HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)

179111213

Comments

  • Just ammended my note with another thing that needs to be on c: (Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop)

  • BeeMKayBeeMKay Posts: 7,019

    Ok an update on how I got it to work at last. 

    Fresh install of Daz on drive C:

    Installed genesis 2 and 3 starter essentials via DIM, but only after resetting that to default setting so those products install in a new runtime on drive C:

    Changed Daz preferences so the 'temp' folder is in its default location. 

    I found I also needed to move my source face photo do a different location before the changes would stick. 

    It now works fine. As long as genesis 2/3 are on drive C:, and Daz's temp folder is on Drive C, the rest of my Daz content on drive G: works fine. I can even launch genesis 2 from my G: content library and apply headshop to that with no problems. 

     

    I think a footnote on the installation instructions to this effect would go a long way to solving issues a lot of people are having. Obviously a fix to enable headshop to use selected locations rather than just default would be preferable. 

     

    Wow... I have moved my Temp folder to a different drive for space reasons, so that might be one od the reasons.

    But basically, you just confirmed to me that I will have to return FaceShop. I would have to rearrange my entire system as it is, and as it has been working for the past three years, to accomodate the program.'s inability to handly other directories than default.

    What a waste of time.

    Good luck and happy HeadShopping to the rest of you guys.

    Thank you to the PA for trying to find a solution, but what you need to run your plugin is not something I can deliver..

    I'm off to get a refund.

     

  • reelyorreelyor Posts: 237
    reelyor said:

    I have installed this using the manual download and then unzipping the file and selecting the 64 bit install file. Everything goes fine. Checking the plugins installed shows the HeadShop plugin where it should be. All of the other files seem to be where they are supposed to be.

    When I start the program, it tells me to select and call up a figure with a head bone, which I do. Then I select the texture and geometry from the menu, and it immediately says it "cannot find the FaceShop plugin", and terminates.

    What file(s) is missing from what directory?  I can navigate directories to try and locate the problem, but would like a little help here as to what I am looking for.

     

    Thank you

     

     

    Sorry for the cross-post. I put this in the wrong location

     

    reelyor said:

    I have installed this using the manual download and then unzipping the file and selecting the 64 bit install file. Everything goes fine. Checking the plugins installed shows the HeadShop plugin where it should be. All of the other files seem to be where they are supposed to be.

    When I start the program, it tells me to select and call up a figure with a head bone, which I do. Then I select the texture and geometry from the menu, and it immediately says it "cannot find the FaceShop plugin", and terminates.

    What file(s) is missing from what directory?  I can navigate directories to try and locate the problem, but would like a little help here as to what I am looking for.

     

    Thank you

     

     

    Sorry for the cross-post. I put this in the wrong location

    I have watched it twice. I followed it (manual method as it wouldn't install using the downloader install. I get the same error.

    Can you please tell me where to find the FaceShop plugin, and where it is supposed to be installed?

     

  • reelyorreelyor Posts: 237
    edited December 2016

    I have my Daz Studio installed on an external drive, and have for years. I have no problems with getting things to work as such. 

    My User folder IS in the C: drive, where it should be. But my program and content are on an external drive. I just checked, and the temp files and directories are not be written there.

     If, after reading the post above, you are telling me that Headshop needs Daz to be installed on the C: drive. or that I need to create a special directory and copy files around, etc etc, I don't want to waste my time, and unfortunately would like to return the product.

    Thank you.

     

     

     

    Post edited by reelyor on
  • BeeMKayBeeMKay Posts: 7,019
    edited December 2016

    Just to keep things together from the previous page:

    WORKAROUND

    In summary:

    1. OneClick works without problems for all users who installed DAZ Studio in the default location, which is c: drive. 

    2. OneClick works for those who have their content on other drives as long as their User folder is in the c:drive. Inside the User folder are two important temp files that OneClick uses:

    In Users/Public/Documents/My DAZ Library/Runtime/FaceShop/fs are temp files OneClick needs to pick up texture and morph information

    In Users/Username/AppData/Roaming/Abalone/HeadShop ditto.

    Also: Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop (see picture)

    In conclusion: If you want OneClick to work properly in a non-default Studio installation, the answer is to create a new c; Users/Public/Documents/My DAZ Library/Runtime folder on your c: drive. Place 2 folder inside: Runtime/FaceShop and People/Genesis 2 Male (and Gen 2 Female, Gen 3 Female etc.). This setup will work - I just replicated and tested.

     

    Just ammended my note with another thing that needs to be on c: (Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop)

     

    EDIT: The TEMP-Folder needs to be changed in DAZ Studio, if you are using a TEMP Folder that is not the default one.

    My TEMP folder was D:\DAZRenderTemp\

    I just found the missing obj file there while cleaning up after Program deinstallation, as I filed for a refund with Customer Support already:

    D:\DAZRenderTemp\FaceShop\fs3d.obj

    My guess is now that the entire problem is ultimately caused by that temp folder. That would explain why the program works with some people who have installed the program outside of C drive, but not for other people, like me, who have the temp folder not using the default location. Just adding an extra directory in the default temp folder's location cannot work, because DS will not write the missing obj there, but at the TEMP location that is in the DS settings.

    Post edited by BeeMKay on
  • Folks,

    Can anyone point me in the best way to fix the discoloration issue with Headshop One Click?

    Everytime I do a headshop One Click, the face looks pretty good, but the interface between the One Click face, and the head itself is discolored.  For example:

    I can apply the default skin, which seems to work, but then loses the texture that HSOC made...

    Is there a better way?  I suspect this might be a texture issue, so would using "Specify a different Texture Map" help here?  If so, is there a easy way to identify the texture map to use, since DAZ Connect, obscures the location in the file system?

    What would be the best way to solve this?

    One small nitpick, is there a way to easily prevent the bangs from being built into the texture?

     

             - Ben

  • outrider42outrider42 Posts: 3,679

    Folks,

    Can anyone point me in the best way to fix the discoloration issue with Headshop One Click?

    Everytime I do a headshop One Click, the face looks pretty good, but the interface between the One Click face, and the head itself is discolored.  For example:

    I can apply the default skin, which seems to work, but then loses the texture that HSOC made...

    Is there a better way?  I suspect this might be a texture issue, so would using "Specify a different Texture Map" help here?  If so, is there a easy way to identify the texture map to use, since DAZ Connect, obscures the location in the file system?

    What would be the best way to solve this?

    One small nitpick, is there a way to easily prevent the bangs from being built into the texture?

     

             - Ben

    I don't know about the first part, but HS will always pick up whatever is in the pic. So if hair is in the face or forehead, that will show. One way would be to maybe edit the photo, or edit the resulting texture. Using the Heal Tool in GIMP or Photoshop would make quick work of it. Just copy/paste from a spot next to the hair with the tool.

    If you feel confident with PS or GIMP, you could edit the new face texture over an existing face skin that is a close match, using the heal tool help blend it in. That would make a better blend with fewer or no weird seams and spots.

    No matter what, I think one would need to do some work on the textures they get out of this, unless they use some tricks to cover up the seams, like a head full of hair, or a beard.

  • LlynaraLlynara Posts: 4,772
    BeeMKay said:

    EDIT: The TEMP-Folder needs to be changed in DAZ Studio, if you are using a TEMP Folder that is not the default one.

    My TEMP folder was D:\DAZRenderTemp\

    I just found the missing obj file there while cleaning up after Program deinstallation, as I filed for a refund with Customer Support already:

    D:\DAZRenderTemp\FaceShop\fs3d.obj

    My guess is now that the entire problem is ultimately caused by that temp folder. That would explain why the program works with some people who have installed the program outside of C drive, but not for other people, like me, who have the temp folder not using the default location. Just adding an extra directory in the default temp folder's location cannot work, because DS will not write the missing obj there, but at the TEMP location that is in the DS settings.

    Thank you Bee! That is what worked for me too. Like many people, I have "My Daz Library" on a large external hard drive, which is quite necessary because of the size of some of the files. I went into Edit->Preferences and clicked on "Use Default Location" for the Temp folder. That immediately fixed the issue without even having to relaunch the program. 

  • Folks,

    Can anyone point me in the best way to fix the discoloration issue with Headshop One Click?

    Everytime I do a headshop One Click, the face looks pretty good, but the interface between the One Click face, and the head itself is discolored.  For example:

    I am having problems with this also. Any help with this would be greatly appreciated

  • DkgooseDkgoose Posts: 1,451
    edited December 2016

    So I'm glad I decided to take the plunge and get this, as the results may not be perfect I'm actually happy with my first successful attempt, it obviously looks closer with the included texture but it's still not too bad with a store bought one either, will edit and post pics once they finish 

    IMG_5240.JPG
    735 x 789 - 126K
    IMG_5241.PNG
    1000 x 1300 - 3M
    IMG_5242.PNG
    1000 x 1300 - 2M
    Post edited by Dkgoose on
  • outrider42outrider42 Posts: 3,679
    dkgoose said:

    So I'm glad I decided to take the plunge and get this, as the results may not be perfect I'm actually happy with my first successful attempt, it obviously looks closer with the included texture but it's still not too bad with a store bought one either, will edit and post pics once they finish 

    Very nice! May I ask what the store bought texture is?

    You could probably do a bit of photoshop to get a few details into the store texture.

  • DkgooseDkgoose Posts: 1,451

    Thanks ;) its Opal by saiyaness 

  • BeeMKayBeeMKay Posts: 7,019

    Just ammended my note with another thing that needs to be on c: (Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop)

     

    Llynara said:
    BeeMKay said:

    EDIT: The TEMP-Folder needs to be changed in DAZ Studio, if you are using a TEMP Folder that is not the default one.

    My TEMP folder was D:\DAZRenderTemp\

    I just found the missing obj file there while cleaning up after Program deinstallation, as I filed for a refund with Customer Support already:

    D:\DAZRenderTemp\FaceShop\fs3d.obj

    My guess is now that the entire problem is ultimately caused by that temp folder. That would explain why the program works with some people who have installed the program outside of C drive, but not for other people, like me, who have the temp folder not using the default location. Just adding an extra directory in the default temp folder's location cannot work, because DS will not write the missing obj there, but at the TEMP location that is in the DS settings.

    Thank you Bee! That is what worked for me too. Like many people, I have "My Daz Library" on a large external hard drive, which is quite necessary because of the size of some of the files. I went into Edit->Preferences and clicked on "Use Default Location" for the Temp folder. That immediately fixed the issue without even having to relaunch the program. 

    Good to know that it worked with simply changing the re-setting for the Temp folder to default. I suspected something like this after all the other tests failed - but as the PAs solution was to basically rearrange the entire PC, this was where things stopped for me, and I returned the program. I only found the obj in my temp folder by chance, as I was cleaning up some files.

  • LlynaraLlynara Posts: 4,772
    edited December 2016

    I'm glad you did, because that solution wouldn't have occurred to most people, or maybe any. Great catch!

     

    Post edited by Llynara on
  • algovincianalgovincian Posts: 2,667

    I thought I read somewhere that the texture created would be 2048x2048, but the fs.bmp file I'm getting is 1024x1024. Is there a setting somewhere for this?

    - Greg

  • I thought I read somewhere that the texture created would be 2048x2048, but the fs.bmp file I'm getting is 1024x1024. Is there a setting somewhere for this?

    - Greg

    Greg, I was informed that the 2048x2048 version did not make it at the initial release at DAZ. They are now updating the downloadable, so I assume if you re-downloaded it, it will be 2048x2048.

  • Oso3DOso3D Posts: 15,088

    I'm still a bit baffled that they didn't go with 4096, but from what I've seen of results I suspect many people won't be using the texture anyway.

     

  • I thought I read somewhere that the texture created would be 2048x2048, but the fs.bmp file I'm getting is 1024x1024. Is there a setting somewhere for this?

    - Greg

    Greg, I was informed that the 2048x2048 version did not make it at the initial release at DAZ. They are now updating the downloadable, so I assume if you re-downloaded it, it will be 2048x2048.

    I just downloaded it yesterday and was disappointed that I'm only  getting the 1024x1024 resolution. So, it may take longer for the update to be applied to the download.

    I'm still a bit baffled that they didn't go with 4096, but from what I've seen of results I suspect many people won't be using the texture anyway.

    I think you are right. Unfortunately I have found the only way I can avoid the discoloration at the interface area is to apply a commercial texture; and this, unfortunately, loses a lot of the facial detail from the photograph. I'm still playing around with it but I haven't quite decided if one click will be a 'keeper'.

  • I thought I read somewhere that the texture created would be 2048x2048, but the fs.bmp file I'm getting is 1024x1024. Is there a setting somewhere for this?

    - Greg

    Greg, I was informed that the 2048x2048 version did not make it at the initial release at DAZ. They are now updating the downloadable, so I assume if you re-downloaded it, it will be 2048x2048.

    If you can't wait until DAZ updates the downloadable, you can get it here: 

    https://www.dropbox.com/s/nhp07axw3e7vpdc/OneClick_Install.zip?dl=0

    Use your OneClick key - it will work

  • algovincianalgovincian Posts: 2,667

    I thought I read somewhere that the texture created would be 2048x2048, but the fs.bmp file I'm getting is 1024x1024. Is there a setting somewhere for this?

    - Greg

    Greg, I was informed that the 2048x2048 version did not make it at the initial release at DAZ. They are now updating the downloadable, so I assume if you re-downloaded it, it will be 2048x2048.

    If you can't wait until DAZ updates the downloadable, you can get it here: 

    https://www.dropbox.com/s/nhp07axw3e7vpdc/OneClick_Install.zip?dl=0

    Use your OneClick key - it will work

    No worries - I can wait. I just didn't know if there was a setting or something. Thanks.

    - Greg

  • I thought I read somewhere that the texture created would be 2048x2048, but the fs.bmp file I'm getting is 1024x1024. Is there a setting somewhere for this?

    - Greg

    Greg, I was informed that the 2048x2048 version did not make it at the initial release at DAZ. They are now updating the downloadable, so I assume if you re-downloaded it, it will be 2048x2048.

    If you can't wait until DAZ updates the downloadable, you can get it here: 

    https://www.dropbox.com/s/nhp07axw3e7vpdc/OneClick_Install.zip?dl=0

    Use your OneClick key - it will work

    Thanks. Do I need to uninstall the earlier version of one click before installing the updated version?

  • I thought I read somewhere that the texture created would be 2048x2048, but the fs.bmp file I'm getting is 1024x1024. Is there a setting somewhere for this?

    - Greg

    Greg, I was informed that the 2048x2048 version did not make it at the initial release at DAZ. They are now updating the downloadable, so I assume if you re-downloaded it, it will be 2048x2048.

    If you can't wait until DAZ updates the downloadable, you can get it here: 

    https://www.dropbox.com/s/nhp07axw3e7vpdc/OneClick_Install.zip?dl=0

    Use your OneClick key - it will work

    Thanks. Do I need to uninstall the earlier version of one click before installing the updated version?

    Not really - but just to be on the safe side, you can eliminate the HeadShop plugin folder from DAZ 3D folder. The new install will place the updated new folder back at the same location.

  • RedzRedz Posts: 1,459

    I'm still a bit baffled that they didn't go with 4096, but from what I've seen of results I suspect many people won't be using the texture anyway.

     

    This is my number one reason for passing on upgrading to the more recent releases of this product. FaceGen pro outputs 4096 textures and the skin blending of the textures it produces are far ahead of what I'm seeing here with headshot. I hope the developers will work on those aspects for future releases. 

  • RedzRedz Posts: 1,459
    dkgoose said:

    So I'm glad I decided to take the plunge and get this, as the results may not be perfect I'm actually happy with my first successful attempt, it obviously looks closer with the included texture but it's still not too bad with a store bought one either, will edit and post pics once they finish 

    Looking good, especially the one with the Opal texture. The eyes look like they would benefit from the iris correction morph.

  • nonesuch00nonesuch00 Posts: 18,762
    dkgoose said:

    So I'm glad I decided to take the plunge and get this, as the results may not be perfect I'm actually happy with my first successful attempt, it obviously looks closer with the included texture but it's still not too bad with a store bought one either, will edit and post pics once they finish 

    She really has a surpressed smile and it would look more like her is you put a bit of a smile on her face. The result is good though.

  • I love that program!

    work perfect for me

    here my first test

    tks!

    babe_droid_by_elianeck.jpg
    786 x 1017 - 142K
  • nonesuch00nonesuch00 Posts: 18,762
    Elianeck said:

    I love that program!

    work perfect for me

    here my first test

    tks!

    I don't know most famous people but that is a good face modeled.

  • LotharenLotharen Posts: 282
    Elianeck said:

    I love that program!

    work perfect for me

    here my first test

    tks!

    Yeah who is that @Elianeck? Would be interesting to compare the original with your very lovely render there. :)

  • donewsdonews Posts: 51

    Hello,

    I have some remarks to do.

    I meet the same problem than alexx78 and BeeMKay. And I solve it as Llynara said, by using the defaut path of the temp files (F2 -> temporary files -> defaut button).

    But I will thank alexx, Bee and Llynara for their efforts and pain. They sure have a better english than me and probably are more patient.

    I have still a error message when I close OneClick, but the program seem to work. I can see the result in Daz.

     

     

     

     

  • Someone asked me if he purchased OneClick, does it mean that he should delete HeadShop 10.2? I pondered the question: the main difference is that OneClick does auto-features fast and efficiently, while HeadShop 10.2 does add 3D printing and libraries of hair, accessories and 3D printable output. But even if someone does not desire to print 3D heads, there are two tools that can come handy in HeadShop 10.2. The one is the line tool.

    I came across this photo where the woman has an intricate lip line. Using HeadShop 10.2 and the line tool, I managed to get the lips much better than via OneClick. Obviously many users won't have the patience to go throught the extra steps to get it just right - but others may do.

    124f.jpg
    800 x 1210 - 199K
Sign In or Register to comment.