-
Importing DAZ Decals into Blender?
Well, that looks encouraging!

Look at you, figuring this all out. Very nice, thank you Padone!
This looks so much better than the LIE wound assets I have tried since.---
I just tried, hoping it would work via Easy Import DAZ with Prune Node Tree disabled.
So I guess you do have to go through make decal regardless?
I'm on Blender / Diffeo 4.4 right now, so I'd have to update both to 4.5 or later for this to work?Splitting DAZ install folders causing problemsLost and Found has nothing to do with splitting your Daz Library, they come from incomplete metadata, i.e. not category is given to a file. And with Content Wizard, you can freely install 3rd-party products to whichever library with no issue.
As for fixing Lost and Found, usually there're two ways: Categorize the files within Lost and Found, or fill support tickes asking Daz to fix the product metadata. Another brutal way is to directly delete Lost and Found category the moment you see it... only problem is that you have no way to filter out the product or files by using Categories.
Will DAZ ever improve animating?wolf359 said:
How are you creating lipsynch for the G1 figures?
With the 32bit version of DAZ Studio that has the lipsynch tool integrated. Until now that's the best way I found to make good lipsynchs. It works with any figure but some times you have to find the MSC files that works with them. I compiled myself a few for older figure, it's not hard to create them.
I have both 64 and 32 bit versions installed, when I need to make a lipsynch, I simply start another session with the 32bit version, load G1 (or any other figure I need), select the audio file and input the text for a more precise result.
Once the lipsynch is done, I save it as Pose Preset selecting only the Visemes and the mouth movements and import that into the char I'm animating in the 64bit session.
The new "blender to Daz plugin"felis said:
Can it import blender hair curves?
Yes, as polylines.
The new "blender to Daz plugin"Can it import blender hair curves?
Mixamo created rig problems in DAZI almost know nothing about Poser... but AutoFit in DS is designed for Genesis figures rather than any other types of figures, that's why you find no options in AutoFit dialogue and the unexpected result without using any Clone.
A proper way is to rig the clothing on you Mixamo La Femme by using Transfer Utility... (if your Mixamo La Femme was imported from an FBX...) In this way, you need to follow the standard procedure of using Transfer Utility ~~
- If La Femme clothing is a CR2, export both figure and clothing to, let's say, Blender, make the clothing a perfect it on the figure.
- Export the clothing to OBJ and import OBJ into DS.
- Rig OBJ object onto Mixamo La Femme with Transfer Utility.Blender to Daz bridge- Blender to Daz Studio plugin just released!!!!!!!!!Dear All,
I have just released my innovative Blender to Daz Studio plugin!!!!! Blender to Daz Studio Plugin | Daz 3D
This is the first Blender to Daz bridge!!! Finally you can have the tool you have always desired and import your favourite Blender objects into Daz Studio (version 4.23 or above) with all their bells and whistles!!! Blender to Daz Studio plugin will export all objects as FBX format and accurately export all PBR textures (including BaseColor, Metallic, Specular, Roughness, Transmission, Emission, Normal and Alpha), Blender PrincipleBSDF materials (which will be converted to the Daz UberIray material) and the textures, which will be exported with this pattern:
BaseColor > Base Color
Metallic > Metallicity
Specular > Glossy Reflectivity
Specular IOR Level > Glossy Reflectivity
Specular Tint > Glossy Color
Roughness > Glossy Roughness and Glossy Reflectivity
Transmission > Refraction Weight
Emission > Emission Color
Emission Strength> Luminance
Normal > Normal Map
Alpha > Cutout Opacity
To ensure that the tool works properly, make sure that your Blender materials are Principled BSDF and that your textures are connected as shown in the supporting documentation, available when you buy the tool alongside a Youtube video tutorial.
This tool has several unique features:
1) Works with multiple Blender objects!!!! You can export everything you want in one go!!!
2) The tool supports: Armatures, Animations, Shape keys (available as Morphs in Daz Studio), Skeletal animations, Weight maps, Face Groups, and Multimaterials!!!!
3) Also supports Specular, Transmission and Emission textures!
4) Exports keyframes without needing to bake animations beforehand.
5) Bakes materials to create simplified texture maps that can be used in Daz Studio.
6) Exports Blender lights and cameras to maintain consistency when rendering in Daz Studio.
7) Exports scene configurations, including time range settings, frame rate and render size.
8) Exports environment maps (HDRI) to maintain lighting and atmosphere settings in Daz Studio.
9) User-friendly panel in Blender's UI for straightforward export to Daz Studio!!!
Please note that the product requires Windows 10 or 11 or MacOS, Daz Studio version 4.23 or above and Blender 4.0, 4.1, 4.2 or 4.3.
Have fun!!!!
What's Included and Features
- Blender to Daz Studio Plugin 3.5.39
- 1) Works with multiple Blender objects!!!! You can export everything you want in one go!!!
- 2) The tool now supports: Armatures, Animations, Shape keys (available as Morphs in Daz Studio), Skeletal animations, Weight maps, Face Groups, and Multimaterials!!!!
- 3) Now also supports Specular, Transmission and Emission textures!
- 4) Exports keyframes without needing to bake animations beforehand.
- 5) Bakes materials to create simplified texture maps that can be used in Daz Studio.
- 6) Exports Blender lights and cameras to maintain consistency when rendering in Daz Studio.
- 7) Exports scene configurations, including time range settings, frame rate and render size.
- 8) Exports environment maps (HDRI) to maintain lighting and atmosphere settings in Daz Studio.
- 9) User-friendly panel in Blender's UI for straightforward export to Daz Studio!!
The product is currently on promotional sale with a 30% discount!!!!
Please find the official support thread here:[Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial] - Daz 3D Forums
I look forward to hearing your feedback and suggestions for future development!!!!
Best wishes,
Matronius
[Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]Blender to Daz Studio Plugin | Daz 3D
Blender to Daz Studio 3.5.39
Finally you can have the tool you have always desired and import your favourite Blender objects into Daz Studio (version 4.23 or above) with all their bells and whistles!!! Blender to Daz Studio plugin will export all objects as FBX format and accurately export all PBR textures (including BaseColor, Metallic, Specular, Roughness, Transmission, Emission, Normal and Alpha), Blender PrincipleBSDF materials (which will be converted to the Daz UberIray material) and the textures, which will be exported with this pattern:
BaseColor > Base Color
Metallic > Metallicity
Specular > Glossy Reflectivity
Specular IOR Level > Glossy Reflectivity
Specular Tint > Glossy Color
Roughness > Glossy Roughness and Glossy Reflectivity
Transmission > Refraction Weight
Emission > Emission Color
Emission Strength> Luminance
Normal > Normal Map
Alpha > Cutout Opacity
To ensure that the tool works properly, make sure that your Blender materials are Principled BSDF and that your textures are connected as shown in the supporting documentation, available when you buy the tool alongside a Youtube video tutorial.
This tool has several unique features:
1) Works with multiple Blender objects!!!! You can export everything you want in one go!!!
2) The tool supports: Armatures, Animations, Shape keys (available as Morphs in Daz Studio), Skeletal animations, Weight maps, Face Groups, and Multimaterials!!!!
3) Also supports Specular, Transmission and Emission textures!
4) Exports keyframes without needing to bake animations beforehand.
5) Bakes materials to create simplified texture maps that can be used in Daz Studio.
6) Exports Blender lights and cameras to maintain consistency when rendering in Daz Studio.
7) Exports scene configurations, including time range settings, frame rate and render size.
8) Exports environment maps (HDRI) to maintain lighting and atmosphere settings in Daz Studio.
9) User-friendly panel in Blender's UI for straightforward export to Daz Studio!!!
Please note that the product requires Windows 10 or 11 or MacOS, Daz Studio version 4.23 or above and Blender 4.0, 4.1, 4.2 or 4.3.
Have fun!!!!
What's Included and Features
- Blender to Daz Studio Plugin 3.5.39
- 1) Works with multiple Blender objects!!!! You can export everything you want in one go!!!
- 2) The tool now supports: Armatures, Animations, Shape keys (available as Morphs in Daz Studio), Skeletal animations, Weight maps, Face Groups, and Multimaterials!!!!
- 3) Now also supports Specular, Transmission and Emission textures!
- 4) Exports keyframes without needing to bake animations beforehand.
- 5) Bakes materials to create simplified texture maps that can be used in Daz Studio.
- 6) Exports Blender lights and cameras to maintain consistency when rendering in Daz Studio.
- 7) Exports scene configurations, including time range settings, frame rate and render size.
- 8) Exports environment maps (HDRI) to maintain lighting and atmosphere settings in Daz Studio.
- 9) User-friendly panel in Blender's UI for straightforward export to Daz Studio!!!
Please feel free to use this thread for any issues, feedback or development suggestions!!! We are committed to introduce new amazing features in future!!!!
Best wishes,
Matronius
Demos and tutorials
Installation tutorial (including installation of new versions)
Overview of the key features of Matronius' Blender to Daz Studio plugin
Demo 1: transferring a simple object with its textures from Blender to Daz Studio
Filter by context gone blankSo I've seen the opposite of this problem mentioned here but not the one I have!
If I have a figure selected and uncheck Filter by Context, all my Smart Content disappears. So I can't, eg, load G8 hair onto G9--I can work around by opening the hair menu and then clicking on nothing and then unchecking FBC and dragging it... but that's a faff and I don't want to. How do I get it back?
I was fixing up some metadata for some content recently (mostly materials that showed up for everything, regardless of context) so it's probably something I did then, but I don't know what!
Error Opening FileHello everyone. How is your day going so far?
Mine? Not so good.
So, I spent 6+ hours working with a client on a commission yesterday.
I open the file and get an error.
I look into my log file and find this sequence of statements.
2025-07-30 09:12:45.307 [INFO] :: Prepare asset load (open): /Scenes/Wrestle Brawl Babes/Commissions/Tori's Comms/Chun-Li vs Poison and Ivy/Scene 03 Render/Scene 03 Ivy.duf
2025-07-30 09:12:45.308 [INFO] :: Locking viewport redraw...
2025-07-30 09:12:45.308 [INFO] :: Viewport redraw locked.
2025-07-30 09:12:45.392 [VERBOSE] :: Native format content directories: 4
2025-07-30 09:12:45.392 [VERBOSE] :: Poser format content directories: 6
2025-07-30 09:12:45.392 [VERBOSE] :: Other import format content directories: 0
2025-07-30 09:12:45.392 [INFO] :: Begin asset load (open): /Scenes/Wrestle Brawl Babes/Commissions/Tori's Comms/Chun-Li vs Poison and Ivy/Scene 03 Render/Scene 03 Ivy.duf
2025-07-30 09:12:46.441 [INFO] :: Json Parser (1685915,30): Syntax Error - expected ',' or '}'
2025-07-30 09:12:46.475 [WARNING] :: Error loading asset: D:/Applications/Data/DAZ 3D/My DAZ 3D Library/Scenes/Wrestle Brawl Babes/Commissions/Tori's Comms/Chun-Li vs Poison and Ivy/Scene 03 Render/Scene 03 Ivy.duf
Operation failed
2025-07-30 09:12:47.275 [INFO] :: Unlocking viewport redraw...
2025-07-30 09:12:47.275 [INFO] :: Viewport redraw unlocked.
Is it possible to save my file? I JUST made it yesterdaaaay~ X.x;
Live In Store Now! - Ivy Scatters for Ultrascatter 2 (Commercial)Martinjfrost said:
Richard Haseltine said:
Martinjfrost said:
felis said:
@Martinjfrost have you seen in the Ultrascatter Pro thread that Ultrascatter Pro under certain conditions crashes Daz Studio?
I am aware that there are crashes sometimes,. but these have been quite well tested and should be ok, as with everything to do with scattered objects, its always best to use the fewest possible instancees that helps avoid freeze ups and crashes.
The issue is that importing Victoria 4.2, and possibly other ExP figues, crashes DS if Ultra Scatter 2 is installed. This has been posted to the US 2 thread.
Good to know as general info, this product wont be affected by that (unless you do import v2 ) as it has no relation ship to those things.
I guess the hope was that you would make sure Howie was aware of the issue, since it is with the plug-in not content like yours.
The clothes don't fit to custom character morph.Proportion Legs Length is not really a "pure morph" but also ERC linked to a Pose, i.e. a value change on Y Translate of G9's Hip node. So, it's a bit unique case and more likely the root cause comes from an "improper rigging" did by the vendor .... or they could fix the bs morph of Proportion Legs Length on the Overall ~~
You can fill a support ticket in here to escalate the issue and ask for a fix: https://bugs.daz3d.com/hc/en-us/requests/new
Edit: If you want to try, you can export the Overall to OBJ, import OBJ into DS. Re-rig it on G9 Base with Transfer Utility by using Bodysuit Loose Template, then you should be able to see the issue is gone ~
sunglasses on face deformElor said:
A fourth solution is to create a FHM (I think it's the correct terminology, Full Head Morph) for the glasses, so that the next time you're loading them to this character, they will work without further adjusting.
With glasses, it's usually possible with Daz Studio only, because in essence, it's doing what @felis explained and the first solution from @crosswind, only going one step further by exporting the glasses at base resolution as OBJ and importing that OBJ as a morph named in such a way that Daz Studio will trigger it automatically when fitting the glasses on that character.
You'll have to do it for each character you want to use the glasses with, and it's a bit more work than other solutions, but once done, it's done, so if you're planning on using these glases a lot with this character, you will likely save more time on the long run.
Yeah, that's right, which is related to the 2nd way I mentioned but one further needs to fix it if zeroing it won't help much. FHM / FBM / PHM / PBM / bs etc. are usually automatically triggered on the rigged conformers (i.e. by Auto Follow), so you don't need to create one but just send the morph out for fixing, then import OBJ to update it as a delta. Then Save Modified Asset.
Live In Store Now! - Ivy Scatters for Ultrascatter 2 (Commercial)Richard Haseltine said:
Martinjfrost said:
felis said:
@Martinjfrost have you seen in the Ultrascatter Pro thread that Ultrascatter Pro under certain conditions crashes Daz Studio?
I am aware that there are crashes sometimes,. but these have been quite well tested and should be ok, as with everything to do with scattered objects, its always best to use the fewest possible instancees that helps avoid freeze ups and crashes.
The issue is that importing Victoria 4.2, and possibly other ExP figues, crashes DS if Ultra Scatter 2 is installed. This has been posted to the US 2 thread.
Good to know as general info, this product wont be affected by that (unless you do import v2 ) as it has no relation ship to those things.
Importing DAZ Decals into Blender?There's a regression now reported to Thomas, as a workaround you can turn off the "prune node tree" global setting until this is fixed. This will import the decal material correctly. Another issue is the specific decals use the "uvw" mode in daz studio that we don't actually support in blender, that is, blender is now limited to the "position" mode which doesn't follow the figure pose that means decals are intended for props and not for figures, also because figures usually use LIEs instead of decals. You can move and scale the gizmo in blender to reposition the decal over the figure, but again this will not follow the figure pose.
I'll see if I can get how the "uvw" mode works but this may take a while.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2543/
update. "prune node tree" is fixed in the last commit.
The new DAZ to Blender PluginIf this is only a enhanced UI plugin for free Diffeomorphic, then 100$ + is really, really prizey.
To say it really honest:
I feel scammed, for by the advertisment, I expected a stand alone "one click" solution tool to bring
quote:
"Genesis 3, 8, 8.1, and 9 characters (plus props and environments) directly into Blender".
"Our Auto Daz Studio Import System handles everything"
No word of an add on for Diffeomorphic.
Quote:
"FAST Animation Studio Tools – A Daz Studio to Blender Pipeline
Auto Daz Studio Import System"
Sounds like a stand alone solution to me. So why does it need diffeomorphic?
As I said.
I feel scammed.Tags generated when updating metadata not working in searchcrosswind said:
Well, in my experience with DS and cms database, there's no other better and safer way except for: Doing it from very beginning, i.e. after you rename folders/ reorganize folder structure, modify the file path accordingly in metadata DSX file(s) (in runtime\support folder) of the relevant products (e.g. by using Notepad++, Replace All...), then Re-Import Metadata. In this way, you'll have all original metadata fully intact ( incl. Type, Cate, Compatibilities, Autowords, etc. etc.), and don't need to Edit Metadata at all.
Edit: If you want to go for this way, suggest you use this script: https://www.daz3d.com/forums/discussion/618456/add-to-smart-content so as to import single DSX fileActually there's another way: directly replace the path in cms database... which is even faster but that'll requires postgreSQL DBA skills and knowledge of dzcontent... not really recommended ~~
Well for what it's worth, one of my talents is finding useless keystroke shortcuts for things. If I open Edit Metadata for each affected folder, go to the Userwords section and select all files to add them to the list, there's a little trick where if you have a file in the list selected hitting ctrl+c copies the filename (no .duf). If I then hit my "Menu" key (that usually just acts as RMB) and enter 2x it brings up the text box to add userwords. Ctrl+v enter, and that's one record. Arrow key down, repeat. So 7 key strokes rince repeat until I'm done with the folder lol.
Can probably program a keyboard macro to do that for me lol.
Tags generated when updating metadata not working in searchWell, in my experience with DS and cms database, there's no other better and safer way except for: Doing it from very beginning, i.e. after you rename folders/ reorganize folder structure, modify the file path accordingly in metadata DSX file(s) (in runtime\support folder) of the relevant products (e.g. by using Notepad++, Replace All...), then Re-Import Metadata. In this way, you'll have all original metadata fully intact ( incl. Type, Cate, Compatibilities, Autowords, etc. etc.), and don't need to Edit Metadata at all.
Edit: If you want to go for this way, suggest you use this script: https://www.daz3d.com/forums/discussion/618456/add-to-smart-content so as to import single DSX fileActually there's another way: directly replace the path in cms database... which is even faster but that'll requires postgreSQL DBA skills and knowledge of dzcontent... not really recommended ~~
The new "blender to Daz plugin"savagestug said:
WendyLuvsCatz said:
if I one day can afford those KitBash3D sets, this could be useful for getting them into DAZ Studio
I have several of the Kitbash sets and it is an incredible pain to get them into Daz. I've pretty much given up. I also have some Evermotion sets that I would like to use in DS. If the import actually works...yay.
I have all the free ones and the effort involved definitely put me off buying any
I did via Blender but splitting them up was a right PITA
Making morphs for figures with geo-grafts attachedYes, Morph Loader Pro gives you an option to import the morph for grafts - it's a button that gives a list when clicked, Import Morphs For or something like that.













