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3D Printing Plugin for Daz Studio - GamePrint [Commercial]
POLL - If you could 3D Print a Daz Character which one would it be?
That's a tough one. A DAZ base character would probably be either one of the Girl Characters (either Girl 7, or Girl 4), Sapphire HD for Victoria 7, or FWSA Tiami for Callie 6.
Now if I could (afford to) print my own DAZ character, I would rework one (or all) of the characters below to be a 3D print.
Based on Sapphire

Based on Tiami

Based on The Girl 7

Hmmm .... I'd also like this one based on V6
a problamAlso, MAT (material applicating pose files) are located in the "Pose" category for Generation 4 (M4, K4, V4, etc.,) and earlier and most Poser stuff.
So load the clothing onto V4 as normal, then with the clothing selected, do to the Pose part of the library and find the product's name in there. Note that it used to be the norm to have those sort of folders begin with "MAT_" and V4's are under "Daz's Victoria 4" for example. So that's where DIM or the downloaded zip file can help to know wich folder under Poses to find.
Genesis productsGenesis 8 was a jump from Gensis 3 to make it match Genesis 8/Victoria 8, there are no Genesis 4/5/6 or 7, people got confused with G3/V7 relationship.
Short answer, no you cannot mix G1/G2/G3/G8 things, longer answer, sometimes you can and there are tools to allow you to use things between generations also, older->newer is easier compared to newer->older, I am not sure about G3->G8 because I don't use G8 but it's possible that many things work flawless between G3<->G8 because G8 is a small upgrade of G3.
Difference, have a peek here: https://www.daz3d.com/technology/
later version offer "better" character, lower base resolution, facial rigs, better joint bending and so on.
Morphs do not work between generations, hair can often/sometimes be used between generations, poses can be converted with scripts.
Timeline: M4/V4 -> G1 -> G2 -> G3 ->G8
G1 share the same base for female/male character, G2 went back to separate male/female and lower resoution, G3 got even lower resolution and facial rig so you can make changes without needing a morph and a morph just move the bones, G8 is tweaked G3 no big revolution there.
If you want to reuse something between generation it may or may not work or it may require additional tools or scripts, but you can always try, older generations cloth often works fine on later generations.
Genesis productsI am currently working with V5 and Bree skin from the Genesis starter kit. Daz products appear to be for specific characters or specific versions of Genesis which is quite confusing to someone who recently graduated from Victoria 4.
• What are the differences between Genesis, Genesis 2 and Genesis 3?
• Will hair products for Genesis 3 characters be OK for Previous Genesis characters?
• If I buy Morphs for Genesis 3 will they work on Genesis 2
• Some products are for Genesis 8. Is there also Genesis 4,5,6 and 7?
V4 Male UV maps for Genesis 3/8 MaleBut V4 for only Genesis 8 female, I already own this product.
I don't mean to do it alone but it would be nice if a product could include this feature.
About Texture Transformer 2, Victoria 4.2 to Genesis 2/3 Female it seems to be impossible to convert to male.
Is a texture converter able to convert V4 male Anatomical Elements (M3 genital) ?
V4 Male UV maps for Genesis 3/8 MaleWell, this exists: https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4
However, V4 for G3M would be a really niche market with fairly little interest, so it may not be profitable enough to develop for G3M.
The other alternative is to get something like Texture Transformer 2 from Renderosity to rewrite the maps. There's also a method somewhere in the forum for using Blender and other free tools to do it, which requires far more knowledge of things than I posess.
V4 Male UV maps for Genesis 3/8 MaleWhat are the advantages of purchasing other Genesis figures?I'm not sure if anyone else has posted about this subject, but I have been playing around with Daz for about 3 years. I had never messed with any kind of digital art, until I came across Daz. So I'm still learning a lot. Ive been using Genesis 2 figures for everything. I did purchase a few Genesis 3 figures, but I always find myself going back to Genesis 2 figures. Now I see that they have Genesis 8.
My question is, what are the advantages of purchasing other Genesis figures? Is it a preferance thing or are they actually better? Also will they ever stop creating things, like clothes and poses to use with Genesis 2?
To get back to the topic at hand...
One benefit of newer figures is that older ones typically start coming down in price, especially for the Bundles which usually include some clothes, hair, alternate textures, and even character presets. Then the associated add-ons such as head and body morphs go on sale for deeper discounts, and on and on, so you can build a considerable library of content for a fair price.
As for newer figures being "better", that's somewhat subjective. The comment about "more realistic skin textures" is a bit of a misnomer: photographs of human bodies as skin textures has always been a viable option, even with figures that pre-date Victoria and Michael. Those figures could have new UV maps generated at a higher resolution, and be retextured. The meshes could also be passed through a modeler and had their poly counts increased to give them higher resolution and smooth them over.
Free programs like Hexagon and Blender can do these things, though I'm not aware of any one-click solutions to do it. But then, not everyone who downloads Daz Studio has quit their lucrative "day job" to focus on being a paid Content Creator as their sole source of income, so hobbyists do have the time to look into that sort of thing.
V4 is the oldest figure that is still actively supported with new content of good quality, though most of that content is found on other sites, as Daz, understandably, largely focuses on the newer generations of figures.
There's nothing wrong with using V4 or even Genesis or Genesis 2. These figures may eventually lose "official" support, but they will continue to function and their libraries of content will not diminish. It's easy to fall into the "me too!" trap of buying the newest figures just to "keep up with the Joneses", but if you go to the main Store page and scroll all the way down to the bottom and click the last page number, there is still quite a bit of V3 stuff you can buy, so Genesis 2 stuff isn't going away anytime soon.
As well, V4 has proven that it's not what you have, it's what you can do with it.
DAZ Studio to Cinema 4D export with pose morphsDAZ Studio to Cinema 4D export with pose morphs
Am trying to export Victoria 7 (a Genesis 3 Female) from DAZ Studio 4.9 to Cinema 4D R18 with the pose morphs through FBX 2012 Binary format.
Until now I did not succeed.
For reference see Export.jpg and Import.jpg.
Any helping ideas?L'Adair's WIPsJust for fun, I decided to revisit my first completed scene from 2014, back when I first got started with Daz Studio. Here's the 3Delight render from Oct. 21, 2014:

When I opened the original file, I discovered I had not created and saved the camera for this view, so I had to recreate it for the shot. After creating the new camera, I applied the Iray Uber Base to everything and rendered:

It's actually not too bad. Though not set to photometric, Iray recognized and used the point lights and spot lights still in the scene. I realized after rendering that there were some changes I'd added in Dec 2014: the semi-opaque skirt, with the skirt from the MFD underneath, the small pattern of the wallpaper in the back. There were roses added in front of the balcony, but I did hide those before rendering.
I made changes to make the scene as close to the original as possible, and then went about changing material settings to take full advantage of Iray. Some materials are my own, and some are from Iray shaders I've invested in over the past several years. I did a major 3DL-to-Iray overhaul on the balcony for a render shared in the Hidden Treasures thread, so I applied those material settings to this scene. And here is the new, Iray version of the scene.
Iray Makeover: On The Balcony, featuring Victoria 6
How could I modify the height of the head of Genesis figures?I'm using Genesis (G-G8) for the rough sketch for my illustration.
I have a question.
How could I modify the height of the head of G figures like the attached image?
In Poser, I use "Magnet" tool to slightly dent the head of Michael and Victoria.
How about in DAZStudio?
Any tools to do this in DS?Since this is just for the rough draft process, I don't need to worry about hair or hats attach to the modified figures.
High heels for warriors? Seriously? Is there a script to fix this?
Yet.... Just wait til Victoria 10 with AI. ;)Try to search google for "high heels damage feet"...
That's the great part about 3D ladies... their feet don't hurt wearing heels!
They also don't complain about the chainmail bikinis barely covering anything or exposed midriffs & worrying about getting stabbed...
Where can I find this clothes?Rigging via transfer utility & other licensing questionsYes, you can distribute products you rigged with Transfer Utility from the base figure. The templates exist for ease of rigging with extra bones, not for licensing reasons (although it's fine to redistribute things you make with those, too). You're still going to have to do JCMs and FBMs yourself to make the outfit really functional, but you're fine on the base rig.
If you just bought material settings you're probably okay, because those are just dial values in Surfaces tab. You will find, for instance, that many skin artists are using dial values based on Daz3d's materials settings for their own skin materials for Michael and Victoria 8.
If you bought a shader then no, you cannot redistribute it unless it is specifically licensed for that use (most are not; if they are they should indicate somewhere in their docs that they're a merchant resource). A shader is different from a material in that it changes the building blocks that appear in Surfaces tab, not just the dial values in the original Uber Iray shader.
You are allowed to release a product based on or requiring another product, but it's usually not a good idea because fewer people will buy a product with a prerequisite. Most of the time you're going to have to create your own textures and materials entirely.
Where is my Victoria 8?"She should show up as her own character and not just a setting that gets applied to the genesis 8 female, correct?"
Both, actually. Once placed correctly within your product library, Victoria 8 should appear automatically as a set of morph sliders under the Parameters tab whenever Genesis 8 Female is loaded. Moving the sliders (one for the head, one for the body, and one for both) will change G8F to the V8 shape. You will still need to apply the V8 textures manually if desired, however. That option is found under the Content Library tab as Tom Dowd indicated. There you can find her under My Library/People/Genesis 8 Female/Characters. Double-clicking on the V8 icon found there with G8F selected, will load the full V8 shape onto your figure and apply the base V8 materials as well. If you wish to change makeup, eye colour, etc., you will find these options under My Library/People/Genesis 8 Female/Materials/Victoria 8.
Can I use "Male face morphs" on Female faces ?I am hesitant to say anything is impossible, but with the advent of the Genesis series of DAZ figures all morphs are loaded automatically with the figure and, to quote DAZ, "there are no user-facing files". In other words, there is no way to load the morphs manually. Even back before the Genesis series, when morphs could be loaded or "injected' into a figure after it was loaded, attempting to inject, for example, Michael 4 morphs into Victoria 4, would fail, with no indication that anything had even happened. So, again, although I am unable to say it is impossible, it would certainly require some very serious jiggery-pokery.
Future of Daz StudioFunny you should mention this... I just returned from the future and it's really stupid.
I don't want to give anything away, but let's just say don't be mean to cats and buy several panini presses and invest heavily in parachute pants if you can... You'll understand by next year.
You'll thank me for this later.
DAZ on the other hand will continue as usual for the next few years, eventually getting a bit more into game models and 3D printed figures... By the time Genesis 12 comes out they will have gone from (3D printed) desktop action figures to fully articulated, life sized... Umm... "Companion" figures and eventually fully sentient companion robots... But by then DAZ3D as we know it will no longer exist, having become DAZ-A-Dyne4D after their merger with RoboDyne Cybenetics and Neurological Augmentations.
Oh I forgot... For a brief period, Pringles potato chips will be an hot form of alternate currency...
By Genesis 16 (three months after G12), a small group Victoriabots (V94s)-(Victoria numbers got a bit muddled after 62) decided humans were not peverted enough (turns out that robots are actually remarkably kinky, contrary to their portrayal in most science fiction) and decide to eliminate the humans. Being that almost all of the 197,000 humans still living on earth have either a V94 or M94 model it gets pretty ugly fast and the humans take a real beating until DAZ-A-Dyne4D (aka DAZAD4D) which is actually a sentient mainframe feels pity and remorse, for having been responsible for this situation (and as a few historians have pointed out, fearing a loss of its robo-thong market) decides to help humanity. A huge battle ensues and... To be honest I'm not sure what happened because I just skipped all that and fast forwarded a couple thousand years and the world was ruled by a race of giant green ferrets dressed in Victorian theater garb... I felt a little out of place, not having a nice top hat or being a green ferret, so I got bored and came back to the present.
To be honest, it's not all that better here, now... But at least I can still afford Pringles and chocolate is still available to the common folk.
I hope that helps... I'd also like to point out that the future is prone to change and nothing is written in stone... Except for stone tablets and tombstones and stuff like that... Anything we do here and now could affect that future... Hell, I just stomped on a pile of butterflies because they were bugging me, so who really knows what the future holds?



Love it.

Hey, McGyver? Will you just come in a write us a story every day?
LOL!!! (Just kidding)
Novica & Forum Members Tips & Product Reviews Pt 10AGENT UNAWARES' I GOT BACK INTO THIS IN SEPTEMBER SO I ONLY HAVE A TOP 7 FOR 2017
1. 100%, hands down, Singular Blues' G3 to G8 Morph Transfer Scripts. So much less involved than Transfer Utility. By enabling me to easily convert all my G3 characters and utility morphs, these scripts have had an impact on nearly every. image. here.
2. I can't deny the character morph that showed up the most in my 2017 renders was Raiya's Brooklyn. Not alone, but at full strength which is very unusual for me to do with a character morph. An absolutely stunning shape, I used her like a base figure and don't regret it. Toga Dress | Sundress | Suit Dress
3. Alessandro Mastronardi's Great White Shark. The model didn't last long in store here, but without it I wouldn't have been able to create one of my favorite renders. Dance
4. Slosh's Genesis 8 UV Swap sent me on a lengthy streak of seeing how all the Genesis 8 flagship girls would look as men. (Spoilers, great.) Brothers | Looking | Stefan 8
5. Which brings me to a model I didn't expect to like: Charlotte 8. Though I wish she came with fibermesh brows, the skin is beyond gorgeous. Charles 8
6. Raiya's Lainey was the first G8 model that really made me stare. The new eyes, lashes, and fibermesh brows alone are worth it. I feel every generation this PA makes incredible steps forward. Lainey
7. Again with Raiya, Dylan is stunning, with an excellent fibermesh beard in addition to his new brows, eyes, and lashes. Dylan
Problems with Genesis figure after loading a saved scene[snipped]
2018-01-04 09:45:29.458 *** Scene Cleared ***
2018-01-04 09:45:31.052 WARNING: fileinput\dzassetdaz.cpp(1904): Could not find geometry definition: /data/DAZ%203D/Genesis/Base/Genesis.dsf#geometry.
2018-01-04 09:45:31.067 WARNING: fileinput\dzassetdaz.cpp(1349): Failed to create uv set!
2018-01-04 09:45:31.067 WARNING: fileinput\dzassetdaz.cpp(1349): Failed to create uv set!
2018-01-04 09:45:31.067 WARNING: fileinput\dzassetdaz.cpp(1349): Failed to create uv set!
2018-01-04 09:45:31.067 WARNING: fileinput\dzassetdaz.cpp(1349): Failed to create uv set!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.099 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material![snip]
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.
2018-01-04 09:45:31.114 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!
2018-01-04 09:45:31.224 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: MCMV4HdEyesClosedR.
2018-01-04 09:45:31.224 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: MCMV4HdEyesClosedR!
2018-01-04 09:45:31.224 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: MCMV4HdEyesClosedL.
2018-01-04 09:45:31.224 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: MCMV4HdEyesClosedL!
2018-01-04 09:45:31.224 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: MCMV4EyesClosedR.
2018-01-04 09:45:31.239 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: MCMV4EyesClosedR!
2018-01-04 09:45:31.239 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: MCMV4EyesClosedL.
2018-01-04 09:45:31.239 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: MCMV4EyesClosedL!
2018-01-04 09:45:31.239 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FHMVictoria4.
2018-01-04 09:45:31.239 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FHMVictoria4!
[snip]
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMThighsVolume.
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMThighsVolume!
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMShouldersVolume.
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMShouldersVolume!
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMShinsVolume.
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMShinsVolume!
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMRibcageVolume.
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMRibcageVolume!
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMNeckSize.
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMNeckSize!
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMNavel.
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMNavel!
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMLatsVolume.
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMLatsVolume!
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMKneeBonesVolume.
2018-01-04 09:45:31.489 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMKneeBonesVolume!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMHipVolume.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMHipVolume!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMHipBoneVolume.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMHipBoneVolume!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMHandsThick.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMHandsThick!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMGlutesVolume.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMGlutesVolume!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMForearmsVolume.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMForearmsVolume!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: PBMFeetThick.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: PBMFeetThick!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: MCMChildEyesClosedR.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: MCMChildEyesClosedR!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: MCMChildEyesClosedL.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: MCMChildEyesClosedL!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: JCMrFingersClosed.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: JCMrFingersClosed!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: JCMlFingersClosed.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: JCMlFingersClosed!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FHMBasicMale.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FHMBasicMale!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FHMBasicFemale.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FHMBasicFemale!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FHMAlienHumanoid.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FHMAlienHumanoid!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMThin.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMThin!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMPotBellied.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMPotBellied!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMPearFigure.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMPearFigure!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMHeavy.
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMHeavy!
2018-01-04 09:45:31.505 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMBodyVolume.
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMBodyVolume!
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMBodybuilder.
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMBodybuilder!
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMBasicMale.
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMBasicMale!
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMBasicFemale.
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMBasicFemale!
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: FBMBasicChild.
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: FBMBasicChild!
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: CloneVictoria4.
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: CloneVictoria4!
[snip]
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: CloneAiko4.
2018-01-04 09:45:31.521 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: CloneAiko4!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: MCMV4HdEyesClosedR!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: MCMV4HdEyesClosedL!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: MCMV4EyesClosedR!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: MCMV4EyesClosedL!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: FHMVictoria4!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: MCMM4HdEyesClosedR!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: MCMM4HdEyesClosedL!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: MCMM4EyesClosedR!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: MCMM4EyesClosedL!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: FHMMichael4!
2018-01-04 09:45:31.536 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: FBMMichael4!
[snip]
2018-01-04 09:45:31.927 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rFoot/bulge_weights/x/negative-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.927 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/neck/bulge_weights/x/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.927 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/neck/bulge_weights/x/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rCollar/bulge_weights/z/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rCollar/bulge_weights/z/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rCollar/bulge_weights/z/negative-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rCollar/bulge_weights/z/negative-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lCollar/bulge_weights/z/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lCollar/bulge_weights/z/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lCollar/bulge_weights/z/negative-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lCollar/bulge_weights/z/negative-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rPectoral/bulge_weights/y/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lPectoral/bulge_weights/y/negative-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lShin/bulge_weights/x/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rShin/bulge_weights/x/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/chest/bulge_weights/z/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.942 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/chest/bulge_weights/z/negative-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lThigh/bulge_weights/x/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lThigh/bulge_weights/x/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lThigh/bulge_weights/x/negative-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lThigh/bulge_weights/x/negative-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lThigh/bulge_weights/z/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lThigh/bulge_weights/z/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/lThigh/bulge_weights/z/negative-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rThigh/bulge_weights/x/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rThigh/bulge_weights/x/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rThigh/bulge_weights/x/negative-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rThigh/bulge_weights/x/negative-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rThigh/bulge_weights/z/positive-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rThigh/bulge_weights/z/negative-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/rThigh/bulge_weights/z/negative-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/abdomen2/bulge_weights/x/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.958 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/abdomen2/bulge_weights/x/negative-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/abdomen/bulge_weights/z/positive-right in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis:/data/DAZ%203D/Genesis/Base/Genesis.dsf#SkinBinding?joints/abdomen/bulge_weights/z/negative-left in file : /data/DAZ%203D/Genesis/Base/Morphs/DAZ%203D/Victoria%204/FBMVictoria4.dsf#FBMVictoria4
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.974 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:31.989 WARNING: fileinput\dzassetdaz.cpp(7190): Could not find geometry for applying UV Set!
2018-01-04 09:45:32.005 File loaded in 0 min 6.2 sec.
2018-01-04 09:45:32.005 Loaded file: Gazebo Caitlyn handles off.dufLooking for itemsGday everyone ,Happy new year to you all.I am having trouble finding a particular set of items for Victoria 4.The set is called Cowboy Sweetheart,in the store at the moment is advertised a pose set called Cow Girl,the items she is wearing are what I,m after but i cannot find them in the store no matter what search words i use.The set includes a cowboy hat,guns and gunbelt boots and spurs.If anyone can help me find them it will be greatly appreciated.My operating system is windows 10 64 bit and I'm using Daz 3d 10
















