Freebie Bookshelves and Easy to Customize Book Model
I am attaching a zip file that contains a simple bookshelf, book, and bookend. I have applied procedural shaders to the base which you are encouraged to swap out. I have included sample replication to fill the bookshelves. The book model has morphs but you can probably get better results by using simple scaling. The book model is square with square UVs for the front and back cover. The spine UV is not square. I have included samples so you can customize the books on your bookshelf.
Example - The book model aspect ratio is 1:1. So,if you have a custom book cover is 1.5:1, then simply load your custom bookcover on the book model then scale the book length times width to 150 to 100. The UVs for the spne of the book are vertical sideways down the center of the UV plane. See the sample included in the ZIP file.
Hmm. Working with my bare bones laptop. Trying to think of a freebie project to share. Leaning toward a Carrara asset other than a basic vertex model. Maybe a procedural shader, or a plant model, or a terrain? Just thinking out loud.
Test - Trying to upload a Zip file with a starter procedural terrain shader. Using 'Flat Mapping' from the sides along with emnvironment slope so that the 'stripes' of canyons and similar can be manipulated on steep terrain areas. The file includes asimple sample terrain with reduced resolution base terrain and matching terrain to be used to place replicators. The matching terrain has a black/white shader applied in which the white areas match the 'plains' of the canyon terrain so you can use that shader to place replicated plants and stones.
Attempting to upload in middle of nowhere using my phone hotspot
So using flat mapping from 2 opposite 'sides', along with a slope environment to allow the top plateaus to be different. The goal is for the steep canyon walls to be able to be focused upon.
Hope you enjoy. The intent was to share the main terrain shader. Drag and drop the terrain shader to your shader browser. Then drag it to any terrain with cliffs or similar. It is procedural so you can apply it to any terrain, not really intended for the terrains I included. They are low res for easier transfer and just place holders so I could share the shader. As an optional bonus, the use of slope from environment in the blender is the same for both the main shader and the included black/white shader on the second invisible terrain. You can copy this black/white shader into a replicator distribution channel and it will replicate whatever you want onto the more flat areas of whatever terrain you want. The white areas of the distribution shader should match the 'grassy'flat areas of a terrain.
This is a starter pack to get better mapping on cliffs. You can swap out anything you want for my procedural stripes to get better results. The key is that the flat mapping is coming from the side instead of from the top so gets better results on steep surfaces. But I found it was a good idea to use two 'flat maps' in the layer list from opposite sides (left/right, or front/back) to cover the whole terrain.
It may be more trouble than it is worth, but hey, I gave it a shot.
Comments
Haha, great job, Bunyip!
Thanks !!! You did say slapstick !
heh hehe, love the poses too
Thanks !!! Glad you liked it !
Freebie Bookshelves and Easy to Customize Book Model
I am attaching a zip file that contains a simple bookshelf, book, and bookend. I have applied procedural shaders to the base which you are encouraged to swap out. I have included sample replication to fill the bookshelves. The book model has morphs but you can probably get better results by using simple scaling. The book model is square with square UVs for the front and back cover. The spine UV is not square. I have included samples so you can customize the books on your bookshelf.
Example - The book model aspect ratio is 1:1. So,if you have a custom book cover is 1.5:1, then simply load your custom bookcover on the book model then scale the book length times width to 150 to 100. The UVs for the spne of the book are vertical sideways down the center of the UV plane. See the sample included in the ZIP file.
The plugin that randomizes textures within replicators would be ideal. Via the great Sparrowhawk. New Instance Randomizer Shader Plugin - Daz 3D Forums
Happy Thanksgiving.
thanks for the bookshelf @diomede
another usefull scene filler to use
Thanks Diomede !!!
Haha, look at the stocking stuffer!
And you are welcome for the props.
Hmm. Working with my bare bones laptop. Trying to think of a freebie project to share. Leaning toward a Carrara asset other than a basic vertex model. Maybe a procedural shader, or a plant model, or a terrain? Just thinking out loud.
I had fun morphing your office desk for the drawers to open...
maybe a morphing cactus gigantus
Test - Trying to upload a Zip file with a starter procedural terrain shader. Using 'Flat Mapping' from the sides along with emnvironment slope so that the 'stripes' of canyons and similar can be manipulated on steep terrain areas. The file includes asimple sample terrain with reduced resolution base terrain and matching terrain to be used to place replicators. The matching terrain has a black/white shader applied in which the white areas match the 'plains' of the canyon terrain so you can use that shader to place replicated plants and stones.
See attached
Attempting to upload in middle of nowhere using my phone hotspot
So using flat mapping from 2 opposite 'sides', along with a slope environment to allow the top plateaus to be different. The goal is for the steep canyon walls to be able to be focused upon.
thankyou for the scene
I unticked smooth normals on the mesa to get that raggedy jaggedy look
Thanks Diomede !
Hope you enjoy. The intent was to share the main terrain shader. Drag and drop the terrain shader to your shader browser. Then drag it to any terrain with cliffs or similar. It is procedural so you can apply it to any terrain, not really intended for the terrains I included. They are low res for easier transfer and just place holders so I could share the shader. As an optional bonus, the use of slope from environment in the blender is the same for both the main shader and the included black/white shader on the second invisible terrain. You can copy this black/white shader into a replicator distribution channel and it will replicate whatever you want onto the more flat areas of whatever terrain you want. The white areas of the distribution shader should match the 'grassy'flat areas of a terrain.
This is a starter pack to get better mapping on cliffs. You can swap out anything you want for my procedural stripes to get better results. The key is that the flat mapping is coming from the side instead of from the top so gets better results on steep surfaces. But I found it was a good idea to use two 'flat maps' in the layer list from opposite sides (left/right, or front/back) to cover the whole terrain.
It may be more trouble than it is worth, but hey, I gave it a shot.
Great idea Ted there's a.so philomenos triplanar