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Those are good too but I like the piano player best.
If you look at some of the clothes made for K4, the kids actually have a better winter wardrobe than many of the adult figures. How well the K4 clothing auto fits to the newer figures is a somewhat different question.
The marketing perception of this market does, in fact, create the market. "We don't have it because we can't sell it. But nobody buys it because we don't have it." And maybe marketing is not 100% wrong. All the time. I'm trying to make ordinary characters, and I find resources are scarce. Some people might say the product offering has a rather narrow focus. As we say, it is what it is.
[goes to look up K4]
Ah, I see. Plenty of "sugar and spice," light on "snips and snails." Tom Sawyer would seem a natural addition. Other figures come to mind.
I've actually used a lot of freebie K4 clothes for other figures. Simple shirts and whatnot work great.
Or maybe it goes, "It didn't sell as well as we thought it would when we did previous versions, so we aren't certain newer versions will sell better now."
You'd autofit t-shirt and jeans on the boys and girls too most of the time. The girly girl clothing though is a problem but the tween pro-bundles and other clothing addresses it mostly. Clothing styles for men and women and children in the US at least have been mostly the same since the 'disco era' ended.
It depends...some K4 stuff moves over very well. Going to Genesis first often is the best 'fit'.
I guess I'm just a naive newcomer. I'm thinking, you don't have to pay inventory tax, and you don't need to maintain stock. The big cost is the initial time spent in creating the item. There's not much to lose, is there? Can you not make and offer for sale what you wish? Within reason, I mean. If you make kids' clothes and they are slow movers, so what? What am I missing?
There are actually a good selection of age appropriate clothing items. Remember that other genesis 3 items will work on genesis 3 kids, and even some genesis 2 items with autofit. Some everyday items just from genesis 3 include:
Autumn Jackets for Genesis 3 Male(s) and Female(s)
Fashion Blizz - Long T-shirt for Genesis 3 Female(s) - could be used as a nightshirt.
Headwear for Genesis 2 and 3 Male(s)
JeanZ for Genesis 3
Mall Girl for Genesis 3 Female(s)
Nomad for Genesis 3 Male(s) and Female(s) - parka and gloves, Iray only.
Real Feel Turtleneck Modern for Genesis 3 Male(s)
Time for School - school uniforms which can be used as a suit if you hide the badge. Dogz is working on the G3M version.
Urban Survivors for Genesis 3 Male(s) and Female(s) - includes a hoodie, 3/4 sleeve shirt, and sneakers,
Little Ones - includes rain boots, shorts, coveralls, and a long sleeved shirt for the boys as well as outfits for the girls. The boys clothes can also be used on G3F.
Skyler, Rayn, and Haley - each has an outfit, hair, and texture.
Tween and Teen bundles - at least two outfits each.
IH Kang - most would be appropriate, including dresses, outfits, and bathrobes.
There are still things we need, but there is a fairly good selection of clothes.
Content sales are not, for most PAs, so buoyant that a high-risk item can be knocked out without concern.
Richard, you may be underestimating my stupidity. Could you please tell me what, in this context, would be at risk?If a PA made one item a month, and the money from that was needed to pay their mortgage, then literally their home could be said to be at risk should one item make little or no sales, which seems pretty significant to me.
From what we have been told most sales are made in the first week of release any sales after the release period are little more than a bonus, remember Daz take I think its 50% of the sale the PA the other 50% so imagine how many sales are needed to pay for a months work, for some PA's this is their living so they need to be able to make money for the work they do. Taking a risk on something might mean the rent doesn't get paid.
If this was your only source of income, would you risk spending time on making a product only to have it sell 50 copies in 5~6 years (an actual example from a PA acquaintance of mine, by the way). I know I wouldn't.
There are a few items, aren't there. I hadn't done sufficient research. I guess I'm a bit apprehensive about it, probably because I see so few kids in DAZ renders. I'm afraid it might be a rabbit hole. Thanks.
I would be happy with a combined Kids 7 Pro Bundle and adult clothing with fits for the Tweens and Kids.
If DAZ combined both the male and female bases into one bundle, then made two girl and one boy character, hair, and outfit, it might be more profitable for them(and get us to shut up for awhile, lol).
Sorry, double post.
You bring up the possibility that people are making a WHOLE LOT more money here than I realize. Do I understand that it is actually possible to pay one's bills with the income from selling products here? I'm not trying to be a wiseass, I'm very much in earnest. From the day I got here I have seen this referred to as a "hobbyist" site, and DAZ as a "hobbyist" tool. It gives the impression of people selling handmade wreaths at the crafts fair. And I have believed this. I said I was a naive man, didn't I. Paying your bills every month is no hobby. It takes a chunk o' change. Of course you would need to spend your time judiciously. A week spent making kids clothes could cost you a mortgage payment. I can appreciate that. How stupid I am.
If there's that kind of money to be made here, I'd like to do it myself. And if I did do it, I would try to give the people exACTLY what they wanted, and nothing else. If I find out I've been wrong about this, I'll hire a parade to go down my street.
I await your reply.
It's baby Cartman!
That's REALLY pretty darn close! The two standing Hayes kids in the group shot is what I'm talking about. They're close to perfect. Very good for those of us that want to do a realistic render now and then.
Rottenham, so what you're saying is, if there's enough money to be made to live on you'd like to make that.
And then immediately start making decisions that aren't financially viable.
... ?
One person talked about "getting burned." Another person talked about "taking risk." Another talked about jeopardizing their ability to pay the bills. I've asked for clarification on this. I've asked in a gentlemanly and respectful manner as best as I am able. Please don't put words in my mouth.
I believe the Hobbiest element is the majority or people that use Daz to create Images etc - The people that create the content for those people to use in their images are professionals that pay their bills by creating content so they need to be as certain as they can be that the product will do well enough to justify the time they spend on it as noone can afford to work for "free"
...I love that first one.
Here's one I did a little while back of my Leela character as a young child using G2F, Growing Up, and a few imported morphs through GenX2.
"Financially viable" is a very subjective term when it comes to business, and most successful business people will tell you risk is an element of business -- if you're adverse to it, odds are youll never do more than simply make ends meet. This is why there are more consumers and armchair economists than entrepaneurs. Neither Fed-Ex; nor Apple would have been considered financially viable on paper. But I do know one thing; if you're the only person supplying products that people want than it's kind of hard not to make a profit provided your market is large enough.
This year alone we've seen several new PAs come on the scene with products I'm quite sure people would say were not financially viable, but seem to be selling quite well. There will be more.
This is a hobbyist market in many ways but there are also those that use DS professional some use the renders some create content, some just to suppliment an income some as a main income. In all hobbys there are those that make money from what the other hobbyist want. I can't model so I need to buy the models that someone else makes, if I did traditional painting I would need to buy canvases, paints, bruses, etc.
From what I can gather though to make a living out of it you need to build a reputation first I don't think it usually comes over night and I'm not sure if its a lucrative income for most, some venors do well but they have been around a while and are very good.
To clarify a couple of terms...the vendors/PAs are not Daz employees. They are private individuals/companies creating content to sell in a marketplace provided by Daz. As such, some just do this for 'extra' money and some do this as their only income. They are not 'hobbyists'...just like the folks on HGTV that host home decorating shows are not hobbyists. Most of the people who buy and use that content, though, are hobbyists...just like most of the folks that watch those shows.
There are some people that make a living carving totally kitsch but nice wood carvings but there is not gold rush to that sector and it's only profitable in certain tourist locations. Most of the time that has been superceded by plastic molding injections of cast made from carvings. I'd hazard a guess that 200 units of product a month at an average price of $16 each from the DAZ Store much of the year is not a sustainable business for most PAs I've seen in the DAZ Store. They don't produce enough content. Sales must be exceding 200 units over the lifetime of the product. That's the mathematics of it.
16 * 200 = 3200 - DAZ Cut - Taxes & Social Insurance = average middle class income in suburban apartment or inexpensive mortgage and repeat that consistently for 12 months every year, year in and year out? Uh, give me one of those Moonlighting Diners to go please.
...if the Daz cut is say 30% (not sure of the exact percentage), where I live (Portland OR) that would barely support a 1 BR apartment in the inner neighbourhoods where rents are averaging around 1,600$/mo. It would take earning about 60,000$ a year (or nearly 29$ an hour based on a 40 hour week) for that figure to be the recommended 33% of gross monthly income.