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Hide Libraries on Unplugged External Drive?
Richard Haseltine said:
Clearing the database and not reimporting metadata will also block those features which rely on the metadata provided by the CMS.
I have metadata installed only for the Default Resources, all Genesis Starter Essentials and the dForce Essentials. This stuff has its own content directory where nothing else will be installed.
Anything else has different content directories, the products are installed solely manually - no DIM, no Daz Central and no Daz Connect. And the /Runtime/Support folders of my content directories are empty, I don't have any use for all this rather stupid than 'smart' content that only breaks things and causes a terrible mess in the content organization. I even delete references for my saved files and support assets, I organize my content otherwise, and since .djl links were introduced, I use those and put them in a (for me) senseful structure inside an own 'link library', so I find what I am looking for.
Well, I do this since more than 8 years and never had any problems that things didn't work - unless things I have ruined myself lol.
Exporting Daz-3D files to BlenderHeya, I'm new, so I'm sorry I don't know all the technical formats and languaging,
I have been following a tutorial on creating concept art, my main goal is to import a Daz file into Blender so I can change and pose in Blender. and I have gotten to the stage of first using Daz-3D, I have downloaded everything relevant, Daz Studio, Daz Central and made a scene, exported them to .duf files and also.dbz
so far I have error messages saying that I am:
1: Missing C:/Program Files/Daz 3D/DAZStudio4/shaders/iray
(I do have iray, it manages to work in Daz Studios, I'm guessing it is just not in the correct file path, but I could be wrong)
2: Missing Assets, read the error text saved in daz_importer_errors.txt
(This was after I tried to open a .duf.png files)
MISSING ASSETS:
/data/daz%203d/dforce%20starter%20essentials/bardot%20top/bardottop_10570.dsf
/data/daz%203d/dforce%20starter%20essentials/bardot%20skirt/bardotskirt_8467.dsf
/data/daz%203d/genesis%208/female/genesis8female.dsf
/data/daz%203d/genesis%208/female%20eyelashes/genesis8femaleeyelashes.dsf
/data/3dcelebrity/lauren%20hair/lauren%20hair%20gen%208/lauren%20hair.dsf
/data/fwdesign/shaded%20haven/pergola/pergola_33589.dsf
/data/fwdesign/shaded%20haven/planters/planters_1816.dsf
/data/fwdesign/shaded%20haven/insideivy/insideivy_162783.dsf
/data/daz%203d/genesis%208/female/uv%20sets/daz%203d/base/base%20female.dsf
/data/daz%203d/genesis%208/female%20eyelashes/uv%20sets/daz%203d/base/basic%20female.dsf
/data/daz%203d/dforce%20starter%20essentials/bardot%20top/uv%20sets/mada/base/default.dsf
/data/daz%203d/dforce%20starter%20essentials/bardot%20skirt/uv%20sets/mada/base/default.dsf
/data/3dcelebrity/lauren%20hair/lauren%20hair%20gen%208/uv%20sets/3dcelebrity/base/default.dsf
/data/fwdesign/shaded%20haven/pergola/uv%20sets/fwdesign/base/default.dsf
/data/fwdesign/shaded%20haven/planters/uv%20sets/fwdesign/base/default.dsf
/data/fwdesign/shaded%20haven/insideivy/uv%20sets/fwdesign/base/default.dsf
/data/daz%203d/genesis%208/female/morphs/dark%20elf/binah/binah%20body.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/head/phmeyelasheslengthupper.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/head/phmeyelasheslengthlower.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/head/phmeyelashescurl.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/body/ctrlbodybuilder.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/expressions/ectrlshock_hd.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/expressions/ectrlflirting_hd.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrlmouthcornerup-down.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrleyesupdown.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrleyessideside.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrleyelidslowerupdownr.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrleyelidslowerupdown.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrlbrowup-down.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrlbrowsqueezel.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrlbrowsqueeze.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrlbrowouterup-downl.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrlbrowouterup-down.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose%20head/ectrlbrowinnerup-downr.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose/pctrlneckheadtwist.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose/pctrlneckheadside-side.dsf
/data/daz%203d/genesis%208/female/morphs/daz%203d/base%20pose/pctrlneckheadbend.dsf
/data/3dcelebrity/lauren%20hair/lauren%20hair%20gen%208/morphs/3dcelebrity/base/ear%20adj.dsf
/data/3dcelebrity/lauren%20hair/lauren%20hair%20gen%208/morphs/3dcelebrity/base/base%20adj.dsf
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseTorsoMapB_1002.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseTorsoMapD_1002.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseTorsoMapSSS_1002.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseTorsoMapS_1002.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseFaceMapB_1001.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseFaceMapD_1001.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseFaceMapSSS_1001.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseFaceMapS_1001.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseMouthMapB_1005.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseMouthMapD_1005.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseLegsMapB_1003.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseLegsMapD_1003.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseLegsMapSSS_1003.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseLegsMapS_1003.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseArmsMapB_1004.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseArmsMapD_1004.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseArmsMapSSS_1004.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseArmsMapS_1004.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseEyesB_1007.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseEyes01_1007.jpg
/Runtime/Textures/DAZ/Characters/Genesis8/FemaleBase/G8FBaseEyelashes_1006.jpg
/Runtime/Textures/Mada/Bardot/FlowerTop_NM.jpg
/Runtime/Textures/Mada/Bardot/FlowerTop2.jpg
/Runtime/Textures/Mada/Bardot/FlowerTop_Roughness.jpg
/Runtime/Textures/Mada/Bardot/FlowerTop_Glossiness.jpg
/Runtime/Textures/Mada/Bardot/FlowerTop2_T.jpg
/Runtime/Textures/Mada/Bardot/FlowerSkirt_NM.jpg
/Runtime/Textures/Mada/Bardot/FlowerSkirt.jpg
/Runtime/Textures/Mada/Bardot/FlowerSkirt_Roughness.jpg
/Runtime/Textures/Mada/Bardot/FlowerSkirt_Glossiness.jpg
/Runtime/Textures/3DCelebrity/Lauren%20Hair/LaurenHair_Grey.jpg
/Runtime/Textures/3DCelebrity/Lauren%20Hair/LaurenHair_Brown_01.jpg
/Runtime/Textures/3DCelebrity/Lauren%20Hair/Lauren_Hair_Gloss.jpg
/Runtime/Textures/3DCelebrity/Lauren%20Hair/Lauren_Hair_Trans.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodMRBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodMR.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodMRSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodMMBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodMM.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodMMSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodMLBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodML.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodMLSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWWoodRTopBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWWoodRTop.jpg
/Runtime/Textures/FWDesign/SGPergola/FWWoodRTopSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodLTopBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodLTop.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodLTopSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodSupportsBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodSupports.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWoodSupportsSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPFountainBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPFountain.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPFountainSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPFountainTRANS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWallPillarTopsBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWallPillarTops.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPWallPillarTopsSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPRecessWallBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPRecessWall.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPRecessWallSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPillarsAOBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPillarsAO.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPillarsAOSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPFloorBUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPFloor.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPFloorSSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPPlanters01BUMP.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPPlanters01.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPPlanters01SSS.jpg
/Runtime/Textures/FWDesign/SGPergola/FWPFlower01.png
/Runtime/Textures/FWDesign/SGPergola/FWPFlowerTrans.png
/Runtime/Textures/FWDesign/SGPergola/FWPLeafAdult.png
/Runtime/Textures/FWDesign/SGPergola/FWPLeafAdultT.png
/Runtime/Textures/FWDesign/SGPergola/FWBranchBrown.png
/resources/DTHDR-RuinsB-500.hdrIf anybody could help that would be great
Importing Video Into DAZ???Is there any way to import video into DAZ Studio (as a frame sequence spread across the animation timeline)?
I'm looking for a down-and-dirty way to match-move video reference in creating low-cost mocap animation sequences.
[Released] Smart Collections [Commercial]So I'm wondering if this is the issue (screenshot below). I've got two Product Assets Scripts folders, both on my external drive. That seems problematic. Which is supposed to be the correct location? And how can I ensure that Smart Collections is pointing to that folder?
Also it may be useful to note that I had a recent snafu with the DIM on this new computer. I downloaded/installed all fresh new assets from DIM onto the computer's hard drive. Then I transferred all those files from the hard drive to the external drive. But the DIM glitched out and would only recognize the C: drive locations (even after resetting the database, pointing to the external HD in the Content Directory Manager, etc. So I just went ahead and uninstalled and reinstalled all the files again (so fun!). That fixed that. But I just tried refreshing the metadata in Daz Studio and it brought back previous smart collections that I had deleted (by going into "Show Product in Content Library." Ugh, what a mess. I was hoping that by starting fresh with everything, I'd avoid any weird glitches. Clearly I was wrong. ;)
Also attached is how my assets look when I add products inside a collection. I'm thinking that's what you meant by your last question.
OMG, I just figured something out! So I clicked on one of the items in a Smart Collection that wasn't showing as a product script under products (the product is Woodland Nymph Makeup 01. It was showing up as an "Accessory." So I right-clicked on it, clicked categorize, and checked Product | Script in there. It shows up as a product under the Product twizzle now. That said, the full product isn't showing. Just the geoshell accessory file. So it doesn't fix the actual problem but made me wonder if the issue is categorization problem.
Also, just to clarify: all assets purchased from the Daz store can and should have a product aset script icon that's clickable when placed/installed in a Smart Collection, correct? For example, even if an asset is simply a jewelry collection and the files in there show as Accessories file type along with material presets or whatnot, there still should be a product script icon that shows when viewing a smart collection?
Hide Libraries on Unplugged External Drive?stefan.hums said:
tsroemi said:
I guess I will have to turn off metadata completely because it really keeps messing up the way I want to organize my things in Studio. It's so persistent, also with uninstalled or deleted items. Makes me having to hunt down every single reference to, say, a bunch 3dl textures and delete them by hand. But would I still have the thumbnails in the content library if I did away with all metadata?
If you want to get rid off the metadata all at once and completely: right-click on the Content Library tab, from the context menu choose Content DB Maintenance, in the dialogue select Reset Database. This will delete everything in Smart Content and your CMS database is then completely empty. But bear in mind: with that, also all references in Products and Categories are gone, also your own categorizitions if you made those.
But do NOT switch off the CMS itself! There are functions in Daz Studio which require the CMS running in background. Otherwise it may slow down things drastically or may lead to unforseeable behaviour and things do no longer work like expected or do no longer work at all.
Emptying the CMS database will not affect your thumbnails in the content library, these are loaded from the location where the physical files for the assets are.
Clearing the database and not reimporting metadata will also block those features which rely on the metadata provided by the CMS.
DAZ Install NightmareRon Knights said:
You might be right about general requirements. But this is a specific prompt within a DAZ install process, The "prompt" screen bears a DAZ "stamp." Hopefully someone out there has more specific information about how DIM works, and what it wants.
I have this every once in a while. Sometimes, the Postgres database engine seems to shut down for no obvious reason. On startup, DIM kind-of pings the database for a response, and the database is not responding fast enough. Usually, I it should not be necessary to follow that install of basics. Just quit DIM, wait a few seconds and start it again. You might have to try that two or three times in a row. I suppose the system needs some time to re-start the database, and as long as DIM is not getting any feedback on its initial "ping", it assumes the database engine is not installed - and the assumption is extended to the other base files as well.
If you experience that password prompt, it is the DAZ install helper that is required for non-content installs (e.g. DS itself). As that installer needs to write to protected areas, it requests the macOS password of the user that has admin privileges on the DS appliaction folders - usually the macOS user that has initially installed DS.
Note: if you DO install the postgres db again, it wipes out all your previous smart content data, and you end up with an empty smart content panel in DS. In that case, try Content DB maintenance -> re-import metadata
UltraScenery - new territory [Commercial]barbult said:
tsroemi said:
Does Ultrascenery rely on metadata in any way? I know we have to install everything into its correct folders, with DIM at best, but once it's in there, can I turn off CMS? Thanks and cheers!
I don't think you need CMS for UltraScenery. I never access it from Smart Content. All of the ecologies and features are accessed only from inside the UltraSceneCreator script, so it doesn't seem like metadata plays any role. I've never turned CMS off, though, so I can't say for sure.Thank you for the quick response. I don't really see any reason either. I guess I'll just try with resetting the database to be on the safe side, this way I can reimport the metadata if I need to. Cheers!
Hide Libraries on Unplugged External Drive?stefan.hums said:
tsroemi said:
I guess I will have to turn off metadata completely because it really keeps messing up the way I want to organize my things in Studio. It's so persistent, also with uninstalled or deleted items. Makes me having to hunt down every single reference to, say, a bunch 3dl textures and delete them by hand. But would I still have the thumbnails in the content library if I did away with all metadata?
If you want to get rid off the metadata all at once and completely: right-click on the Content Library tab, from the context menu choose Content DB Maintenance, in the dialogue select Reset Database. This will delete everything in Smart Content and your CMS database is then completely empty. But bear in mind: with that, also all references in Products and Categories are gone, also your own categorizitions if you made those.
But do NOT switch off the CMS itself! There are functions in Daz Studio which require the CMS running in background. Otherwise it may slow down things drastically or may lead to unforseeable behaviour and things do no longer work like expected or do no longer work at all.
Emptying the CMS database will not affect your thumbnails in the content library, these are loaded from the location where the physical files for the assets are.
Thanks again, I'll rather just reset, then. I felt a bit cautious about switching the whole thing off myself ...
Hide Libraries on Unplugged External Drive?tsroemi said:
I guess I will have to turn off metadata completely because it really keeps messing up the way I want to organize my things in Studio. It's so persistent, also with uninstalled or deleted items. Makes me having to hunt down every single reference to, say, a bunch 3dl textures and delete them by hand. But would I still have the thumbnails in the content library if I did away with all metadata?
If you want to get rid off the metadata all at once and completely: right-click on the Content Library tab, from the context menu choose Content DB Maintenance, in the dialogue select Reset Database. This will delete everything in Smart Content and your CMS database is then completely empty. But bear in mind: with that, also all references in Products and Categories are gone, also your own categorizitions if you made those.
But do NOT switch off the CMS itself! There are functions in Daz Studio which require the CMS running in background. Otherwise it may slow down things drastically or may lead to unforseeable behaviour and things do no longer work like expected or do no longer work at all.
Emptying the CMS database will not affect your thumbnails in the content library, these are loaded from the location where the physical files for the assets are.
UltraScenery - new territory [Commercial]
I don't think you need CMS for UltraScenery. I never access it from Smart Content. All of the ecologies and features are accessed only from inside the UltraSceneCreator script, so it doesn't seem like metadata plays any role. I've never turned CMS off, though, so I can't say for sure.tsroemi said:Does Ultrascenery rely on metadata in any way? I know we have to install everything into its correct folders, with DIM at best, but once it's in there, can I turn off CMS? Thanks and cheers!
UltraScenery - new territory [Commercial]Does Ultrascenery rely on metadata in any way? I know we have to install everything into its correct folders, with DIM at best, but once it's in there, can I turn off CMS? Thanks and cheers!
Hide Libraries on Unplugged External Drive?stefan.hums said:
tsroemi said:
I know I need to set which libraries to use in the Content Directory Manager, but even if I disconnect the external libraries there, Studio still remembers those files were installed. So, can I not make Studio forget those installs as long as they're not really present?
Smart Content is your 'problem'. As soon as the support files with their metadata are installed for a product, it has its entries in the Smart Content database. If the content library is not available because disconnected, Studio will always show the 'Missing File' icon for these assets in the Smart Content tab. If you delete this content library (temporary) in Content Directory Manager, it will no longer be shown in the Content Library itself, but the Smart Content data are still there and you get the 'Missing File' icon for those assets. There is only one Smart Content database where all products will get their entries.
You would have to delete metadata by removing all references from the Products group in your Content Library for all of these products installed in those disconnected libraries. But then you would have to load the assets manually from your Content Library, they will no longer be available in Smart Content until you re-install their support files. Pretty cumbersome, but I guess there is no other solution. You will have to live with the 'Missing File' icons as long as those libraries are disconnected.
Thanks very much for the explanation! I guess I will have to turn off metadata completely because it really keeps messing up the way I want to organize my things in Studio. It's so persistent, also with uninstalled or deleted items. Makes me having to hunt down every single reference to, say, a bunch 3dl textures and delete them by hand. But would I still have the thumbnails in the content library if I did away with all metadata?
Removing Smart Content categories (again)NorthOf45 said:
If you install with DIM or Central, products will be processed with the metadata. If no categories are set, it goes into Lost and Found by default, and that's the way it is.
The flash (Material(s), Actor, Scene, etc.) is set by the Content Type, also part of the metadata, which must be set to <None> in the editor.
The only way for it to be completely ignored by CMS is to turn it off, then none of the database tools will be available, no metadata will be used (no content type, no compatibilities, no categories -> no Smart Content).
Or, reset the database. Clean slate.
Sorry for reviving this thread, but I just found it and I'm myself battling with the metadata right now. How would I actually turn off the CMS completely, where can I find that option? And if I did that, could I still use the content library pane, without the Product lists of course? Thanks very much!
Unwanted changes in imported geometries (from Blender)The image below shows my geometry in Blender (left) and the same geometry after beind imported in Daz (right). I've used "Collada" to export/import, but if I use "OBJ" the same problem happens (in a smaller scale, but happens). Is there a way to avoid this, or is it a limitation in Daz? These changes in geometry cause all sorts of problems when applying textures in Daz. Yes, I could UV the geometry in Blender, but I don't see a reason for it to behave like this, even with simple cubes. Apparently Daz loves its triangles...
Hide Libraries on Unplugged External Drive?tsroemi said:
I know I need to set which libraries to use in the Content Directory Manager, but even if I disconnect the external libraries there, Studio still remembers those files were installed. So, can I not make Studio forget those installs as long as they're not really present?
Smart Content is your 'problem'. As soon as the support files with their metadata are installed for a product, it has its entries in the Smart Content database. If the content library is not available because disconnected, Studio will always show the 'Missing File' icon for these assets in the Smart Content tab. If you delete this content library (temporary) in Content Directory Manager, it will no longer be shown in the Content Library itself, but the Smart Content data are still there and you get the 'Missing File' icon for those assets. There is only one Smart Content database where all products will get their entries.
You would have to delete metadata by removing all references from the Products group in your Content Library for all of these products installed in those disconnected libraries. But then you would have to load the assets manually from your Content Library, they will no longer be available in Smart Content until you re-install their support files. Pretty cumbersome, but I guess there is no other solution. You will have to live with the 'Missing File' icons as long as those libraries are disconnected.
What are these "labels" in the new product library layoutI'm a now-retired 3D hobbyist. I have Daz Studio 4.15 installed on an older (2012) lower-end, business laptop (Windows 10 Pro, Intel i5, 8 Gb RAM, no dedicated video card) and on my newer (2019) laptop (Windows 10 Pro, Intel i7, 16 Gb RAM, Nvidia RTX 2060 with 6Gb VRAM). I do very little 3D stuff on the business laptop because it was not designed to be able to handle much advanced graphics/3D. Two weeks ago, I started to explore using Daz-Deals labels to create categories as another way to organize content in my Product Library. I only created a few labels/categories. Yesterday, on my newer laptop, I noticed that the labels/comments created on the older laptop were not present on my newer laptop. Today, in reviewing the Daz-Deals tutorial (How does this work?), I read in the Using Multiple Browsers section that comments/labels are stored in the browser. So, labels/comments created on one computer won't be available on another computer. Maybe a future update will provide a way to synch labels/comments across multiple browsers or export/import labels/comments between browsers/computers.
Daz to Blender Bridge - Meet the TeamI used the Daz2Blender Bridge to import a commercial character of the Genesis 8 Male into Blender3D version 3.2 (nVidia Omniverse flavour).
I get these distorted hands when the file is transferred.
I know that if the problem occured inside Daz Studio, the fix is to Adjust Rigging To Shape inside DS.
However, the problem exists inside Blender3D, not DS. Inside DS, the morph character is fine.
Is there a setting inside Blender3D that I can use to fix the distorted hands ? Please advise me, thanks.
(Am using latest version of the DazToBelnder bridge with DS Pro 4.2
Diffeomorphic DAZ Importer version 1.6.0 releasedPadone said:
You have to make all bones posable before converting to mhx or rigify. I agree the error message could be better.
In general to import daz poses and animations the daz rig or the simple-ik rig are better. While mhx and rigify are better for original animation in blender but can't handle all the daz morphs as the body morphs for example.
Ah now it works without making it to a Rigify rig, so I guess that was the problem.
I have another quick question, do you think it would be possible to add an import fuction in Diffeo for Audio2Face (https://www.nvidia.com/en-us/omniverse/apps/audio2face/)? Audio2Face looks really interesting, I also found a solution to get it into Blender, but having that in Diffeo directly would be so awesome
This is the Audio2Face -> Blender tutorial I foundUmbra Outfit for Genesis 8 & 8.1 Females [Commercial]cridgit said:
Herschel
You may not have noticed but someting appears to have gone awry with the micropressure presets in the update (incorrect packaging + metadata). There are three sets of micropressure presets:
- A set in Umbra/Presets/Genesis 8 which the tip says to apply to the figure. This set is included in the product metadata and is correctly tagged to Genesis 8 (this is the only set without errors).
- A set in Umbra/Presets which the tip says to apply to the figure. This set is also included in the product metadata but appears to be incorrectly tagged to BOTH Genesis 8.1 Female and Umbra Outfit.
- A set in Umbra/Presets/Genesis 8.1 which the tip says to apply to the figure. This set is in DJL format but not included in the product metadata. These links simply point to set #2.
It is impossible to figure out from this mess how to use the presets. Can you please confirm if your presets are intended to be used on the Genesis 8 / Genesis 8.1 figures only, or are there presets also intended to be used on the outfit itself? In that case which are for Genesis 8.1 and which are for the outfit?
EDIT: On Genesis 8.1 the material presets don't work, giving an "operation failed" error on load, see log:
2022-07-03 07:36:15.707 Begin asset load (merge): /People/Genesis 8 Female/Clothing/Herschel Hoffmeyer/Umbra/Materials/01 Bra Top/Umbra Bra 02A Lace Sheer Black.duf
2022-07-03 07:36:15.738 Determining missing assets...
2022-07-03 07:36:15.807 Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
2022-07-03 07:36:15.807 Error loading asset: E:/DAZ3D/My Library/people/genesis 8 female/clothing/herschel hoffmeyer/umbra/materials/01 bra top/umbra bra 02a lace sheer black.duf
2022-07-03 07:36:15.807 Operation failedEDIT: In the parameters tab there are duplicate sliders for the figure; one with a G8 suffix and one without. Which to use on which figure?
Very annoying that the update boinked this otherwise excellent product.
Published Artists don't mess with the meta data so I would submit a ticket as that is out of my hands and not something that I can fix. However, te update should not have messed with many of the things you mentioned as the update I submitted only alters the morphs of the Genesis figure (removing the teeth problem) and not the items.
As far as which micropressure morphs to use, the ones that end with G8F are the corrected ones and were the only ones that needed fixing.
So, what does it take...?That's what I'm saying. He is in his category, as determined by the metadata. Metadata says "<Category VALUE="/Default/Figures/People"/>". Metadata sets the category, it is not provided or determined by any other PA supplied info. Yes, he is a male figure based on G8M, but metadata does not care. Metadata is added by DAZ after the fact. If they get it wrong, we all suffer for it.








