• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Looking for help on finding a good tutorial to import from daz to blender and then back to daz

SchaakaSchaaka Posts: 156
April 2022 in Blender Discussion

I want to import a figure from daz, bring it to blender, fix up a few things with the mesh then import it back and hopefully everything still functions as it did before (rigging, texture, ect).

I want to fuze two different meshes together, basically.

I know it sounds silly, essentially posting a google search in the forum here but I wasnt confident in the searches I found for what i am looking for.

Im not familiar with blender at all. I used 3ds max back in college but lost my copy since.

Or if anyone has a suggestion for anything else to use I am all ears and happy to hear them.

Thanks!

 

Comments

  • PadonePadone Posts: 4,014
    April 2022

    If you just need to make morphs for a daz figure then hexagon gets a bridge. You may ask in the hexagon forum. That is, hexagon is probably easier to learn than blender.

  • felisfelis Posts: 5,763
    April 2022

    Essentially you can't import anything to Daz Studio and keep rigging and textures.

    What you can do is creating morphs to the item inside Daz Studio.

  • SchaakaSchaaka Posts: 156
    April 2022 edited April 2022

    felis said:

    Essentially you can't import anything to Daz Studio and keep rigging and textures.

    What you can do is creating morphs to the item inside Daz Studio.

    Aw bummer, is there a way to fuze pixels together on a model? (in daz)*

    Post edited by Schaaka on April 2022
  • KainjyKainjy Posts: 885
    April 2022
    Can you be more specific about what you are going to do ? You can create a morph exporting and importing obj files (using in DAZ Morph Loader Pro). You can edit your figure with almost every 3D software (3dsmax, Maya, Hexagon, Blender...). You can also create a new figure and transfer rigging in Daz from Genesis to your model. You can edit textures with Photoshop, Gimp, etc.. if you want to change colors
  • SchaakaSchaaka Posts: 156
    April 2022

    Kainjy said:

    Can you be more specific about what you are going to do ? You can create a morph exporting and importing obj files (using in DAZ Morph Loader Pro). You can edit your figure with almost every 3D software (3dsmax, Maya, Hexagon, Blender...). You can also create a new figure and transfer rigging in Daz from Genesis to your model. You can edit textures with Photoshop, Gimp, etc.. if you want to change colors

    Its a silly thing but im trying to remove a gen 8 head and put a cats head in its place, but im not going for an anthromorph just a cat head on a human body. I'd like to fuze the polygons together so that there isnt the empty void between them when it moves (i know there will be stretching but thats fine). I can parent the cat head to the human rig so that it moves with it.

  • PadonePadone Posts: 4,014
    April 2022 edited April 2022

    The easy way is to make a cat morph for the human head. But will probably deliver not too good results, and requires good modeling skills anyway.

    The hard way is to make a rigged geograft for the human head. Will deliver the best result since you can sculpt the topology as needed. But requires excellent modeling and rigging skills.

     

    Or there's these. Or more if you google for "daz cat people", can't link outside the shop for the forum policy.

    https://www.daz3d.com/cat-world-for-genesis-8-female-s

    https://www.daz3d.com/catgirl-megapack-for-genesis-8-female-s

    http://docs.daz3d.com/doku.php/public/read_me/index/54697/start

    https://www.daz3d.com/hfs-ultimate-shapes-bundle

    Post edited by Padone on April 2022
  • KainjyKainjy Posts: 885
    April 2022
    If you want to reuse the cat mesh you have 2 option: geograft or convert the face cat into a weareable mask. I suggest the second solution: take your cat head, close mesh holes, import in DAZ and parent to Head joint
  • SchaakaSchaaka Posts: 156
    April 2022

    Kainjy said:

    If you want to reuse the cat mesh you have 2 option: geograft or convert the face cat into a weareable mask. I suggest the second solution: take your cat head, close mesh holes, import in DAZ and parent to Head joint

    Ah, that makes more sense. I'll prob do that, thanks!

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.