NEW VR/AR RENDER CONTEST: WIN A $500 Store Credit

135

Comments

  • ^love his expression laugh

  • SaphirewildSaphirewild Posts: 6,679
    edited November 2016

    Here is my first go at doing VR/AR not sure I did right but I thinK it is good enoughlaugh


    If you want to see the story to this render look in my gallery under #VR Contest link is in my signature!! Or Cick This

    !!!Alien Queen #VR.jpg
    1000 x 618 - 120K
    Post edited by Saphirewild on
  • nonesuch00nonesuch00 Posts: 18,610
    edited November 2016

    Here is my first go at doing VR/AR not sure I did right but I thin it is good enoughlaugh

    http://www.daz3d.com/galleryimage/image/247706/alien-queen-and-daren-comunication-vr_425_auto.png

    It is so small. You should render larger. I would make the room darker but make those blue tubes bright emissive light and if there are multiple blue tubes I would alternate between blue and 'firefly green'.

    Post edited by nonesuch00 on
  • SaphirewildSaphirewild Posts: 6,679

    Here is my first go at doing VR/AR not sure I did right but I thin it is good enoughlaugh

    http://www.daz3d.com/galleryimage/image/247706/alien-queen-and-daren-comunication-vr_425_auto.png

    It is so small. You should render larger. I would make the room darker but make those blue tubes bright emissive light and if there are multiple blue tubes I would alternate between blue and 'firefly green'.

    I will work on your suggestions tomorrow hopefully it turns out better

  • nonesuch00nonesuch00 Posts: 18,610

    Here is my first go at doing VR/AR not sure I did right but I thin it is good enoughlaugh

    http://www.daz3d.com/galleryimage/image/247706/alien-queen-and-daren-comunication-vr_425_auto.png

    It is so small. You should render larger. I would make the room darker but make those blue tubes bright emissive light and if there are multiple blue tubes I would alternate between blue and 'firefly green'.

    I will work on your suggestions tomorrow hopefully it turns out better

    Oh, it's pretty good I think but it is too small to see.

  • Well if Daz would improve their FBX export and produce models that are lighter and have PBR textures on export then maybe I could use them in Unity3D and do a real AR with them.

  • nonesuch00nonesuch00 Posts: 18,610

    Well if Daz would improve their FBX export and produce models that are lighter and have PBR textures on export then maybe I could use them in Unity3D and do a real AR with them.

    I've had no problem even with an undecimated Guy 7 HD model with custom morphs added plus clothing plus hair plus fibre mesh eyebrows. I only need to make minor adjustments to the textures.

    That said, they didn't look near as good as in DAZ Studio after a render, the looked more like DAZ Studio in preview viewport mode but they are still good.

    To be practical you need though to decimate the DAZ Genesis characters down for 20% - 50% to use in mobile games and that is dependent on how many resources the rest of you game level uses besides the Genesis 3 character.

    Metamorph is working on a Fuse morphable character that can be used in DAZ Studio and exported to Unity that is much lighter weight and more mobile friendly You should check the Freebies section for the thread he is telling others about his progress.

  • Into the Game

    -trying a somewhat wider angle than I usually do.  Actual image is much bigger - click or visit the gallery :)

  • Well if Daz would improve their FBX export and produce models that are lighter and have PBR textures on export then maybe I could use them in Unity3D and do a real AR with them.

    I've had no problem even with an undecimated Guy 7 HD model with custom morphs added plus clothing plus hair plus fibre mesh eyebrows. I only need to make minor adjustments to the textures.

    That said, they didn't look near as good as in DAZ Studio after a render, the looked more like DAZ Studio in preview viewport mode but they are still good.

    To be practical you need though to decimate the DAZ Genesis characters down for 20% - 50% to use in mobile games and that is dependent on how many resources the rest of you game level uses besides the Genesis 3 character.

    Metamorph is working on a Fuse morphable character that can be used in DAZ Studio and exported to Unity that is much lighter weight and more mobile friendly You should check the Freebies section for the thread he is telling others about his progress.

    Simplygon is far better than Decimator

  • Well if Daz would improve their FBX export and produce models that are lighter and have PBR textures on export then maybe I could use them in Unity3D and do a real AR with them.

    I've had no problem even with an undecimated Guy 7 HD model with custom morphs added plus clothing plus hair plus fibre mesh eyebrows. I only need to make minor adjustments to the textures.

    That said, they didn't look near as good as in DAZ Studio after a render, the looked more like DAZ Studio in preview viewport mode but they are still good.

    To be practical you need though to decimate the DAZ Genesis characters down for 20% - 50% to use in mobile games and that is dependent on how many resources the rest of you game level uses besides the Genesis 3 character.

    Metamorph is working on a Fuse morphable character that can be used in DAZ Studio and exported to Unity that is much lighter weight and more mobile friendly You should check the Freebies section for the thread he is telling others about his progress.

    Simplygon is far better than Decimator

    Ultimate Unwrap 3D's polygon reducer pretty good too, only advantage of Decimator is it keeps the rigging in DAZ studio, other options done on the FBX export cannot be used in D|S.

  • nonesuch00nonesuch00 Posts: 18,610

    Well for the hassle and the cost of 2% of your profits Simplygon ought to comeover and finish my house remodel too. True most will make no money but 2% of the income limit profit up to the commercial license income license limit can be massive. I'll try it out, maybe, but I don't accept the 'automagic it says it can do' as better then Decimator but that it's free upfront cost has people saying it's better than Decimator.

    Personally, I like the results from Poser Pro's polygon reduction a little better for smoothness and a lot better on export for choosing what morphs and such you want to export and for how the rig bones are named than Decimator.

    Finally, Blender has a decimator and it is 100% free solution and worked quite well, I haven't used it since I bought a Decimator license though. Also Blender's FBX import & export support is much improved over past version. Innovation and the net being what it is, it wouldn't surprise me if Simplygon was simply a slightly altered version of Blender's decimator code.

  • MistaraMistara Posts: 38,675

    3 days left?

    an iray render could take 3 days  lol

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,667
    edited November 2016

     

    need to have a go myself modeling some

    Post edited by WendyLuvsCatz on
  • Saidge42Saidge42 Posts: 160
    edited November 2016

    In My World.....#VR

    So, I wasn't sure if we are supposed to post our entries both here and in the gallery, so I thought better safe then sorry.  That said, here's my entry :)  thanks Sydd for putting this on - I had a ton of fun with the concept!

    VR - signature.jpg
    1000 x 800 - 136K
    Post edited by Saidge42 on
  • srieschsriesch Posts: 4,243
    edited November 2016
    augmented reality #VR.jpg
    1920 x 1200 - 2M
    Post edited by sriesch on
  • dreamfarmerdreamfarmer Posts: 2,128
    edited November 2016

    Hmmm. Lots of interesting work in here! I guess I will join the crowd and post mine here/in gallery. Kind of scary though. :-) I was thinking about Pokemon Go...

     

     

    Augument Reality Gallery Size.png
    1000 x 1000 - 2M
    Post edited by dreamfarmer on
  • ToeJam said:

     

    need to have a go myself modeling some

    Wow fantastic render must be Iray !!!

    Save

  • ToeJam said:

     

    need to have a go myself modeling some

    Wow fantastic render must be Iray !!!

    Save

    very funny, its just a reference link for if I have a go

  • I'm shattered Wendy I'm shattered !!!crying

  • SylvanSylvan Posts: 2,719
    edited November 2016
    I just found this post :o No sleep for me in the upcoming 2 days lol Deadline 17 November. That should be 8:00 in the morning on November 18th for the Dutch. IF they are using Utah time that is :)
    Post edited by Sylvan on
  • I was going to do another render, modelling cardboard glasses, but after seeing all the entrys since think I will just give up already cheeky 

  • Well for the hassle and the cost of 2% of your profits Simplygon ought to comeover and finish my house remodel too. True most will make no money but 2% of the income limit profit up to the commercial license income license limit can be massive. I'll try it out, maybe, but I don't accept the 'automagic it says it can do' as better then Decimator but that it's free upfront cost has people saying it's better than Decimator.

    Personally, I like the results from Poser Pro's polygon reduction a little better for smoothness and a lot better on export for choosing what morphs and such you want to export and for how the rig bones are named than Decimator.

    Finally, Blender has a decimator and it is 100% free solution and worked quite well, I haven't used it since I bought a Decimator license though. Also Blender's FBX import & export support is much improved over past version. Innovation and the net being what it is, it wouldn't surprise me if Simplygon was simply a slightly altered version of Blender's decimator code.

    I'd say you won't have to worry too much about 2%. Bottom line the rendering of materials from the fbx export to Unity3d is just not anywhere near good enough it just doesn't keep the PBR quality required even if you use something like Allegorithmic to generate PBR from the original exported textures it just doesn't work decently, it's just too much work to recreate the actual rendering in Unity PBR to match the DAZ rendering, and Unity does do increadible PBR in real time it's just that the DAZ export is not very good for transferring PBR to Unity.  Because of this it is nearly impossible to recommend the Unity workflow, the model conversion to reduce the heavy models is not such an issue as Simplygon is so good.

  • LinwellyLinwelly Posts: 6,047
    edited November 2016

    better late than never here is my entry: The tube game

    http://www.daz3d.com/forums/uploads/FileUpload/5e/3f7da3a5251ed460d97d4481af956c.jpg

    The-tube-game_#VR.jpg
    2000 x 1236 - 3M
    Post edited by Linwelly on
  • nonesuch00nonesuch00 Posts: 18,610

    Well for the hassle and the cost of 2% of your profits Simplygon ought to comeover and finish my house remodel too. True most will make no money but 2% of the income limit profit up to the commercial license income license limit can be massive. I'll try it out, maybe, but I don't accept the 'automagic it says it can do' as better then Decimator but that it's free upfront cost has people saying it's better than Decimator.

    Personally, I like the results from Poser Pro's polygon reduction a little better for smoothness and a lot better on export for choosing what morphs and such you want to export and for how the rig bones are named than Decimator.

    Finally, Blender has a decimator and it is 100% free solution and worked quite well, I haven't used it since I bought a Decimator license though. Also Blender's FBX import & export support is much improved over past version. Innovation and the net being what it is, it wouldn't surprise me if Simplygon was simply a slightly altered version of Blender's decimator code.

    I'd say you won't have to worry too much about 2%. Bottom line the rendering of materials from the fbx export to Unity3d is just not anywhere near good enough it just doesn't keep the PBR quality required even if you use something like Allegorithmic to generate PBR from the original exported textures it just doesn't work decently, it's just too much work to recreate the actual rendering in Unity PBR to match the DAZ rendering, and Unity does do increadible PBR in real time it's just that the DAZ export is not very good for transferring PBR to Unity.  Because of this it is nearly impossible to recommend the Unity workflow, the model conversion to reduce the heavy models is not such an issue as Simplygon is so good.

    FBX export is not the same as using Substance PBRs in Unity. As far as I know PBR is not supported by the FBX standands meaning DAZ couldn't export PBR texture sets via FBX even if they wanted too. That is tech that is probably in the AutoDesk and DAZ pipeline but it's not there yet.

  • nonesuch00nonesuch00 Posts: 18,610
    Linwelly said:

    better late than never here is my entry: The tube game

    http://www.daz3d.com/forums/uploads/FileUpload/5e/3f7da3a5251ed460d97d4481af956c.jpg

    Love the suits. I am trying to make an entry but getting mesh lights and transparent index of reflective seems to be not possible without doing two or renders and compositing them together.

  • zombietaggerungzombietaggerung Posts: 3,817
    edited November 2016

    The Future of Gaming

    full size and product list in the my gallery

    Post edited by zombietaggerung on
  • SaphirewildSaphirewild Posts: 6,679

    I fixed my entry in my original posting and it is in the gallery as well

  • nonesuch00nonesuch00 Posts: 18,610

    Woo! I finally got me render scene set up & have two days to render. I hope DAZ does not crash on me!

  • kaotkblisskaotkbliss Posts: 2,914

    Finally got mine finished :)

     

    Peek into the past.png
    2000 x 1200 - 5M
  • nonesuch00nonesuch00 Posts: 18,610

    Finally got mine finished :)

     

    You need to post it in your gallery and the title needs to end with #VR

    nice job

Sign In or Register to comment.