Why are 3 year old characters still $45?

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Comments

  • Someone put up some really nice Millenium Kids clothing freebies at Renderosity this AM. So far 41 downloads. People are stil using really oldies but goodies. Too bad items like this seems not to be of interest people making products for G3 and Growing Up. (Hint, hint)

  • MattymanxMattymanx Posts: 7,000

    I'd totally be willing to do promo images for them for a copy of the item. :) It would cost them nothing out of pocket, just a digital copy of a digital item and they'd have some nice promo renders for their product page. I work from home so rendering in the background while I'm working wouldn't be an issue. WHERE DO I SIGN UP!? lol

     

    Sadly there is no way of telling if new promos make an older item sell better.  I updated multiple products with new promos and honestly dont know if it made a difference.  Only real reason I did it was to learn iray

  • CybersoxCybersox Posts: 9,563
    Havos said:
    tykey said:

    Well, you would be surprised how much older stuff still sells. Generally, you won't see baseline prices drop, but as someone else said, steeper discounts instead.

    Me, from a personal perspective... in my own store, I wouldn't do a baseline price reduction, either. Its not food, it doesn't have an expiration date. At the end of the day, the amount of work u put in is reflected in the price.... and just because something is older, doesnt mean that work wasn't done. What will eventually happen should the sales die... the product goes bye bye. But Ive been at DAZ something like 8 yrs. And the first things I ever uploaded still sell. That said, I do fast grabs occasionally... so theres always a chance of something popping up in there. But only ever on older items.

    For instance, many ppl see Genesis 2 now as being obsolete. My sales certainly would not reflect that, though. There is still a rather large demographic who use that figure. And the orig Genesis too. And Generation 4, even, as I even still get sales off that stuff. For every person that sees them as obsolete, there is a hardcore fan still using them.

    I guess I never quite understood why older content is treated like refuse... to me, theyre still viable figures that add diversity to your collection, and a myriad of things you can possibly use. And there is still so much awesome stuff in the store you can buy for them, too.

    Thank you for posting that. I think I sort of had the same thoughts as I browse the forums more than posting and I see a lot of the 'obsolete comments'. And in regards to the last paragraph, I still buy Generation 4 stuff and just today a few Generation 3 outfits. Granted, I've pretty much completely moved to Genesis-Genesis 3 very recently as I better understand the versatility of the newer figures. I LOVE the first Genesis. But I don't see myself ending the love affair I have for the Generation 4 items. I'm finding even the older building sets look really good with Iray shaders applied. 

    I keep seeing a lot of people who respond as if anything prior to Gen 3 is pretty much "old news" and not worth much effort, but a lot of older items are actually quite good,  but recently while going through my DIM's Ready to Download column to see if there was stuff that I wanted to work with (things that got added in bundles and such that just came along for the ride),  I noticed that when I checked to see the product pages to look at the items,  I'm amazed many of them sold at all the promo's were so bad, or serious lacking.  And this was on items that looked like they may have been pretty good.  One promo pic (and from a bad angle at that) is not going to get me to buy something, yet the thinking is it isn't worth the time to even do a decent promo for an older item.  Sorry, but that's crazy.  A few hours for a chance at some steady income to me is a no brainer.   But when we hear about all the hard work PA's put into everything, I'm wondering how you could put time into something up front and then not present it at it's best to begin with?

    One of the issues with older products, is that their promos were done on very old versions of software (Poser 4 or earlier), and so look pretty poor compared to what modern software could do. Naturally they could redo the promos using a decent up to date renderer, but given the handful of sales these items will now get, I doubt it would be worth the effort.

    Then the next question is,   If there is little chance of it selling the way it is presented, and only people who get to a particular level of expertise would even recognize the value in some of these products then what is the point of trying to sell them at all?    You're wasting people's  time when you could have a much more streamlined store, and people could have an easier time finding the products that you are obviously more interested in them seeing.

    (Buzzer sound)  Faulty argument based on misinterpretation of quoted statement.  What Havros said was that the additional number of sales that might be generated by redoing the ads probaby wouldn't be enough to offset the cost of redoing them.  That 's not the same as saying that the items aren't selling.  Rather, a good analogy would be an auto parts store.  There's still a market for spare parts for, say, a Ford Tempo, but it would be a bit ridiculous for a store to splurge on a full page ad in the local paper saying "WE STILL HAVE FORD TEMPO PARTS IN STOCK!!!" when the people who need them already know where to find them.    

  • AllenArtAllenArt Posts: 7,175
    edited September 2016

    Hehe...I'm using Grim in an image right now. He's a VERY old figure and was the first dedicated zombie-type figure Daz made aside from creature creator morphs. He bends horribly, but if you can work around that by not posing him too aggressively, he looks fantastic (and really creepy) with Iray shaders and SSS. Maybe someday when I learn weight mapping I can re-rig him for myself so that I can use him even more. LOL The render is unfinished but I'm sure ya get the drift. Haven't quite tweaked the tone mapping enough yet....

    Laurie

    Grim Unfinished.JPG
    958 x 929 - 151K
    Post edited by AllenArt on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited September 2016
    Havos said:
    tykey said:

    Well, you would be surprised how much older stuff still sells. Generally, you won't see baseline prices drop, but as someone else said, steeper discounts instead.

    Me, from a personal perspective... in my own store, I wouldn't do a baseline price reduction, either. Its not food, it doesn't have an expiration date. At the end of the day, the amount of work u put in is reflected in the price.... and just because something is older, doesnt mean that work wasn't done. What will eventually happen should the sales die... the product goes bye bye. But Ive been at DAZ something like 8 yrs. And the first things I ever uploaded still sell. That said, I do fast grabs occasionally... so theres always a chance of something popping up in there. But only ever on older items.

    For instance, many ppl see Genesis 2 now as being obsolete. My sales certainly would not reflect that, though. There is still a rather large demographic who use that figure. And the orig Genesis too. And Generation 4, even, as I even still get sales off that stuff. For every person that sees them as obsolete, there is a hardcore fan still using them.

    I guess I never quite understood why older content is treated like refuse... to me, theyre still viable figures that add diversity to your collection, and a myriad of things you can possibly use. And there is still so much awesome stuff in the store you can buy for them, too.

    Thank you for posting that. I think I sort of had the same thoughts as I browse the forums more than posting and I see a lot of the 'obsolete comments'. And in regards to the last paragraph, I still buy Generation 4 stuff and just today a few Generation 3 outfits. Granted, I've pretty much completely moved to Genesis-Genesis 3 very recently as I better understand the versatility of the newer figures. I LOVE the first Genesis. But I don't see myself ending the love affair I have for the Generation 4 items. I'm finding even the older building sets look really good with Iray shaders applied. 

    I keep seeing a lot of people who respond as if anything prior to Gen 3 is pretty much "old news" and not worth much effort, but a lot of older items are actually quite good,  but recently while going through my DIM's Ready to Download column to see if there was stuff that I wanted to work with (things that got added in bundles and such that just came along for the ride),  I noticed that when I checked to see the product pages to look at the items,  I'm amazed many of them sold at all the promo's were so bad, or serious lacking.  And this was on items that looked like they may have been pretty good.  One promo pic (and from a bad angle at that) is not going to get me to buy something, yet the thinking is it isn't worth the time to even do a decent promo for an older item.  Sorry, but that's crazy.  A few hours for a chance at some steady income to me is a no brainer.   But when we hear about all the hard work PA's put into everything, I'm wondering how you could put time into something up front and then not present it at it's best to begin with?

    One of the issues with older products, is that their promos were done on very old versions of software (Poser 4 or earlier), and so look pretty poor compared to what modern software could do. Naturally they could redo the promos using a decent up to date renderer, but given the handful of sales these items will now get, I doubt it would be worth the effort.

    Then the next question is,   If there is little chance of it selling the way it is presented, and only people who get to a particular level of expertise would even recognize the value in some of these products then what is the point of trying to sell them at all?    You're wasting people's  time when you could have a much more streamlined store, and people could have an easier time finding the products that you are obviously more interested in them seeing.

    (Buzzer sound)  Faulty argument based on misinterpretation of quoted statement.  What Havros said was that the additional number of sales that might be generated by redoing the ads probaby wouldn't be enough to offset the cost of redoing them.  That 's not the same as saying that the items aren't selling.  Rather, a good analogy would be an auto parts store.  There's still a market for spare parts for, say, a Ford Tempo, but it would be a bit ridiculous for a store to splurge on a full page ad in the local paper saying "WE STILL HAVE FORD TEMPO PARTS IN STOCK!!!" when the people who need them already know where to find them.    

    Good analogy, but it doesn't quite fit.  See, there are perfectly good alternatives to a Ford Tempo being manufactured.   Now say I'm an beginning to intermediate Daz user who wants to do a Robin Hood scene with all my new Gen 3 figures, but there isn't a Gen 3 Robin Hood costume.  There is a Genesis 2 Robin Hood that could look great and would actually suit my purposes, but the promos are awful, they don't show the textures and work put into it, and as a newb, I have no idea I could make it work.  You've just lost a potential sale.  Why?  Bad advertising.  The fact is it is impossible to really say how many sales of this type don't get made, because people simply shrugg their shoulders, give up on the idea, and maybe make a comment on the product suggestion thread.  But realize, the majority of Daz users don't use the forums.  But hey, I'm not a PA yet, so I really have no idea how they have come to think like they do.  When I get there, we'll see,  I've always been a maverick who never went along with believing something was the case simply because everybody said so.  It's like seeing a line of people standing in front of the door when somebody walks up and goes in, and you realize everybody simply "assumed" that the door was locked.

    This is actually going to be the last time I even bring it up.  I've got mine own ideas for how I'm going to work it,

    Post edited by nelsonsmith on
  • HavosHavos Posts: 5,629
    AllenArt said:

    Hehe...I'm using Grim in an image right now. He's a VERY old figure and was the first dedicated zombie-type figure Daz made aside from creature creator morphs. He bends horribly, but if you can work around that by not posing him too aggressively, he looks fantastic (and really creepy) with Iray shaders and SSS. Maybe someday when I learn weight mapping I can re-rig him for myself so that I can use him even more. LOL The render is unfinished but I'm sure ya get the drift. Haven't quite tweaked the tone mapping enough yet....

    Laurie

    Grim is of course based on M1/M2, and I am fairly sure neither him nor V1/V2 have been weight mapped. Of the pre-gen4 figures I think only V3 and D3 have been weight mapped, and in both those cases it is Poser weight mapping, so naturally not much use to DS users.

  • AllenArtAllenArt Posts: 7,175
    edited September 2016

    I think my point was that even old figures are useful....to someone. One of these days I'll weight map him (for my own  use) as practice. Hopefully that'll make him extremely useful to me.

    Laurie

    Post edited by AllenArt on
  • WonderlandWonderland Posts: 7,137

    There is a setting in DS, I think under rigging, that says Triax weight map or something like that. Can you use that on a non-weight mapped character and weight map it? 

     

  • fixmypcmikefixmypcmike Posts: 19,709

    There is a setting in DS, I think under rigging, that says Triax weight map or something like that. Can you use that on a non-weight mapped character and weight map it?

    Yes, but it wouldn't necessarily bend any better if you didn't tweak the maps manually.

  • WonderlandWonderland Posts: 7,137

    There is a setting in DS, I think under rigging, that says Triax weight map or something like that. Can you use that on a non-weight mapped character and weight map it?

    Yes, but it wouldn't necessarily bend any better if you didn't tweak the maps manually.

    God, there is sooo much to learn. Once again, I say, I REALLY WISH THERE WAS A MANUAL!!!! 

  • There is a setting in DS, I think under rigging, that says Triax weight map or something like that. Can you use that on a non-weight mapped character and weight map it?

    Yes, but it wouldn't necessarily bend any better if you didn't tweak the maps manually.

    God, there is sooo much to learn. Once again, I say, I REALLY WISH THERE WAS A MANUAL!!!! 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/start I don't know how up to date it is, but there is this to start with. wink

  • WonderlandWonderland Posts: 7,137

    There is a setting in DS, I think under rigging, that says Triax weight map or something like that. Can you use that on a non-weight mapped character and weight map it?

    Yes, but it wouldn't necessarily bend any better if you didn't tweak the maps manually.

    God, there is sooo much to learn. Once again, I say, I REALLY WISH THERE WAS A MANUAL!!!! 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/start I don't know how up to date it is, but there is this to start with. wink

    Yeah, but it doesn't go into advanced stuff like geographs, creating clones, etc...At least that I could find.  And no screen shots. The videos are often of older versions (unless they've been updated) with different UIs and I prefer to work with a manual that I can refer to rather than having to start and stop a video. I think I have most of the basics down, especially the parts that are somewhat similar to Poser (once I figured out the UI!) but now I want to know what the advanced stuff does. I know you can google for specific things and someone, somewhere probably has a tutorial, but I wish there was one easy to understand manual with step by step screenshots, especially for the more advanced capabilities...

  • I started with Daz when Genesis 2 came out so I'm pretty entrenched with that, plus Genesis 3 now, but I still frequently will use Genesis 1, Gen 4, plus Kids 4.  I frequently use Genesis figures to fill in the background of scenes as they don't require closeups.  I do tend to cringe a little when putting Kids4 with Genesis 2 or 3 figures, but they still have a plce in my world.

    Heck, I just bought almost the full Flamingo series of gown items for V3 as they were on sale for $1.99 each!  Can always find a use for that stuff.  smiley

  • WonderlandWonderland Posts: 7,137

    Even though I had most of the kids 4 stuff, I recently picked up the pro pack for just 2 items items I didn't have because it was FREE with purchase! Plus I got Carrara Pro for like $8.00 and it had the full pro packs for V5 and M5, so there are lots of deals to be had on older stuff...  For those of us who are financially challenged, we just have to wait for the great deals to pop up! 

  • nonesuch00nonesuch00 Posts: 18,830

    LOL, I have unworn 501 Levis from the 1990s that go for less money on eBay than a lot of these old characters and clothing. The OP should wait for the next big sale - I get the Callie 6 Pro Bundle and the Cory 6 Pro Bundle for less than $30 each last March- about the same as those old Levis cost new and now on eBay. 

  • CybersoxCybersox Posts: 9,563
    Havos said:
    tykey said:

    Well, you would be surprised how much older stuff still sells. Generally, you won't see baseline prices drop, but as someone else said, steeper discounts instead.

    Me, from a personal perspective... in my own store, I wouldn't do a baseline price reduction, either. Its not food, it doesn't have an expiration date. At the end of the day, the amount of work u put in is reflected in the price.... and just because something is older, doesnt mean that work wasn't done. What will eventually happen should the sales die... the product goes bye bye. But Ive been at DAZ something like 8 yrs. And the first things I ever uploaded still sell. That said, I do fast grabs occasionally... so theres always a chance of something popping up in there. But only ever on older items.

    For instance, many ppl see Genesis 2 now as being obsolete. My sales certainly would not reflect that, though. There is still a rather large demographic who use that figure. And the orig Genesis too. And Generation 4, even, as I even still get sales off that stuff. For every person that sees them as obsolete, there is a hardcore fan still using them.

    I guess I never quite understood why older content is treated like refuse... to me, theyre still viable figures that add diversity to your collection, and a myriad of things you can possibly use. And there is still so much awesome stuff in the store you can buy for them, too.

    Thank you for posting that. I think I sort of had the same thoughts as I browse the forums more than posting and I see a lot of the 'obsolete comments'. And in regards to the last paragraph, I still buy Generation 4 stuff and just today a few Generation 3 outfits. Granted, I've pretty much completely moved to Genesis-Genesis 3 very recently as I better understand the versatility of the newer figures. I LOVE the first Genesis. But I don't see myself ending the love affair I have for the Generation 4 items. I'm finding even the older building sets look really good with Iray shaders applied. 

    I keep seeing a lot of people who respond as if anything prior to Gen 3 is pretty much "old news" and not worth much effort, but a lot of older items are actually quite good,  but recently while going through my DIM's Ready to Download column to see if there was stuff that I wanted to work with (things that got added in bundles and such that just came along for the ride),  I noticed that when I checked to see the product pages to look at the items,  I'm amazed many of them sold at all the promo's were so bad, or serious lacking.  And this was on items that looked like they may have been pretty good.  One promo pic (and from a bad angle at that) is not going to get me to buy something, yet the thinking is it isn't worth the time to even do a decent promo for an older item.  Sorry, but that's crazy.  A few hours for a chance at some steady income to me is a no brainer.   But when we hear about all the hard work PA's put into everything, I'm wondering how you could put time into something up front and then not present it at it's best to begin with?

    One of the issues with older products, is that their promos were done on very old versions of software (Poser 4 or earlier), and so look pretty poor compared to what modern software could do. Naturally they could redo the promos using a decent up to date renderer, but given the handful of sales these items will now get, I doubt it would be worth the effort.

    Then the next question is,   If there is little chance of it selling the way it is presented, and only people who get to a particular level of expertise would even recognize the value in some of these products then what is the point of trying to sell them at all?    You're wasting people's  time when you could have a much more streamlined store, and people could have an easier time finding the products that you are obviously more interested in them seeing.

    (Buzzer sound)  Faulty argument based on misinterpretation of quoted statement.  What Havros said was that the additional number of sales that might be generated by redoing the ads probaby wouldn't be enough to offset the cost of redoing them.  That 's not the same as saying that the items aren't selling.  Rather, a good analogy would be an auto parts store.  There's still a market for spare parts for, say, a Ford Tempo, but it would be a bit ridiculous for a store to splurge on a full page ad in the local paper saying "WE STILL HAVE FORD TEMPO PARTS IN STOCK!!!" when the people who need them already know where to find them.    

    Good analogy, but it doesn't quite fit.  See, there are perfectly good alternatives to a Ford Tempo being manufactured.   Now say I'm an beginning to intermediate Daz user who wants to do a Robin Hood scene with all my new Gen 3 figures, but there isn't a Gen 3 Robin Hood costume.  There is a Genesis 2 Robin Hood that could look great and would actually suit my purposes, but the promos are awful, they don't show the textures and work put into it, and as a newb, I have no idea I could make it work.  You've just lost a potential sale.  Why?  Bad advertising.  The fact is it is impossible to really say how many sales of this type don't get made, because people simply shrugg their shoulders, give up on the idea, and maybe make a comment on the product suggestion thread.  But realize, the majority of Daz users don't use the forums.  But hey, I'm not a PA yet, so I really have no idea how they have come to think like they do.  When I get there, we'll see,  I've always been a maverick who never went along with believing something was the case simply because everybody said so.  It's like seeing a line of people standing in front of the door when somebody walks up and goes in, and you realize everybody simply "assumed" that the door was locked.

    This is actually going to be the last time I even bring it up.  I've got mine own ideas for how I'm going to work it,

    Except we're not talking about buying a replacement for a Ford Tempo in my analogy.  We're talking about people buying parts for Ford Tempos that they already have.  There are still a lot of people using Gen 3 figures like Aiko 3,  and people using older versions of Poser and Daz Studio for a number of reasons, so even though there's a lot of product in the store that may no longer be cutting edge, there are people who're still buying products of the same era.  And those who buy the old product with the idea of doing their own retexturing and customization already know what they're getting into, so making uber-pretty art isn't going to attract those customers while it would simply cause a lot of disappointment on the part of customers who bought the item thinking it would look like the promo art  out of the box and instead discover something that's best described as a fixer upper.     

    Also, you seem to be confused as to what people are talking about when they're talking about old and out of date art.  We're talking about things done in the early part of V4 generation and earlier, where most of the Promo art was done in really old versions of Poser.  The original poster actually specified Poser 4, but I'll allow that anything done in Poser 6 or earlier or DAZ Studio 3 or earlier can look rough around the edges by today's standards.  By comparison, there's only real difference in terms of quality between promotional art for props and clothing from the Genesis 2 era and Genesis 3, and that's the advent of Iray as the default DS renderer.  So, not only is it unlikely that any G2 era products would need new art, but it would almost be deceptive advertising to go back and do the renders in Iray unless the products themselves were redone with native Iray textures.   

  • There is a setting in DS, I think under rigging, that says Triax weight map or something like that. Can you use that on a non-weight mapped character and weight map it?

    Yes, but it wouldn't necessarily bend any better if you didn't tweak the maps manually.

    God, there is sooo much to learn. Once again, I say, I REALLY WISH THERE WAS A MANUAL!!!! 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/start I don't know how up to date it is, but there is this to start with. wink

    Yeah, but it doesn't go into advanced stuff like geographs, creating clones, etc...At least that I could find.  And no screen shots. The videos are often of older versions (unless they've been updated) with different UIs and I prefer to work with a manual that I can refer to rather than having to start and stop a video. I think I have most of the basics down, especially the parts that are somewhat similar to Poser (once I figured out the UI!) but now I want to know what the advanced stuff does. I know you can google for specific things and someone, somewhere probably has a tutorial, but I wish there was one easy to understand manual with step by step screenshots, especially for the more advanced capabilities...

    Some of those things aren't easily shown in single frame images, unfortunately. I'm trying to figure out how to do several "complex" geografts right now for a product; I got the moderately difficult one done, and am literally working on the simple one between typing things here in the forum. The ones I still want to do are probably simple, but they will likely involve several complex keyboard incantations (or is that contortions?) before I can get things to line up and fall into place. I've attached the render I did the other night with the moderately complex geograft so you can see what I mean.

    Nadiya with Alpha Scout cybernetic faceplate.png
    500 x 650 - 187K
  • WonderlandWonderland Posts: 7,137

    Not everyone does realism... I do HEAVY stylized postwork on most of my renders so it really doesn't matter what generation I use. I've gotten used to fixing V4 bends and other things in Photoshop. I actually almost like the challenge of taking a crappy render and fixing it up in Photoshop LOL.

  • 3Diva3Diva Posts: 12,017
    edited September 2016
    Mattymanx said:

    I'd totally be willing to do promo images for them for a copy of the item. :) It would cost them nothing out of pocket, just a digital copy of a digital item and they'd have some nice promo renders for their product page. I work from home so rendering in the background while I'm working wouldn't be an issue. WHERE DO I SIGN UP!? lol

     

    Sadly there is no way of telling if new promos make an older item sell better.  I updated multiple products with new promos and honestly dont know if it made a difference.  Only real reason I did it was to learn iray

    I bet it does make a difference. I buy a lot of older content and I know a lot of people do as well, but nothing puts me off a product faster than bad promo images (or worse, a single promo image). I think people underestimate how important the promo images are - they are the face of your product, your advertising, your way of hooking the customer. If the promo is bad, doesn't clearly show the product, or if not enough effort has been put into the promo, it can really effect the choice to buy that product or not. 

    Post edited by 3Diva on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited September 2016
    Mattymanx said:

    I'd totally be willing to do promo images for them for a copy of the item. :) It would cost them nothing out of pocket, just a digital copy of a digital item and they'd have some nice promo renders for their product page. I work from home so rendering in the background while I'm working wouldn't be an issue. WHERE DO I SIGN UP!? lol

     

    Sadly there is no way of telling if new promos make an older item sell better.  I updated multiple products with new promos and honestly dont know if it made a difference.  Only real reason I did it was to learn iray

    I bet it does make a difference. I buy a lot of older content and I know a lot of people do as well, but nothing puts me off a product faster than bad promo images (or worse, a single promo image). I think people underestimate how important the promo images are - they are the face of your product, your advertising, your way of hooking the customer. If the promo is bad, doesn't clearly show the product, or if not enough effort has been put into the promo, it can really effect the choice to buy that product or not. 

    +1

    And that is the main point and  also the case no matter how old, or new your product is.  There are some PA's who for whatever reason use better renders in the thumbnails than the initial picture you first see of the item.  Unless something really grabs me about the first image I see, I'm never going to see the other shots.

    Post edited by nelsonsmith on
  • fixmypcmikefixmypcmike Posts: 19,709

    It's important to remember that the choice is not between (a) making new promos for an older item and (b) doing nothing.  It's a choice between (a) and (c) spending that time making promos or doing other work on a new item.  Sure, doing new promos may sell more copies of that old product, but will that pay off more than doing some extra promos on your new product?  The majority of PAs are making pretty low hourly wages for their work, so much as they might want to (or enjoy) sprucing up those old promos, they know it isn't actually a good investment.  They have to think carefully about how much time they can afford to spend on things like that.

  • Mattymanx said:

    I'd totally be willing to do promo images for them for a copy of the item. :) It would cost them nothing out of pocket, just a digital copy of a digital item and they'd have some nice promo renders for their product page. I work from home so rendering in the background while I'm working wouldn't be an issue. WHERE DO I SIGN UP!? lol

     

    Sadly there is no way of telling if new promos make an older item sell better.  I updated multiple products with new promos and honestly dont know if it made a difference.  Only real reason I did it was to learn iray

    I bet it does make a difference. I buy a lot of older content and I know a lot of people do as well, but nothing puts me off a product faster than bad promo images (or worse, a single promo image). I think people underestimate how important the promo images are - they are the face of your product, your advertising, your way of hooking the customer. If the promo is bad, doesn't clearly show the product, or if not enough effort has been put into the promo, it can really effect the choice to buy that product or not. 

    +1

    And that is the main point and  also the case no matter how old, or new your product is.  There are some PA's who for whatever reason use better renders in the thumbnails than the initial picture you first see of the item.  Unless something really grabs me about the first image I see, I'm never going to see the other shots.

    Also many of us have been around pre Genesis/Iray and have used render engines that are now sorely outdated so we may not be as picky about the older promo images as those who have recently began using Studio. I personally find the images rendered in 3delight to look akin to the Sims 2 in quality, but that would not stop me from actually digging deeper into an item that has initially peaked my interest.  I don't care what another user can do with that item, whether they can make it look awesome with all the extra time and postwork they put into it.  All that matters to me is whether the item is something I am looking for, just give me a simple render of the item and let me judge what I can do with it.  Daz promos tend to be too flashy, sometimes to the point that the promo images distract from the item for sale and puts all focus on the all too busy artwork.  Yeah that item looks great but is that how it is going to look when I render it with my settings?  What postwork was used?  I want an accurate image, not a flashy one. ;)

  • Oso3DOso3D Posts: 15,097

    Basically, more people need to give me free stuff to do their promo pics.

    Just sayin'.

     

  • 3Diva3Diva Posts: 12,017

    Basically, more people need to give me free stuff to do their promo pics.

    Just sayin'.

     

    That's what I'm saying! lol Like I said WHERE DO I SIGN UP!? lol

  • Mattymanx said:

    I'd totally be willing to do promo images for them for a copy of the item. :) It would cost them nothing out of pocket, just a digital copy of a digital item and they'd have some nice promo renders for their product page. I work from home so rendering in the background while I'm working wouldn't be an issue. WHERE DO I SIGN UP!? lol

     

    Sadly there is no way of telling if new promos make an older item sell better.  I updated multiple products with new promos and honestly dont know if it made a difference.  Only real reason I did it was to learn iray

    I bet it does make a difference. I buy a lot of older content and I know a lot of people do as well, but nothing puts me off a product faster than bad promo images (or worse, a single promo image). I think people underestimate how important the promo images are - they are the face of your product, your advertising, your way of hooking the customer. If the promo is bad, doesn't clearly show the product, or if not enough effort has been put into the promo, it can really effect the choice to buy that product or not. 

    +1

    And that is the main point and  also the case no matter how old, or new your product is.  There are some PA's who for whatever reason use better renders in the thumbnails than the initial picture you first see of the item.  Unless something really grabs me about the first image I see, I'm never going to see the other shots.

    Also many of us have been around pre Genesis/Iray and have used render engines that are now sorely outdated so we may not be as picky about the older promo images as those who have recently began using Studio. I personally find the images rendered in 3delight to look akin to the Sims 2 in quality, but that would not stop me from actually digging deeper into an item that has initially peaked my interest.  I don't care what another user can do with that item, whether they can make it look awesome with all the extra time and postwork they put into it.  All that matters to me is whether the item is something I am looking for, just give me a simple render of the item and let me judge what I can do with it.  Daz promos tend to be too flashy, sometimes to the point that the promo images distract from the item for sale and puts all focus on the all too busy artwork.  Yeah that item looks great but is that how it is going to look when I render it with my settings?  What postwork was used?  I want an accurate image, not a flashy one. ;)

    With the latest items, what you see is what you should get, because DAZ does not allow significant postwork on promotional renders. Older items may look better or worse, depending on what render engine was used to create the promotional renders. Also, some items may have one render done in another program.

  • WonderlandWonderland Posts: 7,137

    I think it would be worthwhile for the PAs or even Daz for their originals to throw the Iray uber shader over an old scene and do a quick Iray render. The promos are pretty small, it shouldn't take very long and they probably all have top of the line machines... Probably 15 minutes out of their lives, no biggie. I'm not sure if that would work so well on characters though. They could render with one of the human shaders on I suppose and make sure to label it saying which shader product and setting they used because I doubt they are going to want to take the time to create their own Iray setting for an old character... I'm lucky I use Poser because if I see an older pre-Iray product that is compatible with Poser, I can use it there if I can't get it to look right in Iray. I don't really like the look of 3Delight and don't know how to use it anyway. I always thought they should show Poser renders in addition to DS when a product was Poser compatible, but of course they never did that as soon as they started to really push DS.

  • MattymanxMattymanx Posts: 7,000

    It is a time factor.  Yes new promos for an older product MIGHT get a few more sales BUT the time is better spent making new content.  Especially if you make content for the figures.  The vast majority of new customers are NOT going to get the older generations that dont come with Daz Studio.  Again, for myself, I simply did it to learn Iray.  It was also good for me cause I got to do something else with my time other then just building models.

  • Mattymanx said:

    It is a time factor.  Yes new promos for an older product MIGHT get a few more sales BUT the time is better spent making new content.  Especially if you make content for the figures.  The vast majority of new customers are NOT going to get the older generations that dont come with Daz Studio.  Again, for myself, I simply did it to learn Iray.  It was also good for me cause I got to do something else with my time other then just building models.

    And the ones that do buy them are often using Poser anyway, so the material settings are already correct and may render just fine in newer versions without any changes.

  • nicsttnicstt Posts: 11,715
    edited September 2016
    Mattymanx said:

    I'd totally be willing to do promo images for them for a copy of the item. :) It would cost them nothing out of pocket, just a digital copy of a digital item and they'd have some nice promo renders for their product page. I work from home so rendering in the background while I'm working wouldn't be an issue. WHERE DO I SIGN UP!? lol

     

    Sadly there is no way of telling if new promos make an older item sell better.  I updated multiple products with new promos and honestly dont know if it made a difference.  Only real reason I did it was to learn iray

    I bet it does make a difference. I buy a lot of older content and I know a lot of people do as well, but nothing puts me off a product faster than bad promo images (or worse, a single promo image). I think people underestimate how important the promo images are - they are the face of your product, your advertising, your way of hooking the customer. If the promo is bad, doesn't clearly show the product, or if not enough effort has been put into the promo, it can really effect the choice to buy that product or not. 

    +1

    And that is the main point and  also the case no matter how old, or new your product is.  There are some PA's who for whatever reason use better renders in the thumbnails than the initial picture you first see of the item.  Unless something really grabs me about the first image I see, I'm never going to see the other shots.

    Also many of us have been around pre Genesis/Iray and have used render engines that are now sorely outdated so we may not be as picky about the older promo images as those who have recently began using Studio. I personally find the images rendered in 3delight to look akin to the Sims 2 in quality, but that would not stop me from actually digging deeper into an item that has initially peaked my interest.  I don't care what another user can do with that item, whether they can make it look awesome with all the extra time and postwork they put into it.  All that matters to me is whether the item is something I am looking for, just give me a simple render of the item and let me judge what I can do with it.  Daz promos tend to be too flashy, sometimes to the point that the promo images distract from the item for sale and puts all focus on the all too busy artwork.  Yeah that item looks great but is that how it is going to look when I render it with my settings?  What postwork was used?  I want an accurate image, not a flashy one. ;)

    Well said, accurate trumps everything else - (I'll mention it again: I want to see the skin/textures on a figure as an example).

    http://www.daz3d.com/potting-shed-and-tools

    Case in point, the linked item is six years old; I wanted a shed, wasn't too stressed what it looked like, and this fit the bill; it was cheap too, so a bonus.

    Edit: seven not six years old.

     

    Post edited by nicstt on
  • 3Diva3Diva Posts: 12,017
    Mattymanx said:

    It is a time factor.  Yes new promos for an older product MIGHT get a few more sales BUT the time is better spent making new content.  Especially if you make content for the figures.  The vast majority of new customers are NOT going to get the older generations that dont come with Daz Studio.  Again, for myself, I simply did it to learn Iray.  It was also good for me cause I got to do something else with my time other then just building models.

    And the ones that do buy them are often using Poser anyway, so the material settings are already correct and may render just fine in newer versions without any changes.

    Where do you get that data? As a strictly Daz user that buys more older content than new, I wonder why that's the assumption. 

This discussion has been closed.