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Daz 3D Forums > 3rd Party Software > Blender Discussion

Blender to Daz bridge- Blender to Daz Studio plugin just released!!!!!!!!!

MatroniusMatronius Posts: 161
July 30 edited July 30 in Blender Discussion

Dear All,

I have just released my innovative Blender to Daz Studio plugin!!!!! Blender to Daz Studio Plugin | Daz 3D

This is the first Blender to Daz bridge!!! Finally you can have the tool you have always desired and import your favourite Blender objects into Daz Studio (version 4.23 or above) with all their bells and whistles!!! Blender to Daz Studio plugin will export all objects as FBX format and accurately export all PBR textures (including BaseColor, Metallic, Specular, Roughness, Transmission, Emission, Normal and Alpha), Blender PrincipleBSDF materials (which will be converted to the Daz UberIray material) and the textures, which will be exported with this pattern:

BaseColor > Base Color

Metallic > Metallicity

Specular > Glossy Reflectivity

Specular IOR Level > Glossy Reflectivity

Specular Tint > Glossy Color

Roughness > Glossy Roughness and Glossy Reflectivity

Transmission > Refraction Weight

Emission > Emission Color

Emission Strength> Luminance

Normal > Normal Map

Alpha > Cutout Opacity

To ensure that the tool works properly, make sure that your Blender materials are Principled BSDF and that your textures are connected as shown in the supporting documentation, available when you buy the tool alongside a Youtube video tutorial.

This tool has several unique features:

1) Works with multiple Blender objects!!!! You can export everything you want in one go!!!

2) The tool supports: Armatures, Animations, Shape keys (available as Morphs in Daz Studio), Skeletal animations, Weight maps, Face Groups, and Multimaterials!!!!

3) Also supports Specular, Transmission and Emission textures!

4) Exports keyframes without needing to bake animations beforehand.

5) Bakes materials to create simplified texture maps that can be used in Daz Studio.

6) Exports Blender lights and cameras to maintain consistency when rendering in Daz Studio.

7) Exports scene configurations, including time range settings, frame rate and render size.

8) Exports environment maps (HDRI) to maintain lighting and atmosphere settings in Daz Studio.

9) User-friendly panel in Blender's UI for straightforward export to Daz Studio!!!

Please note that the product requires Windows 10 or 11 or MacOS, Daz Studio version 4.23 or above and Blender 4.0, 4.1, 4.2 or 4.3.

Have fun!!!!

What's Included and Features

  • Blender to Daz Studio Plugin 3.5.39
    • 1) Works with multiple Blender objects!!!! You can export everything you want in one go!!!
    • 2) The tool now supports: Armatures, Animations, Shape keys (available as Morphs in Daz Studio), Skeletal animations, Weight maps, Face Groups, and Multimaterials!!!!
    • 3) Now also supports Specular, Transmission and Emission textures!
    • 4) Exports keyframes without needing to bake animations beforehand.
    • 5) Bakes materials to create simplified texture maps that can be used in Daz Studio.
    • 6) Exports Blender lights and cameras to maintain consistency when rendering in Daz Studio.
    • 7) Exports scene configurations, including time range settings, frame rate and render size.
    • 8) Exports environment maps (HDRI) to maintain lighting and atmosphere settings in Daz Studio.
    • 9) User-friendly panel in Blender's UI for straightforward export to Daz Studio!!

The product is currently on promotional sale with a 30% discount!!!!

Please find the official support thread here:[Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial] - Daz 3D Forums

I look forward to hearing your feedback and suggestions for future development!!!!

Best wishes,

Matronius

Post edited by Matronius on July 30

Comments

  • crosswindcrosswind Posts: 9,541
    July 30

    I got it from blendermarket for a while. Thank you very much ! yeslaugh

  • TheFantasyPhoenixTheFantasyPhoenix Posts: 21
    July 31

    A major issue is the limit on poly count. Objects requiring a high polycount for displacement will not transfer, nor will grouped items with high poly counts such as ivy. The bridge needs either a setting to increase the poly count limit or just hardcode the increase. Slicing and dicing my objects jut to bring them into DAZ is not a solution, it's a headache.

  • crosswindcrosswind Posts: 9,541
    July 31 edited July 31

    The more optimal way is to bake and transfer displacement map rather than the SubD mesh. The former is the typical way of handling displacement in DS.

    Post edited by crosswind on July 31
  • MatroniusMatronius Posts: 161
    August 23

    @TheFantasyPhoenix the new version 3.8.61 is now out and supports a much bigger number of polygons!!!

    Blender to Daz Studio Plugin | Daz 3D

    Best wishes,

    Matronius

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