George is Becoming a Franchise. . .

13»

Comments

  • Oso3DOso3D Posts: 15,114

    You could try Real Hairy and auto fit.

    I use the one for Genesis on everything and it works decently.

  • AllenArtAllenArt Posts: 7,175

    I prefer the strand based hair and not transparency map based hair. I can still use the body hair for Genesis on the G3 guys if I'm careful :). However, that is only upper body hair, and does not include hands or armpits.

    Laurie

  • AllenArtAllenArt Posts: 7,175
    edited December 2016

    More George love ;). Oddly enough, the best fitting outfit I had was a Genesis 2 Male clothing item. Go figure ;).

    Laurie

    George-2.jpg
    920 x 1200 - 212K
    Post edited by AllenArt on
  • Oso3DOso3D Posts: 15,114

    http://www.daz3d.com/real-hairy-for-genesis looks REALLY good, and it does include hands, armpits (and butt, legs, feet...)

     

  • RedzRedz Posts: 1,459
    edited December 2016

    George is fabulous, but I have found fitting clothes to him to be a bit of a pain. I have made a couple of clothes smoothing morphs for him that I am happy to share.

    They won't cure all, but they do help with the cling-wrap look (see before and after pics)

    Find them in G3M parameters under actor-full body

    Dropbox Link

    georgeclothesfit.jpg
    800 x 800 - 234K
    Post edited by Redz on
  • Oso3DOso3D Posts: 15,114

    Yeah, clothing for anyone who isn't fundamentally a lithe tube is a pain, whether it's heavy or muscular or weird other stuff. I've found half the time it's worth not autofitting at all and using scale, or supersuit fitting techniques, or whatever.

     

  • RedzRedz Posts: 1,459

    Yeah, clothing for anyone who isn't fundamentally a lithe tube is a pain, whether it's heavy or muscular or weird other stuff. I've found half the time it's worth not autofitting at all and using scale, or supersuit fitting techniques, or whatever.

     

    Yeah, even dynamic drapes are likely to cling. Shame the supersuit doesn't have a George fit, though it does help some with fitting. Given his success, I hope they make him an official character for Gen 4.

  • Oso3DOso3D Posts: 15,114

    I find jackets and dress shirts work well with 'don't fit, just arrange it and scale' because they only barely flow with the body, so big gaps between skin and cloth is normal.

    One big problem I run into is that scaling is centered, so if I need to pull the shirt forward to accommodate a large belly or breasts, it can be hard to do it without the back ballooning out. Mmm.

    Really, what would be nice is some sort of fit like 'treat the torso as a large bean and let me pull the front out.'

     

  • Oso3DOso3D Posts: 15,114

    Dynamic doesn't have to cling much, but the problem I have is that the most common times I really need it is with stuff with buttons and whatnot that almost explode when draped. (VWD has some tricks to get around that, but it's tricky)

  • RedzRedz Posts: 1,459
    edited December 2016

    Dynamic doesn't have to cling much, but the problem I have is that the most common times I really need it is with stuff with buttons and whatnot that almost explode when draped. (VWD has some tricks to get around that, but it's tricky)

    I have VWD, but I really need to take time to learn it. I like to save out drapes as morphs, but as far as I can tell, VWD triangulates the mesh. Clothing in general wrecks my head, and editing weight maps in Daz Studio, well, don't talk to me. I am in awe of Luthbel and their like, who create some of the best conforming clothes I've seen. George is the perfect demonstration of the current system's limitations where clothing is concerned. I have played with rigidity for buttons etc, but it too appears to have severe limitations.

    Post edited by Redz on
  • Oso3DOso3D Posts: 15,114

    One thing I've considered doing is adding buttons as props after...

  • TJohnTJohn Posts: 11,359
    Redz said:

    George is fabulous, but I have found fitting clothes to him to be a bit of a pain. I have made a couple of clothes smoothing morphs for him that I am happy to share.

    They won't cure all, but they do help with the cling-wrap look (see before and after pics)

    Find them in G3M parameters under actor-full body

    Dropbox Link

    Thank you, Redz!

  • Serene NightSerene Night Posts: 17,705
    AllenArt said:

    Yeah, I agree the body hair is a little "thick" but it's the only game in town so far for the G3 guys *sigh* Would also be nice if we could turn it off by body part rather than it's current. I might want lower arms and not upper or lower leg and not upper and vice versa. I'm going to make separate material zones tho so I can hide those bits I don't want ;).

    Laurie

    Actually, Redz has several characters with G3 boydhair presets on Rendo. They are pretty good. Ayo is one of them. 

  • AllenArtAllenArt Posts: 7,175
    edited December 2016

     

    AllenArt said:

    Yeah, I agree the body hair is a little "thick" but it's the only game in town so far for the G3 guys *sigh* Would also be nice if we could turn it off by body part rather than it's current. I might want lower arms and not upper or lower leg and not upper and vice versa. I'm going to make separate material zones tho so I can hide those bits I don't want ;).

    Laurie

    Actually, Redz has several characters with G3 boydhair presets on Rendo. They are pretty good. Ayo is one of them. 

    Not exactly what I'm looking for but thanks :)

    If I could just convince someone to make a whole body hair with arms, hands, legs, feet, chest, armpits etc and to make it so that we could turn it off by the same areas....I'd be a happy camper ;).

    Laurie

    Post edited by AllenArt on
  • mjc1016mjc1016 Posts: 15,001

    One thing I've considered doing is adding buttons as props after...

    I've done that with some of the stuff I've draped in Blender.

  • luci45luci45 Posts: 2,950

    George is awesome.

    ruskie george.jpg
    889 x 1334 - 477K
  • vwranglervwrangler Posts: 5,027

    I find jackets and dress shirts work well with 'don't fit, just arrange it and scale' because they only barely flow with the body, so big gaps between skin and cloth is normal.

    One big problem I run into is that scaling is centered, so if I need to pull the shirt forward to accommodate a large belly or breasts, it can be hard to do it without the back ballooning out. Mmm.

    Really, what would be nice is some sort of fit like 'treat the torso as a large bean and let me pull the front out.'

    So ... Like Fit Control, then? (Link is to the Genesis 2 version, since you don't use G3 at this point.)

    That said, I don't know how effective it would be for a back-converted George. Or how effective the G3M version is for George himself, for that matter. George didn't exist at the time that either version was made, and I can't imagine that it's at all cost effective to go back at this point and update for a single PA figure. It should help somewhat, in any event.

Sign In or Register to comment.