Limited Time Freebies Discussion Thread

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  • kprkpr Posts: 302

    (As every other week) Thanks for heads-up smiley

    All three hair-models look like they'll work well in Filatoon. One of them has iRay shaders, the other two would need converting but will probably work with G9 in that engine too.

    "I find the "Pumpkin Jack's Pumpkin Patch" delicious" <-- laugh 

  • kpr said:

    (As every other week) Thanks for heads-up smiley

    All three hair-models look like they'll work well in Filatoon. One of them has iRay shaders, the other two would need converting but will probably work with G9 in that engine too.

    "I find the "Pumpkin Jack's Pumpkin Patch" delicious" <-- laugh 

    No need to convert/autofit the hairs. Just parent in place. I swear by Sloshwerks' https://www.daz3d.com/uht-hair-shaders-for-iray for use with older hairs (or more recent hairs that only come with a few Iray presets, like many Daz+ ones). All you do is apply one of the hair's material presets in a color close to the UHT shader (this provides the transmaps) and then apply the UHT shader. Slosh has other Iray hair shader sets but this is the simplest to use. 

  • kprkpr Posts: 302

    miladyderyni_173d399f47 said:

    kpr said:

    (As every other week) Thanks for heads-up smiley

    All three hair-models look like they'll work well in Filatoon. One of them has iRay shaders, the other two would need converting but will probably work with G9 in that engine too.

    "I find the "Pumpkin Jack's Pumpkin Patch" delicious" <-- laugh 

    No need to convert/autofit the hairs. Just parent in place. I swear by Sloshwerks' https://www.daz3d.com/uht-hair-shaders-for-iray for use with older hairs (or more recent hairs that only come with a few Iray presets, like many Daz+ ones). All you do is apply one of the hair's material presets in a color close to the UHT shader (this provides the transmaps) and then apply the UHT shader. Slosh has other Iray hair shader sets but this is the simplest to use. 

    Thanks for this tip smileyyes 

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