Dynamic Clothing

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  • TooncesToonces Posts: 919

    I just bought it due to the positive reviews here. Honestly, it's a huge improvement over optitex. You can scale clothes normally, using DAZ parameters, and most importantly, you can wave a magic wand and turn anything into cloth. Suddenly, old clothing in the daz store (often at discounts due to their age) have new life!

    The most annoying thing about optitex (aside from limited wardrobe) was stuff like finger poke-thru. I still haven't tested that with vwd, but I'm encouraged. I also love the ability to make parts of the clothing sticky.

    I just hope this plugin continues to work when DAZ 5.0 is eventually released. I feel strongly that if the author sold this in DAZ store with a demo video showing what it can do and bullet points like (works with ANY clothing), he/she would get a lot more sales.

    Just one happy camper's opinion. Either way, I'm glad I found this thread and many thanks for your video 3dOutlaw! Watching that, even a newbie like me can do the basics fast.

  • marblemarble Posts: 7,500

    What about Blender - I've read that the cloth draping option is pretty poor but I have not invested any time with it. Has anyone any experience exporting from DS and back? Any opinions?

  • RAMWolffRAMWolff Posts: 10,343

    I think if the product was all inclusive without the need for the Poser version to make it work, yea $50.00 on sale would be fine with me.  I'd pay it, esp for all the new bits that are or were in the works.  I personally would be using this to create products ... I don't have any extra time to play much these days with my full time job as a hairdresser and creating 3D content on the side.... so in my opinion, unless DAZ has something else in mind, I'd court this guy to come over this way with his updated product...

  • AllenArtAllenArt Posts: 7,175
    RAMWolff said:

    I think if the product was all inclusive without the need for the Poser version to make it work, yea $50.00 on sale would be fine with me.  I'd pay it, esp for all the new bits that are or were in the works.  I personally would be using this to create products ... I don't have any extra time to play much these days with my full time job as a hairdresser and creating 3D content on the side.... so in my opinion, unless DAZ has something else in mind, I'd court this guy to come over this way with his updated product...

    Except that he's primarily a Poser user I believe ;).

    Laurie

  • RAMWolffRAMWolff Posts: 10,343

    Oh... hmm. Interesting that he developed a plugin bridge for DS though! 

  • marblemarble Posts: 7,500
    RAMWolff said:

    Oh... hmm. Interesting that he developed a plugin bridge for DS though! 

    The Bridge has been written by another developer: Philemot/Phil/Phillipe (I believe he uses various names online). VWD for Poser costs $60 and the DAZ Studio Bridge is an extra $15. People might justify this cost by pointing out that old clothes of any generation can be loaded on to later figures and draped naturally. I have my reservations.

  • AllenArtAllenArt Posts: 7,175
    edited December 2016

    I got both on sale so I paid 60 for both rather than the entire 75. I consider it worth it ;)

    Laurie

    Post edited by AllenArt on
  • SickleYieldSickleYield Posts: 7,649

    In answer to the original question:

    1.  VWD: I use it for draping hair because it's the only one that can do this with (some) preexisting hairs.  It crashes out with a memory error for me 100% of the time on preexisting long dresses and robes and the poly count it can handle is actually very low.  I have 64 gb RAM and use the springs reduction option.  I've made some custom robes that work all right with it.

    2.  Blender: I've used Blender's cloth sim extensively (before I had money for other options) and I do not recommend it.  It's very slow, unstable, crashes often, and while it's possible to use the workflow of loading a figure and loading a morph target to pose it, no one has time for that at this speed.

    3.  MD: You don't actually have to construct things in the program to sim them there, it can import things that already exist, but it's not going to work well if they have separate submeshes of any kind (such as buttons, attached belts, etc.).  You can pin things but that doesn't work for things you want to look rigid, and unlike VWD it does not rigidify.  They're saying they'll offer that in a future version.  Still, this one is the one I use the most, because once you get used to pinning etc. it's the fastest way to add drapes and sheets and hanging things to a scene.  Sims from MD regularly feature in my product promos now, including this preview on my deviantart: http://sickleyield.deviantart.com/art/Sneak-Preview-Knocked-Out-Genesis-3-651044606

    MD also creates really beautiful UVs because when you create a pattern it can output that pattern as the UV.

    MD can't handle hairs other than the Spring hair by Aave Nainen (I think she must've actually made the hair in MD).  They fall apart because of their discreet submeshes.

  • mjc1016mjc1016 Posts: 15,001
    2.  Blender: I've used Blender's cloth sim extensively (before I had money for other options) and I do not recommend it.  It's very slow, unstable, crashes often, and while it's possible to use the workflow of loading a figure and loading a morph target to pose it, no one has time for that at this speed.

    There are a couple of ways to speed up Blender's sim (using the lowest poly collision object, no subd)...but the best speed up isn't (and probably won't be) available...multi-threading it, until Bullet gets GPU acceleration.  Actually ANY cloth sim with GPU acceleration will stomp all over one without it.

  • SickleYieldSickleYield Posts: 7,649

    I forgot to add:  MD can retain vertex order such that you can use its output as a morph for a clothing item, too.  I've done this often.  It's possible to get some lovely wadded up cloth effects for sheets etc. by first draping, then pinning things to each other.

  • We've removed the discussion of the piracy comment as thuis isn't the thread for it.

  • galattgalatt Posts: 226

    I'm confused.

    Does this http://www.daz3d.com/dynamic-clothing-control not also do the same thing?

  • marblemarble Posts: 7,500

    We've removed the discussion of the piracy comment as thuis isn't the thread for it.

    No problem.

  • SickleYieldSickleYield Posts: 7,649

    MD and VWD can in theory drape anything.  Dynamic Clothing Control works only with Optitex clothing items (sold in the Daz store and freebies on the Optitex site).  Those work all right, I've used them too, but the number of them is very small and limited compared to "clothify any mesh" and those clothing items can also be draped by the other methods discussed.

  • Oso3DOso3D Posts: 15,084

    Heck, I can make shirts in Carrara and use VWD to drape them nicely.

    Terrible, cruddy shirts, but I CAN

  • mjc1016mjc1016 Posts: 15,001

    MD and VWD can in theory drape anything.  Dynamic Clothing Control works only with Optitex clothing items (sold in the Daz store and freebies on the Optitex site).  Those work all right, I've used them too, but the number of them is very small and limited compared to "clothify any mesh" and those clothing items can also be draped by the other methods discussed.

    There's 400+ items, this includes some non-clothing items and spans several generations of base figures.   Compare that to just one of the less popular base figures from a single generation.  'Very small' barely covers it...

  • Oso3DOso3D Posts: 15,084

    What I find more annoying is that dynamic clothing costs a lot more than many similar conforming... at which point VWD becomes even more useful, since you can use ANY clothing.

  • SickleYieldSickleYield Posts: 7,649

    VWD becomes even more useful, since you can use ANY clothing.

    Send settings, please?  I can't get a single long dress or robe for the G3's to sim without failing on an insufficient memory error.

  • Oso3DOso3D Posts: 15,084

    Well, that might be a problem, I don't know... I will try a long dress and let you know.

    im pretty sure I managed to use a MFD at one point ...

  • SickleYieldSickleYield Posts: 7,649

    Well, that might be a problem, I don't know... I will try a long dress and let you know.

    im pretty sure I managed to use a MFD at one point ...

    LOL no, a dress or robe made for Genesis 3.  The MFD is massively lo-poly compared to any recent outfit.

  • Oso3DOso3D Posts: 15,084

    Oooh. I don't know if I have any G3 items, will check when I get home.

  • nicsttnicstt Posts: 11,715
    edited December 2016

    VWD becomes even more useful, since you can use ANY clothing.

    Send settings, please?  I can't get a single long dress or robe for the G3's to sim without failing on an insufficient memory error.

    List a number of items, if i have, i'll try, and let you know.

    This is a quicky on Belle Dress.

    I used the decimator on it first; it's quite high polly. But might get away without, but i need to go to bed, so wasn't risking it

    I also put to much rigify on it

    I fixed the bodice in place and just messed about with the skirt; it needs more tweakage for sure.But wasn't too bad to do.

    Iadded a sub d when back in studio, and could probably have done with a smooth modifier too.

    belle dress.png
    1273 x 1800 - 2M
    Post edited by nicstt on
  • Oso3DOso3D Posts: 15,084

    Sickle:

    I just used VWD with http://www.daz3d.com/medieval-princess-dress-for-genesis-3-females without a problem.

     

  • Oso3DOso3D Posts: 15,084

    Well, it's a good thing I don't buy Genesis 3 content, I guess. Heh.

     

  • SickleYieldSickleYield Posts: 7,649

    Well, it's a good thing I don't buy Genesis 3 content, I guess. Heh.

     

    I see.

  • nicsttnicstt Posts: 11,715
    edited December 2016

    I tried out belle dress; see above.

    I'll check out what i have of these tomorrow; ghost bride dress I might have.

    Yeh, ghost bride I have; it's going to be interesting. I'll post my results.

    Post edited by nicstt on
  • Oso3DOso3D Posts: 15,084
    edited December 2016

    Sickle: I don't want to seem dismissive, and I wish the app could handle the larger mesh stuff that you are encountering. Just making a little lemonade in the corner.

    Post edited by Richard Haseltine on
  • UthgardUthgard Posts: 878

    Supposedly, the new version will include an option to decimate meshes, much as the current one includes an option to subdivide them. Yes, I'm hyped, can you tell?

  • RAMWolffRAMWolff Posts: 10,343

    but doesn't decimation just create a triangulated mesh? 

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