Easy Environments: Snowy Mountains (Daz Studio & Poser) [Commercial]

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Comments

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    Stezza said:
    Rendered in Carrara 8.5

    Fiddled with the skybox and ended up with chemtrails lol

    Heh! You mean contrails, right?

    -- Morgan

  • TotteTotte Posts: 13,525
    edited December 1969

    I added a road texture, thanks to cosmo71 for the idea.

    I wish I had a 4-wheel drive

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  • FlipmodeFlipmode Posts: 882
    edited December 1969

    Thanks for posting your renders Stezza & Totte, great stuff, appreciated!
    Everyone making use of the trails now >>> :-) :)

  • StezzaStezza Posts: 7,815
    edited December 1969

    Cypherfox said:
    Greetings,
    Stezza said:
    Rendered in Carrara 8.5

    Fiddled with the skybox and ended up with chemtrails lol

    Heh! You mean contrails, right?

    -- Morgan

    lol...

    nope :coolsmile:

  • BaronekBaronek Posts: 81
    edited December 1969

    This is what you get when you combine 'The Outback' with the 'Easy Environments: The Rock' for a little billabong scene.... I rescaled the water, but otherwise didn't do to much to change the settings.

    Okay the croc is a little toothy and the lunar lander is serving dual purpose as an off-road vehicle, but it was planned as a scene on a colony world for an RPG setting.

    FutureOutback_sm.jpg
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  • FlipmodeFlipmode Posts: 882
    edited December 1969

    Stunning work brad, thanks for posting!
    I woundn`t ever have had the idea to combine these two sets, nor would I have expected it to work that well. ;)

  • WillowRavenWillowRaven Posts: 3,762
    edited December 1969

    Outback came out just in time for a cover requiring mesa formations :D Since the world needed is not on this planet, I played with the color. I love how easy it is to alter the skyboxes to suit a book's individual needs. I also used the rock formation from Top of the World.

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  • FlipmodeFlipmode Posts: 882
    edited December 1969

    Time to preview the next set =)

    09PromoOasis.jpg
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    07PromoOasis.jpg
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    02PromoOasis.jpg
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  • FlipmodeFlipmode Posts: 882
    edited December 1969

    Here`s two more previews, of rather informative nature, showing included props and how it looks combined with "Eternal sands". ;)

    06PromoOasis.jpg
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    10PromoOasis.jpg
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  • WillowRavenWillowRaven Posts: 3,762
    edited December 1969

    The combination promo looks awesome! How long do I have to wait to add Oasis to my runtime?

  • FlipmodeFlipmode Posts: 882
    edited December 1969

    Thanks :)
    Not long, it`s planned to release early next week.

  • WillowRavenWillowRaven Posts: 3,762
    edited December 1969

    Flipmode said:
    Thanks :)
    Not long, it`s planned to release early next week.

    Yeah :exclaim:

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Flipmode said:
    Time to preview the next set =)

    Time to buy the next set.

    SFX: cash register noise.

    (Well, nearly time...)

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    The new set looks excellent, and just the thing for my occasional Uncharted themed render!

    I wanted to address this quote:

    I woundn`t ever have had the idea to combine these two sets, nor would I have expected it to work that well. :wink:
    Combining sets is a LOT of fun. I was setting up a scene and wanted a cave on a beach as the background... I haven't gotten back to the full image, but this is what I came up with...

    This is Eternal Sands and the Rock. Eternal Sands is rotated some... It's just a WIP render, but it nailed the look I was going for.

    -- Morgan

    WIP_Beach.jpg
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  • FlipmodeFlipmode Posts: 882
    edited December 1969


    SFX: cash register noise.

    Music!

    Cypherfox, that looks great, even as WIP.
    I know mixing up stuff is fun, it just sometimes really surprises me how you guys come up with things I neither expected nor would think they`d work so well. E.g. the rocks growing out of the sand look pretty natural.

  • SedorSedor Posts: 1,764
    edited December 1969

    whow, it's already (virtually) in my cart!

  • JOdelJOdel Posts: 6,255
    edited December 1969

    Lovely addition to the collection.

  • JaderailJaderail Posts: 0
    edited December 1969

    Well, of course it does into my FULL collection as soon as posted. I love these sets.

  • FlipmodeFlipmode Posts: 882
    edited December 1969

    Thanks for the comments guys, always appreciated!
    Fair word of warning though, due to all the water and vegetation render times are slower than on the other easy environment sets. DS copes with it quite well, but Poser (for me)...pretty slow.

  • JaderailJaderail Posts: 0
    edited December 1969

    Your sets are always optimized the best you can get them. For the render quality I'm more than willing for a longer render time if you think that's the case.

    At this moment I'm trying to decide which set to use for my JUST for fun PC Contest render. So many choices...

  • FlipmodeFlipmode Posts: 882
    edited December 1969

    Indeed, I usually try to keep things clean and easy on the system, it`s almost a curse I carried over from the game design days. I like clean, but in some cases DS or Poser wouldn`t even care.

    Reflections and transparency (with shadows) are just slow though, not much I can do there. I am actually happy with how DS handles the set, got rendertimes of about 10 minutes (still longer than the other sets). On Poser I had to tinker with my standard settings so I could sit through it ;)

  • JaderailJaderail Posts: 0
    edited December 1969

    LOL!! Your preaching to the choir bro. I'm one of the few that knew what a Sky Box was when you got started... ;-)

  • FlipmodeFlipmode Posts: 882
    edited December 1969

    Oh, you worked in games too? Either I didn`t know or I just forgot it, you never can tell when plagued by a leaking memory ;)
    10 years ago, who would have thought that skyboxes find such a nice use in offline rendering, but kinda disappear from games?
    Well, some still use it, but I think it`s mostly dynamic skies these days.

  • JaderailJaderail Posts: 0
    edited December 1969

    I used to dabble in FPS and Dark Basic in the Day. Both used the Sky box at that time. FPS still can and even add layers for dynamics.

  • caravellecaravelle Posts: 2,338
    edited December 1969

    Flipmode, how did you know that I needed just this one (Oasis) badly?! It looks great, and in combination with 'Eternal Sands' there must be lots of possibilities. I just bought it, and now I'm off to play with it! :-)

  • TotteTotte Posts: 13,525
    edited February 2014

    The Oasis looks great, now I need to find a usage for it, cant be that hard, just got an idea ;-)

    Edit: Idea done ;-)

    Afghan Navy

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    Post edited by Totte on
  • GrovelightGrovelight Posts: 50
    edited December 1969

    Thank for Flipmode for the creation of another excellent environment setting.

    Oasis.jpg
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  • 3Ddreamer3Ddreamer Posts: 1,282
    edited February 2014

    Here two variations on lighting for an idea. :-)

    Come

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    Come.png
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    Post edited by 3Ddreamer on
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Dixie as desert girl :)

    dx_-_oasis_1_-_Kopie_(2).jpg
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  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    and a mix and match image:

    skybox from the outback, terrain from the oasis with ground texture from the outback and mixed plants :)

    oasis_outback_1.jpg
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