartB: I think you are right. Seeing the ball would be much more difficult if it was seriously smaller.

    Launok: Test succeeded! The mannequins work very nicely and the whole scene is very nice.

    adbc: beautiful abstract. Looks like some devils are trying to tear the figures in the middle apart.

    I started making clouds in geometric forms (like tori) and ended up making a strange background for two dragons, playing dragonball. I used a tilted fully reflective cylinder for some effect and a full 360 degree panoramic render.

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  • launoklaunok Posts: 793

    Hansmar, nice image and thank you for your comment.

    Thank you to all for commenting on my mannequin scene.


  • mach25mach25 Posts: 256
    edited September 2018

    launok :very nice Boutique

    adbc: great use of lattice,its always nice to see abstracts

    Hansmar:very cool whirly looking image

    thanks,Horo,Launok,adbc,hansmar,first wrote poem and tried my best to match it with image



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  • HoroHoro Posts: 10,327

    Hansmar - hey - that looks cool.

  • adbcadbc Posts: 3,115

    launok, Horo, Hansmar, mach25 : thank you for your comment.

    Hansmar : very cool and well done render !

  • mermaid010mermaid010 Posts: 5,210
    edited September 2018

    Thanks StuartB, Adbc Hansmar

    Mach25 – beautiful render, lovely colors.

    Launok – lovely boutique.

    Adbc – wow awesome abstract.

    Horo – thanks a ton for the offer, I intended to send the file to you when I sent the Google search, but it was too big for my email and I don’t have other means like Dropbox. Although I said I will give it a rest for now, I worked more with the model this weekend and uploaded different views on my Pinterest; however without much success where shadows are concerned.

    Here are two more anaglyphs, one protruding which I feel is a bit flawed because the bottom and top of the pillar clip the frame, and the 2nd one receding, using the ALS. I like both effects smiley





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  • JamahoneyJamahoney Posts: 1,791

    Oooh, Mermaid...while the protruding one is excellent, the receading one looks waaay cooler on effects and depth cool


  • HoroHoro Posts: 10,327

    memaid - cool anaglyphs, I also love both though the second is better because the column doesn't protrude and hit the image frame. But the first is surprisingly not irritating.
    About the file: since you use the "default" material on Sponza, I don't need it. Select the whole Sponza mesh and save the matrix (alt+c). Then delete it and create a cube, then paste the matrix (alt+v). Keep the lights you've placed. Tell me how the camera is set. That file will be small and I can just alt+c the cube, delete it, get the Sponza from my library and alt-v it into the scene. I ought to get exactly your scene if I adjust the camera. Just an idea ...


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